ref: a806c098ae69c06691066449ae09fb129b19576a
dir: /sim.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "dat.h" #include "fns.h" Team teams[Nteam]; int nteam; char *statename[OSend] = { [OSidle] "idle", [OSmove] "moving", [OSgather] "gathering", [OSwait] "waiting", }; static Mobjl mobjl0 = {.l = &mobjl0, .lp = &mobjl0}, *mobjl = &mobjl0; Mobjl * linkmobj(Mobjl *l, Mobj *mo, Mobjl *p) { if(p == nil) p = emalloc(sizeof *p); p->mo = mo; p->l = l->l; p->lp = l; l->l->lp = p; l->l = p; return p; } void unlinkmobj(Mobjl *ml) { if(ml == nil || ml->l == nil || ml->lp == nil) return; ml->lp->l = ml->l; ml->l->lp = ml->lp; ml->lp = ml->l = nil; } void refmobj(Mobj *mo) { int n; Team *t; Mobj **p; mo->mobjl = linkmobj(mobjl, mo, nil); t = teams + mo->team; if(mo->o->f & (Fbuild|Fimmutable)) t->nbuild++; else t->nunit++; p = pushsparsevec(&t->mobj, &mo); n = p - (Mobj **)t->mobj.p; mo->idx = mo->team << Teamshift | n; if(mo->o->f & Fdropoff) pushvec(&t->drops, &mo); } void clearcommands(Mobj *mo) { Command *c; c = mo->cmds; if(c->cleanupfn != nil) c->cleanupfn(mo); memset(mo->cmds, 0, sizeof mo->cmds); mo->ctail = 0; idlestate(mo); } void abortcommands(Mobj *mo) { dprint("%M abortcommand: %s: %r\n", mo, mo->cmds[0].name); clearcommands(mo); } static void popcommand(Mobj *mo) { dprint("%M popcommand: %s\n", mo, mo->cmds[0].name); if(--mo->ctail > 0){ memmove(mo->cmds, mo->cmds+1, mo->ctail * sizeof *mo->cmds); mo->state = OSskymaybe; }else clearcommands(mo); } Command * pushcommand(Mobj *mo) { Command *c; dprint("%M pushcommand\n", mo); if(mo->ctail >= nelem(mo->cmds)){ werrstr("command buffer overflow"); return nil; } c = mo->cmds + mo->ctail++; if(mo->state == OSidle) mo->state = OSskymaybe; memset(c, 0, sizeof *c); return c; } void nextstate(Mobj *mo) { Command *c; c = mo->cmds; if(c->cleanupfn != nil) c->cleanupfn(mo); if(c->nextfn != nil){ c->initfn = c->nextfn; freezefrm(mo, mo->state); mo->state = OSskymaybe; /* FIXME: kind of overloading this just for drw.c */ }else popcommand(mo); } static void updatemobj(void) { Mobjl *ml, *next; Mobj *mo; Command *c; for(ml=mobjl->l, next=ml->l; ml!=mobjl; ml=next, next=next->l){ mo = ml->mo; if(mo->state == OSidle || mo->o->f & Fimmutable) continue; c = mo->cmds; if(mo->state == OSskymaybe && c->initfn(mo) < 0){ abortcommands(mo); continue; } if(mo->state == OSskymaybe){ dprint("%M updatemobj: %s cmd %s init bailed early\n", mo, mo->o->name, mo->cmds[0].name); nextstate(mo); }else c->stepfn(mo); } } void stepsim(void) { updatemobj(); } void initsim(void) { int i; Team *t; if(nteam < 2) sysfatal("initgame: the only winning move is not to play"); for(t=teams+1; t<=teams+nteam; t++) for(i=0; i<nelem(t->r); i++) t->r[i] = resources[i].init; }