ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /common/l3dslib.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // // l3dslib.c: library for loading triangles from an Alias triangle file // #include <stdio.h> #include "cmdlib.h" #include "mathlib.h" #include "trilib.h" #include "l3dslib.h" #define MAIN3DS 0x4D4D #define EDIT3DS 0x3D3D // this is the start of the editor config #define EDIT_OBJECT 0x4000 #define OBJ_TRIMESH 0x4100 #define TRI_VERTEXL 0x4110 #define TRI_FACEL1 0x4120 #define MAXVERTS 2000 typedef struct { int v[4]; } tri; float fverts[MAXVERTS][3]; tri tris[MAXTRIANGLES]; int bytesread, level, numtris, totaltris; int vertsfound, trisfound; triangle_t *ptri; // Alias stores triangles as 3 explicit vertices in .tri files, so even though we // start out with a vertex pool and vertex indices for triangles, we have to convert // to raw, explicit triangles void StoreAliasTriangles (void) { int i, j, k; if ((totaltris + numtris) > MAXTRIANGLES) Error ("Error: Too many triangles"); for (i=0; i<numtris ; i++) { for (j=0 ; j<3 ; j++) { for (k=0 ; k<3 ; k++) { ptri[i+totaltris].verts[j][k] = fverts[tris[i].v[j]][k]; } } } totaltris += numtris; numtris = 0; vertsfound = 0; trisfound = 0; } int ParseVertexL (FILE *input) { int i, j, startbytesread, numverts; unsigned short tshort; if (vertsfound) Error ("Error: Multiple vertex chunks"); vertsfound = 1; startbytesread = bytesread; if (feof(input)) Error ("Error: unexpected end of file"); fread(&tshort, sizeof(tshort), 1, input); bytesread += sizeof(tshort); numverts = (int)tshort; if (numverts > MAXVERTS) Error ("Error: Too many vertices"); for (i=0 ; i<numverts ; i++) { for (j=0 ; j<3 ; j++) { if (feof(input)) Error ("Error: unexpected end of file"); fread(&fverts[i][j], sizeof(float), 1, input); bytesread += sizeof(float); } } if (vertsfound && trisfound) StoreAliasTriangles (); return bytesread - startbytesread; } int ParseFaceL1 (FILE *input) { int i, j, startbytesread; unsigned short tshort; if (trisfound) Error ("Error: Multiple face chunks"); trisfound = 1; startbytesread = bytesread; if (feof(input)) Error ("Error: unexpected end of file"); fread(&tshort, sizeof(tshort), 1, input); bytesread += sizeof(tshort); numtris = (int)tshort; if (numtris > MAXTRIANGLES) Error ("Error: Too many triangles"); for (i=0 ; i<numtris ; i++) { for (j=0 ; j<4 ; j++) { if (feof(input)) Error ("Error: unexpected end of file"); fread(&tshort, sizeof(tshort), 1, input); bytesread += sizeof(tshort); tris[i].v[j] = (int)tshort; } } if (vertsfound && trisfound) StoreAliasTriangles (); return bytesread - startbytesread; } int ParseChunk (FILE *input) { #define BLOCK_SIZE 4096 char temp[BLOCK_SIZE]; unsigned short type; int i, length, w, t, retval; level++; retval = 0; // chunk type if (feof(input)) Error ("Error: unexpected end of file"); fread(&type, sizeof(type), 1, input); bytesread += sizeof(type); // chunk length if (feof(input)) Error ("Error: unexpected end of file"); fread (&length, sizeof(length), 1, input); bytesread += sizeof(length); w = length - 6; // process chunk if we care about it, otherwise skip it switch (type) { case TRI_VERTEXL: w -= ParseVertexL (input); goto ParseSubchunk; case TRI_FACEL1: w -= ParseFaceL1 (input); goto ParseSubchunk; case EDIT_OBJECT: // read the name i = 0; do { if (feof(input)) Error ("Error: unexpected end of file"); fread (&temp[i], 1, 1, input); i++; w--; bytesread++; } while (temp[i-1]); case MAIN3DS: case OBJ_TRIMESH: case EDIT3DS: // parse through subchunks ParseSubchunk: while (w > 0) { w -= ParseChunk (input); } retval = length; goto Done; default: // skip other chunks while (w > 0) { t = w; if (t > BLOCK_SIZE) t = BLOCK_SIZE; if (feof(input)) Error ("Error: unexpected end of file"); fread (&temp, t, 1, input); bytesread += t; w -= t; } retval = length; goto Done; } Done: level--; return retval; } void Load3DSTriangleList (char *filename, triangle_t **pptri, int *numtriangles) { FILE *input; short int tshort; bytesread = 0; level = 0; numtris = 0; totaltris = 0; vertsfound = 0; trisfound = 0; if ((input = fopen(filename, "rb")) == 0) { fprintf(stderr,"reader: could not open file '%s'\n", filename); exit(0); } fread(&tshort, sizeof(tshort), 1, input); // should only be MAIN3DS, but some files seem to start with EDIT3DS, with // no MAIN3DS if ((tshort != MAIN3DS) && (tshort != EDIT3DS)) { fprintf(stderr,"File is not a 3DS file.\n"); exit(0); } // back to top of file so we can parse the first chunk descriptor fseek(input, 0, SEEK_SET); ptri = malloc (MAXTRIANGLES * sizeof(triangle_t)); *pptri = ptri; // parse through looking for the relevant chunk tree (MAIN3DS | EDIT3DS | EDIT_OBJECT | // OBJ_TRIMESH | {TRI_VERTEXL, TRI_FACEL1}) and skipping other chunks ParseChunk (input); if (vertsfound || trisfound) Error ("Incomplete triangle set"); *numtriangles = totaltris; fclose (input); }