ref: bf5dc91f8d7bc2035effd18290c523050fa1b2cd
dir: /code/q3_ui/ui_ingame.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /* ======================================================================= INGAME MENU ======================================================================= */ #include "ui_local.h" #define INGAME_FRAME "menu/art/addbotframe" //#define INGAME_FRAME "menu/art/cut_frame" #define INGAME_MENU_VERTICAL_SPACING 28 #define ID_TEAM 10 #define ID_ADDBOTS 11 #define ID_REMOVEBOTS 12 #define ID_SETUP 13 #define ID_SERVERINFO 14 #define ID_LEAVEARENA 15 #define ID_RESTART 16 #define ID_QUIT 17 #define ID_RESUME 18 #define ID_TEAMORDERS 19 typedef struct { menuframework_s menu; menubitmap_s frame; menutext_s team; menutext_s setup; menutext_s server; menutext_s leave; menutext_s restart; menutext_s addbots; menutext_s removebots; menutext_s teamorders; menutext_s quit; menutext_s resume; } ingamemenu_t; static ingamemenu_t s_ingame; /* ================= InGame_RestartAction ================= */ static void InGame_RestartAction( qboolean result ) { if( !result ) { return; } UI_PopMenu(); trap_Cmd_ExecuteText( EXEC_APPEND, "map_restart 0\n" ); } /* ================= InGame_QuitAction ================= */ static void InGame_QuitAction( qboolean result ) { if( !result ) { return; } UI_PopMenu(); UI_CreditMenu(); } /* ================= InGame_Event ================= */ void InGame_Event( void *ptr, int notification ) { if( notification != QM_ACTIVATED ) { return; } switch( ((menucommon_s*)ptr)->id ) { case ID_TEAM: UI_TeamMainMenu(); break; case ID_SETUP: UI_SetupMenu(); break; case ID_LEAVEARENA: trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" ); break; case ID_RESTART: UI_ConfirmMenu( "RESTART ARENA?", (voidfunc_f)NULL, InGame_RestartAction ); break; case ID_QUIT: UI_ConfirmMenu( "EXIT GAME?", (voidfunc_f)NULL, InGame_QuitAction ); break; case ID_SERVERINFO: UI_ServerInfoMenu(); break; case ID_ADDBOTS: UI_AddBotsMenu(); break; case ID_REMOVEBOTS: UI_RemoveBotsMenu(); break; case ID_TEAMORDERS: UI_TeamOrdersMenu(); break; case ID_RESUME: UI_PopMenu(); break; } } /* ================= InGame_MenuInit ================= */ void InGame_MenuInit( void ) { int y; uiClientState_t cs; char info[MAX_INFO_STRING]; int team; memset( &s_ingame, 0 ,sizeof(ingamemenu_t) ); InGame_Cache(); s_ingame.menu.wrapAround = qtrue; s_ingame.menu.fullscreen = qfalse; s_ingame.frame.generic.type = MTYPE_BITMAP; s_ingame.frame.generic.flags = QMF_INACTIVE; s_ingame.frame.generic.name = INGAME_FRAME; s_ingame.frame.generic.x = 320-233;//142; s_ingame.frame.generic.y = 240-166;//118; s_ingame.frame.width = 466;//359; s_ingame.frame.height = 332;//256; //y = 96; y = 88; s_ingame.team.generic.type = MTYPE_PTEXT; s_ingame.team.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_ingame.team.generic.x = 320; s_ingame.team.generic.y = y; s_ingame.team.generic.id = ID_TEAM; s_ingame.team.generic.callback = InGame_Event; s_ingame.team.string = "START"; s_ingame.team.color = color_red; s_ingame.team.style = UI_CENTER|UI_SMALLFONT; y += INGAME_MENU_VERTICAL_SPACING; s_ingame.addbots.generic.type = MTYPE_PTEXT; s_ingame.addbots.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_ingame.addbots.generic.x = 320; s_ingame.addbots.generic.y = y; s_ingame.addbots.generic.id = ID_ADDBOTS; s_ingame.addbots.generic.callback = InGame_Event; s_ingame.addbots.string = "ADD BOTS"; s_ingame.addbots.color = color_red; s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; if( !trap_Cvar_VariableValue( "sv_running" ) || !trap_Cvar_VariableValue( "bot_enable" ) || (trap_Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER)) { s_ingame.addbots.generic.flags |= QMF_GRAYED; } y += INGAME_MENU_VERTICAL_SPACING; s_ingame.removebots.generic.type = MTYPE_PTEXT; s_ingame.removebots.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_ingame.removebots.generic.x = 320; s_ingame.removebots.generic.y = y; s_ingame.removebots.generic.id = ID_REMOVEBOTS; s_ingame.removebots.generic.callback = InGame_Event; s_ingame.removebots.string = "REMOVE BOTS"; s_ingame.removebots.color = color_red; s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; if( !trap_Cvar_VariableValue( "sv_running" ) || !trap_Cvar_VariableValue( "bot_enable" ) || (trap_Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER)) { s_ingame.removebots.generic.flags |= QMF_GRAYED; } y += INGAME_MENU_VERTICAL_SPACING; s_ingame.teamorders.generic.type = MTYPE_PTEXT; s_ingame.teamorders.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_ingame.teamorders.generic.x = 320; s_ingame.teamorders.generic.y = y; s_ingame.teamorders.generic.id = ID_TEAMORDERS; s_ingame.teamorders.generic.callback = InGame_Event; s_ingame.teamorders.string = "TEAM ORDERS"; s_ingame.teamorders.color = color_red; s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; if( !(trap_Cvar_VariableValue( "g_gametype" ) >= GT_TEAM) ) { s_ingame.teamorders.generic.flags |= QMF_GRAYED; } else { trap_GetClientState( &cs ); trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); team = atoi( Info_ValueForKey( info, "t" ) ); if( team == TEAM_SPECTATOR ) { s_ingame.teamorders.generic.flags |= QMF_GRAYED; } } y += INGAME_MENU_VERTICAL_SPACING; s_ingame.setup.generic.type = MTYPE_PTEXT; s_ingame.setup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_ingame.setup.generic.x = 320; s_ingame.setup.generic.y = y; s_ingame.setup.generic.id = ID_SETUP; s_ingame.setup.generic.callback = InGame_Event; s_ingame.setup.string = "SETUP"; s_ingame.setup.color = color_red; s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; y += INGAME_MENU_VERTICAL_SPACING; s_ingame.server.generic.type = MTYPE_PTEXT; s_ingame.server.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_ingame.server.generic.x = 320; s_ingame.server.generic.y = y; s_ingame.server.generic.id = ID_SERVERINFO; s_ingame.server.generic.callback = InGame_Event; s_ingame.server.string = "SERVER INFO"; s_ingame.server.color = color_red; s_ingame.server.style = UI_CENTER|UI_SMALLFONT; y += INGAME_MENU_VERTICAL_SPACING; s_ingame.restart.generic.type = MTYPE_PTEXT; s_ingame.restart.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_ingame.restart.generic.x = 320; s_ingame.restart.generic.y = y; s_ingame.restart.generic.id = ID_RESTART; s_ingame.restart.generic.callback = InGame_Event; s_ingame.restart.string = "RESTART ARENA"; s_ingame.restart.color = color_red; s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; if( !trap_Cvar_VariableValue( "sv_running" ) ) { s_ingame.restart.generic.flags |= QMF_GRAYED; } y += INGAME_MENU_VERTICAL_SPACING; s_ingame.resume.generic.type = MTYPE_PTEXT; s_ingame.resume.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_ingame.resume.generic.x = 320; s_ingame.resume.generic.y = y; s_ingame.resume.generic.id = ID_RESUME; s_ingame.resume.generic.callback = InGame_Event; s_ingame.resume.string = "RESUME GAME"; s_ingame.resume.color = color_red; s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; y += INGAME_MENU_VERTICAL_SPACING; s_ingame.leave.generic.type = MTYPE_PTEXT; s_ingame.leave.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_ingame.leave.generic.x = 320; s_ingame.leave.generic.y = y; s_ingame.leave.generic.id = ID_LEAVEARENA; s_ingame.leave.generic.callback = InGame_Event; s_ingame.leave.string = "LEAVE ARENA"; s_ingame.leave.color = color_red; s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; y += INGAME_MENU_VERTICAL_SPACING; s_ingame.quit.generic.type = MTYPE_PTEXT; s_ingame.quit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_ingame.quit.generic.x = 320; s_ingame.quit.generic.y = y; s_ingame.quit.generic.id = ID_QUIT; s_ingame.quit.generic.callback = InGame_Event; s_ingame.quit.string = "EXIT GAME"; s_ingame.quit.color = color_red; s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; Menu_AddItem( &s_ingame.menu, &s_ingame.frame ); Menu_AddItem( &s_ingame.menu, &s_ingame.team ); Menu_AddItem( &s_ingame.menu, &s_ingame.addbots ); Menu_AddItem( &s_ingame.menu, &s_ingame.removebots ); Menu_AddItem( &s_ingame.menu, &s_ingame.teamorders ); Menu_AddItem( &s_ingame.menu, &s_ingame.setup ); Menu_AddItem( &s_ingame.menu, &s_ingame.server ); Menu_AddItem( &s_ingame.menu, &s_ingame.restart ); Menu_AddItem( &s_ingame.menu, &s_ingame.resume ); Menu_AddItem( &s_ingame.menu, &s_ingame.leave ); Menu_AddItem( &s_ingame.menu, &s_ingame.quit ); } /* ================= InGame_Cache ================= */ void InGame_Cache( void ) { trap_R_RegisterShaderNoMip( INGAME_FRAME ); } /* ================= UI_InGameMenu ================= */ void UI_InGameMenu( void ) { // force as top level menu uis.menusp = 0; // set menu cursor to a nice location uis.cursorx = 319; uis.cursory = 80; InGame_MenuInit(); UI_PushMenu( &s_ingame.menu ); }