ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /libs/pakstuff.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef _PAKSTUFF_H_ #define _PAKSTUFF_H_ #include <windows.h> #ifdef __cplusplus extern "C" { #endif typedef char Int8; typedef short Int16; typedef long Int32; typedef unsigned char UInt8; typedef unsigned short UInt16; typedef unsigned long UInt32; typedef float Float32; typedef double Float64; #define MAX(a, b) (((a) > (b)) ? (a) : (b)) #define MIN(a, b) (((a) < (b)) ? (a) : (b)) #define RANDOM(x) (random() % (x)) #define RANDOMIZE() srand((int) time(NULL)) #define FTYPE_UNKNOWN 0 #define FTYPE_IWAD 1 /* .wad "IWAD" */ #define FTYPE_PWAD 2 /* .wad "PWAD" */ #define FTYPE_PACK 3 /* .pak "PACK" */ #define FTYPE_WAD2 4 /* .wad "WAD2" */ #define FTYPE_BSP 10 /* .bsp (0x17 0x00 0x00 0x00) */ #define FTYPE_MODEL 11 /* .mdl "IDPO" */ #define FTYPE_SPRITE 12 /* .spr "IDSP" */ #define FTYPE_WAV 20 /* .wav "RIFF" */ #define FTYPE_AU 21 /* .au ".snd" */ #define FTYPE_VOC 22 /* .voc ? */ #define FTYPE_PBM_ASC 30 /* .pbm "P1" */ #define FTYPE_PGM_ASC 31 /* .pgm "P2" */ #define FTYPE_PPM_ASC 32 /* .ppm "P3" */ #define FTYPE_PBM_RAW 33 /* .pbm "P4" */ #define FTYPE_PGM_RAW 34 /* .pgm "P5" */ #define FTYPE_PPM_RAW 35 /* .ppm "P6" */ #define FTYPE_BMP 36 /* .bmp "BM" */ #define FTYPE_GIF 37 /* .gif "GIF8" */ #define FTYPE_PCX 38 /* .pcx (0x0a 0x05 0x01 0x08) */ #define FTYPE_ERROR -1 #ifdef FAT_ENDIAN Bool ReadInt16 (FILE *file, UInt16 huge *x); Bool ReadInt32 (FILE *file, UInt32 huge *x); Bool ReadFloat32 (FILE *file, Float32 huge *x); Bool WriteInt16 (FILE *file, UInt16 huge *x); Bool WriteInt32 (FILE *file, UInt32 huge *x); Bool WriteFloat32 (FILE *file, Float32 huge *x); UInt16 SwapInt16 (UInt16 x); UInt32 SwapInt32 (UInt32 x); Float32 SwapFloat32 (Float32 x); #else #define ReadInt16(f, p) ReadBytes((f), (p), 2L) #define ReadInt32(f, p) ReadBytes((f), (p), 4L) #define ReadFloat32(f, p) ReadBytes((f), (p), 4L) #define WriteInt16(f, p) WriteBytes((f), (p), 2L) #define WriteInt32(f, p) WriteBytes((f), (p), 4L) #define WriteFloat32(f, p) WriteBytes((f), (p), 4L) #define SwapInt16(x) (x) #define SwapInt32(x) (x) #define SwapFloat32(x) (x) #endif /* FAT_ENDIAN */ #define FROMDISK -1 struct PACKDirectory { char name[56]; /* name of file */ UInt32 offset; /* offset to start of data */ UInt32 size; /* byte size of data */ }; typedef struct PACKDirectory *PACKDirPtr; typedef struct DirListStruct { char dirname[1024]; int from; struct DirListStruct *next; } DIRLIST; typedef struct FileListStruct { char filename[1024]; UInt32 offset; UInt32 size; struct FileListStruct *next; } FILELIST; typedef struct DirStruct { char name[1024]; FILELIST *files; struct DirStruct *next; } DIRECTORY; extern int m_nPAKIndex; extern FILE* pakfile[16]; extern boolean pakopen; extern DIRECTORY *paktextures; void ClearFileList (FILELIST **); void ClearDirList (DIRLIST **); boolean GetPackFileList (FILELIST **, char *); boolean GetPackTextureDirs (DIRLIST **); boolean AddToDirListAlphabetized (DIRLIST **, char *, int); boolean AddToFileListAlphabetized (FILELIST **t, char *, UInt32, UInt32, boolean); boolean PakLoadFile (const char *, void **); void OpenPakFile (const char *); void ClosePakFile (void); int PakLoadAnyFile(const char *filename, void **bufferptr); void WINAPI InitPakFile(const char * pBasePath, const char *pName); #ifdef __cplusplus } #endif #endif