ref: bf5dc91f8d7bc2035effd18290c523050fa1b2cd
dir: /code/qcommon/cm_polylib.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // this is only used for visualization tools in cm_ debug functions typedef struct { int numpoints; vec3_t p[4]; // variable sized } winding_t; #define MAX_POINTS_ON_WINDING 64 #define SIDE_FRONT 0 #define SIDE_BACK 1 #define SIDE_ON 2 #define SIDE_CROSS 3 #define CLIP_EPSILON 0.1f #define MAX_MAP_BOUNDS 65535 // you can define on_epsilon in the makefile as tighter #ifndef ON_EPSILON #define ON_EPSILON 0.1f #endif winding_t *AllocWinding (int points); vec_t WindingArea (winding_t *w); void WindingCenter (winding_t *w, vec3_t center); void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, vec_t epsilon, winding_t **front, winding_t **back); winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist); winding_t *CopyWinding (winding_t *w); winding_t *ReverseWinding (winding_t *w); winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist); void CheckWinding (winding_t *w); void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist); void RemoveColinearPoints (winding_t *w); int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist); void FreeWinding (winding_t *w); void WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs); void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ); void ChopWindingInPlace (winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon); // frees the original if clipped void pw(winding_t *w);