ref: 10c73e7824f0d79cf910152355fe3d8fe0c0018e
dir: /sim.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include "dat.h"
#include "fns.h"
Team teams[Nteam];
int nteam;
char *statename[OSend] = {
[OSidle] "idle",
[OSmove] "moving",
[OSgather] "gathering",
[OSwait] "waiting",
};
static Mobjl mobjl0 = {.l = &mobjl0, .lp = &mobjl0}, *mobjl = &mobjl0;
Mobjl *
linkmobj(Mobjl *l, Mobj *mo, Mobjl *p)
{
if(p == nil)
p = emalloc(sizeof *p);
p->mo = mo;
p->l = l->l;
p->lp = l;
l->l->lp = p;
l->l = p;
return p;
}
void
unlinkmobj(Mobjl *ml)
{
if(ml == nil || ml->l == nil || ml->lp == nil)
return;
ml->lp->l = ml->l;
ml->l->lp = ml->lp;
ml->lp = ml->l = nil;
}
void
refmobj(Mobj *mo)
{
int n;
Team *t;
Mobj **p;
mo->mobjl = linkmobj(mobjl, mo, nil);
t = teams + mo->team;
if(mo->o->f & (Fbuild|Fimmutable))
t->nbuild++;
else
t->nunit++;
p = pushsparsevec(&t->mobj, &mo);
n = p - (Mobj **)t->mobj.p;
mo->idx = mo->team << Teamshift | n;
if(mo->o->f & Fdropoff)
pushvec(&t->drops, &mo, sizeof mo);
}
void
clearcommands(Mobj *mo)
{
Command *c;
c = mo->cmds;
if(c->cleanupfn != nil)
c->cleanupfn(mo);
memset(mo->cmds, 0, sizeof mo->cmds);
mo->ctail = 0;
idlestate(mo);
}
void
abortcommands(Mobj *mo)
{
dprint("%M abortcommand: %s: %r\n", mo, mo->cmds[0].name);
clearcommands(mo);
}
static void
popcommand(Mobj *mo)
{
dprint("%M popcommand: %s\n", mo, mo->cmds[0].name);
if(--mo->ctail > 0){
memmove(mo->cmds, mo->cmds+1, mo->ctail * sizeof *mo->cmds);
mo->state = OSskymaybe;
}else
clearcommands(mo);
}
Command *
pushcommand(Mobj *mo)
{
Command *c;
dprint("%M pushcommand\n", mo);
if(mo->ctail >= nelem(mo->cmds)){
werrstr("command buffer overflow");
return nil;
}
c = mo->cmds + mo->ctail++;
if(mo->state == OSidle)
mo->state = OSskymaybe;
memset(c, 0, sizeof *c);
return c;
}
void
nextstate(Mobj *mo)
{
Command *c;
c = mo->cmds;
if(c->cleanupfn != nil)
c->cleanupfn(mo);
if(c->nextfn != nil){
c->initfn = c->nextfn;
freezefrm(mo, mo->state);
mo->state = OSskymaybe; /* FIXME: kind of overloading this just for drw.c */
}else
popcommand(mo);
}
static void
updatemobj(void)
{
Mobjl *ml, *next;
Mobj *mo;
Command *c;
for(ml=mobjl->l, next=ml->l; ml!=mobjl; ml=next, next=next->l){
mo = ml->mo;
if(mo->state == OSidle || mo->o->f & Fimmutable)
continue;
c = mo->cmds;
if(mo->state == OSskymaybe && c->initfn(mo) < 0){
abortcommands(mo);
continue;
}
if(mo->state == OSskymaybe){
dprint("%M updatemobj: %s cmd %s init bailed early\n",
mo, mo->o->name, mo->cmds[0].name);
nextstate(mo);
}else
c->stepfn(mo);
}
}
void
stepsim(void)
{
updatemobj();
}
void
initsim(void)
{
int i;
Team *t;
if(nteam < 2)
sysfatal("initgame: the only winning move is not to play");
for(t=teams+1; t<=teams+nteam; t++)
for(i=0; i<nelem(t->r); i++)
t->r[i] = resources[i].init;
}