ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /common/polyset.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef __POLYSET_H__ #define __POLYSET_H__ #define POLYSET_MAXTRIANGLES 4096 #define POLYSET_MAXPOLYSETS 64 typedef float st_t[2]; typedef float rgb_t[3]; typedef struct { vec3_t verts[3]; vec3_t normals[3]; st_t texcoords[3]; } triangle_t; typedef struct { char name[100]; char materialname[100]; triangle_t *triangles; int numtriangles; } polyset_t; polyset_t *Polyset_LoadSets( const char *file, int *numpolysets, int maxTrisPerSet ); polyset_t *Polyset_CollapseSets( polyset_t *psets, int numpolysets ); polyset_t *Polyset_SplitSets( polyset_t *psets, int numpolysets, int *pNumNewPolysets, int maxTris ); void Polyset_SnapSets( polyset_t *psets, int numpolysets ); void Polyset_ComputeNormals( polyset_t *psets, int numpolysets ); #endif