ref: f0c1d251cbf8bc1213c192fc3afcc0fe566bafb5
dir: /btsd.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include <mouse.h> #include <keyboard.h> #include <geometry.h> #include "dat.h" #include "fns.h" enum { CMid, CMplay, CMlayout, CMshoot, CMgetmatches, CMwatch, CMleave, }; Cmdtab clcmd[] = { CMid, "id", 2, CMplay, "play", 2, CMlayout, "layout", 2, CMshoot, "shoot", 2, CMgetmatches, "watch", 1, CMwatch, "watch", 2, CMleave, "leave", 1, }; int debug; Channel *playerq; Channel *mmctl; /* matchmaker's */ Match theater; RWLock theaterlk; Player * newplayer(int fd) { Player *p; p = emalloc(sizeof *p); p->name[0] = 0; p->state = Waiting0; p->battle = nil; p->nci = getnetconninfo(nil, fd); p->io.fd = fd; p->io.in = chancreate(sizeof(char*), 8); p->io.out = chancreate(sizeof(char*), 8); p->ctl = chancreate(sizeof(char*), 1); p->io.ctl = p->ctl; return p; } void freeplayer(Player *p) { chanfree(p->io.out); chanfree(p->io.in); chanfree(p->ctl); close(p->io.fd); freenetconninfo(p->nci); free(p); } Msg * newmsg(Player *p, char *s) { Msg *m; m = emalloc(sizeof *m); m->from = p; m->body = s; /* must be malloc'ed */ return m; } void freemsg(Msg *m) { free(m->body); free(m); } Match * newmatch(Player *p0, Player *p1) { Match *m; m = emalloc(sizeof *m); m->id = p0->io.fd + p1->io.fd; m->data = chancreate(sizeof(Msg*), 8); m->ctl = chancreate(sizeof(Msg*), 1); m->pl[0] = p0; m->pl[1] = p1; return m; } void addmatch(Match *m) { wlock(&theaterlk); m->next = &theater; m->prev = theater.prev; theater.prev->next = m; theater.prev = m; wunlock(&theaterlk); } Match * getmatch(int id) { Match *m; rlock(&theaterlk); for(m = theater.next; m != &theater; m = m->next) if(m->id == id){ runlock(&theaterlk); return m; } runlock(&theaterlk); return nil; } void rmmatch(Match *m) { wlock(&theaterlk); m->prev->next = m->next; m->next->prev = m->prev; m->prev = nil; m->next = nil; wunlock(&theaterlk); } void freematch(Match *m) { chanfree(m->data); chanfree(m->ctl); free(m); } void takeseat(Stands *s, Player *p) { if(++s->nused > s->cap){ s->cap = s->nused; s->seats = erealloc(s->seats, s->nused * sizeof p); } s->seats[s->nused-1] = p; } void leaveseat(Stands *s, Player *p) { int i; for(i = 0; i < s->nused; i++) if(s->seats[i] == p) memmove(&s->seats[i], &s->seats[i+1], --s->nused * sizeof p); } void freeseats(Stands *s) { int i; for(i = 0; i < s->nused; i++){ s->seats[i]->state = Waiting0; s->seats[i]->battle = nil; } free(s->seats); } void sendmatches(Channel *c) { Match *m; rlock(&theaterlk); chanprint(c, "matches\n"); for(m = theater.next; m != &theater; m = m->next) chanprint(c, "m %d %s %s\n", m->id, m->pl[0]->name, m->pl[1]->name); chanprint(c, "endmatches\n"); runlock(&theaterlk); } void broadcast(Stands *s, char *fmt, ...) { va_list arg; int i; va_start(arg, fmt); for(i = 0; i < s->nused; i++) chanvprint(s->seats[i]->io.out, fmt, arg); va_end(arg); } void netrecvthread(void *arg) { Chanpipe *cp; Ioproc *io; char buf[256], *e; int n, tot; cp = arg; io = ioproc(); tot = 0; while((n = ioread(io, cp->fd, buf+tot, sizeof(buf)-1-tot)) > 0){ tot += n; buf[tot] = 0; while((e = strchr(buf, '\n')) != nil){ *e++ = 0; chanprint(cp->in, "%s", buf); tot -= e-buf; memmove(buf, e, tot); } if(tot >= sizeof(buf)-1) tot = 0; } closeioproc(io); sendp(cp->ctl, nil); threadexits(nil); } void netsendthread(void *arg) { Chanpipe *cp; char *s; cp = arg; while((s = recvp(cp->out)) != nil){ if(write(cp->fd, s, strlen(s)) != strlen(s)) sendp(cp->ctl, nil); else if(debug) fprint(2, "[%d] sent '%s'\n", getpid(), s); free(s); } sendp(cp->ctl, nil); threadexits(nil); } void playerproc(void *arg) { Player *p; Match *m; Cmdbuf *cb; Cmdtab *ct; char *s; int mid; p = arg; threadsetname("player %s", p->nci->raddr); threadsetgrp(p->io.fd); threadcreate(netrecvthread, &p->io, mainstacksize); threadcreate(netsendthread, &p->io, mainstacksize); chanprint(p->io.out, "id\n"); enum { NETIN, CTL, NONE }; Alt a[] = { [NETIN] {p->io.in, &s, CHANRCV}, [CTL] {p->ctl, &s, CHANRCV}, [NONE] {nil, nil, CHANEND} }; for(;;) switch(alt(a)){ case NETIN: if(debug) fprint(2, "[%d] rcvd '%s'\n", getpid(), s); cb = parsecmd(s, strlen(s)); ct = lookupcmd(cb, clcmd, nelem(clcmd)); if(ct == nil) goto Nocmd; if(p->name[0] == 0){ if(ct->index == CMid && strlen(cb->f[1]) > 0){ snprint(p->name, sizeof p->name, "%s", cb->f[1]); sendmatches(p->io.out); }else chanprint(p->io.out, "id\n"); }else switch(p->state){ case Waiting0: if(ct->index == CMplay){ p->gamemode = strtoul(cb->f[1], nil, 10); sendp(playerq, p); }else if(ct->index == CMgetmatches){ sendmatches(p->io.out); }else if(ct->index == CMwatch){ mid = strtoul(cb->f[1], nil, 10); m = getmatch(mid); if(m == nil) chanprint(p->io.out, "no such match\n"); else sendp(m->ctl, newmsg(p, estrdup("take seat"))); } break; case Watching: if(ct->index == CMleave) sendp(p->battle->ctl, newmsg(p, estrdup("leave seat"))); break; default: if(p->battle != nil) sendp(p->battle->data, newmsg(p, estrdup(s))); } Nocmd: free(cb); free(s); break; case CTL: if(s == nil){ /* cable cut */ switch(p->state){ case Waiting0: freeplayer(p); break; case Ready: sendp(mmctl, newmsg(p, estrdup("player left"))); break; default: sendp(p->battle->ctl, newmsg(p, estrdup("player left"))); } goto End; } free(s); break; } End: if(debug) fprint(2, "[%d] lost connection\n", getpid()); threadkillgrp(threadgetgrp()); threadexits(nil); } void aiproc(void *arg) { /* XXX this is a subset of those at bts.c:/^Cmdtab svcmd */ enum { ACMlayout, ACMplay, ACMwehit, ACMwemiss, ACMwin, ACMlose, }; Cmdtab svcmd[] = { ACMlayout, "layout", 1, ACMplay, "play", 1, ACMwehit, "hit", 1, ACMwemiss, "miss", 1, ACMwin, "win", 1, ACMlose, "lose", 1, }; Andy *ai; Cmdbuf *cb; Cmdtab *ct; char *s; ai = arg; threadsetname("andy %s", ai->ego->name); enum { NETIN, CTL, NONE }; Alt a[] = { [NETIN] {ai->ego->io.out, &s, CHANRCV}, [CTL] {ai->ego->ctl, &s, CHANRCV}, [NONE] {nil, nil, CHANEND} }; for(;;) switch(alt(a)){ case NETIN: if(debug) fprint(2, "[%d] bot rcvd '%s'\n", getpid(), s); cb = parsecmd(s, strlen(s)); ct = lookupcmd(cb, svcmd, nelem(svcmd)); if(ct == nil) goto Nocmd; // sleep(ntruerand(5000)); switch(ct->index){ case ACMlayout: ai->layout(ai, newmsg(ai->ego, nil)); break; case ACMplay: ai->shoot(ai, newmsg(ai->ego, nil)); break; case ACMwehit: ai->registerhit(ai); break; case ACMwemiss: ai->registermiss(ai); break; case ACMwin: case ACMlose: goto End; } Nocmd: free(cb); free(s); break; case CTL: free(s); break; } End: freeplayer(ai->ego); freeandy(ai); if(debug) fprint(2, "[%d] andy retired\n", getpid()); threadexits(nil); } void battleproc(void *arg) { Msg *msg; Match *m; Cmdbuf *cb; Cmdtab *ct; Player *p, *op; Stands stands; /* TODO make this a member of Match */ uchar buf[BY2MAP]; uint n0; Point2 cell; char *coords[5]; int i, orient; m = arg; memset(&stands, 0, sizeof stands); threadsetname("battleproc [%d] %s ↔ %s", m->id, m->pl[0]->nci != nil? m->pl[0]->nci->raddr: "andy", m->pl[1]->nci != nil? m->pl[1]->nci->raddr: "andy"); chanprint(m->pl[0]->io.out, "oid %s\n", m->pl[1]->name); chanprint(m->pl[1]->io.out, "oid %s\n", m->pl[0]->name); chanprint(m->pl[0]->io.out, "layout\n"); chanprint(m->pl[1]->io.out, "layout\n"); m->pl[0]->state = Outlaying; m->pl[1]->state = Outlaying; enum { DATA, CTL, NONE }; Alt a [] = { [DATA] {m->data, &msg, CHANRCV}, [CTL] {m->ctl, &msg, CHANRCV}, [NONE] {nil, nil, CHANEND} }; for(;;){ switch(alt(a)){ case DATA: if(debug) fprint(2, "[%d] battleproc rcvd '%s' from p(fd=%d) on data\n", getpid(), msg->body, msg->from->io.fd); p = msg->from; op = p == m->pl[0]? m->pl[1]: m->pl[0]; cb = parsecmd(msg->body, strlen(msg->body)); ct = lookupcmd(cb, clcmd, nelem(clcmd)); if(ct == nil) goto Nocmd; switch(p->state){ case Outlaying: if(ct->index == CMlayout) if(gettokens(cb->f[1], coords, nelem(coords), ",") == nelem(coords)){ if(debug) fprint(2, "rcvd layout from %s\n", p->name); for(i = 0; i < nelem(coords); i++){ cell = coords2cell(coords[i]); orient = coords[i][strlen(coords[i])-1] == 'h'? OH: OV; settiles(p, cell, orient, shiplen(i), Tship); } p->state = Waiting; bitpackmap(buf, sizeof buf, p); broadcast(&stands, "outlayed %d %.*[\n", p == m->pl[0]? 0: 1, sizeof buf, buf); if(op->state == Waiting){ if(debug){ fprint(2, "%s's map:\n", p->name); fprintmap(2, p); fprint(2, "%s's map:\n", op->name); fprintmap(2, op); } n0 = truerand(); if(debug) fprint(2, "let the game begin: %s plays, %s waits\n", m->pl[n0&1]->name, m->pl[(n0+1)&1]->name); chanprint(m->pl[n0&1]->io.out, "play\n"); m->pl[n0&1]->state = Playing; chanprint(m->pl[(n0+1)&1]->io.out, "wait\n"); broadcast(&stands, "plays %d\n", n0&1); } } break; case Playing: if(ct->index == CMshoot){ cell = coords2cell(cb->f[1]); switch(gettile(op, cell)){ case Tship: settile(op, cell, Thit); chanprint(p->io.out, "hit\n"); chanprint(op->io.out, "hit %s\n", cell2coords(cell)); broadcast(&stands, "hit %d %s\n", p == m->pl[0]? 0: 1, cell2coords(cell)); if(countshipcells(op) < (debug? 12: 1)){ chanprint(p->io.out, "win\n"); chanprint(op->io.out, "lose\n"); p->state = Waiting0; p->battle = nil; op->state = Waiting0; op->battle = nil; broadcast(&stands, "won %d\n", p == m->pl[0]? 0: 1); freemsg(msg); goto Finish; } goto Swapturn; case Twater: settile(op, cell, Tmiss); chanprint(p->io.out, "miss\n"); chanprint(op->io.out, "miss %s\n", cell2coords(cell)); broadcast(&stands, "miss %d %s\n", p == m->pl[0]? 0: 1, cell2coords(cell)); Swapturn: chanprint(p->io.out, "wait\n"); chanprint(op->io.out, "play\n"); p->state = Waiting; op->state = Playing; broadcast(&stands, "plays %d\n", op == m->pl[0]? 0: 1); if(debug) fprint(2, "%s plays, %s waits\n", op->name, p->name); break; } } break; } Nocmd: free(cb); freemsg(msg); break; case CTL: if(debug) fprint(2, "[%d] battleproc rcvd '%s' from p(fd=%d) on ctl\n", getpid(), msg->body, msg->from->io.fd); p = msg->from; if(strcmp(msg->body, "player left") == 0){ if(p->state == Watching){ leaveseat(&stands, p); freeplayer(p); }else{ op = p == m->pl[0]? m->pl[1]: m->pl[0]; chanprint(op->io.out, "win\n"); op->state = Waiting0; op->battle = nil; broadcast(&stands, "won %d\n", op == m->pl[0]? 0: 1); freeplayer(p); freemsg(msg); goto Finish; } }else if(strcmp(msg->body, "take seat") == 0){ takeseat(&stands, p); p->state = Watching; p->battle = m; chanprint(p->io.out, "watching %d %s %s\n", m->id, m->pl[0]->name, m->pl[1]->name); for(i = 0; i < nelem(m->pl); i++) if(m->pl[i]->state != Outlaying){ bitpackmap(buf, sizeof buf, m->pl[i]); chanprint(p->io.out, "outlayed %d %.*[\n", i, sizeof buf, buf); } }else if(strcmp(msg->body, "leave seat") == 0){ leaveseat(&stands, p); p->state = Waiting0; p->battle = nil; } freemsg(msg); break; } } Finish: if(debug) fprint(2, "[%d] battleproc ending\n", getpid()); freeseats(&stands); rmmatch(m); freematch(m); threadexits(nil); } void matchmaker(void *) { Msg *msg; Match *m; Player *pl[2], *bot; int i; threadsetname("matchmaker"); i = 0; enum { QUE, CTL, NONE }; Alt a[] = { [QUE] {playerq, &pl[0], CHANRCV}, [CTL] {mmctl, &msg, CHANRCV}, [NONE] {nil, nil, CHANEND} }; for(;;) switch(alt(a)){ case QUE: if(debug) fprint(2, "matchmaker got %d%s player fd %d\n", i+1, i == 0? "st": "nd", pl[i]->io.fd); pl[i]->state = Ready; memset(pl[i]->map, Twater, MAPW*MAPH); chanprint(pl[i]->io.out, "queued\n"); switch(pl[i]->gamemode){ case GMPvP: if(++i > 1){ m = newmatch(pl[0], pl[1]); addmatch(m); pl[0]->battle = m; pl[1]->battle = m; i = 0; proccreate(battleproc, m, mainstacksize); } a[QUE].v = &pl[i]; break; case GMPvAI: bot = newplayer(-1); memset(bot->map, Twater, MAPW*MAPH); m = newmatch(pl[i], bot); addmatch(m); pl[i]->battle = m; bot->battle = m; i = 0; proccreate(aiproc, newandy(bot), mainstacksize); proccreate(battleproc, m, mainstacksize); break; } break; case CTL: if(debug) fprint(2, "matchmaker rcvd '%s' from p(fd=%d)\n", msg->body, msg->from->io.fd); if(strcmp(msg->body, "player left") == 0){ if(i == 1 && pl[0] == msg->from){ i = 0; a[QUE].v = &pl[0]; freeplayer(pl[0]); freemsg(msg); }else sendp(msg->from->battle->ctl, msg); } break; } } int fprintmatches(int fd) { Match *m; int n; n = 0; rlock(&theaterlk); if(theater.next == &theater) n += fprint(fd, "let there be peace\n"); else for(n = 0, m = theater.next; m != &theater; m = m->next) n += fprint(fd, "%d\t%s vs %s\n", m->id, m->pl[0]->name, m->pl[1]->name); runlock(&theaterlk); return n; } int fprintmatch(int fd, Match *m) { int n, i; n = 0; if(m == nil) n += fprint(fd, "no such match\n"); else{ n += fprint(fd, "id %d\n", m->id); n += fprint(fd, "players\n"); for(i = 0; i < nelem(m->pl); i++) n += fprint(fd, "\t%d\n" "\t\tname %s\n" "\t\tstate %s\n" "\t\taddr %s\n" "\t\tfd %d\n", i, m->pl[i]->name, statename(m->pl[i]->state), m->pl[i]->nci->raddr, m->pl[i]->io.fd); } return n; } /* * Command & Control * * - show matches: prints ongoing matches * - show match [mid]: prints info about a given match * - debug [on|off]: toggles debug mode */ void c2proc(void *) { char buf[256], *user, *f[3]; int fd, pfd[2], n, nf, mid; threadsetname("c2proc"); if(pipe(pfd) < 0) sysfatal("pipe: %r"); user = getenv("user"); snprint(buf, sizeof buf, "/srv/btsctl.%s.%d", user, getppid()); free(user); fd = create(buf, OWRITE|ORCLOSE|OCEXEC, 0600); if(fd < 0) sysfatal("open: %r"); fprint(fd, "%d", pfd[0]); close(pfd[0]); while((n = read(pfd[1], buf, sizeof(buf)-1)) > 0){ buf[n] = 0; nf = tokenize(buf, f, nelem(f)); if((nf == 2 || nf == 3) && strcmp(f[0], "show") == 0){ if(nf == 2 && strcmp(f[1], "matches") == 0) fprintmatches(pfd[1]); else if(nf == 3 && strcmp(f[1], "match") == 0){ mid = strtoul(f[2], nil, 10); fprintmatch(pfd[1], getmatch(mid)); } }else if(nf == 2 && strcmp(f[0], "debug") == 0){ if(strcmp(f[1], "on") == 0) debug = 1; else if(strcmp(f[1], "off") == 0) debug = 0; } } threadexitsall("fleet admiral drowned"); } void dolisten(char *addr) { char adir[40], ldir[40]; int acfd, lcfd, dfd; Player *p; acfd = announce(addr, adir); if(acfd < 0) sysfatal("announce: %r"); if(debug) fprint(2, "listening on %s\n", addr); while((lcfd = listen(adir, ldir)) >= 0){ if((dfd = accept(lcfd, ldir)) >= 0){ p = newplayer(dfd); proccreate(playerproc, p, mainstacksize); } close(lcfd); } threadexitsall("listen: %r"); } void usage(void) { fprint(2, "usage: %s [-d] [-a addr]\n", argv0); threadexitsall("usage"); } void threadmain(int argc, char *argv[]) { char *addr; GEOMfmtinstall(); fmtinstall('[', encodefmt); addr = "tcp!*!3047"; ARGBEGIN{ case 'd': debug++; break; case 'a': addr = EARGF(usage()); break; default: usage(); }ARGEND if(argc != 0) usage(); playerq = chancreate(sizeof(Player*), 8); mmctl = chancreate(sizeof(Msg*), 8); theater.next = theater.prev = &theater; proccreate(c2proc, nil, mainstacksize); proccreate(matchmaker, nil, mainstacksize); dolisten(addr); }