ref: 230cd15dfa5fc602639f0d55080ae2ff8794c5ba
dir: /btsd.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include <mouse.h> #include <keyboard.h> #include <geometry.h> #include "dat.h" #include "fns.h" int debug; Channel *playerq; void freeplayer(Player *p) { close(p->sfd); close(p->fd); free(p); } int isconnected(Player *p) { char buf[8]; int n; n = pread(p->sfd, buf, sizeof buf, 0); if(n < 0 || strncmp(buf, "Close", 5) == 0) return 0; return 1; } void netrecvthread(void *arg) { Chanpipe *cp; Ioproc *io; char buf[256], *e; int n, tot; cp = arg; io = ioproc(); tot = 0; while((n = ioread(io, cp->fd, buf+tot, sizeof(buf)-1-tot)) > 0){ tot += n; buf[tot] = 0; while((e = strchr(buf, '\n')) != nil){ *e++ = 0; chanprint(cp->c, "%s", buf); tot -= e-buf; memmove(buf, e, tot); } if(tot >= sizeof(buf)-1) tot = 0; } if(debug) fprint(2, "[%d] lost connection\n", getpid()); closeioproc(io); chanclose(cp->c); threadexits(nil); } void battleproc(void *arg) { NetConnInfo *nci[2]; Match *m; Player *p, *op; Chanpipe cp[2]; Alt a[3]; int i; uint n0; char *s; Point2 cell; char *coords[5]; int j, orient; m = arg; s = nil; nci[0] = getnetconninfo(nil, m->pl[0]->fd); nci[1] = getnetconninfo(nil, m->pl[1]->fd); if(nci[0] == nil || nci[1] == nil) sysfatal("getnetconninfo: %r"); threadsetname("battleproc %s ↔ %s", nci[0]->raddr, nci[1]->raddr); freenetconninfo(nci[0]); freenetconninfo(nci[1]); cp[0].c = chancreate(sizeof(char*), 1); cp[0].fd = m->pl[0]->fd; cp[1].c = chancreate(sizeof(char*), 1); cp[1].fd = m->pl[1]->fd; a[0].c = cp[0].c; a[0].v = &s; a[0].op = CHANRCV; a[1].c = cp[1].c; a[1].v = &s; a[1].op = CHANRCV; a[2].op = CHANEND; threadsetgrp(cp[0].fd); threadcreate(netrecvthread, &cp[0], mainstacksize); threadcreate(netrecvthread, &cp[1], mainstacksize); for(i = 0; i < nelem(m->pl); i++) if(!isconnected(m->pl[i])){ sendp(playerq, m->pl[i^1]); freeplayer(m->pl[i]); goto Finish; } write(m->pl[0]->fd, "id\n", 3); write(m->pl[1]->fd, "id\n", 3); while((i = alt(a)) >= 0){ p = m->pl[i]; op = m->pl[i^1]; if(a[i].err != nil){ if(debug) fprint(2, "[%d] alt: %s\n", getpid(), a[i].err); write(op->fd, "win\n", 4); sendp(playerq, op); freeplayer(p); break; } if(debug) fprint(2, "[%d] said '%s'\n", i, s); switch(p->state){ case Waiting0: if(strncmp(s, "id", 2) == 0){ snprint(p->name, sizeof p->name, "%s", strlen(s) > 3? s+3: "???"); write(p->fd, "layout\n", 7); p->state = Outlaying; if(op->state == Outlaying){ fprint(p->fd, "oid %s\n", op->name); fprint(op->fd, "oid %s\n", p->name); } } break; case Outlaying: if(strncmp(s, "layout", 6) == 0) if(gettokens(s+7, coords, nelem(coords), ",") == nelem(coords)){ if(debug) fprint(2, "rcvd layout from %d\n", i); for(j = 0; j < nelem(coords); j++){ cell = coords2cell(coords[j]); orient = coords[j][strlen(coords[j])-1] == 'h'? OH: OV; /* TODO keep track of the ships and report back on the first shot and when sunk */ settiles(p, cell, orient, shiplen(j), Tship); } p->state = Waiting; if(op->state == Waiting){ if(debug){ fprint(2, "map%d:\n", i); fprintmap(2, p); fprint(2, "map%d:\n", i^1); fprintmap(2, op); } n0 = truerand(); if(debug) fprint(2, "let the game begin: %d plays, %d waits\n", n0%2, (n0+1)%2); write(m->pl[n0%2]->fd, "play\n", 5); m->pl[n0%2]->state = Playing; write(m->pl[(n0+1)%2]->fd, "wait\n", 5); } } break; case Playing: if(strncmp(s, "shoot", 5) == 0){ cell = coords2cell(s+6); switch(gettile(op, cell)){ case Tship: settile(op, cell, Thit); write(p->fd, "hit\n", 4); fprint(op->fd, "hit %s\n", cell2coords(cell)); if(countshipcells(op) < 17){ write(p->fd, "win\n", 4); write(op->fd, "lose\n", 5); sendp(playerq, p); sendp(playerq, op); goto Finish; } goto Swapturn; case Twater: settile(op, cell, Tmiss); write(p->fd, "miss\n", 5); fprint(op->fd, "miss %s\n", cell2coords(cell)); Swapturn: write(p->fd, "wait\n", 5); write(op->fd, "play\n", 5); p->state = Waiting; op->state = Playing; break; } if(debug) fprint(2, "%d plays, %d waits\n", i^1, i); } break; } free(s); } Finish: if(debug) fprint(2, "[%d] battleproc ending\n", getpid()); free(m); chanfree(cp[0].c); chanfree(cp[1].c); threadkillgrp(threadgetgrp()); threadexits(nil); } void matchmaker(void *) { Match *m; Player *pl[2]; threadsetname("matchmaker"); for(;;){ pl[0] = recvp(playerq); pl[1] = recvp(playerq); pl[0]->state = Waiting0; pl[1]->state = Waiting0; memset(pl[0]->map, Twater, MAPW*MAPH); memset(pl[1]->map, Twater, MAPW*MAPH); m = emalloc(sizeof *m); m->pl[0] = pl[0]; m->pl[1] = pl[1]; proccreate(battleproc, m, mainstacksize); } } void dolisten(char *addr) { char adir[40], ldir[40], aux[128], *s; int acfd, lcfd, dfd, sfd; Player *p; acfd = announce(addr, adir); if(acfd < 0) sysfatal("announce: %r"); if(debug) fprint(2, "listening on %s\n", addr); while((lcfd = listen(adir, ldir)) >= 0){ if((dfd = accept(lcfd, ldir)) >= 0){ fd2path(dfd, aux, sizeof aux); s = strrchr(aux, '/'); *s = 0; snprint(aux, sizeof aux, "%s/status", aux); sfd = open(aux, OREAD); if(sfd < 0) sysfatal("open: %r"); p = emalloc(sizeof *p); p->fd = dfd; p->sfd = sfd; p->state = Waiting0; sendp(playerq, p); } close(lcfd); } threadexitsall("listen: %r"); } void usage(void) { fprint(2, "usage: %s [-d] [-a addr]\n", argv0); threadexitsall("usage"); } void threadmain(int argc, char *argv[]) { char *addr; GEOMfmtinstall(); addr = "tcp!*!3047"; ARGBEGIN{ case 'd': debug++; break; case 'a': addr = EARGF(usage()); break; default: usage(); }ARGEND if(argc != 0) usage(); playerq = chancreate(sizeof(Player*), 8); proccreate(matchmaker, nil, mainstacksize); dolisten(addr); }