ref: bdd642b56f958a862fc12a784e6af0b3fdbb7790
dir: /bmap.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "dat.h" #include "fns.h" enum{ Nmaxsize = 4, Npad = 1, }; static u64int *bmap, *rbmap; static int bmapwidth, bmapheight, rbmapwidth, rbmapheight; static uchar ffstab[256]; int lsb(uvlong v) { int c; c = 0; if((v & 0xffffffff) == 0){ v >>= 32; c += 32; } if((v & 0xffff) == 0){ v >>= 16; c += 16; } if((v & 0xff) == 0){ v >>= 8; c += 8; } if((v & 0xf) == 0){ v >>= 4; c += 4; } if((v & 3) == 0){ v >>= 2; c += 2; } if((v & 1) == 0) c++; return c; } int msb(uvlong v) { int n; if(n = v >> 56) return 56 + ffstab[n]; else if(n = v >> 48) return 48 + ffstab[n]; else if(n = v >> 40) return 40 + ffstab[n]; else if(n = v >> 32) return 32 + ffstab[n]; else if(n = v >> 24) return 24 + ffstab[n]; else if(n = v >> 16) return 16 + ffstab[n]; else if(n = v >> 8) return 8 + ffstab[n]; else return ffstab[v]; } u64int * baddr(Point p) { p.x >>= Bshift; p.x += Npad; p.y += Npad; return bmap + p.y * bmapwidth + p.x; } u64int * rbaddr(Point p) { p.x >>= Bshift; p.x += Npad; p.y += Npad; return rbmap + p.y * rbmapwidth + p.x; } static u64int * breduce(u64int *b, int Δb, int ofs, Point sz, Point Δsz, int left) { static u64int row[Nmaxsize+2]; int i, j; u64int u, m; m = (1 << sz.x - 1) - 1; if(left){ ofs = 64 - sz.x - Δsz.x - ofs; m <<= 63 - sz.x + 1; } m = ~m; for(i=0; i<sz.y+Δsz.y; i++, b+=Δb){ u = b[0]; if(ofs > 0){ if(left){ u >>= ofs; u |= b[-1] << 64 - ofs; }else{ u <<= ofs; u |= b[1] >> 64 - ofs; } } if(left) switch(sz.x){ case 4: u |= u >> 1 | u >> 2 | u >> 3; break; case 2: u |= u >> 1; break; } else switch(sz.x){ case 4: u |= u << 1 | u << 2 | u << 3; break; case 2: u |= u << 1; break; } u &= m; row[i] = u; for(j=max(i-sz.y+1, 0); j<i; j++) row[j] |= u; } return row; } u64int * bload(Point p, Point sz, Point Δsz, int left, int rot) { int ofs, Δb; u64int *b; if(rot){ b = rbaddr(p); Δb = rbmapwidth; ofs = p.y & Bmask; }else{ b = baddr(p); Δb = bmapwidth; ofs = p.x & Bmask; } return breduce(b, Δb, ofs, sz, Δsz, left); } void bset(Point p, Point sz, int set) { int i, Δ, n; u64int *b, m, m´; b = baddr(p); n = p.x & Bmask; m = (1ULL << sz.x) - 1 << 64 - sz.x; m >>= n; Δ = n + sz.x - 64; m´ = (1ULL << Δ) - 1 << 64 - Δ; for(i=0; i<sz.y; i++, b+=bmapwidth){ b[0] = set ? b[0] | m : b[0] & ~m; if(Δ > 0) b[1] = set ? b[1] | m´ : b[1] & ~m´; } b = rbaddr(p); n = p.y & Bmask; m = (1ULL << sz.y) - 1 << 64 - sz.y; m >>= n; Δ = n + sz.y - 64; m´ = (1ULL << Δ) - 1 << 64 - Δ; for(i=0; i<sz.x; i++, b+=rbmapwidth){ b[0] = set ? b[0] | m : b[0] & ~m; if(Δ > 0) b[1] = set ? b[1] | m´ : b[1] & ~m´; } } static void initffs(void) { int i; ffstab[0] = 0; ffstab[1] = 0; for(i=2; i<nelem(ffstab); i++) ffstab[i] = 1 + ffstab[i/2]; } void initbmap(void) { int i; bmapwidth = (mapwidth >> Bshift) + 2 * Npad; bmapheight = mapheight + 2 * Npad; rbmapwidth = (mapheight >> Bshift) + 2 * Npad; rbmapheight = mapwidth + 2 * Npad; bmap = emalloc(bmapwidth * bmapheight * sizeof *bmap); rbmap = emalloc(rbmapwidth * rbmapheight * sizeof *rbmap); for(i=0; i<Npad; i++){ memset(bmap + i * mapwidth, 0xff, bmapwidth * sizeof *bmap); memset(bmap + (bmapheight - i - 1) * bmapwidth, 0xff, bmapwidth * sizeof *bmap); memset(rbmap + i * rbmapwidth, 0xff, rbmapwidth * sizeof *rbmap); memset(rbmap + (rbmapheight - i - 1) * rbmapwidth, 0xff, rbmapwidth * sizeof *rbmap); } for(i=Npad; i<bmapheight-Npad; i++){ memset(bmap + i * bmapwidth, 0xff, Npad * sizeof *bmap); memset(bmap + (i+1) * bmapwidth - Npad, 0xff, Npad * sizeof *bmap); memset(rbmap + i * rbmapwidth, 0xff, Npad * sizeof *rbmap); memset(rbmap + (i+1) * rbmapwidth - Npad, 0xff, Npad * sizeof *rbmap); } initffs(); }