ref: cb1bc5e9b37b5f302221252e4078f8a68d30585b
dir: /rframeviz.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include <mouse.h> #include <keyboard.h> #include <geometry.h> enum { PCBg, PCFg, PCAux, NCOLORS }; typedef struct Rectangle2 Rectangle2; typedef struct Container Container; /* min = bottom-left, max = top-right */ struct Rectangle2 { Point2 min, max; }; struct Container { RFrame; Rectangle2 bbox; /* defined wrt worldrf */ }; RFrame worldrf; Image *pal[NCOLORS]; Container containers[4]; Point2 thepoint; void resized(void); Rectangle2 Rpt2(Point2 min, Point2 max) { return (Rectangle2){min, max}; } Rectangle2 Rect2(double minx, double miny, double maxx, double maxy) { /* assumed that w is always 1 */ return Rpt2(Pt2(minx,miny,1), Pt2(maxx,maxy,1)); } Rectangle2 rectaddpt2(Rectangle2 r, Point2 p) { return Rpt2(addpt2(r.min, p), addpt2(r.max, p)); } int ptinrect2(Point2 p, Rectangle2 r) { return p.x >= r.min.x && p.x < r.max.x && p.y >= r.min.y && p.y < r.max.y; } Point2 perppt2(Point2 p) { return Pt2(-p.y,p.x,p.w); } void initcontainers(Rectangle parent) { int w, h, i; w = Dx(parent); h = Dy(parent); containers[0].bbox = Rpt2(Pt2(0,0,1), Pt2(w/2,h/2,1)); containers[1].bbox = rectaddpt2(containers[0].bbox, Vec2(w/2,0)); containers[2].bbox = rectaddpt2(containers[0].bbox, Vec2(0,h/2)); containers[3].bbox = rectaddpt2(containers[0].bbox, Vec2(w/2,h/2)); for(i = 0; i < nelem(containers); i++) containers[i].p = addpt2(containers[i].bbox.min, Vec2(w/4,h/4)); containers[0].bx = Vec2(0, 1); containers[1].bx = Vec2(2, 0); containers[2].bx = Vec2(0.5,0); containers[3].bx = Vec2(1, 0); containers[0].by = Vec2(1,0); containers[1].by = Vec2(0,2); containers[2].by = Vec2(0,1); containers[3].by = Vec2(0,1); } Point toscreen(Point2 p) { p = invrframexform(p, worldrf); return Pt(p.x,p.y); } Point2 fromscreen(Point p) { return rframexform(Pt2(p.x,p.y,1), worldrf); } void initpalette(void) { pal[PCBg] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DBlack); pal[PCFg] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DWhite); pal[PCAux] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DRed); } void drawaxes(Container *c) { Point2 painter; /* draw positive x axis */ painter = c->p; while(ptinrect2(painter, c->bbox)){ line(screen, toscreen(painter), toscreen(addpt2(painter, mulpt2(c->bx, 10))), Endsquare, Endsquare, 0, pal[PCFg], ZP); painter = addpt2(painter, mulpt2(c->bx, 10)); /* unit markers */ line(screen, toscreen(painter), toscreen(addpt2(painter, mulpt2(normvec2(perppt2(c->bx)), 4))), Endsquare, Endsquare, 0, pal[PCFg], ZP); line(screen, toscreen(painter), toscreen(subpt2(painter, mulpt2(normvec2(perppt2(c->bx)), 4))), Endsquare, Endsquare, 0, pal[PCFg], ZP); } /* draw negative x axis */ painter = c->p; while(ptinrect2(painter, c->bbox)){ line(screen, toscreen(painter), toscreen(subpt2(painter, mulpt2(c->bx, 10))), Endsquare, Endsquare, 0, pal[PCFg], ZP); painter = subpt2(painter, mulpt2(c->bx, 10)); /* unit markers */ line(screen, toscreen(painter), toscreen(addpt2(painter, mulpt2(normvec2(perppt2(c->bx)), 4))), Endsquare, Endsquare, 0, pal[PCFg], ZP); line(screen, toscreen(painter), toscreen(subpt2(painter, mulpt2(normvec2(perppt2(c->bx)), 4))), Endsquare, Endsquare, 0, pal[PCFg], ZP); } /* draw positive y axis */ painter = c->p; while(ptinrect2(painter, c->bbox)){ line(screen, toscreen(painter), toscreen(addpt2(painter, mulpt2(c->by, 10))), Endsquare, Endsquare, 0, pal[PCFg], ZP); painter = addpt2(painter, mulpt2(c->by, 10)); /* unit markers */ line(screen, toscreen(painter), toscreen(addpt2(painter, mulpt2(normvec2(perppt2(c->by)), 4))), Endsquare, Endsquare, 0, pal[PCFg], ZP); line(screen, toscreen(painter), toscreen(subpt2(painter, mulpt2(normvec2(perppt2(c->by)), 4))), Endsquare, Endsquare, 0, pal[PCFg], ZP); } /* draw negative y axis */ painter = c->p; while(ptinrect2(painter, c->bbox)){ line(screen, toscreen(painter), toscreen(subpt2(painter, mulpt2(c->by, 10))), Endsquare, Endsquare, 0, pal[PCFg], ZP); painter = subpt2(painter, mulpt2(c->by, 10)); /* unit markers */ line(screen, toscreen(painter), toscreen(addpt2(painter, mulpt2(normvec2(perppt2(c->by)), 4))), Endsquare, Endsquare, 0, pal[PCFg], ZP); line(screen, toscreen(painter), toscreen(subpt2(painter, mulpt2(normvec2(perppt2(c->by)), 4))), Endsquare, Endsquare, 0, pal[PCFg], ZP); } } void drawcontainers(void) { char buf[128]; int i; line(screen, addpt(screen->r.min, Pt(Dx(screen->r)/2,0)), subpt(screen->r.max, Pt(Dx(screen->r)/2, 0)), Endsquare, Endsquare, 0, pal[PCFg], ZP); line(screen, addpt(screen->r.min, Pt(0,Dy(screen->r)/2)), subpt(screen->r.max, Pt(0,Dy(screen->r)/2)), Endsquare, Endsquare, 0, pal[PCFg], ZP); for(i = 0; i < nelem(containers); i++){ drawaxes(&containers[i]); if(ptinrect2(invrframexform(thepoint, containers[i]), containers[i].bbox)) fillellipse(screen, toscreen(invrframexform(thepoint, containers[i])), 2, 2, pal[PCAux], ZP); snprint(buf, sizeof buf, "bx %v", containers[i].bx); stringn(screen, toscreen(addpt2(containers[i].bbox.min, Vec2(10,2.5*font->height))), pal[PCFg], ZP, font, buf, sizeof buf); snprint(buf, sizeof buf, "by %v", containers[i].by); stringn(screen, toscreen(addpt2(containers[i].bbox.min, Vec2(10,1.5*font->height))), pal[PCFg], ZP, font, buf, sizeof buf); } } void redraw(void) { lockdisplay(display); draw(screen, screen->r, pal[PCBg], nil, ZP); drawcontainers(); flushimage(display, 1); unlockdisplay(display); } void rmb(Mousectl *mc, Keyboardctl *kc) { Point2 mpos, nbx, nby; char buf[128], *s; int i; mpos = fromscreen(mc->xy); for(i = 0; i < nelem(containers); i++) if(ptinrect2(mpos, containers[i].bbox)){ nbx = containers[i].bx; snprint(buf, sizeof buf, "%g %g", nbx.x, nbx.y); if(enter("bx", buf, sizeof buf, mc, kc, nil) <= 0) return; nbx.x = strtod(buf, &s); if(*s != ' ') return; nbx.y = strtod(s, &s); if(*s != 0) return; nby = containers[i].by; snprint(buf, sizeof buf, "%g %g", nby.x, nby.y); if(enter("by", buf, sizeof buf, mc, kc, nil) <= 0) return; nby.x = strtod(buf, &s); if(*s != ' ') return; nby.y = strtod(s, &s); if(*s != 0) return; containers[i].bx = nbx; containers[i].by = nby; } } void lmb(Mousectl *mc, Keyboardctl *) { Point2 mpos; int i; mpos = fromscreen(mc->xy); for(i = 0; i < nelem(containers); i++) if(ptinrect2(mpos, containers[i].bbox)) thepoint = rframexform(mpos, containers[i]); } void mouse(Mousectl *mc, Keyboardctl *kc) { if((mc->buttons&1) != 0) lmb(mc, kc); if((mc->buttons&4) != 0) rmb(mc, kc); } void key(Rune r) { switch(r){ case Kdel: case 'q': threadexitsall(nil); } } void usage(void) { fprint(2, "usage: %s\n", argv0); exits("usage"); } void threadmain(int argc, char *argv[]) { Mousectl *mc; Keyboardctl *kc; Rune r; GEOMfmtinstall(); ARGBEGIN{ default: usage(); }ARGEND; if(argc > 0) usage(); if(initdraw(nil, nil, nil) < 0) sysfatal("initdraw: %r"); if((mc = initmouse(nil, screen)) == nil) sysfatal("initmouse: %r"); if((kc = initkeyboard(nil)) == nil) sysfatal("initkeyboard: %r"); initpalette(); initcontainers(screen->r); worldrf.p = Pt2(screen->r.min.x,screen->r.max.y,1); worldrf.bx = Vec2(1, 0); worldrf.by = Vec2(0,-1); thepoint = Pt2(0,0,1); display->locking = 1; unlockdisplay(display); redraw(); for(;;){ enum { MOUSE, RESIZE, KEYBOARD }; Alt a[] = { {mc->c, &mc->Mouse, CHANRCV}, {mc->resizec, nil, CHANRCV}, {kc->c, &r, CHANRCV}, {nil, nil, CHANEND} }; switch(alt(a)){ case MOUSE: mouse(mc, kc); break; case RESIZE: resized(); break; case KEYBOARD: key(r); break; } redraw(); } } void resized(void) { lockdisplay(display); if(getwindow(display, Refnone) < 0) sysfatal("couldn't resize"); unlockdisplay(display); worldrf.p = Pt2(screen->r.min.x,screen->r.max.y,1); initcontainers(screen->r); redraw(); }