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		96eb8b3c
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/03/06 07:41
		
add a texture sampler with nearest and bilinear routines.
		 
	
		6b71bf69
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/03/02 19:40
		
add user-defined vertex attributes (varyings) and improve the interpolation code.
		 
	
		e0baf147
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/02/27 06:29
		
have separate routines for drawing and memdrawing.
		 
	
		c0bc9d33
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/02/25 15:14
		
interpolate every vertex attribute when clipping and during rasterization.
		 
	
		22e341ed
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/02/21 07:34
		
add initial support for OBJMaterial properties.
		 
	
		aada4866
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/02/15 17:47
		
implement general polygon fan triangulation.
		 
	
		3134de0e
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/02/14 12:46
		
pass an entire entity to the shader unit. fix a bug in cliptriangle.
		 
	
		5b93335d
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/02/13 11:40
		
lay out the grounds for a scene renderer.
		 
	
		e90bf70b
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/02/12 18:02
		
completed homogeneous clipping procedure.
		 
	
		d3b995b6
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/02/10 13:52
		
initial clipping implementation. (not fully working yet)
		 
	
		5c9a943e
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/02/08 06:25
		
load XRGB32 textures.
		 
	
		dc21c6d3
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/02/07 07:19
		
implement perspective-correct attribute interpolation.
		 
	
		6c7fd839
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/02/03 17:20
		
document part of the pipeline. prepare the grounds for triangle clipping.
		 
	
		f2e5828b
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/02/01 18:35
		
only create existing indices during quad triangulation.
		 
	
		5a97a655
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/01/31 17:34
		
improve coordinate transformations and fix projections.
		 
	
		feecec6c
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/01/30 14:34
		
make the vertex shader process actual vertices.
		 
	
		19c85d5e
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/01/30 07:38
		
update readme.
		 
	
		37da5f0a
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/01/30 07:01
		
import the new renderer and clean things up.
		 
	
		df792cbb
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2024/01/26 17:29
		
use the system-wide libgeometry.
		 
	
		db4fa883
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2021/07/18 11:18
		
add a line clipping procedure based on the Liang-Barsky algorithm. (thanks jmi2k!)
		 
	
		524e19ee
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2020/07/05 06:41
		
move the edge function out into libgeometry.
		 
	
		6477319d
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2020/06/29 14:28
		
bring flat triangle rasterization back, with some goodies for future shading work. add uv coordinates to the vertex.
		 
	
		3857a7ad
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2020/04/28 08:18
		
transcribe macros into actual functions. remove unused memdraw code.
		 
	
		91d8cc8d
		 – rodri <rgl@antares-labs.eu>
 authored
 on 2020/04/17 07:42
		
standalone version release.