ref: 4ae4cb2ec7d3fecf526b29d98eeb55d374a99dda
dir: /sprite.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <stdio.h>
#include "dormer.h"
Sprite*
mksprite(Canvas *c, char *path, int tnum)
{
c->spritev[c->si].image = readimage(display, open(path, OREAD), 0);
c->spritev[c->si].tnum = tnum;
Sprite *s = &c->spritev[c->si++];
return s;
}
void
mvsprite(Sprite *s, int x, int y, int tile)
{
Image *im = s->image;
s->tile = tile;
s->x = x - (s->tile-1)*(im->r.max.x / s->tnum);
s->y = y;
}