ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/game/be_ai_char.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /***************************************************************************** * name: be_ai_char.h * * desc: bot characters * * $Archive: /source/code/botlib/be_ai_char.h $ * *****************************************************************************/ //loads a bot character from a file int BotLoadCharacter(char *charfile, float skill); //frees a bot character void BotFreeCharacter(int character); //returns a float characteristic float Characteristic_Float(int character, int index); //returns a bounded float characteristic float Characteristic_BFloat(int character, int index, float min, float max); //returns an integer characteristic int Characteristic_Integer(int character, int index); //returns a bounded integer characteristic int Characteristic_BInteger(int character, int index, int min, int max); //returns a string characteristic void Characteristic_String(int character, int index, char *buf, int size); //free cached bot characters void BotShutdownCharacters(void);