shithub: tbs

ref: 86318ae338e606247cfa057d141e6a974f4898a9
dir: tbs/tbs2/tbs2.db

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nocorpse=

unit=inf	vis=2 mp=3 cost=1000
	# ammo 0, food 99 (-1)
unit=heavy	vis=2 mp=2 cost=3000
	# ammo 3,-1, food 70
unit=lav	vis=5 mp=8 cost=4000
	# ammo -1, food 80
unit=ltank	vis=3 mp=6 cost=7000
	# ammo 9,-1, food 70
unit=mtank	vis=1 mp=5 cost=16000
	# ammo 8,-1, food 50
unit=etank	vis=1 mp=6 cost=22000
	# ammo 9,-1, food 99
unit=htank	vis=1 mp=4 cost=28000
	# ammo 3,-1, food 50
unit=arty	vis=1 mp=5 range=2,3 cost=6000
	# ammo 9, food 50
unit=rkt	vis=1 mp=5 range=3,5 cost=15000
	# ammo 6, food 50
unit=aab	vis=2 mp=6 cost=8000
	# ammo 9, food 60
unit=aam	vis=4 mp=5 range=3,5 cost=12000
	# ammo 6, food 50
unit=apu	vis=1 mp=6 cost=5000
	# no weapon
	# resupply fuel and ammo to adjacent units
	# load up to 1 inf/heavy
	# food 70
unit=fighter	vis=2 mp=9 cost=20000
	# ammo 9, food 99
unit=bomber	vis=2 mp=7 cost=22000
	# ammo 9, food 99
unit=stealth	vis=4 mp=6 cost=24000
	# cloak/uncloak
	# ammo 6, food 60
unit=chopper	vis=3 mp=6 cost=9000
	# ammo 6,-1, food 99
unit=heli	vis=2 mp=6 cost=5000
	# no weapon
	# load up to 1 inf/heavy
	# food 99
unit=missile	vis=1 mp=9 cost=24000
	# no weapon
	# trigger -> aoe 1,3 damage=50
unit=lander	vis=1 mp=6 cost=12000
	# no weapon
	# load up to 1 inf/heavy
	# food 99
unit=repboat	vis=1 mp=7 cost=7500
	# no weapon
	# load 2 inf/heavy
	# repair unit
	# food 60
unit=cruiser	vis=3 mp=6 cost=18000
	# ammo 9, food 99
	# can carry 2 heli?
unit=sub	vis=5 mp=5 cost=20000
	# ammo 6, food 60
	# cloak/uncloak
unit=btlship	vis=2 mp=5 range=2,6 cost=28000
	# ammo 9, food 99
unit=carrier	vis=4 mp=5 range=3,8 cost=30000
	# ammo 9, food 99
	# load/unload/resupply (but not repair?) 2 air units

move=bridge	# changed to allow any unit
move=road
	lander=9 repboat=9 cruiser=9 sub=9 btlship=9 carrier=9
move=plain
	lav=1 arty=1 rkt=1 aam=1
	lander=9 repboat=9 cruiser=9 sub=9 btlship=9 carrier=9
move=wood
	lav=2 arty=2 rkt=2 aam=2
	ltank=1 mtank=1 etank=1 htank=1 aab=1 apu=1
	lander=9 repboat=9 cruiser=9 sub=9 btlship=9 carrier=9
move=mountain
	inf=1
	lav=9 arty=9 rkt=9 aam=9
	ltank=9 mtank=9 etank=9 htank=9 aab=9 apu=9
	lander=9 repboat=9 cruiser=9 sub=9 btlship=9 carrier=9
move=sea
	inf=9 heavy=9
	lav=9 arty=9 rkt=9 aam=9
	ltank=9 mtank=9 etank=9 htank=9 aab=9 apu=9
move=shoal
	cruiser=9 sub=9 btlship=9 carrier=9
move=reef
	inf=9 heavy=9
	lav=9 arty=9 rkt=9 aam=9
	ltank=9 mtank=9 etank=9 htank=9 aab=9 apu=9
	lander=1 repboat=1 cruiser=1 sub=1 btlship=1 carrier=1
move=mordor
	inf=9 heavy=9
	lav=9 arty=9 rkt=9 aam=9
	ltank=9 mtank=9 etank=9 htank=9 aab=9 apu=9
	fighter=9 bomber=9 stealth=9 missile=9 chopper=9 heli=9
	lander=9 repboat=9 cruiser=9 sub=9 btlship=9 carrier=9

terrain=bridge		move=bridge
terrain=road		move=road
terrain=plain		move=plain
terrain=wood		move=wood def=1
terrain=mountain	move=mountain def=3
terrain=river		move=mountain
terrain=sea		move=sea
terrain=shoal		move=shoal
terrain=reef		move=reef
terrain=mordor		move=mordor
terrain=hq		move=road def=3 income=1000
terrain=city		move=road def=2 income=1000
terrain=factory		move=road def=2 income=1000
terrain=airport		move=road def=2 income=1000
terrain=shipyard	move=bridge def=2 income=1000
terrain=silo		move=road def=2
	# launch: aoe 1,3 damage=30, only once
terrain=tower		move=road def=2
	# global atk bonus

spawn=factory	unit=inf unit=heavy unit=lav unit=arty unit=rkt unit=aab unit=aam unit=apu unit=ltank unit=mtank unit=etank unit=htank
spawn=airport	unit=fighter unit=bomber unit=stealth unit=missile unit=chopper unit=heli
spawn=shipyard	unit=lander unit=repboat unit=cruiser unit=sub unit=btlship unit=carrier

resupply=hq spawn=factory
resupply=city spawn=factory
resupply=factory spawn=factory
resupply=airport spawn=airport
resupply=shipyard spawn=shipyard

occupy=hq unit=inf unit=heavy
occupy=city unit=inf unit=heavy
occupy=factory unit=inf unit=heavy
occupy=airport unit=inf unit=heavy
occupy=shipyard unit=inf unit=heavy
occupy=tower unit=inf unit=heavy

# FIXME: http://warswiki.org/wiki/Damage/Advance_Wars:_Dual_Strike_chart