ref: 3d93e42d0e854a3bb7c3a380a0635cf927d59ab7
dir: /bts.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include <mouse.h> #include <cursor.h> #include <keyboard.h> #include <geometry.h> #include "dat.h" #include "fns.h" int debug; Cursor patrolcursor = { {0, 0}, { 0x00, 0x00, 0x01, 0x00, 0x03, 0x00, 0x03, 0x80, 0x06, 0x80, 0x06, 0xc0, 0x0e, 0xe0, 0x1e, 0xf0, 0x1f, 0xf8, 0x3f, 0x00, 0x01, 0x00, 0x41, 0x02, 0x7f, 0xfe, 0x7f, 0xfc, 0x3f, 0xf8, 0x00, 0x00, }, { 0x03, 0x80, 0x06, 0x80, 0x04, 0xc0, 0x0c, 0x40, 0x09, 0x60, 0x19, 0x30, 0x31, 0x18, 0x21, 0x0c, 0x60, 0x04, 0x40, 0xfc, 0xfe, 0x87, 0xbe, 0xfd, 0x80, 0x01, 0x80, 0x03, 0xc0, 0x06, 0x7f, 0xfc, }, }; Cursor waitcursor = { {0, 0}, { 0x01, 0x80, 0x03, 0xc0, 0x07, 0xe0, 0x07, 0xe0, 0x07, 0xe0, 0x07, 0xe0, 0x03, 0xc0, 0x0f, 0xf0, 0x1f, 0xf8, 0x1f, 0xf8, 0x1f, 0xf8, 0x1f, 0xf8, 0x0f, 0xf0, 0x1f, 0xf8, 0x3f, 0xfc, 0x3f, 0xfc, }, { 0x01, 0x80, 0x03, 0xc0, 0x07, 0xe0, 0x04, 0x20, 0x04, 0x20, 0x06, 0x60, 0x02, 0x40, 0x0c, 0x30, 0x10, 0x08, 0x14, 0x08, 0x14, 0x28, 0x12, 0x28, 0x0a, 0x50, 0x16, 0x68, 0x20, 0x04, 0x3f, 0xfc, } }; Cursor boxcursor = { {-7, -7}, { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }, { 0x00, 0x00, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x00, 0x00 } }; Cursor aimcursor = { {-7, -7}, { 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 0xfb, 0xdf, 0xf3, 0xcf, 0xe3, 0xc7, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe3, 0xc7, 0xf3, 0xcf, 0x7b, 0xdf, 0x7f, 0xfe, 0x3f, 0xfc, 0x1f, 0xf8, }, { 0x00, 0x00, 0x0f, 0xf0, 0x31, 0x8c, 0x21, 0x84, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x7f, 0xfe, 0x7f, 0xfe, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x21, 0x84, 0x31, 0x8c, 0x0f, 0xf0, 0x00, 0x00, } }; char deffont[] = "/lib/font/bit/pelm/unicode.9.font"; char winspec[32]; Channel *drawchan; Channel *ingress, *egress; Mousectl *mctl; /* only used to update the cursor */ RFrame worldrf; Image *screenb; Image *tiletab[NTILES]; Board alienboard; Board localboard; Ship armada[NSHIPS]; Ship *curship; Point2 lastshot; struct { int state; } game; struct { Image *c; /* color */ char *s; /* banner text */ } conclusion; Point fromworld(Point2 p) { p = invrframexform(p, worldrf); return Pt(p.x,p.y); } Point2 toworld(Point p) { return rframexform(Pt2(p.x,p.y,1), worldrf); } Point fromboard(Board *b, Point2 p) { p = invrframexform(invrframexform(p, *b), worldrf); return Pt(p.x,p.y); } Point2 toboard(Board *b, Point p) { Point2 np; np = rframexform(rframexform(Pt2(p.x,p.y,1), worldrf), *b); np.x = (int)np.x; np.y = (int)np.y; return np; } int rectXarmada(Rectangle r) { int i; for(i = 0; i < nelem(armada); i++) if(curship != &armada[i] && rectXrect(r, armada[i].bbox)) return 1; return 0; } Rectangle mkshipbbox(Point2 p, int o, int ncells) { Point2 sv; switch(o){ case OH: sv = Vec2(1,0); break; case OV: sv = Vec2(0,1); break; default: sysfatal("mkshipbbox: wrong ship orientation"); } return Rpt( fromboard(&localboard, p), fromboard(&localboard, addpt2(addpt2(p, mulpt2(sv, ncells)), Vec2(sv.y,sv.x))) ); } void csetcursor(Mousectl *mc, Cursor *c) { static Cursor *oc; if(c == oc) return; setcursor(mc, c); oc = c; } Image * gettileimage(int type) { if(type < 0 || type > nelem(tiletab)) return nil; return tiletab[type]; } void drawtile(Image *dst, Board *b, Point2 cell, int type) { Point p; Image *ti; p = fromboard(b, cell); ti = gettileimage(type); if(ti == nil) return; draw(dst, Rpt(p, addpt(p, Pt(TW,TH))), ti, nil, ZP); } void drawship(Image *dst, Ship *s) { Point2 p, sv; int i; if(!rectinrect(s->bbox, localboard.bbox)) return; p = s->p; switch(s->orient){ case OH: sv = Vec2(1,0); break; case OV: sv = Vec2(0,1); break; default: return; } for(i = 0; i < s->ncells; i++){ drawtile(dst, &localboard, p, s->hit[i]? Thit: Tship); p = addpt2(p, sv); } } void drawships(Image *dst) { int i; for(i = 0; i < nelem(armada); i++) drawship(dst, &armada[i]); } void drawboard(Image *dst, Board *b) { int i, j; for(i = 0; i < MAPW; i++) for(j = 0; j < MAPH; j++) drawtile(dst, b, Pt2(i,j,1), b->map[i][j]); } void drawinfo(Image *dst) { Point p; char *s; s = nil; switch(game.state){ case Waiting0: s = "looking for players"; break; case Outlaying: s = "place the fleet"; break; case Waiting: s = "wait for your turn"; break; case Playing: s = "your turn"; break; } if(s == nil) return; p = Pt(SCRW/2 - stringwidth(font, s)/2, SCRH-Boardmargin); string(dst, p, display->white, ZP, font, s); } void redraw(void) { lockdisplay(display); draw(screenb, screenb->r, display->black, nil, ZP); drawboard(screenb, &alienboard); drawboard(screenb, &localboard); drawships(screenb); drawinfo(screenb); if(conclusion.s != nil) string(screenb, Pt(SCRW/2 - stringwidth(font, conclusion.s)/2, 0), conclusion.c, ZP, font, conclusion.s); draw(screen, screen->r, screenb, nil, ZP); flushimage(display, 1); unlockdisplay(display); if(conclusion.s != nil){ sleep(5000); conclusion.s = nil; redraw(); } } void resize(void) { int fd; lockdisplay(display); if(getwindow(display, Refnone) < 0) sysfatal("resize failed"); unlockdisplay(display); /* ignore move events */ if(Dx(screen->r) != SCRW || Dy(screen->r) != SCRH){ fd = open("/dev/wctl", OWRITE); if(fd >= 0){ fprint(fd, "resize %s", winspec); close(fd); } } send(drawchan, nil); } void inittiles(void) { Image *brush; int i, x, y; Point pts[2]; for(i = 0; i < nelem(tiletab); i++){ tiletab[i] = eallocimage(display, Rect(0,0,TW,TH), screen->chan, 0, DNofill); switch(i){ case Twater: brush = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, DPalegreyblue); draw(tiletab[i], tiletab[i]->r, brush, nil, ZP); freeimage(brush); brush = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, DPalebluegreen); for(pts[0] = ZP, x = 0; x < TW; x++){ y = sin(x)*TH/2; pts[1] = Pt(x,y+TH/2); line(tiletab[i], pts[0], pts[1], Endsquare, Endsquare, 0, brush, ZP); pts[0] = pts[1]; } freeimage(brush); break; case Tship: brush = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xAAAAAAFF); draw(tiletab[i], tiletab[i]->r, brush, nil, ZP); freeimage(brush); brush = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, DBlack); fillellipse(tiletab[i], Pt(TW/2,TH/2), 2, 2, brush, ZP); freeimage(brush); break; case Thit: brush = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, DRed); draw(tiletab[i], tiletab[i]->r, brush, nil, ZP); freeimage(brush); brush = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, DBlack); pts[0] = Pt(TW/2-TW/4,TH/2-TH/4); pts[1] = Pt(TW/2+TW/4,TH/2+TH/4); line(tiletab[i], pts[0], pts[1], Endsquare, Endsquare, 1, brush, ZP); pts[0].y += TH/2; pts[1].y -= TH/2; line(tiletab[i], pts[0], pts[1], Endsquare, Endsquare, 1, brush, ZP); freeimage(brush); break; case Tmiss: draw(tiletab[i], tiletab[i]->r, tiletab[Twater], nil, ZP); brush = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, DWhite); ellipse(tiletab[i], Pt(TW/2,TH/2), 6, 6, 1, brush, ZP); freeimage(brush); break; } } } void initboards(void) { memset(alienboard.map, Twater, MAPW*MAPH); alienboard.p = Pt2(Boardmargin,Boardmargin,1); alienboard.bx = Vec2(TW,0); alienboard.by = Vec2(0,TH); alienboard.bbox = Rpt(fromworld(alienboard.p), fromworld(addpt2(alienboard.p, Pt2(TW*MAPW,TH*MAPH,1)))); memset(localboard.map, Twater, MAPW*MAPH); localboard.p = addpt2(alienboard.p, Vec2(0,MAPH*TH+TH)); localboard.bx = Vec2(TW,0); localboard.by = Vec2(0,TH); localboard.bbox = Rpt(fromworld(localboard.p), fromworld(addpt2(localboard.p, Pt2(TW*MAPW,TH*MAPH,1)))); } void initarmada(void) { Ship *s; int i; for(i = 0; i < nelem(armada); i++){ s = &armada[i]; s->ncells = shiplen(i); s->orient = OV; s->hit = emalloc(s->ncells*sizeof(int)); memset(s->hit, 0, s->ncells*sizeof(int)); s->sunk = 0; } } void resetgame(void) { int i; memset(localboard.map, Twater, MAPW*MAPH); memset(alienboard.map, Twater, MAPW*MAPH); for(i = 0; i < nelem(armada); i++){ armada[i].bbox = ZR; memset(armada[i].hit, 0, armada[i].ncells*sizeof(int)); armada[i].sunk = 0; } curship = nil; } int confirmdone(Mousectl *mc) { /* thanks sigrid! */ Cursor anchor = { {0, 0}, { 0x00, 0x00, 0x00, 0x1e, 0x01, 0x92, 0x30, 0xd2, 0x70, 0x7e, 0x60, 0x70, 0x40, 0xf8, 0x41, 0xcc, 0x43, 0x84, 0x47, 0x00, 0x4e, 0x00, 0x5c, 0x00, 0x78, 0x18, 0x70, 0x38, 0x7f, 0xf0, 0x00, 0x00, }, { 0x00, 0x3f, 0x03, 0xe1, 0x7a, 0x6d, 0xcb, 0x2d, 0x89, 0x81, 0x99, 0x8f, 0xb3, 0x07, 0xa6, 0x33, 0xac, 0x7a, 0xb8, 0xce, 0xb1, 0x80, 0xa3, 0x3c, 0x86, 0x64, 0x8f, 0xc4, 0x80, 0x0c, 0xff, 0xf8, }, }; csetcursor(mc, &anchor); while(mc->buttons == 0) readmouse(mc); if(mc->buttons != 4){ csetcursor(mc, nil); return 0; } while(mc->buttons){ if(mc->buttons != 4){ csetcursor(mc, nil); return 0; } readmouse(mc); } csetcursor(mc, nil); return 1; } void lmb(Mousectl *mc) { Board *b; Point2 cell; b = nil; if(ptinrect(mc->xy, alienboard.bbox)) b = &alienboard; else if(ptinrect(mc->xy, localboard.bbox)) b = &localboard; if(b == nil) return; cell = toboard(b, mc->xy); switch(game.state){ case Outlaying: if(b == &localboard) if(curship != nil && rectinrect(curship->bbox, localboard.bbox)) if(++curship-armada >= nelem(armada)) curship = nil; else if(curship != &armada[0]) curship->orient = (curship-1)->orient; break; case Playing: if(b == &alienboard){ chanprint(egress, "shoot %s\n", cell2coords(cell)); lastshot = cell; } break; } send(drawchan, nil); } void mmb(Mousectl *mc) { enum { ROTATE, }; static char *items[] = { [ROTATE] "rotate ship", nil }; static Menu menu = { .item = items }; if(game.state != Outlaying) return; mc->xy = addpt(mc->xy, screen->r.min); switch(menuhit(2, mc, &menu, _screen)){ case ROTATE: if(curship != nil){ curship->orient = curship->orient == OH? OV: OH; curship->bbox = mkshipbbox(curship->p, curship->orient, curship->ncells); /* steer it, captain! don't let it go off-board! */ if(!rectinrect(curship->bbox, localboard.bbox)){ switch(curship->orient){ case OH: curship->bbox.min.x -= curship->bbox.max.x-localboard.bbox.max.x; curship->bbox.max.x = localboard.bbox.max.x; break; case OV: curship->bbox.min.y -= curship->bbox.max.y-localboard.bbox.max.y; curship->bbox.max.y = localboard.bbox.max.y; break; } curship->p = toboard(&localboard, curship->bbox.min); moveto(mc, addpt(screen->r.min, curship->bbox.min)); } /* …nor ram allied ships! */ if(rectXarmada(curship->bbox)) curship->bbox = ZR; } break; } send(drawchan, nil); } void rmb(Mousectl *mc) { enum { PLACESHIP, DONE, }; static char *items[] = { [PLACESHIP] "place ships", [DONE] "done", nil }; static Menu menu = { .item = items }; char buf[5*(1+3+1)+1]; int i, n; if(game.state != Outlaying) return; mc->xy = addpt(mc->xy, screen->r.min); switch(menuhit(3, mc, &menu, _screen)){ case PLACESHIP: curship = &armada[0]; break; case DONE: if(curship != nil) break; if(!confirmdone(mc)) break; n = 0; for(i = 0; i < nelem(armada); i++){ assert(sizeof buf - n > 1+3+1); if(i != 0) buf[n++] = ','; n += snprint(buf+n, sizeof buf - n, "%s%c", cell2coords(armada[i].p), armada[i].orient == OH? 'h': 'v'); } chanprint(egress, "layout %s\n", buf); break; } send(drawchan, nil); } void mouse(Mousectl *mc) { Rectangle newbbox; mc->xy = subpt(mc->xy, screen->r.min); if(game.state == Outlaying && curship != nil){ newbbox = mkshipbbox(toboard(&localboard, mc->xy), curship->orient, curship->ncells); if(ptinrect(mc->xy, localboard.bbox)) csetcursor(mctl, &boxcursor); else csetcursor(mctl, nil); if(rectinrect(newbbox, localboard.bbox) && !rectXarmada(newbbox)){ curship->p = toboard(&localboard, mc->xy); curship->bbox = newbbox; send(drawchan, nil); } } if(game.state == Playing) if(ptinrect(mc->xy, alienboard.bbox)) csetcursor(mctl, &aimcursor); else csetcursor(mctl, nil); switch(mc->buttons){ case 1: lmb(mc); break; case 2: mmb(mc); break; case 4: rmb(mc); break; } } void key(Rune r) { switch(r){ case Kdel: case 'q': threadexitsall(nil); } } void bobross(void *) { while(recv(drawchan, nil) > 0) redraw(); sysfatal("painter died"); } void inputthread(void *arg) { Input *in; Rune r; Alt a[4]; in = arg; a[0].c = in->mc->c; a[0].v = &in->mc->Mouse; a[0].op = CHANRCV; a[1].c = in->mc->resizec; a[1].v = nil; a[1].op = CHANRCV; a[2].c = in->kc->c; a[2].v = &r; a[2].op = CHANRCV; a[3].op = CHANEND; for(;;) switch(alt(a)){ case -1: sysfatal("input thread interrupted"); case 0: mouse(in->mc); break; case 1: resize(); break; case 2: key(r); break; } } void celebrate(void) { static Image *c; static char s[] = "YOU WON!"; if(c == nil) c = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, DGreen); conclusion.c = c; conclusion.s = s; } void keelhaul(void) { static Image *c; static char s[] = "…YOU LOST"; if(c == nil) c = eallocimage(display, Rect(0,0,1,1), screen->chan, 1, DRed); conclusion.c = c; conclusion.s = s; } void processcmd(char *cmd) { Point2 cell; int i; if(debug) fprint(2, "rcvd '%s'\n", cmd); if(strcmp(cmd, "win") == 0){ celebrate(); resetgame(); game.state = Waiting0; }else if(strcmp(cmd, "lose") == 0){ keelhaul(); resetgame(); game.state = Waiting0; } switch(game.state){ case Waiting0: if(strcmp(cmd, "layout") == 0){ game.state = Outlaying; curship = &armada[0]; } csetcursor(mctl, &patrolcursor); break; case Outlaying: if(strcmp(cmd, "wait") == 0){ game.state = Waiting; csetcursor(mctl, &waitcursor); }else if(strcmp(cmd, "play") == 0) game.state = Playing; break; case Playing: if(strcmp(cmd, "wait") == 0){ game.state = Waiting; csetcursor(mctl, &waitcursor); }else if(strcmp(cmd, "hit") == 0) settile(&alienboard, lastshot, Thit); else if(strcmp(cmd, "miss") == 0) settile(&alienboard, lastshot, Tmiss); break; case Waiting: if(strcmp(cmd, "play") == 0){ game.state = Playing; csetcursor(mctl, nil); }else if(strncmp(cmd, "hit", 3) == 0){ cell = coords2cell(cmd+4); for(i = 0; i < nelem(armada); i++) if(ptinrect(fromboard(&localboard, cell), armada[i].bbox)){ cell = subpt2(cell, armada[i].p); armada[i].hit[(int)vec2len(cell)] = 1; break; } }else if(strncmp(cmd, "miss", 4) == 0){ cell = coords2cell(cmd+5); settile(&localboard, cell, Tmiss); } break; } send(drawchan, nil); } void netrecvthread(void *arg) { Ioproc *io; char buf[256], *e; int n, tot, fd; fd = *(int*)arg; io = ioproc(); tot = 0; while((n = ioread(io, fd, buf+tot, sizeof(buf)-1-tot)) > 0){ tot += n; buf[tot] = 0; while((e = strchr(buf, '\n')) != nil){ *e++ = 0; processcmd(buf); tot -= e-buf; memmove(buf, e, tot); } if(tot >= sizeof(buf)-1) tot = 0; } closeioproc(io); threadexitsall("connection lost"); } void netsendthread(void *arg) { char *s; int fd; fd = *(int*)arg; while(recv(egress, &s) > 0){ if(write(fd, s, strlen(s)) != strlen(s)) break; if(debug) fprint(2, "sent '%s'\n", s); free(s); } threadexitsall("connection lost"); } void usage(void) { fprint(2, "usage: %s [-d] addr\n", argv0); threadexitsall("usage"); } void threadmain(int argc, char *argv[]) { char *addr; int fd; Input in; GEOMfmtinstall(); ARGBEGIN{ case 'd': debug++; break; default: usage(); }ARGEND if(argc != 1) usage(); addr = netmkaddr(argv[0], "tcp", "3047"); if(debug) fprint(2, "connecting to %s\n", addr); fd = dial(addr, nil, nil, nil); if(fd < 0) sysfatal("dial: %r"); else if(debug) fprint(2, "line established\n"); snprint(winspec, sizeof winspec, "-dx %d -dy %d", SCRW, SCRH); if(newwindow(winspec) < 0) sysfatal("newwindow: %r"); if(initdraw(nil, deffont, "bts") < 0) sysfatal("initdraw: %r"); if((in.mc = initmouse(nil, screen)) == nil) sysfatal("initmouse: %r"); if((in.kc = initkeyboard(nil)) == nil) sysfatal("initkeyboard: %r"); display->locking = 1; unlockdisplay(display); mctl = in.mc; screenb = eallocimage(display, rectsubpt(screen->r, screen->r.min), screen->chan, 0, DNofill); worldrf.p = Pt2(0,0,1); worldrf.bx = Vec2(1,0); worldrf.by = Vec2(0,1); inittiles(); initboards(); initarmada(); game.state = Waiting0; csetcursor(mctl, &patrolcursor); drawchan = chancreate(sizeof(void*), 0); ingress = chancreate(sizeof(char*), 1); egress = chancreate(sizeof(char*), 1); threadcreate(bobross, nil, mainstacksize); threadcreate(inputthread, &in, mainstacksize); threadcreate(netrecvthread, &fd, mainstacksize); threadcreate(netsendthread, &fd, mainstacksize); send(drawchan, nil); yield(); }