ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /common/trilib.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // // trilib.c: library for loading triangles from an Alias triangle file // #include <stdio.h> #include "cmdlib.h" #include "mathlib.h" #include "polyset.h" #include "trilib.h" // on disk representation of a face #define FLOAT_START 99999.0 #define FLOAT_END -FLOAT_START #define MAGIC 123322 //#define NOISY 1 typedef struct { float v[3]; } vector; typedef struct { vector n; /* normal */ vector p; /* point */ vector c; /* color */ float u; /* u */ float v; /* v */ } aliaspoint_t; typedef struct { aliaspoint_t pt[3]; } tf_triangle; static void ByteSwapTri (tf_triangle *tri) { int i; for (i=0 ; i<sizeof(tf_triangle)/4 ; i++) { ((int *)tri)[i] = BigLong (((int *)tri)[i]); } } static void ReadPolysetGeometry( triangle_t *tripool, FILE *input, int count, triangle_t *ptri ) { tf_triangle tri; int i; for (i = 0; i < count; ++i) { int j; fread( &tri, sizeof(tf_triangle), 1, input ); ByteSwapTri (&tri); for (j=0 ; j<3 ; j++) { int k; for (k=0 ; k<3 ; k++) { ptri->verts[j][k] = tri.pt[j].p.v[k]; ptri->normals[j][k] = tri.pt[j].n.v[k]; // ptri->colors[j][k] = tri.pt[j].c.v[k]; } ptri->texcoords[j][0] = tri.pt[j].u; ptri->texcoords[j][1] = tri.pt[j].v; } ptri++; if ((ptri - tripool ) >= POLYSET_MAXTRIANGLES) Error ("Error: too many triangles; increase POLYSET_MAXTRIANGLES\n"); } } void TRI_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets ) { FILE *input; float start; char name[256], tex[256]; int i, count, magic, pset = 0; triangle_t *ptri; polyset_t *pPSET; int iLevel; int exitpattern; float t; t = -FLOAT_START; *((unsigned char *)&exitpattern + 0) = *((unsigned char *)&t + 3); *((unsigned char *)&exitpattern + 1) = *((unsigned char *)&t + 2); *((unsigned char *)&exitpattern + 2) = *((unsigned char *)&t + 1); *((unsigned char *)&exitpattern + 3) = *((unsigned char *)&t + 0); if ((input = fopen(filename, "rb")) == 0) Error ("reader: could not open file '%s'", filename); iLevel = 0; fread(&magic, sizeof(int), 1, input); if (BigLong(magic) != MAGIC) Error ("%s is not a Alias object separated triangle file, magic number is wrong.", filename); pPSET = calloc( 1, POLYSET_MAXPOLYSETS * sizeof( polyset_t ) ); ptri = calloc( 1, POLYSET_MAXTRIANGLES * sizeof( triangle_t ) ); *ppPSET = pPSET; while (feof(input) == 0) { if (fread(&start, sizeof(float), 1, input) < 1) break; *(int *)&start = BigLong(*(int *)&start); if (*(int *)&start != exitpattern) { if (start == FLOAT_START) { /* Start of an object or group of objects. */ i = -1; do { /* There are probably better ways to read a string from */ /* a file, but this does allow you to do error checking */ /* (which I'm not doing) on a per character basis. */ ++i; fread( &(name[i]), sizeof( char ), 1, input); } while( name[i] != '\0' ); if ( i != 0 ) strncpy( pPSET[pset].name, name, sizeof( pPSET[pset].name ) - 1 ); else strcpy( pPSET[pset].name , "(unnamed)" ); strlwr( pPSET[pset].name ); // indent(); // fprintf(stdout,"OBJECT START: %s\n",name); fread( &count, sizeof(int), 1, input); count = BigLong(count); ++iLevel; if (count != 0) { // indent(); // fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count); i = -1; do { ++i; fread( &(tex[i]), sizeof( char ), 1, input); } while( tex[i] != '\0' ); /* if ( i != 0 ) strncpy( pPSET[pset].texname, tex, sizeof( pPSET[pset].texname ) - 1 ); else strcpy( pPSET[pset].texname, "(unnamed)" ); strlwr( pPSET[pset].texname ); */ // indent(); // fprintf(stdout," Object texture name: '%s'\n",tex); } /* Else (count == 0) this is the start of a group, and */ /* no texture name is present. */ } else if (start == FLOAT_END) { /* End of an object or group. Yes, the name should be */ /* obvious from context, but it is in here just to be */ /* safe and to provide a little extra information for */ /* those who do not wish to write a recursive reader. */ /* Mea culpa. */ --iLevel; i = -1; do { ++i; fread( &(name[i]), sizeof( char ), 1, input); } while( name[i] != '\0' ); if ( i != 0 ) strncpy( pPSET[pset].name, name, sizeof( pPSET[pset].name ) - 1 ); else strcpy( pPSET[pset].name , "(unnamed)" ); strlwr( pPSET[pset].name ); // indent(); // fprintf(stdout,"OBJECT END: %s\n",name); continue; } } // // read the triangles // if ( count > 0 ) { pPSET[pset].triangles = ptri; ReadPolysetGeometry( pPSET[0].triangles, input, count, ptri ); ptri += count; pPSET[pset].numtriangles = count; if ( ++pset >= POLYSET_MAXPOLYSETS ) { Error ("Error: too many polysets; increase POLYSET_MAXPOLYSETS\n"); } } } *numpsets = pset; fclose (input); }