ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/ui/keycodes.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // #ifndef __KEYCODES_H__ #define __KEYCODES_H__ // // these are the key numbers that should be passed to KeyEvent // // normal keys should be passed as lowercased ascii typedef enum { K_TAB = 9, K_ENTER = 13, K_ESCAPE = 27, K_SPACE = 32, K_BACKSPACE = 127, K_COMMAND = 128, K_CAPSLOCK, K_POWER, K_PAUSE, K_UPARROW, K_DOWNARROW, K_LEFTARROW, K_RIGHTARROW, K_ALT, K_CTRL, K_SHIFT, K_INS, K_DEL, K_PGDN, K_PGUP, K_HOME, K_END, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_F13, K_F14, K_F15, K_KP_HOME, K_KP_UPARROW, K_KP_PGUP, K_KP_LEFTARROW, K_KP_5, K_KP_RIGHTARROW, K_KP_END, K_KP_DOWNARROW, K_KP_PGDN, K_KP_ENTER, K_KP_INS, K_KP_DEL, K_KP_SLASH, K_KP_MINUS, K_KP_PLUS, K_KP_NUMLOCK, K_KP_STAR, K_KP_EQUALS, K_MOUSE1, K_MOUSE2, K_MOUSE3, K_MOUSE4, K_MOUSE5, K_MWHEELDOWN, K_MWHEELUP, K_JOY1, K_JOY2, K_JOY3, K_JOY4, K_JOY5, K_JOY6, K_JOY7, K_JOY8, K_JOY9, K_JOY10, K_JOY11, K_JOY12, K_JOY13, K_JOY14, K_JOY15, K_JOY16, K_JOY17, K_JOY18, K_JOY19, K_JOY20, K_JOY21, K_JOY22, K_JOY23, K_JOY24, K_JOY25, K_JOY26, K_JOY27, K_JOY28, K_JOY29, K_JOY30, K_JOY31, K_JOY32, K_AUX1, K_AUX2, K_AUX3, K_AUX4, K_AUX5, K_AUX6, K_AUX7, K_AUX8, K_AUX9, K_AUX10, K_AUX11, K_AUX12, K_AUX13, K_AUX14, K_AUX15, K_AUX16, K_LAST_KEY // this had better be <256! } keyNum_t; // The menu code needs to get both key and char events, but // to avoid duplicating the paths, the char events are just // distinguished by or'ing in K_CHAR_FLAG (ugly) #define K_CHAR_FLAG 1024 #endif