ref: bf5dc91f8d7bc2035effd18290c523050fa1b2cd
dir: /code/q3_ui/ui_preferences.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /* ======================================================================= GAME OPTIONS MENU ======================================================================= */ #include "ui_local.h" #define ART_FRAMEL "menu/art/frame2_l" #define ART_FRAMER "menu/art/frame1_r" #define ART_BACK0 "menu/art/back_0" #define ART_BACK1 "menu/art/back_1" #define PREFERENCES_X_POS 360 #define ID_CROSSHAIR 127 #define ID_SIMPLEITEMS 128 #define ID_HIGHQUALITYSKY 129 #define ID_EJECTINGBRASS 130 #define ID_WALLMARKS 131 #define ID_DYNAMICLIGHTS 132 #define ID_IDENTIFYTARGET 133 #define ID_SYNCEVERYFRAME 134 #define ID_FORCEMODEL 135 #define ID_DRAWTEAMOVERLAY 136 #define ID_ALLOWDOWNLOAD 137 #define ID_BACK 138 #define NUM_CROSSHAIRS 10 typedef struct { menuframework_s menu; menutext_s banner; menubitmap_s framel; menubitmap_s framer; menulist_s crosshair; menuradiobutton_s simpleitems; menuradiobutton_s brass; menuradiobutton_s wallmarks; menuradiobutton_s dynamiclights; menuradiobutton_s identifytarget; menuradiobutton_s highqualitysky; menuradiobutton_s synceveryframe; menuradiobutton_s forcemodel; menulist_s drawteamoverlay; menuradiobutton_s allowdownload; menubitmap_s back; qhandle_t crosshairShader[NUM_CROSSHAIRS]; } preferences_t; static preferences_t s_preferences; static const char *teamoverlay_names[] = { "off", "upper right", "lower right", "lower left", 0 }; static void Preferences_SetMenuItems( void ) { s_preferences.crosshair.curvalue = (int)trap_Cvar_VariableValue( "cg_drawCrosshair" ) % NUM_CROSSHAIRS; s_preferences.simpleitems.curvalue = trap_Cvar_VariableValue( "cg_simpleItems" ) != 0; s_preferences.brass.curvalue = trap_Cvar_VariableValue( "cg_brassTime" ) != 0; s_preferences.wallmarks.curvalue = trap_Cvar_VariableValue( "cg_marks" ) != 0; s_preferences.identifytarget.curvalue = trap_Cvar_VariableValue( "cg_drawCrosshairNames" ) != 0; s_preferences.dynamiclights.curvalue = trap_Cvar_VariableValue( "r_dynamiclight" ) != 0; s_preferences.highqualitysky.curvalue = trap_Cvar_VariableValue ( "r_fastsky" ) == 0; s_preferences.synceveryframe.curvalue = trap_Cvar_VariableValue( "r_finish" ) != 0; s_preferences.forcemodel.curvalue = trap_Cvar_VariableValue( "cg_forcemodel" ) != 0; s_preferences.drawteamoverlay.curvalue = Com_Clamp( 0, 3, trap_Cvar_VariableValue( "cg_drawTeamOverlay" ) ); s_preferences.allowdownload.curvalue = trap_Cvar_VariableValue( "cl_allowDownload" ) != 0; } static void Preferences_Event( void* ptr, int notification ) { if( notification != QM_ACTIVATED ) { return; } switch( ((menucommon_s*)ptr)->id ) { case ID_CROSSHAIR: s_preferences.crosshair.curvalue++; if( s_preferences.crosshair.curvalue == NUM_CROSSHAIRS ) { s_preferences.crosshair.curvalue = 0; } trap_Cvar_SetValue( "cg_drawCrosshair", s_preferences.crosshair.curvalue ); break; case ID_SIMPLEITEMS: trap_Cvar_SetValue( "cg_simpleItems", s_preferences.simpleitems.curvalue ); break; case ID_HIGHQUALITYSKY: trap_Cvar_SetValue( "r_fastsky", !s_preferences.highqualitysky.curvalue ); break; case ID_EJECTINGBRASS: if ( s_preferences.brass.curvalue ) trap_Cvar_Reset( "cg_brassTime" ); else trap_Cvar_SetValue( "cg_brassTime", 0 ); break; case ID_WALLMARKS: trap_Cvar_SetValue( "cg_marks", s_preferences.wallmarks.curvalue ); break; case ID_DYNAMICLIGHTS: trap_Cvar_SetValue( "r_dynamiclight", s_preferences.dynamiclights.curvalue ); break; case ID_IDENTIFYTARGET: trap_Cvar_SetValue( "cg_drawCrosshairNames", s_preferences.identifytarget.curvalue ); break; case ID_SYNCEVERYFRAME: trap_Cvar_SetValue( "r_finish", s_preferences.synceveryframe.curvalue ); break; case ID_FORCEMODEL: trap_Cvar_SetValue( "cg_forcemodel", s_preferences.forcemodel.curvalue ); break; case ID_DRAWTEAMOVERLAY: trap_Cvar_SetValue( "cg_drawTeamOverlay", s_preferences.drawteamoverlay.curvalue ); break; case ID_ALLOWDOWNLOAD: trap_Cvar_SetValue( "cl_allowDownload", s_preferences.allowdownload.curvalue ); trap_Cvar_SetValue( "sv_allowDownload", s_preferences.allowdownload.curvalue ); break; case ID_BACK: UI_PopMenu(); break; } } /* ================= Crosshair_Draw ================= */ static void Crosshair_Draw( void *self ) { menulist_s *s; float *color; int x, y; int style; qboolean focus; s = (menulist_s *)self; x = s->generic.x; y = s->generic.y; style = UI_SMALLFONT; focus = (s->generic.parent->cursor == s->generic.menuPosition); if ( s->generic.flags & QMF_GRAYED ) color = text_color_disabled; else if ( focus ) { color = text_color_highlight; style |= UI_PULSE; } else if ( s->generic.flags & QMF_BLINK ) { color = text_color_highlight; style |= UI_BLINK; } else color = text_color_normal; if ( focus ) { // draw cursor UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color ); UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); } UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color ); if( !s->curvalue ) { return; } UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y - 4, 24, 24, s_preferences.crosshairShader[s->curvalue] ); } static void Preferences_MenuInit( void ) { int y; memset( &s_preferences, 0 ,sizeof(preferences_t) ); Preferences_Cache(); s_preferences.menu.wrapAround = qtrue; s_preferences.menu.fullscreen = qtrue; s_preferences.banner.generic.type = MTYPE_BTEXT; s_preferences.banner.generic.x = 320; s_preferences.banner.generic.y = 16; s_preferences.banner.string = "GAME OPTIONS"; s_preferences.banner.color = color_white; s_preferences.banner.style = UI_CENTER; s_preferences.framel.generic.type = MTYPE_BITMAP; s_preferences.framel.generic.name = ART_FRAMEL; s_preferences.framel.generic.flags = QMF_INACTIVE; s_preferences.framel.generic.x = 0; s_preferences.framel.generic.y = 78; s_preferences.framel.width = 256; s_preferences.framel.height = 329; s_preferences.framer.generic.type = MTYPE_BITMAP; s_preferences.framer.generic.name = ART_FRAMER; s_preferences.framer.generic.flags = QMF_INACTIVE; s_preferences.framer.generic.x = 376; s_preferences.framer.generic.y = 76; s_preferences.framer.width = 256; s_preferences.framer.height = 334; y = 144; s_preferences.crosshair.generic.type = MTYPE_TEXT; s_preferences.crosshair.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT|QMF_NODEFAULTINIT|QMF_OWNERDRAW; s_preferences.crosshair.generic.x = PREFERENCES_X_POS; s_preferences.crosshair.generic.y = y; s_preferences.crosshair.generic.name = "Crosshair:"; s_preferences.crosshair.generic.callback = Preferences_Event; s_preferences.crosshair.generic.ownerdraw = Crosshair_Draw; s_preferences.crosshair.generic.id = ID_CROSSHAIR; s_preferences.crosshair.generic.top = y - 4; s_preferences.crosshair.generic.bottom = y + 20; s_preferences.crosshair.generic.left = PREFERENCES_X_POS - ( ( strlen(s_preferences.crosshair.generic.name) + 1 ) * SMALLCHAR_WIDTH ); s_preferences.crosshair.generic.right = PREFERENCES_X_POS + 48; y += BIGCHAR_HEIGHT+2+4; s_preferences.simpleitems.generic.type = MTYPE_RADIOBUTTON; s_preferences.simpleitems.generic.name = "Simple Items:"; s_preferences.simpleitems.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_preferences.simpleitems.generic.callback = Preferences_Event; s_preferences.simpleitems.generic.id = ID_SIMPLEITEMS; s_preferences.simpleitems.generic.x = PREFERENCES_X_POS; s_preferences.simpleitems.generic.y = y; y += BIGCHAR_HEIGHT; s_preferences.wallmarks.generic.type = MTYPE_RADIOBUTTON; s_preferences.wallmarks.generic.name = "Marks on Walls:"; s_preferences.wallmarks.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_preferences.wallmarks.generic.callback = Preferences_Event; s_preferences.wallmarks.generic.id = ID_WALLMARKS; s_preferences.wallmarks.generic.x = PREFERENCES_X_POS; s_preferences.wallmarks.generic.y = y; y += BIGCHAR_HEIGHT+2; s_preferences.brass.generic.type = MTYPE_RADIOBUTTON; s_preferences.brass.generic.name = "Ejecting Brass:"; s_preferences.brass.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_preferences.brass.generic.callback = Preferences_Event; s_preferences.brass.generic.id = ID_EJECTINGBRASS; s_preferences.brass.generic.x = PREFERENCES_X_POS; s_preferences.brass.generic.y = y; y += BIGCHAR_HEIGHT+2; s_preferences.dynamiclights.generic.type = MTYPE_RADIOBUTTON; s_preferences.dynamiclights.generic.name = "Dynamic Lights:"; s_preferences.dynamiclights.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_preferences.dynamiclights.generic.callback = Preferences_Event; s_preferences.dynamiclights.generic.id = ID_DYNAMICLIGHTS; s_preferences.dynamiclights.generic.x = PREFERENCES_X_POS; s_preferences.dynamiclights.generic.y = y; y += BIGCHAR_HEIGHT+2; s_preferences.identifytarget.generic.type = MTYPE_RADIOBUTTON; s_preferences.identifytarget.generic.name = "Identify Target:"; s_preferences.identifytarget.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_preferences.identifytarget.generic.callback = Preferences_Event; s_preferences.identifytarget.generic.id = ID_IDENTIFYTARGET; s_preferences.identifytarget.generic.x = PREFERENCES_X_POS; s_preferences.identifytarget.generic.y = y; y += BIGCHAR_HEIGHT+2; s_preferences.highqualitysky.generic.type = MTYPE_RADIOBUTTON; s_preferences.highqualitysky.generic.name = "High Quality Sky:"; s_preferences.highqualitysky.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_preferences.highqualitysky.generic.callback = Preferences_Event; s_preferences.highqualitysky.generic.id = ID_HIGHQUALITYSKY; s_preferences.highqualitysky.generic.x = PREFERENCES_X_POS; s_preferences.highqualitysky.generic.y = y; y += BIGCHAR_HEIGHT+2; s_preferences.synceveryframe.generic.type = MTYPE_RADIOBUTTON; s_preferences.synceveryframe.generic.name = "Sync Every Frame:"; s_preferences.synceveryframe.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_preferences.synceveryframe.generic.callback = Preferences_Event; s_preferences.synceveryframe.generic.id = ID_SYNCEVERYFRAME; s_preferences.synceveryframe.generic.x = PREFERENCES_X_POS; s_preferences.synceveryframe.generic.y = y; y += BIGCHAR_HEIGHT+2; s_preferences.forcemodel.generic.type = MTYPE_RADIOBUTTON; s_preferences.forcemodel.generic.name = "Force Player Models:"; s_preferences.forcemodel.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_preferences.forcemodel.generic.callback = Preferences_Event; s_preferences.forcemodel.generic.id = ID_FORCEMODEL; s_preferences.forcemodel.generic.x = PREFERENCES_X_POS; s_preferences.forcemodel.generic.y = y; y += BIGCHAR_HEIGHT+2; s_preferences.drawteamoverlay.generic.type = MTYPE_SPINCONTROL; s_preferences.drawteamoverlay.generic.name = "Draw Team Overlay:"; s_preferences.drawteamoverlay.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_preferences.drawteamoverlay.generic.callback = Preferences_Event; s_preferences.drawteamoverlay.generic.id = ID_DRAWTEAMOVERLAY; s_preferences.drawteamoverlay.generic.x = PREFERENCES_X_POS; s_preferences.drawteamoverlay.generic.y = y; s_preferences.drawteamoverlay.itemnames = teamoverlay_names; y += BIGCHAR_HEIGHT+2; s_preferences.allowdownload.generic.type = MTYPE_RADIOBUTTON; s_preferences.allowdownload.generic.name = "Automatic Downloading:"; s_preferences.allowdownload.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_preferences.allowdownload.generic.callback = Preferences_Event; s_preferences.allowdownload.generic.id = ID_ALLOWDOWNLOAD; s_preferences.allowdownload.generic.x = PREFERENCES_X_POS; s_preferences.allowdownload.generic.y = y; y += BIGCHAR_HEIGHT+2; s_preferences.back.generic.type = MTYPE_BITMAP; s_preferences.back.generic.name = ART_BACK0; s_preferences.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; s_preferences.back.generic.callback = Preferences_Event; s_preferences.back.generic.id = ID_BACK; s_preferences.back.generic.x = 0; s_preferences.back.generic.y = 480-64; s_preferences.back.width = 128; s_preferences.back.height = 64; s_preferences.back.focuspic = ART_BACK1; Menu_AddItem( &s_preferences.menu, &s_preferences.banner ); Menu_AddItem( &s_preferences.menu, &s_preferences.framel ); Menu_AddItem( &s_preferences.menu, &s_preferences.framer ); Menu_AddItem( &s_preferences.menu, &s_preferences.crosshair ); Menu_AddItem( &s_preferences.menu, &s_preferences.simpleitems ); Menu_AddItem( &s_preferences.menu, &s_preferences.wallmarks ); Menu_AddItem( &s_preferences.menu, &s_preferences.brass ); Menu_AddItem( &s_preferences.menu, &s_preferences.dynamiclights ); Menu_AddItem( &s_preferences.menu, &s_preferences.identifytarget ); Menu_AddItem( &s_preferences.menu, &s_preferences.highqualitysky ); Menu_AddItem( &s_preferences.menu, &s_preferences.synceveryframe ); Menu_AddItem( &s_preferences.menu, &s_preferences.forcemodel ); Menu_AddItem( &s_preferences.menu, &s_preferences.drawteamoverlay ); Menu_AddItem( &s_preferences.menu, &s_preferences.allowdownload ); Menu_AddItem( &s_preferences.menu, &s_preferences.back ); Preferences_SetMenuItems(); } /* =============== Preferences_Cache =============== */ void Preferences_Cache( void ) { int n; trap_R_RegisterShaderNoMip( ART_FRAMEL ); trap_R_RegisterShaderNoMip( ART_FRAMER ); trap_R_RegisterShaderNoMip( ART_BACK0 ); trap_R_RegisterShaderNoMip( ART_BACK1 ); for( n = 0; n < NUM_CROSSHAIRS; n++ ) { s_preferences.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) ); } } /* =============== UI_PreferencesMenu =============== */ void UI_PreferencesMenu( void ) { Preferences_MenuInit(); UI_PushMenu( &s_preferences.menu ); }