ref: 3d91225b38e4e1a87b60e065c2f02c16ea0a8c1e
dir: /dat.h/
typedef struct Node Node; typedef struct Pairheap Pairheap; typedef struct Attack Attack; typedef struct Pic Pic; typedef struct Pics Pics; typedef struct Obj Obj; typedef struct Path Path; typedef struct Mobj Mobj; typedef struct Mobjl Mobjl; typedef struct Terrain Terrain; typedef struct Map Map; typedef struct Resource Resource; typedef struct Team Team; enum{ Nresource = 3, Nteam = 8, Nselect = 12, Nrot = 32, Tlwidth = 32, Tlheight = Tlwidth, Tlsubshift = 2, Tlsubwidth = Tlwidth >> Tlsubshift, Tlsubheight = Tlheight >> Tlsubshift, Tlnsub = Tlwidth / Tlsubwidth, Subpxshift = 16, Subpxmask = (1 << Subpxshift) - 1, }; enum{ Bshift = 6, Bmask = (1 << Bshift) - 1, }; struct Pairheap{ double sum; Node *n; Pairheap *parent; Pairheap *left; Pairheap *right; }; struct Node{ int x; int y; int closed; int open; double g; double Δg; double h; double len; double Δlen; int step; int dir; Node *from; Pairheap *p; }; extern Node *node; struct Attack{ char *name; int dmg; int range; int cool; }; enum{ PFterrain = 1<<0, PFidle = 1<<1, PFmove = 1<<2, PFglow = 1<<13, PFalpha = 1<<14, PFshadow = 1<<15, }; struct Pic{ u32int *p; int w; int h; int dx; int dy; }; struct Pics{ Pic **pic; int teamcol; int nf; int nr; int iscopy; }; enum{ Fbio = 1<<0, Fmech = 1<<1, Fair = 1<<2, Fbuild = 1<<3, }; enum{ PTbase, PTshadow, PTglow, PTend, OSidle = 0, OSmove, OSend, }; struct Obj{ char *name; Pics pics[OSend][PTend]; int w; int h; int f; Attack *atk[2]; int hp; int def; int vis; int cost[Nresource]; int time; double speed; double accel; double halt; double turn; Obj **spawn; int nspawn; }; struct Path{ Point target; int goalblocked; int npatherr; int npathbuf; double pathlen; Point *paths; Point *pathp; Point *pathe; }; struct Mobj{ Obj *o; int state; int freezefrm; Point; int px; int py; int subpx; int subpy; double θ; double Δθ; int Δθs; Path; double u; double v; double speed; Mobjl *movingp; Mobjl *mapp; int f; int team; int hp; int xp; }; struct Mobjl{ Mobj *mo; Mobjl *l; Mobjl *lp; }; struct Terrain{ Pic *p; }; extern Terrain **terrain; extern terwidth, terheight; struct Map{ Mobjl ml; }; extern Map *map; extern int mapwidth, mapheight; struct Resource{ char *name; int init; }; extern Resource resource[Nresource]; struct Team{ int r[Nresource]; int nunit; int nbuild; }; extern Team team[Nteam], *curteam; extern int nteam; extern int lport; extern char *netmtpt; extern int scale; enum{ Tquit, }; enum{ Te9 = 1000000000, Te6 = 1000000, Te3 = 1000, Tfast = 6, }; extern char *progname, *prefix, *dbname, *mapname; extern vlong tc; extern int pause, debugmap; extern int debug;