ref: b10d223226d69e6a0989f1cc949c455322ff75c8
dir: /drw.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "dat.h" #include "fns.h" extern QLock drawlock; int scale = 1; static Point p0, pan; static int fbsz, fbh, fbw, fbws; static u32int *fb, *fbvis; static Image *fbi; static Rectangle selr; static Point panmax; static Mobj *selected[Nselect]; static Mobj **visbuf; static int nvisbuf, nvis; enum{ DLgndshad, DLgnd, DLgndglow, DLairshad, DLair, DLairglow, DLend, }; typedef struct Drawlist Drawlist; struct Drawlist{ Mobj **mo; Pic **pics; int n; int sz; int noalpha; }; static Drawlist drawlist[DLend] = { [DLgnd] {.noalpha 1}, [DLair] {.noalpha 1}, }; void dopan(Point p) { pan.x -= p.x; pan.y -= p.y; if(pan.x < 0) pan.x = 0; else if(pan.x > panmax.x) pan.x = panmax.x; if(pan.y < 0) pan.y = 0; else if(pan.y > panmax.y) pan.y = panmax.y; } void select(Point p) { int i; if(!ptinrect(p, selr)) return; p = divpt(subpt(p, selr.min), scale); i = fbvis[p.y * fbw + p.x]; selected[0] = i == -1 ? nil : visbuf[i]; } void move(Point p) { int i; Point vp; Mobj *mo; if(!ptinrect(p, selr) || selected[0] == nil) return; vp = divpt(subpt(p, selr.min), scale); i = fbvis[vp.y * fbw + vp.x]; mo = i == -1 ? nil : visbuf[i]; if(mo == selected[0]){ dprint("select: %#p not moving to itself\n", visbuf[i]); return; } p = divpt(addpt(subpt(p, selr.min), pan), scale); p.x /= Nodewidth; p.y /= Nodeheight; if(mo != nil) sendmovenear(selected[0], p, mo); else sendmove(selected[0], p); } static void drawhud(void) { char s[256]; Mobj *mo; draw(screen, Rpt(p0, screen->r.max), display->black, nil, ZP); mo = selected[0]; if(mo == nil) return; snprint(s, sizeof s, "%s %d/%d", mo->o->name, mo->hp, mo->o->hp); string(screen, p0, display->white, ZP, font, s); } static int addvis(Mobj *mo) { int i; if((i = nvis++) >= nvisbuf){ visbuf = erealloc(visbuf, (nvisbuf + 16) * sizeof *visbuf, nvisbuf * sizeof *visbuf); nvisbuf += 16; } visbuf[i] = mo; return i; } static void clearvis(void) { if(visbuf != nil) memset(visbuf, 0, nvisbuf * sizeof *visbuf); nvis = 0; } static int boundpic(Rectangle *r, u32int **q) { int w; r->min.x -= pan.x / scale; r->min.y -= pan.y / scale; if(r->min.x + r->max.x < 0 || r->min.x >= fbw || r->min.y + r->max.y < 0 || r->min.y >= fbh) return -1; w = r->max.x; if(r->min.x < 0){ if(q != nil) *q -= r->min.x; r->max.x += r->min.x; r->min.x = 0; } if(r->min.x + r->max.x > fbw) r->max.x -= r->min.x + r->max.x - fbw; if(r->min.y < 0){ if(q != nil) *q -= w * r->min.y; r->max.y += r->min.y; r->min.y = 0; } if(r->min.y + r->max.y > fbh) r->max.y -= r->min.y + r->max.y - fbh; r->min.x *= scale; r->max.x *= scale; return 0; } static void drawpic(int x, int y, Pic *pic, int ivis) { int n, Δp, Δsp, Δq; u32int v, *p, *e, *sp, *q; Rectangle r; if(pic->p == nil) sysfatal("drawpic: empty pic"); q = pic->p; r = Rect(x + pic->dx, y + pic->dy, pic->w, pic->h); if(boundpic(&r, &q) < 0) return; Δq = pic->w - r.max.x / scale; p = fb + r.min.y * fbws + r.min.x; Δp = fbws - r.max.x; sp = fbvis + r.min.y * fbw + r.min.x / scale; Δsp = fbw - r.max.x / scale; while(r.max.y-- > 0){ e = p + r.max.x; while(p < e){ v = *q++; if(v & 0xff << 24){ for(n=0; n<scale; n++) *p++ = v; }else p += scale; *sp++ = ivis; } q += Δq; p += Δp; sp += Δsp; } } static void drawpicalpha(int x, int y, Pic *pic) { int n, Δp, Δq; u8int k, a, b; u32int o, A, B, *p, *e, *q; Rectangle r; if(pic->p == nil) sysfatal("drawpic: empty pic"); q = pic->p; r = Rect(x + pic->dx, y + pic->dy, pic->w, pic->h); if(boundpic(&r, &q) < 0) return; Δq = pic->w - r.max.x / scale; p = fb + r.min.y * fbws + r.min.x; Δp = fbws - r.max.x; while(r.max.y-- > 0){ e = p + r.max.x; while(p < e){ A = *q++; k = A >> 24; B = *p; for(n=0; n<24; n+=8){ a = A >> n; b = B >> n; o = k * (a - b); o = (o + 1 + (o >> 8)) >> 8; B = B & ~(0xff << n) | (o + b & 0xff) << n; } for(n=0; n<scale; n++) *p++ = B; } q += Δq; p += Δp; } } void compose(int x, int y, u32int c) { int n, Δp; u32int v, *p, *e; Rectangle r; r = Rect(x * Nodewidth, y * Nodeheight, Nodewidth, Nodeheight); if(boundpic(&r, nil) < 0) return; p = fb + r.min.y * fbws + r.min.x; Δp = fbws - r.max.x; while(r.max.y-- > 0){ e = p + r.max.x; while(p < e){ v = *p; v = (v & 0xff0000) + (c & 0xff0000) >> 1 & 0xff0000 | (v & 0xff00) + (c & 0xff00) >> 1 & 0xff00 | (v & 0xff) + (c & 0xff) >> 1 & 0xff; for(n=0; n<scale; n++) *p++ = v; } p += Δp; } } static void drawmap(Rectangle r) { int x, y; u64int *row, v, m; Node *n; Mobj *mo; Point *p; r = Rpt(mulpt(r.min, Node2Tile), mulpt(r.max, Node2Tile)); for(y=r.min.y, n=nodemap+y*nodemapwidth+r.min.x; y<r.max.y; y++){ x = r.min.x; row = baddr(x, y); v = *row++; m = 1ULL << 63 - (x & Bmask); for(; x<r.max.x; x++, n++, m>>=1){ if(m == 0){ v = *row++; m = 1ULL << 63; } if(v & m) compose(x, y, 0xff0000); if(n->closed) compose(x, y, 0x0000ff); else if(n->open) compose(x, y, 0xffff00); } n += nodemapwidth - (r.max.x - r.min.x); } if((mo = selected[0]) != nil && mo->pathp != nil){ for(p=mo->paths; p<mo->pathe; p++) compose(p->x / Nodewidth, p->y / Nodeheight, 0x00ff00); compose(mo->target.x, mo->target.y, 0x00ffff); } } static Pic * frm(Mobj *mo, int type) { static int rot17[Nrot] = { 0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8, 9,9,10,10,11,11,12,12,13,13,14,14,15,15,16 }; int θ, frm; Pics *pp; Pic *p; pp = &mo->o->pics[mo->state][type]; if(pp->pic == nil) return nil; frm = pp->iscopy ? mo->freezefrm : tc % pp->nf; θ = mo->θ * 32.0 / 256; switch(pp->nr){ case 17: θ = rot17[θ]; break; default: θ = 0; break; } p = pp->pic[frm]; if(pp->teamcol) p += nteam * θ + mo->team - 1; else p += θ; return p; } static void clearlists(void) { Drawlist *dl; for(dl=drawlist; dl<drawlist+DLend; dl++) dl->n = 0; } static void drawmobjs(void) { int n; Mobj *mo; Drawlist *dl; for(dl=drawlist; dl<drawlist+DLend; dl++) for(n=0; n<dl->n; n++){ mo = dl->mo[n]; if(dl->noalpha) drawpic(mo->px, mo->py, dl->pics[n], addvis(mo)); else drawpicalpha(mo->px, mo->py, dl->pics[n]); } } static void addpic(Drawlist *dl, Mobj *mo, int type) { int n; Pic *p; if((p = frm(mo, type)) == nil) return; if(dl->n >= dl->sz){ n = dl->sz * sizeof *dl->pics; dl->pics = erealloc(dl->pics, n + 16 * sizeof *dl->pics, n); dl->mo = erealloc(dl->mo, n + 16 * sizeof *dl->mo, n); dl->sz += 16; } n = dl->n++; dl->pics[n] = p; dl->mo[n] = mo; } static void addmobjs(Map *m) { int air; Mobj *mo; Mobjl *ml; for(ml=m->ml.l; ml!=&m->ml; ml=ml->l){ mo = ml->mo; air = mo->o->f & Fair; addpic(drawlist + (air ? DLairshad : DLgndshad), mo, PTshadow); addpic(drawlist + (air ? DLair : DLgnd), mo, PTbase); if(mo->state == OSmove) addpic(drawlist + (air ? DLairglow : DLgndglow), mo, PTglow); } } static Rectangle setdrawrect(void) { Rectangle r; r.min.x = pan.x / scale / Tilewidth; r.min.y = pan.y / scale / Tileheight; r.max.x = r.min.x + (pan.x / scale % Tilewidth != 0); r.max.x += fbw / Tilewidth + (fbw % Tilewidth != 0); if(r.max.x > mapwidth) r.max.x = mapwidth; r.max.y = r.min.y + (pan.y / scale % Tileheight != 0); r.max.y += fbh / Tileheight + (fbh % Tilewidth != 0); if(r.max.y > mapheight) r.max.y = mapheight; /* enlarge window to capture units overlapping multiple tiles; * seems like the easiest way to take this into account */ r.min.x = max(r.min.x - 4, 0); r.min.y = max(r.min.y - 4, 0); return r; } void redraw(void) { int x, y; Rectangle r; Map *m; clearvis(); clearlists(); r = setdrawrect(); for(y=r.min.y, m=map+y*mapwidth+r.min.x; y<r.max.y; y++){ for(x=r.min.x; x<r.max.x; x++, m++){ drawpic(x*Tilewidth, y*Tileheight, m->t->p, -1); addmobjs(m); } m += mapwidth - (r.max.x - r.min.x); } drawmobjs(); if(debugmap) drawmap(r); drawhud(); } void updatefb(void) { qlock(&drawlock); redraw(); qunlock(&drawlock); drawfb(); } void resetfb(void) { fbws = min(nodemapwidth * Nodewidth * scale, Dx(screen->r)); fbh = min(nodemapheight * Nodeheight * scale, Dy(screen->r)); selr = Rpt(screen->r.min, addpt(screen->r.min, Pt(fbws, fbh))); p0 = Pt(screen->r.min.x + 8, screen->r.max.y - 3 * font->height); p0.y -= (p0.y - screen->r.min.y) % scale; panmax.x = max(Nodewidth * nodemapwidth * scale - Dx(screen->r), 0); panmax.y = max(Nodeheight * nodemapheight * scale - Dy(screen->r), 0); if(p0.y < selr.max.y){ panmax.y += selr.max.y - p0.y; fbh -= selr.max.y - p0.y; selr.max.y = p0.y; } fbw = fbws / scale; fbh /= scale; fbsz = fbws * fbh * sizeof *fb; free(fb); free(fbvis); freeimage(fbi); fb = emalloc(fbsz); fbvis = emalloc(fbw * fbh * sizeof *fb); if((fbi = allocimage(display, Rect(0,0,fbws,scale==1 ? fbh : 1), XRGB32, scale>1, 0)) == nil) sysfatal("allocimage: %r"); draw(screen, screen->r, display->black, nil, ZP); } void drawfb(void) { uchar *p; Rectangle r, r2; r = selr; p = (uchar *)fb; if(scale == 1){ loadimage(fbi, fbi->r, p, fbsz); draw(screen, r, fbi, nil, ZP); }else{ r2 = r; while(r.min.y < r2.max.y){ r.max.y = r.min.y + scale; p += loadimage(fbi, fbi->r, p, fbsz / fbh); draw(screen, r, fbi, nil, ZP); r.min.y = r.max.y; } } flushimage(display, 1); }