shithub: libgraphics

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cf3e0cb6 – rodri <rgl@antares-labs.eu> authored on 2024/04/24 08:38
render: add rasterizer init params and per-proc identification.

c40a1238 – rodri <rgl@antares-labs.eu> authored on 2024/04/24 08:36
doc: add some schematics about the overall architecture.

f1ebb914 – rodri <rgl@antares-labs.eu> authored on 2024/04/18 09:00
render: use the primitive's bbox to check for tile membership.

d9311af1 – rodri <rgl@antares-labs.eu> authored on 2024/04/18 05:30
render: make sure the last tile fills the screen.

b41192eb – rodri <rgl@antares-labs.eu> authored on 2024/04/15 22:48
replace the Triangle with a general purpose Primitive.

a101d225 – rodri <rgl@antares-labs.eu> authored on 2024/04/15 18:39
render: split tiles vertically instead of horizontally.

fc8284f7 – rodri <rgl@antares-labs.eu> authored on 2024/04/15 18:26
add some instrumentation to measure pipeline stage time.

4d88a377 – rodri <rgl@antares-labs.eu> authored on 2024/04/15 00:53
implement a fully concurrent pipeline based on tiles.

2c286986 – rodri <rgl@antares-labs.eu> authored on 2024/04/05 04:36
simplify the job scheduler. correct two mistakes regarding the Viewport.

8b5ba542 – rodri <rgl@antares-labs.eu> authored on 2024/04/03 14:31
scene: correct blatant use-after-free.

d986df6a – rodri <rgl@antares-labs.eu> authored on 2024/04/03 12:34
scene: add a way to remove entities and fix the clearscene routine.

e05e6c6e – rodri <rgl@antares-labs.eu> authored on 2024/04/03 12:17
add trivial nil checks to some of the cleanup procedures.

930e09a2 – rodri <rgl@antares-labs.eu> authored on 2024/04/03 11:43
scene: implement full cleanup procedures.

0aa5a551 – rodri <rgl@antares-labs.eu> authored on 2024/04/03 08:47
scene: fix uninitialized nents field.

4d711e22 – rodri <rgl@antares-labs.eu> authored on 2024/04/01 12:16
viewport: add a way to access front and back buffers.

d22a9cf1 – rodri <rgl@antares-labs.eu> authored on 2024/04/01 11:17
can't always rely on screen being there.

02c06cfb – rodri <rgl@antares-labs.eu> authored on 2024/03/26 06:42
pass a Viewport in the Renderjob instead of a fb.

08744355 – rodri <rgl@antares-labs.eu> authored on 2024/03/25 18:25
implement a (partially) concurrent pipeline.

764afe37 – rodri <rgl@antares-labs.eu> authored on 2024/03/21 07:58
use the new libgeometry berp routines. add a frame counter to the camstats.

2b19d1a5 – rodri <rgl@antares-labs.eu> authored on 2024/03/06 17:09
pass material properties to the fshader.

e848ff8f – rodri <rgl@antares-labs.eu> authored on 2024/03/06 09:54
make the fshader return a Color instead of a Memimage. clean things up.

96eb8b3c – rodri <rgl@antares-labs.eu> authored on 2024/03/06 07:41
add a texture sampler with nearest and bilinear routines.

6b71bf69 – rodri <rgl@antares-labs.eu> authored on 2024/03/02 19:40
add user-defined vertex attributes (varyings) and improve the interpolation code.

e0baf147 – rodri <rgl@antares-labs.eu> authored on 2024/02/27 06:29
have separate routines for drawing and memdrawing.

c0bc9d33 – rodri <rgl@antares-labs.eu> authored on 2024/02/25 15:14
interpolate every vertex attribute when clipping and during rasterization.

22e341ed – rodri <rgl@antares-labs.eu> authored on 2024/02/21 07:34
add initial support for OBJMaterial properties.

aada4866 – rodri <rgl@antares-labs.eu> authored on 2024/02/15 17:47
implement general polygon fan triangulation.

3134de0e – rodri <rgl@antares-labs.eu> authored on 2024/02/14 12:46
pass an entire entity to the shader unit. fix a bug in cliptriangle.

5b93335d – rodri <rgl@antares-labs.eu> authored on 2024/02/13 11:40
lay out the grounds for a scene renderer.

e90bf70b – rodri <rgl@antares-labs.eu> authored on 2024/02/12 18:02
completed homogeneous clipping procedure.

d3b995b6 – rodri <rgl@antares-labs.eu> authored on 2024/02/10 13:52
initial clipping implementation. (not fully working yet)

5c9a943e – rodri <rgl@antares-labs.eu> authored on 2024/02/08 06:25
load XRGB32 textures.

dc21c6d3 – rodri <rgl@antares-labs.eu> authored on 2024/02/07 07:19
implement perspective-correct attribute interpolation.

6c7fd839 – rodri <rgl@antares-labs.eu> authored on 2024/02/03 17:20
document part of the pipeline. prepare the grounds for triangle clipping.

f2e5828b – rodri <rgl@antares-labs.eu> authored on 2024/02/01 18:35
only create existing indices during quad triangulation.

5a97a655 – rodri <rgl@antares-labs.eu> authored on 2024/01/31 17:34
improve coordinate transformations and fix projections.

feecec6c – rodri <rgl@antares-labs.eu> authored on 2024/01/30 14:34
make the vertex shader process actual vertices.

19c85d5e – rodri <rgl@antares-labs.eu> authored on 2024/01/30 07:38
update readme.

37da5f0a – rodri <rgl@antares-labs.eu> authored on 2024/01/30 07:01
import the new renderer and clean things up.

df792cbb – rodri <rgl@antares-labs.eu> authored on 2024/01/26 17:29
use the system-wide libgeometry.

db4fa883 – rodri <rgl@antares-labs.eu> authored on 2021/07/18 11:18
add a line clipping procedure based on the Liang-Barsky algorithm. (thanks jmi2k!)

524e19ee – rodri <rgl@antares-labs.eu> authored on 2020/07/05 06:41
move the edge function out into libgeometry.

6477319d – rodri <rgl@antares-labs.eu> authored on 2020/06/29 14:28
bring flat triangle rasterization back, with some goodies for future shading work. add uv coordinates to the vertex.

3857a7ad – rodri <rgl@antares-labs.eu> authored on 2020/04/28 08:18
transcribe macros into actual functions. remove unused memdraw code.

91d8cc8d – rodri <rgl@antares-labs.eu> authored on 2020/04/17 07:42
standalone version release.