ref: 2293ed78636e5f66b5e2884bebd193803cb6939f
dir: /util.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include <mouse.h> #include <keyboard.h> #include <geometry.h> #include "dat.h" #include "fns.h" static char rowtab[] = "abcdefghijklmnopq"; static int shiplentab[] = { [Scarrier] 5, [Sbattleship] 4, [Scruiser] 3, [Ssubmarine] 3, [Sdestroyer] 2, }; static char *shipnametab[] = { [Scarrier] "carrier", [Sbattleship] "battleship", [Scruiser] "cruiser", [Ssubmarine] "submarine", [Sdestroyer] "destroyer", }; static char *statenametab[] = { [Waiting0] "Waiting0", [Watching] "Watching", [Ready] "Ready", [Outlaying] "Outlaying", [Waiting] "Waiting", [Playing] "Playing", }; char * cell2coords(Point2 cell) { static char s[3+1]; assert(cell.x >= 0 && cell.x < MAPW && cell.y >= 0 && cell.y < MAPH); snprint(s, sizeof s, "%c%d", rowtab[(int)cell.y], (int)cell.x); return s; } Point2 coords2cell(char *s) { Point2 cell; char *p; assert(s[0] >= 'a' && s[0] <= 'q'); cell = Pt2(0,0,1); p = strchr(rowtab, s[0]); cell.y = p-rowtab; cell.x = strtol(s+1, nil, 10); assert(cell.x >= 0 && cell.x < MAPW); return cell; } int gettile(Map *m, Point2 cell) { return m->map[(int)cell.x][(int)cell.y]; } void settile(Map *m, Point2 cell, int type) { m->map[(int)cell.x][(int)cell.y] = type; } void settiles(Map *m, Point2 cell, int o, int ncells, int type) { Point2 sv; assert(o == OH || o == OV); sv = o == OH? Vec2(1,0): Vec2(0,1); while(ncells-- > 0){ settile(m, cell, type); cell = addpt2(cell, sv); } } void fprintmap(int fd, Map *m) { int i, j; for(i = 0; i < MAPH; i++){ fprint(fd, "\t"); for(j = 0; j < MAPW; j++) switch(m->map[j][i]){ case Twater: fprint(fd, "W"); break; case Tship: fprint(fd, "S"); break; } fprint(fd, "\n"); } } int countshipcells(Map *m) { int i, j, n; n = 0; for(i = 0; i < MAPW; i++) for(j = 0; j < MAPH; j++) if(gettile(m, Pt2(i,j,1)) == Tship) n++; return n; } int shiplen(int stype) { if(stype < 0 || stype >= nelem(shiplentab)) return -1; return shiplentab[stype]; } char * shipname(int stype) { if(stype < 0 || stype >= nelem(shipnametab)) return nil; return shipnametab[stype]; } char * statename(int state) { if(state < 0 || state > nelem(statenametab)) return nil; return statenametab[state]; } int max(int a, int b) { return a > b? a: b; } int min(int a, int b) { return a < b? a: b; }