ref: d4208c3e4679b3791f5a7c011b9845aa2f99e07f
dir: /map.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include "dat.h"
#include "fns.h"
Terrain **terrain;
int terwidth, terheight;
Map *map;
int mapwidth, mapheight;
Node *node;
static void
updatemap(Mobj *mo)
{
linktomap(mo);
markmobj(mo, 1);
}
static int
findspawn(int *nx, int *ny, int ofs, Obj *o, Obj *spawn)
{
int sz, x, y, minx, miny, maxx, maxy;
sz = ofs * o->w;
minx = *nx - sz;
miny = *ny - sz;
maxx = *nx + spawn->w + sz;
maxy = *ny + spawn->h + sz;
for(x=minx+sz, y=maxy; x<maxx; x++)
if(!isblocked(x, y, o))
goto found;
for(x=maxx, y=maxy; y>miny; y--)
if(!isblocked(x, y, o))
goto found;
for(x=maxx, y=miny; x>minx; x--)
if(!isblocked(x, y, o))
goto found;
for(x=minx, y=miny; y<=maxy; y++)
if(!isblocked(x, y, o))
goto found;
return -1;
found:
*nx = x;
*ny = y;
return 0;
}
static int
getspawn(int *nx, int *ny, Obj *o)
{
int n, x, y;
Mobj *mo;
Map *m;
x = *nx;
y = *ny;
if(o->f & Fbuild){
if(isblocked(x, y, o)){
werrstr("getspawn: building placement at %d,%d blocked", x, y);
return -1;
}
}else if((o->f & Fair) == 0){
m = map + y * mapwidth + x;
if(m->ml.l == &m->ml || m->ml.l->mo == nil){
werrstr("getspawn: no spawn object at %d,%d", x, y);
return -1;
}
mo = m->ml.l->mo;
for(n=0; n<3; n+=o->w)
if(findspawn(&x, &y, n / o->w, o, mo->o) >= 0)
break;
if(n == 3){
werrstr("getspawn: no free spot for %s at %d,%d\n",
o->name, x, y);
return -1;
}
}
*nx = x;
*ny = y;
return 0;
}
Mobj *
mapspawn(int x, int y, Obj *o)
{
Mobj *mo;
if(o->f & Fbuild && (x & Tlnsub-1 || y & Tlnsub-1)){
werrstr("mapspawn: building spawn %d,%d not aligned to terrain map", x, y);
return nil;
}
if(getspawn(&x, &y, o) < 0)
return nil;
mo = emalloc(sizeof *mo);
mo->x = x;
mo->y = y;
mo->px = x * Tlsubwidth;
mo->py = y * Tlsubheight;
mo->subpx = mo->px << Subpxshift;
mo->subpy = mo->py << Subpxshift;
mo->o = o;
mo->f = o->f;
mo->hp = o->hp;
mo->θ = nrand(Nrot);
updatemap(mo);
return mo;
}
void
initmap(void)
{
int n;
Map *m;
mapwidth = terwidth * Tlnsub;
mapheight = terheight * Tlnsub;
n = mapwidth * mapheight;
map = emalloc(n * sizeof *map);
node = emalloc(n * sizeof *node);
for(m=map; m<map+n; m++)
m->ml.l = m->ml.lp = &m->ml;
initbmap();
}