ref: f21a753a80c4034db22926835af88117e021eff0
dir: /code/game/chars.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //======================================================== //======================================================== //name #define CHARACTERISTIC_NAME 0 //string //gender of the bot #define CHARACTERISTIC_GENDER 1 //string ("male", "female", "it") //attack skill // > 0.0 && < 0.2 = don't move // > 0.3 && < 1.0 = aim at enemy during retreat // > 0.0 && < 0.4 = only move forward/backward // >= 0.4 && < 1.0 = circle strafing // > 0.7 && < 1.0 = random strafe direction change #define CHARACTERISTIC_ATTACK_SKILL 2 //float [0, 1] //weapon weight file #define CHARACTERISTIC_WEAPONWEIGHTS 3 //string //view angle difference to angle change factor #define CHARACTERISTIC_VIEW_FACTOR 4 //float <0, 1] //maximum view angle change #define CHARACTERISTIC_VIEW_MAXCHANGE 5 //float [1, 360] //reaction time in seconds #define CHARACTERISTIC_REACTIONTIME 6 //float [0, 5] //accuracy when aiming #define CHARACTERISTIC_AIM_ACCURACY 7 //float [0, 1] //weapon specific aim accuracy #define CHARACTERISTIC_AIM_ACCURACY_MACHINEGUN 8 //float [0, 1] #define CHARACTERISTIC_AIM_ACCURACY_SHOTGUN 9 //float [0, 1] #define CHARACTERISTIC_AIM_ACCURACY_ROCKETLAUNCHER 10 //float [0, 1] #define CHARACTERISTIC_AIM_ACCURACY_GRENADELAUNCHER 11 //float [0, 1] #define CHARACTERISTIC_AIM_ACCURACY_LIGHTNING 12 #define CHARACTERISTIC_AIM_ACCURACY_PLASMAGUN 13 //float [0, 1] #define CHARACTERISTIC_AIM_ACCURACY_RAILGUN 14 #define CHARACTERISTIC_AIM_ACCURACY_BFG10K 15 //float [0, 1] //skill when aiming // > 0.0 && < 0.9 = aim is affected by enemy movement // > 0.4 && <= 0.8 = enemy linear leading // > 0.8 && <= 1.0 = enemy exact movement leading // > 0.5 && <= 1.0 = prediction shots when enemy is not visible // > 0.6 && <= 1.0 = splash damage by shooting nearby geometry #define CHARACTERISTIC_AIM_SKILL 16 //float [0, 1] //weapon specific aim skill #define CHARACTERISTIC_AIM_SKILL_ROCKETLAUNCHER 17 //float [0, 1] #define CHARACTERISTIC_AIM_SKILL_GRENADELAUNCHER 18 //float [0, 1] #define CHARACTERISTIC_AIM_SKILL_PLASMAGUN 19 //float [0, 1] #define CHARACTERISTIC_AIM_SKILL_BFG10K 20 //float [0, 1] //======================================================== //chat //======================================================== //file with chats #define CHARACTERISTIC_CHAT_FILE 21 //string //name of the chat character #define CHARACTERISTIC_CHAT_NAME 22 //string //characters per minute type speed #define CHARACTERISTIC_CHAT_CPM 23 //integer [1, 4000] //tendency to insult/praise #define CHARACTERISTIC_CHAT_INSULT 24 //float [0, 1] //tendency to chat misc #define CHARACTERISTIC_CHAT_MISC 25 //float [0, 1] //tendency to chat at start or end of level #define CHARACTERISTIC_CHAT_STARTENDLEVEL 26 //float [0, 1] //tendency to chat entering or exiting the game #define CHARACTERISTIC_CHAT_ENTEREXITGAME 27 //float [0, 1] //tendency to chat when killed someone #define CHARACTERISTIC_CHAT_KILL 28 //float [0, 1] //tendency to chat when died #define CHARACTERISTIC_CHAT_DEATH 29 //float [0, 1] //tendency to chat when enemy suicides #define CHARACTERISTIC_CHAT_ENEMYSUICIDE 30 //float [0, 1] //tendency to chat when hit while talking #define CHARACTERISTIC_CHAT_HITTALKING 31 //float [0, 1] //tendency to chat when bot was hit but didn't dye #define CHARACTERISTIC_CHAT_HITNODEATH 32 //float [0, 1] //tendency to chat when bot hit the enemy but enemy didn't dye #define CHARACTERISTIC_CHAT_HITNOKILL 33 //float [0, 1] //tendency to randomly chat #define CHARACTERISTIC_CHAT_RANDOM 34 //float [0, 1] //tendency to reply #define CHARACTERISTIC_CHAT_REPLY 35 //float [0, 1] //======================================================== //movement //======================================================== //tendency to crouch #define CHARACTERISTIC_CROUCHER 36 //float [0, 1] //tendency to jump #define CHARACTERISTIC_JUMPER 37 //float [0, 1] //tendency to walk #define CHARACTERISTIC_WALKER 48 //float [0, 1] //tendency to jump using a weapon #define CHARACTERISTIC_WEAPONJUMPING 38 //float [0, 1] //tendency to use the grapple hook when available #define CHARACTERISTIC_GRAPPLE_USER 39 //float [0, 1] //use this!! //======================================================== //goal //======================================================== //item weight file #define CHARACTERISTIC_ITEMWEIGHTS 40 //string //the aggression of the bot #define CHARACTERISTIC_AGGRESSION 41 //float [0, 1] //the self preservation of the bot (rockets near walls etc.) #define CHARACTERISTIC_SELFPRESERVATION 42 //float [0, 1] //how likely the bot is to take revenge #define CHARACTERISTIC_VENGEFULNESS 43 //float [0, 1] //use this!! //tendency to camp #define CHARACTERISTIC_CAMPER 44 //float [0, 1] //======================================================== //======================================================== //tendency to get easy frags #define CHARACTERISTIC_EASY_FRAGGER 45 //float [0, 1] //how alert the bot is (view distance) #define CHARACTERISTIC_ALERTNESS 46 //float [0, 1] //how much the bot fires it's weapon #define CHARACTERISTIC_FIRETHROTTLE 47 //float [0, 1]