ref: 569967e2655151bbf256036f34e8a4a4d6cb2b16
dir: /libfaac/quantize.c/
/**************************************************************************** Quantizer core functions quality setting, error distribution, etc. Copyright (C) 2017 Krzysztof Nikiel This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ****************************************************************************/ #include <math.h> #include "util.h" #include "quantize.h" #define MAGIC_NUMBER 0.4054 // band sound masking static void bmask(CoderInfo *coderInfo, double *xr, double *bandqual, AACQuantCfg *aacquantCfg) { int sfb, start, end, cnt; int *cb_offset = coderInfo->sfb_offset; int last; double avgenrg = coderInfo->avgenrg; double powm = 0.4; double quality = (double)aacquantCfg->quality/DEFQUAL; last = BLOCK_LEN_LONG; for (sfb = 0; sfb < coderInfo->sfbn; sfb++) { double avge, maxe; double target; start = cb_offset[sfb]; end = cb_offset[sfb + 1]; avge = 0.0; maxe = 0.0; for (cnt = start; cnt < end; cnt++) { double e = xr[cnt]*xr[cnt]; avge += e; if (maxe < e) maxe = e; } avge /= (end - start); #define NOISETONE 0.2 if (coderInfo->block_type == ONLY_SHORT_WINDOW) { target = NOISETONE * pow(avge/avgenrg, powm); target += (1.0 - NOISETONE) * 0.45 * pow(maxe/avgenrg, powm); } else { target = NOISETONE * pow(avge/avgenrg, powm); target += (1.0 - NOISETONE) * 0.45 * pow(maxe/avgenrg, powm); target *= 0.45; } target *= 8.0 / (1.0 + ((double)(start+end)/last)); bandqual[sfb] = target * quality; } } // use band quality levels to quantize a block static void qlevel(CoderInfo *coderInfo, const double *xr, int *xi, const double *bandqual, double *pow43) { int sb, cnt; int start, end; // 1.5dB step static const double sfstep = 20.0 / 1.5 / log(10); for (sb = 0; sb < coderInfo->sfbn; sb++) { double sfacfix; int sfac; double maxx; double rmsx; start = coderInfo->sfb_offset[sb]; end = coderInfo->sfb_offset[sb+1]; maxx = 0.0; rmsx = 0.0; for (cnt = start; cnt < end; cnt++) { double e = xr[cnt] * xr[cnt]; if (maxx < e) maxx = e; rmsx += e; } rmsx /= (end - start); rmsx = sqrt(rmsx); maxx = sqrt(maxx); if (maxx < 10.0) { for (cnt = start; cnt < end; cnt++) xi[cnt] = 0; coderInfo->scale_factor[sb] = 10; continue; } sfac = lrint(log(bandqual[sb] / rmsx) * sfstep); sfacfix = exp(sfac / sfstep); for (cnt = start; cnt < end; cnt++) { double tmp = fabs(xr[cnt]); tmp *= sfacfix; tmp = sqrt(tmp * sqrt(tmp)); xi[cnt] = (int)(tmp + MAGIC_NUMBER); } coderInfo->scale_factor[sb] = sfac; } } int BlocQuant(CoderInfo *coderInfo, double *xr, int *xi, AACQuantCfg *aacquantCfg) { double bandlvl[MAX_SCFAC_BANDS]; int cnt; int nonzero = 0; for (cnt = 0; cnt < FRAME_LEN; cnt++) nonzero += (fabs(xr[cnt]) > 1E-20); SetMemory(xi, 0, FRAME_LEN*sizeof(xi[0])); if (nonzero) { bmask(coderInfo, xr, bandlvl, aacquantCfg); qlevel(coderInfo, xr, xi, bandlvl, aacquantCfg->pow43); return 1; } return 0; } void BandLimit(unsigned *bw, int rate, SR_INFO *sr, AACQuantCfg *aacquantCfg) { // find max short frame band int max = *bw * (BLOCK_LEN_SHORT << 1) / rate; int cnt; int l; l = 0; for (cnt = 0; cnt < sr->num_cb_short; cnt++) { if (l >= max) break; l += sr->cb_width_short[cnt]; } aacquantCfg->max_cbs = cnt; *bw = (double)l * rate / (BLOCK_LEN_SHORT << 1); // find max long frame band max = *bw * (BLOCK_LEN_LONG << 1) / rate; l = 0; for (cnt = 0; cnt < sr->num_cb_long; cnt++) { if (l >= max) break; l += sr->cb_width_long[cnt]; } aacquantCfg->max_cbl = cnt; *bw = (double)l * rate / (BLOCK_LEN_LONG << 1); }