ref: d4208c3e4679b3791f5a7c011b9845aa2f99e07f
dir: /sim.c/
#include <u.h>
#include <libc.h>
#include <thread.h>
#include <draw.h>
#include "dat.h"
#include "fns.h"
Team team[Nteam], *curteam;
int nteam;
int initres[Nresource], foodcap;
static Mobjl moving0 = {.l = &moving0, .lp = &moving0}, *moving = &moving0;
static Mobjl *
linkmobj(Mobjl *l, Mobj *mo, Mobjl *p)
{
if(p == nil)
p = emalloc(sizeof *p);
p->mo = mo;
p->l = l->l;
p->lp = l;
l->l->lp = p;
l->l = p;
return p;
}
static void
unlinkmobj(Mobjl *ml)
{
if(ml == nil || ml->l == nil || ml->lp == nil)
return;
ml->lp->l = ml->l;
ml->l->lp = ml->lp;
ml->lp = ml->l = nil;
}
void
linktomap(Mobj *mo)
{
Map *m;
m = map + mo->y * mapwidth + mo->x;
mo->mapp = linkmobj(mo->f & Fair ? m->ml.lp : &m->ml, mo, mo->mapp);
}
static void
resetcoords(Mobj *mo)
{
markmobj(mo, 0);
mo->subpx = mo->px << Subpxshift;
mo->subpy = mo->py << Subpxshift;
markmobj(mo, 1);
}
static int
facemobj(Point p, Mobj *mo)
{
int dx, dy;
double vx, vy, θ, d;
dx = p.x - mo->x;
dy = p.y - mo->y;
d = sqrt(dx * dx + dy * dy);
vx = dx / d;
vy = dy / d;
mo->u = vx;
mo->v = vy;
θ = atan2(vy, vx) + PI / 2;
if(θ < 0)
θ += 2 * PI;
else if(θ >= 2 * PI)
θ -= 2 * PI;
return (θ / (2 * PI) * 360) / (90. / (Nrot / 4));
}
static void
freemove(Mobj *mo)
{
unlinkmobj(mo->movingp);
mo->pathp = nil;
mo->pics = &mo->o->pidle;
resetcoords(mo);
}
static void
nextmove(Mobj *mo)
{
int Δθ;
resetcoords(mo);
Δθ = facemobj(*mo->pathp, mo) - mo->θ;
if(Δθ <= -Nrot / 2)
Δθ += Nrot;
else if(Δθ >= Nrot / 2)
Δθ -= Nrot;
mo->Δθ = Δθ;
mo->speed = mo->o->speed;
}
static int
repath(Point p, Mobj *mo)
{
freemove(mo);
mo->target = p;
if(findpath(p, mo) < 0){
mo->θ = facemobj(p, mo);
return -1;
}
mo->movingp = linkmobj(moving, mo, mo->movingp);
mo->pathp = mo->paths;
mo->pics = mo->o->pmove.p != nil ? &mo->o->pmove : &mo->o->pidle;
nextmove(mo);
return 0;
}
int
moveone(Point p, Mobj *mo, Mobj *block)
{
if(mo->o->speed == 0){
dprint("move: obj %s can't move\n", mo->o->name);
return -1;
}
setgoal(&p, mo, block);
if(repath(p, mo) < 0){
dprint("move to %d,%d: %r\n", p.x, p.y);
return -1;
}
return 0;
}
int
spawn(int x, int y, Obj *o, int n)
{
Mobj *mo;
if((mo = mapspawn(x, y, o)) == nil)
return -1;
mo->team = n;
mo->pics = &mo->o->pidle;
if(mo->f & Fbuild)
team[n].nbuild++;
else
team[n].nunit++;
return 0;
}
static void
tryturn(Mobj *mo)
{
int Δθ;
if(mo->Δθ < 0)
Δθ = mo->Δθ < -4 ? -4 : mo->Δθ;
else
Δθ = mo->Δθ > 4 ? 4 : mo->Δθ;
mo->θ = mo->θ + Δθ & Nrot - 1;
mo->Δθ -= Δθ;
}
static int
trymove(Mobj *mo)
{
int x, y, sx, sy, Δx, Δy, Δu, Δv, Δrx, Δry, Δpx, Δpy;
markmobj(mo, 0);
sx = mo->subpx;
sy = mo->subpy;
Δu = mo->u * (1 << Subpxshift);
Δv = mo->v * (1 << Subpxshift);
Δx = abs(Δu);
Δy = abs(Δv);
Δrx = Δx * mo->speed;
Δry = Δy * mo->speed;
Δpx = abs((mo->pathp->x * Tlsubwidth << Subpxshift) - sx);
Δpy = abs((mo->pathp->y * Tlsubwidth << Subpxshift) - sy);
if(Δpx < Δrx)
Δrx = Δpx;
if(Δpy < Δry)
Δry = Δpy;
while(Δrx > 0 || Δry > 0){
x = mo->x;
y = mo->y;
if(Δrx > 0){
sx += Δu;
Δrx -= Δx;
if(Δrx < 0)
sx += mo->u < 0 ? -Δrx : Δrx;
x = (sx >> Subpxshift) + ((sx & Subpxmask) != 0);
x /= Tlsubwidth;
}
if(Δry > 0){
sy += Δv;
Δry -= Δy;
if(Δry < 0)
sy += mo->v < 0 ? -Δry : Δry;
y = (sy >> Subpxshift) + ((sy & Subpxmask) != 0);
y /= Tlsubwidth;
}
if(isblocked(x, y, mo->o))
goto end;
/* disallow corner coasting */
if(x != mo->x && y != mo->y
&& (isblocked(x, mo->y, mo->o) || isblocked(mo->x, y, mo->o))){
dprint("detected corner coasting %d,%d vs %d,%d\n",
x, y, mo->x, mo->y);
goto end;
}
mo->subpx = sx;
mo->subpy = sy;
mo->px = sx >> Subpxshift;
mo->py = sy >> Subpxshift;
mo->x = mo->px / Tlsubwidth;
mo->y = mo->py / Tlsubheight;
}
markmobj(mo, 1);
return 0;
end:
werrstr("trymove: can't move to %d,%d", x, y);
mo->subpx = mo->px << Subpxshift;
mo->subpy = mo->py << Subpxshift;
markmobj(mo, 1);
return -1;
}
static void
stepmove(Mobj *mo)
{
int r, n;
n = 0;
restart:
n++;
if(mo->Δθ != 0){
tryturn(mo);
return;
}
unlinkmobj(mo->mapp);
r = trymove(mo);
linktomap(mo);
if(r < 0){
if(n > 1){
fprint(2, "stepmove: %s %#p bug inducing infinite loop!\n",
mo->o->name, mo);
return;
}
dprint("stepmove: failed to move: %r\n");
if(repath(mo->target, mo) < 0){
dprint("stepmove: %s %#p moving towards target: %r\n",
mo->o->name, mo);
return;
}
goto restart;
}
if(mo->x == mo->pathp->x && mo->y == mo->pathp->y){
mo->pathp++;
if(mo->pathp < mo->pathe){
nextmove(mo);
return;
}else if(mo->x == mo->target.x && mo->y == mo->target.y){
mo->npatherr = 0;
freemove(mo);
return;
}
dprint("stepmove: %s %#p reached final node, but not target\n",
mo->o->name, mo);
if(mo->goalblocked && isblocked(mo->target.x, mo->target.y, mo->o)){
dprint("stepmove: %s %#p goal still blocked, stopping\n",
mo->o->name, mo);
freemove(mo);
return;
}
if(mo->npatherr++ > 1
|| repath(mo->target, mo) < 0){
dprint("stepmove: %s %#p trying to find target: %r\n",
mo->o->name, mo);
mo->npatherr = 0;
freemove(mo);
}
}
}
void
stepsim(void)
{
Mobjl *ml, *oml;
for(oml=moving->l, ml=oml->l; oml!=moving; oml=ml, ml=ml->l)
stepmove(oml->mo);
}
static void
initsim(void)
{
Team *t;
if(nteam < 2)
sysfatal("initgame: the only winning move is not to play");
for(t=team; t<=team+nteam; t++)
memcpy(t->r, initres, sizeof initres);
}
void
initsv(void)
{
initsim();
listennet();
}