ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/game/be_aas.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /***************************************************************************** * name: be_aas.h * * desc: Area Awareness System, stuff exported to the AI * * $Archive: /source/code/botlib/be_aas.h $ * *****************************************************************************/ #ifndef MAX_STRINGFIELD #define MAX_STRINGFIELD 80 #endif //travel flags #define TFL_INVALID 0x00000001 //traveling temporary not possible #define TFL_WALK 0x00000002 //walking #define TFL_CROUCH 0x00000004 //crouching #define TFL_BARRIERJUMP 0x00000008 //jumping onto a barrier #define TFL_JUMP 0x00000010 //jumping #define TFL_LADDER 0x00000020 //climbing a ladder #define TFL_WALKOFFLEDGE 0x00000080 //walking of a ledge #define TFL_SWIM 0x00000100 //swimming #define TFL_WATERJUMP 0x00000200 //jumping out of the water #define TFL_TELEPORT 0x00000400 //teleporting #define TFL_ELEVATOR 0x00000800 //elevator #define TFL_ROCKETJUMP 0x00001000 //rocket jumping #define TFL_BFGJUMP 0x00002000 //bfg jumping #define TFL_GRAPPLEHOOK 0x00004000 //grappling hook #define TFL_DOUBLEJUMP 0x00008000 //double jump #define TFL_RAMPJUMP 0x00010000 //ramp jump #define TFL_STRAFEJUMP 0x00020000 //strafe jump #define TFL_JUMPPAD 0x00040000 //jump pad #define TFL_AIR 0x00080000 //travel through air #define TFL_WATER 0x00100000 //travel through water #define TFL_SLIME 0x00200000 //travel through slime #define TFL_LAVA 0x00400000 //travel through lava #define TFL_DONOTENTER 0x00800000 //travel through donotenter area #define TFL_FUNCBOB 0x01000000 //func bobbing #define TFL_FLIGHT 0x02000000 //flight #define TFL_BRIDGE 0x04000000 //move over a bridge // #define TFL_NOTTEAM1 0x08000000 //not team 1 #define TFL_NOTTEAM2 0x10000000 //not team 2 //default travel flags #define TFL_DEFAULT TFL_WALK|TFL_CROUCH|TFL_BARRIERJUMP|\ TFL_JUMP|TFL_LADDER|\ TFL_WALKOFFLEDGE|TFL_SWIM|TFL_WATERJUMP|\ TFL_TELEPORT|TFL_ELEVATOR|\ TFL_AIR|TFL_WATER|TFL_JUMPPAD|TFL_FUNCBOB typedef enum { SOLID_NOT, // no interaction with other objects SOLID_TRIGGER, // only touch when inside, after moving SOLID_BBOX, // touch on edge SOLID_BSP // bsp clip, touch on edge } solid_t; //a trace is returned when a box is swept through the AAS world typedef struct aas_trace_s { qboolean startsolid; // if true, the initial point was in a solid area float fraction; // time completed, 1.0 = didn't hit anything vec3_t endpos; // final position int ent; // entity blocking the trace int lastarea; // last area the trace was in (zero if none) int area; // area blocking the trace (zero if none) int planenum; // number of the plane that was hit } aas_trace_t; /* Defined in botlib.h //bsp_trace_t hit surface typedef struct bsp_surface_s { char name[16]; int flags; int value; } bsp_surface_t; //a trace is returned when a box is swept through the BSP world typedef struct bsp_trace_s { qboolean allsolid; // if true, plane is not valid qboolean startsolid; // if true, the initial point was in a solid area float fraction; // time completed, 1.0 = didn't hit anything vec3_t endpos; // final position cplane_t plane; // surface normal at impact float exp_dist; // expanded plane distance int sidenum; // number of the brush side hit bsp_surface_t surface; // hit surface int contents; // contents on other side of surface hit int ent; // number of entity hit } bsp_trace_t; // */ //entity info typedef struct aas_entityinfo_s { int valid; // true if updated this frame int type; // entity type int flags; // entity flags float ltime; // local time float update_time; // time between last and current update int number; // number of the entity vec3_t origin; // origin of the entity vec3_t angles; // angles of the model vec3_t old_origin; // for lerping vec3_t lastvisorigin; // last visible origin vec3_t mins; // bounding box minimums vec3_t maxs; // bounding box maximums int groundent; // ground entity int solid; // solid type int modelindex; // model used int modelindex2; // weapons, CTF flags, etc int frame; // model frame number int event; // impulse events -- muzzle flashes, footsteps, etc int eventParm; // even parameter int powerups; // bit flags int weapon; // determines weapon and flash model, etc int legsAnim; // mask off ANIM_TOGGLEBIT int torsoAnim; // mask off ANIM_TOGGLEBIT } aas_entityinfo_t; // area info typedef struct aas_areainfo_s { int contents; int flags; int presencetype; int cluster; vec3_t mins; vec3_t maxs; vec3_t center; } aas_areainfo_t; // client movement prediction stop events, stop as soon as: #define SE_NONE 0 #define SE_HITGROUND 1 // the ground is hit #define SE_LEAVEGROUND 2 // there's no ground #define SE_ENTERWATER 4 // water is entered #define SE_ENTERSLIME 8 // slime is entered #define SE_ENTERLAVA 16 // lava is entered #define SE_HITGROUNDDAMAGE 32 // the ground is hit with damage #define SE_GAP 64 // there's a gap #define SE_TOUCHJUMPPAD 128 // touching a jump pad area #define SE_TOUCHTELEPORTER 256 // touching teleporter #define SE_ENTERAREA 512 // the given stoparea is entered #define SE_HITGROUNDAREA 1024 // a ground face in the area is hit #define SE_HITBOUNDINGBOX 2048 // hit the specified bounding box #define SE_TOUCHCLUSTERPORTAL 4096 // touching a cluster portal typedef struct aas_clientmove_s { vec3_t endpos; //position at the end of movement prediction int endarea; //area at end of movement prediction vec3_t velocity; //velocity at the end of movement prediction aas_trace_t trace; //last trace int presencetype; //presence type at end of movement prediction int stopevent; //event that made the prediction stop int endcontents; //contents at the end of movement prediction float time; //time predicted ahead int frames; //number of frames predicted ahead } aas_clientmove_t; // alternate route goals #define ALTROUTEGOAL_ALL 1 #define ALTROUTEGOAL_CLUSTERPORTALS 2 #define ALTROUTEGOAL_VIEWPORTALS 4 typedef struct aas_altroutegoal_s { vec3_t origin; int areanum; unsigned short starttraveltime; unsigned short goaltraveltime; unsigned short extratraveltime; } aas_altroutegoal_t; // route prediction stop events #define RSE_NONE 0 #define RSE_NOROUTE 1 //no route to goal #define RSE_USETRAVELTYPE 2 //stop as soon as on of the given travel types is used #define RSE_ENTERCONTENTS 4 //stop when entering the given contents #define RSE_ENTERAREA 8 //stop when entering the given area typedef struct aas_predictroute_s { vec3_t endpos; //position at the end of movement prediction int endarea; //area at end of movement prediction int stopevent; //event that made the prediction stop int endcontents; //contents at the end of movement prediction int endtravelflags; //end travel flags int numareas; //number of areas predicted ahead int time; //time predicted ahead (in hundreth of a sec) } aas_predictroute_t;