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2f6efcec
– rodri <rgl@antares-labs.eu>
authored
on 2024/03/06 09:55
change the fshaders to return a Color. no more cbuf+memfillcolor bullshit.
aa16a1b6
– rodri <rgl@antares-labs.eu>
authored
on 2024/03/06 07:45
use the new texture sampler and vertex material definitions.
e76a8e48
– rodri <rgl@antares-labs.eu>
authored
on 2024/03/02 19:41
make use of the new user-defined vertex attributes (varyings).
9d43df5d
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/27 06:30
replace the Memimage-based screenfb with an Image and fix flickering hud.
520550a8
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/25 15:18
implement a phong shader. add a shader selection menu. update the light source.
951412ce
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/21 07:37
model2world is now provided by libgraphics.
c85e7b59
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/15 17:52
add the ability to load multiple models at once.
a7dae9d3
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/13 11:43
set up a scene to hold the world and its entities.
928376d9
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/12 18:04
add a knob to toggle the hud stats.
bc68a401
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/10 14:00
reuse the modeltex for inception mode.
ea09c17e
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/08 11:35
nuke empty dirs before pulldeps.
c408b042
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/08 06:27
add inception mode. improve the navigation. also don't rotate by default.
e47d000e
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/03 17:15
pull libgraphics deps during pulldeps, not when building.
f0ec3b9e
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/03 09:38
fix the BIN path and install procedure.
f8bc128e
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/03 09:33
issue screen redrawings at a fixed step.
1aacac5b
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/02 11:05
add profiling option. get rid of unnecessary vertex ops.
80f3da58
– rodri <rgl@antares-labs.eu>
authored
on 2024/02/01 17:42
get rid of useless screenshot function.
653b6d5f
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/31 17:35
read an image(6) file for textures. adapt vertex shaders to new coordinate transformations.
02fff2dc
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/30 14:39
adapt the vertex shaders.
3000f798
– rodri <rgl@antares-labs.eu>
authored
on 2024/01/30 10:12
adapted to the new libgraphics and its rendering requirements.
5f823efa
– rodri <rgl@antares-labs.eu>
authored
on 2020/06/29 14:24
localize the draw channel. put the alloc code in its own module.
5d9dbc72
– rodri <rgl@antares-labs.eu>
authored
on 2020/04/28 08:40
changes to fit libgeometry and libgraphics.
7a595ccb
– rodri <rgl@antares-labs.eu>
authored
on 2020/04/17 08:03
add a readme.
e77a3462
– rodri <rgl@antares-labs.eu>
authored
on 2020/04/17 07:37
roll everything back.
26344421
– rodri <rgl@antares-labs.eu>
authored
on 2020/03/06 16:05
redesign of the camera abstraction. general unused/useless data cleaning.
a435467f
– rodri <rgl@antares-labs.eu>
authored
on 2020/03/04 16:03
first steps towards a general rendering architecture.
3e0fe77f
– rgl <devnull@localhost>
authored
on 2020/02/03 17:48
main: go back to channel-sync'd drawing.
03732550
– rgl <devnull@localhost>
authored
on 2020/02/03 17:42
after a year or so of work, i dare create a proper repo.