shithub: tbs

ref: 86318ae338e606247cfa057d141e6a974f4898a9
dir: tbs/tbs1/tbs1.db

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initmoney=500
firstturnnoinc=1

unit=paladin	atk=55 Δatk=10 def=20 mp=4 cost=200 unique=1
unit=fighter	atk=50 Δatk=5 def=5 mp=4 cost=150
unit=ranger	atk=50 Δatk=5 range=1,2 mp=4 cost=250
unit=elemental	atk=50 Δatk=5 mp=4 cost=300
	# damage + defence bonus when on water
	# (if move == water and move == terrain type?)
#unit=necromancer atk=40 Δatk=5 def=5 mp=4 cost=400
#	# animate dead
#unit=priest atk=35 Δatk=5 def=10 mp=4 cost=500
#	# bless units in 2 square grid
#unit=mage atk=60 Δatk=5 def=15 mp=5 cost=600
#	# slow/curse attacked unit
#unit=golem atk=60 Δatk=10 def=30 mp=4 cost=600
#unit=catapult atk=50 Δatk=20 range=2,4 def=10 mp=3 cost=700
#unit=dragon atk=70 Δatk=10 def=25 mp=6 cost=1000
#unit=risen atk=40 Δatk=10 def=2 mp=4
unit=corpse
#	# dies on the 2 turn after spawn, without spawning another
#	# players can move on top of it, destroying it

# FIXME: damage ratios, 100 by default
#ratio=ranger	dragon=150

# FIXME: terrain bonuses

move=road
move=hill	paladin=1 fighter=1 ranger=1 elemental=1
move=mountain	paladin=2 fighter=2 ranger=2 elemental=2
move=water	paladin=2 fighter=2 ranger=2

terrain=road		move=road
terrain=plain		def=1 move=road
terrain=hill		def=2 move=hill
terrain=wood		def=2 move=hill
terrain=mountain	def=3 move=mountain
terrain=water		move=water
terrain=castle		def=3 move=road income=50
terrain=city		def=3 move=road income=30
terrain=ruin		def=3 move=road
terrain=fort		def=3 move=road

spawn=castle	unit=paladin unit=fighter unit=ranger unit=elemental

resupply=castle spawn=castle
resupply=city spawn=castle
resupply=fort spawn=castle

occupy=castle unit=paladin
occupy=city unit=paladin unit=fighter

#destroy=city terrain=ruin unit=catapult

#repair=ruin terrain=city unit=paladin unit=fighter