ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/ui/ui_public.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // #ifndef __UI_PUBLIC_H__ #define __UI_PUBLIC_H__ #define UI_API_VERSION 6 typedef struct { connstate_t connState; int connectPacketCount; int clientNum; char servername[MAX_STRING_CHARS]; char updateInfoString[MAX_STRING_CHARS]; char messageString[MAX_STRING_CHARS]; } uiClientState_t; typedef enum { UI_ERROR, UI_PRINT, UI_MILLISECONDS, UI_CVAR_SET, UI_CVAR_VARIABLEVALUE, UI_CVAR_VARIABLESTRINGBUFFER, UI_CVAR_SETVALUE, UI_CVAR_RESET, UI_CVAR_CREATE, UI_CVAR_INFOSTRINGBUFFER, UI_ARGC, UI_ARGV, UI_CMD_EXECUTETEXT, UI_FS_FOPENFILE, UI_FS_READ, UI_FS_WRITE, UI_FS_FCLOSEFILE, UI_FS_GETFILELIST, UI_R_REGISTERMODEL, UI_R_REGISTERSKIN, UI_R_REGISTERSHADERNOMIP, UI_R_CLEARSCENE, UI_R_ADDREFENTITYTOSCENE, UI_R_ADDPOLYTOSCENE, UI_R_ADDLIGHTTOSCENE, UI_R_RENDERSCENE, UI_R_SETCOLOR, UI_R_DRAWSTRETCHPIC, UI_UPDATESCREEN, UI_CM_LERPTAG, UI_CM_LOADMODEL, UI_S_REGISTERSOUND, UI_S_STARTLOCALSOUND, UI_KEY_KEYNUMTOSTRINGBUF, UI_KEY_GETBINDINGBUF, UI_KEY_SETBINDING, UI_KEY_ISDOWN, UI_KEY_GETOVERSTRIKEMODE, UI_KEY_SETOVERSTRIKEMODE, UI_KEY_CLEARSTATES, UI_KEY_GETCATCHER, UI_KEY_SETCATCHER, UI_GETCLIPBOARDDATA, UI_GETGLCONFIG, UI_GETCLIENTSTATE, UI_GETCONFIGSTRING, UI_LAN_GETPINGQUEUECOUNT, UI_LAN_CLEARPING, UI_LAN_GETPING, UI_LAN_GETPINGINFO, UI_CVAR_REGISTER, UI_CVAR_UPDATE, UI_MEMORY_REMAINING, UI_GET_CDKEY, UI_SET_CDKEY, UI_R_REGISTERFONT, UI_R_MODELBOUNDS, UI_PC_ADD_GLOBAL_DEFINE, UI_PC_LOAD_SOURCE, UI_PC_FREE_SOURCE, UI_PC_READ_TOKEN, UI_PC_SOURCE_FILE_AND_LINE, UI_S_STOPBACKGROUNDTRACK, UI_S_STARTBACKGROUNDTRACK, UI_REAL_TIME, UI_LAN_GETSERVERCOUNT, UI_LAN_GETSERVERADDRESSSTRING, UI_LAN_GETSERVERINFO, UI_LAN_MARKSERVERVISIBLE, UI_LAN_UPDATEVISIBLEPINGS, UI_LAN_RESETPINGS, UI_LAN_LOADCACHEDSERVERS, UI_LAN_SAVECACHEDSERVERS, UI_LAN_ADDSERVER, UI_LAN_REMOVESERVER, UI_CIN_PLAYCINEMATIC, UI_CIN_STOPCINEMATIC, UI_CIN_RUNCINEMATIC, UI_CIN_DRAWCINEMATIC, UI_CIN_SETEXTENTS, UI_R_REMAP_SHADER, UI_VERIFY_CDKEY, UI_LAN_SERVERSTATUS, UI_LAN_GETSERVERPING, UI_LAN_SERVERISVISIBLE, UI_LAN_COMPARESERVERS, // 1.32 UI_FS_SEEK, UI_SET_PBCLSTATUS, UI_MEMSET = 100, UI_MEMCPY, UI_STRNCPY, UI_SIN, UI_COS, UI_ATAN2, UI_SQRT, UI_FLOOR, UI_CEIL } uiImport_t; typedef enum { UIMENU_NONE, UIMENU_MAIN, UIMENU_INGAME, UIMENU_NEED_CD, UIMENU_BAD_CD_KEY, UIMENU_TEAM, UIMENU_POSTGAME } uiMenuCommand_t; #define SORT_HOST 0 #define SORT_MAP 1 #define SORT_CLIENTS 2 #define SORT_GAME 3 #define SORT_PING 4 #define SORT_PUNKBUSTER 5 typedef enum { UI_GETAPIVERSION = 0, // system reserved UI_INIT, // void UI_Init( void ); UI_SHUTDOWN, // void UI_Shutdown( void ); UI_KEY_EVENT, // void UI_KeyEvent( int key ); UI_MOUSE_EVENT, // void UI_MouseEvent( int dx, int dy ); UI_REFRESH, // void UI_Refresh( int time ); UI_IS_FULLSCREEN, // qboolean UI_IsFullscreen( void ); UI_SET_ACTIVE_MENU, // void UI_SetActiveMenu( uiMenuCommand_t menu ); UI_CONSOLE_COMMAND, // qboolean UI_ConsoleCommand( int realTime ); UI_DRAW_CONNECT_SCREEN, // void UI_DrawConnectScreen( qboolean overlay ); UI_HASUNIQUECDKEY // if !overlay, the background will be drawn, otherwise it will be // overlayed over whatever the cgame has drawn. // a GetClientState syscall will be made to get the current strings } uiExport_t; #endif