ref: 4ae4cb2ec7d3fecf526b29d98eeb55d374a99dda
dir: /test.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <event.h>
#include <keyboard.h>
#include <cursor.h>
#include "dormer.h"
/* TODO: transform sprites,
* play audio,
* timer (?),
* animate sprites
* set cursor
* change text
*/
Cursor reading = {
{-1, -1},
{0x0, 0x80, 0xff, 0x80, 0xff, 0x00, 0xfe, 0x00,
0xff, 0x00, 0xff, 0x80, 0xff, 0xc0, 0xef, 0xe0,
0xc7, 0xf0, 0x03, 0xf0, 0x01, 0xe0, 0x00, 0xc0,
0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, },
{0x00, 0x00, 0x7f, 0x00, 0x7e, 0x00, 0x7c, 0x00,
0x7e, 0x00, 0x7f, 0x00, 0x6f, 0x80, 0x74, 0xc0,
0x03, 0xe0, 0x01, 0xf0, 0x00, 0xe0, 0x00, 0x40,
0x00, 0x00, 0x01, 0xb6, 0x01, 0xb6, 0x90, 0x00, }
};
int tile = 1;
void
main()
{
winit();
Canvas *c = canvas(3, 2, DBlue);
Sprite *black = mksprite(c, "res/anim.im", 9);
Sprite *white = mksprite(c, "res/glenda4.im", 3);
Sprite *space = mksprite(c, "res/flower.im", 1);
mvsprite(black, 100, 100, tile);
mvsprite(white, 500, 500, 2);
mvsprite(space, 400, 100, 1);
mktext(c, "helo rofik", "/lib/font/bit/lucidasans/unicode.7.font", 100, 100, DRed);
mktext(c, "second", "/lib/font/bit/lucidasans/unicode.7.font", 0, 0, DTransparent);
esetcursor(&reading);
present();
for(;;){
readev();
switch(dm.ev){
case 0:
break;
case Emouse:
break;
case Ekeyboard:
if(dm.key == 'q'){
free(c);
exits(0);
}
if(dm.key == 'w'){
if(tile >= 9) tile = 1;
mvsprite(black, 100, 100, ++tile);
print("screen->r.min: (%d,%d)\n", screen->r.min.x, screen->r.min.y);
present();
}
break;
}
}
}