ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /common/imagelib.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // piclib.h void LoadLBM (const char *filename, byte **picture, byte **palette); void WriteLBMfile (const char *filename, byte *data, int width, int height , byte *palette); void LoadPCX (const char *filename, byte **picture, byte **palette, int *width, int *height); void WritePCXfile (const char *filename, byte *data, int width, int height , byte *palette); // loads / saves either lbm or pcx, depending on extension void Load256Image (const char *name, byte **pixels, byte **palette, int *width, int *height); void Save256Image (const char *name, byte *pixels, byte *palette, int width, int height); void LoadTGA (const char *filename, byte **pixels, int *width, int *height); void LoadTGABuffer ( byte *buffer, byte **pic, int *width, int *height); void WriteTGA (const char *filename, byte *data, int width, int height); void Load32BitImage (const char *name, unsigned **pixels, int *width, int *height);