RSS feed
	
	
	
		c093a79f
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/22 18:00
		
utils/genspr: rest of extraction process
		 
	
		6be6bc64
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/22 17:57
		
utils: deprecate old extraction scripts
		 
	
		49d5b03c
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/22 15:48
		
begin rewrite of extraction scripts: add genspr2, scespr, scesha
		 
	
		2d7f5946
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/22 15:22
		
scefix: readability: use defined translate function
		 
	
		5c67d131
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/21 17:23
		
grp: output grp canvas width and height, for use in offset calculations
		 
	
		943b02ec
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/21 13:18
		
vspr: redraw on time delta update too
		 
	
		d1a80cdf
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/20 05:50
		
vspr: display rotation
		 
	
		06689e37
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/15 17:31
		
vspr: fix selection square location and redraw on rotate
		 
	
		70b5711e
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/15 13:49
		
add utils/vspr: extracted sprite viewer
		 
	
		785ecb8b
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/12 08:28
		
add mutalisk unit and sprites
		 
	
		6b8005ee
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/12 07:29
		
utils: revert last, crop(1) patch accepted
		 
	
		5b85f622
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/11 19:40
		
utils: sprite offsets may be 0, and crop(1) doesn't like that
		 
	
		b10d2232
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/10 19:24
		
drw: don't assume obj has a pic for a specific state, simplify lists
		 
	
		1c2e7162
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/04 08:24
		
Tmove/Tmovenear and protocol adjustments
		 
	
		2501a66f
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/01 17:21
		
com/sim: shim Tmove and object references
		 
	
		88e2efdc
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/01 04:02
		
map: fix node→map coordinate conversion
		 
	
		f65f1bb7
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/01 03:39
		
drw: fix window fix wrt scaling
		 
	
		20d8b5eb
		 – qwx <qwx@sciops.net>
 authored
 on 2021/04/01 03:30
		
drw: add rudimentary draw lists to avoid rescanning window
		 
	
		db005316
		 – qwx <qwx@sciops.net>
 authored
 on 2021/03/31 14:53
		
clear distinction between map and node grids and misc fixes
		 
	
		061c8141
		 – qwx <qwx@sciops.net>
 authored
 on 2021/03/31 14:30
		
sce.db: set hatchery spawn list
		 
	
		b15b4513
		 – qwx <qwx@sciops.net>
 authored
 on 2021/03/25 20:01
		
rename terrain → tile
		 
	
		18337d7e
		 – qwx <qwx@sciops.net>
 authored
 on 2021/03/25 19:48
		
better names for basic enums for tile and path grids
		 
	
		2852fc75
		 – qwx <qwx@sciops.net>
 authored
 on 2021/03/06 21:03
		
basic network protocol and communication
		 
	
		3d91225b
		 – qwx <qwx@sciops.net>
 authored
 on 2021/02/25 18:21
		
drw: oops, revert useless change
		 
	
		694039a3
		 – qwx <qwx@sciops.net>
 authored
 on 2021/02/25 18:10
		
sv: decouple simulation from input and drawing
		 
	
		13e41859
		 – qwx <qwx@sciops.net>
 authored
 on 2021/02/17 17:33
		
utils: make shadows argb images, and fix some silly typos
		 
	
		11c36b1a
		 – qwx <qwx@sciops.net>
 authored
 on 2021/02/17 17:32
		
sce.db: update shadow sprite entries
		 
	
		7e9cd9d0
		 – qwx <qwx@sciops.net>
 authored
 on 2021/02/17 17:31
		
drw: shadows now argb images reusing drawalpha
		 
	
		c42559e6
		 – qwx <qwx@sciops.net>
 authored
 on 2021/02/14 17:49
		
sce: equivalent, simpler timing code
		 
	
		ab0aec97
		 – qwx <qwx@sciops.net>
 authored
 on 2020/10/07 09:59
		
fix wrong offsets for mirrored scv engine glow
		 
	
		f476e77f
		 – qwx <qwx@sciops.net>
 authored
 on 2020/10/07 08:03
		
grp: adjust alpha curve for better sprite rendition
		 
	
		d9d02c1e
		 – qwx <qwx@sciops.net>
 authored
 on 2020/10/03 13:52
		
drw: add alpha blending for ground glow effects
		 
	
		d3ecaa35
		 – qwx <qwx@sciops.net>
 authored
 on 2020/10/02 03:22
		
fs: aaaaand fix the srand fix!
		 
	
		926d9472
		 – qwx <qwx@sciops.net>
 authored
 on 2020/10/02 03:21
		
fs: maybe call srand one day
		 
	
		1eaa7d33
		 – qwx <qwx@sciops.net>
 authored
 on 2020/10/02 03:17
		
fs: remove gfx db records, useless
		 
	
		85b57565
		 – qwx <qwx@sciops.net>
 authored
 on 2020/10/01 07:23
		
sim: track mobj state, simplify sprite frame selection somewhat
		 
	
		9fba9b42
		 – qwx <qwx@sciops.net>
 authored
 on 2020/09/28 19:26
		
fs: add support for transparent floating sprites
		 
	
		f409e857
		 – qwx <qwx@sciops.net>
 authored
 on 2020/09/28 07:01
		
genspr: fix wrong offsets fixes for drones again
		 
	
		e9d88c30
		 – qwx <qwx@sciops.net>
 authored
 on 2020/09/24 21:57
		
genspr: add tscglow, sprite with alpha channel, to extraction scripts
		 
	
		b09e7e25
		 – qwx <qwx@sciops.net>
 authored
 on 2020/09/22 06:51
		
grp: experimental pcx palette support
		 
	
		5fc2eb49
		 – qwx <qwx@sciops.net>
 authored
 on 2020/09/08 18:48
		
sim: use correct grid for movement and adjust deceleration treshold
		 
	
		d54fa816
		 – qwx <qwx@sciops.net>
 authored
 on 2020/09/07 17:41
		
genspr: fix a drone move sprite frame and add badlands tileset
		 
	
		e8b63e57
		 – qwx <qwx@sciops.net>
 authored
 on 2020/09/04 05:31
		
drw: set last movement frame when returning to idle state
		 
	
		e52f88ab
		 – qwx <qwx@sciops.net>
 authored
 on 2020/09/02 04:48
		
util: fix extra newline in dprint, not used that way
		 
	
		1c6adc14
		 – qwx <qwx@sciops.net>
 authored
 on 2020/09/02 04:45
		
path: fix corner case for pathfinding to the left
		 
	
		94f786ad
		 – qwx <qwx@sciops.net>
 authored
 on 2020/08/29 07:38
		
add acceleration, deceleration and turning speed
		 
	
		a1c60052
		 – qwx <qwx@sciops.net>
 authored
 on 2020/08/27 18:08
		
fs: improve image files format, storage and handling
		 
	
		f6b64cc3
		 – qwx <qwx@sciops.net>
 authored
 on 2020/08/25 18:59
		
fs: remove debug print
		 
	
		ab0e509c
		 – qwx <qwx@sciops.net>
 authored
 on 2020/08/25 18:59
		
fs: move pic nr field to pics struct instead of obj where it belongs
		 
	
		f446b828
		 – qwx <qwx@sciops.net>
 authored
 on 2020/08/25 18:58
		
sim: reduce constant turn rate
		 
	
		d4208c3e
		 – qwx <qwx@sciops.net>
 authored
 on 2020/08/25 08:26
		
drw: align upper drawing boundary to scaled pixels
		 
	
		ea43be77
		 – qwx <qwx@sciops.net>
 authored
 on 2020/08/24 19:54
		
drw: fix right/bottom boundaries for drawing too low
		 
	
		fd0045a3
		 – qwx <qwx@sciops.net>
 authored
 on 2020/08/24 07:17
		
fs: allow comments in db files, comment sce.db
		 
	
		ba13bc22
		 – qwx <qwx@sciops.net>
 authored
 on 2020/08/14 19:53
		
util: fix erealloc always clearing extra space even if shrinking buffer
		 
	
		abe39da4
		 – qwx <qwx@sciops.net>
 authored
 on 2020/08/10 18:16
		
reimplement pathfinding and movement
		 
	
		94e08d83
		 – qwx <qwx@sciops.net>
 authored
 on 2020/08/10 17:38
		
new post-stupid maps
		 
	
		b803bdea
		 – qwx <qwx@sciops.net>
 authored
 on 2020/08/10 17:37
		
utils/genmap: fix stupid
		 
	
		a3bc56d5
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/17 11:36
		
update sce.db and sprite generation utils
		 
	
		099ef743
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/17 11:35
		
fs: rework sprite loading to avoid redundancy
		 
	
		e66ebc9f
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/16 10:59
		
drw: darken shadows a tad
		 
	
		6be8fbeb
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/16 02:51
		
implement object shadows
		 
	
		d980a1c4
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/16 02:50
		
utils: extract object shadows
		 
	
		f91aca52
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/14 21:16
		
update map format to use tileset indices for terrain
		 
	
		907f053c
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/14 18:02
		
add utils/sctile: terrain tile extraction
		 
	
		373cdd23
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/14 18:00
		
add utils/grp.c: grp graphics extraction
		 
	
		fa58e6f0
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/14 17:50
		
rename rc to utils and extract to genspr
		 
	
		89781e8f
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/13 22:42
		
extract: update offsets and add more sprites
		 
	
		45bf0c81
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/13 22:41
		
drw: fix sprite offsets
		 
	
		291da955
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/12 22:31
		
update asset extraction scripts and add a script for drone graphics
		 
	
		bda2b5e7
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/12 18:22
		
drw: fix invalid default scale
		 
	
		4d626075
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/12 18:01
		
disallow dynamic rescaling
		 
	
		c67a9e22
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/12 17:38
		
drw: correctly take into account simultaneous bounding on multiple borders
		 
	
		a4ce29db
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/12 06:10
		
drw: fix not taking into account high scaling in boundpic
		 
	
		8aace54b
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/12 06:05
		
drw: reimplement compose using boundpic and drawpic's sematics
		 
	
		e25615d4
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/12 05:57
		
drw: fix vertical panning beyond map
		 
	
		b6b6450f
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/12 05:47
		
drw: fix wrongly scaling pic width in broundpic
		 
	
		01c80ca6
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/11 20:13
		
fs: fix not reading all rows and make loaddb semantics more consistent
		 
	
		901dd9c3
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/11 19:24
		
drw: refactor drawpic, make it more comprehensible
		 
	
		4819125f
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/11 12:54
		
ai: bound check setblk to avoid out of bounds with path map
		 
	
		8997f557
		 – qwx <qwx@sciops.net>
 authored
 on 2020/03/10 21:35
		
commit what we have so far