ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/game/ai_dmnet.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /***************************************************************************** * name: ai_dmnet.h * * desc: Quake3 bot AI * * $Archive: /source/code/botai/ai_chat.c $ * *****************************************************************************/ #define MAX_NODESWITCHES 50 void AIEnter_Intermission(bot_state_t *bs, char *s); void AIEnter_Observer(bot_state_t *bs, char *s); void AIEnter_Respawn(bot_state_t *bs, char *s); void AIEnter_Stand(bot_state_t *bs, char *s); void AIEnter_Seek_ActivateEntity(bot_state_t *bs, char *s); void AIEnter_Seek_NBG(bot_state_t *bs, char *s); void AIEnter_Seek_LTG(bot_state_t *bs, char *s); void AIEnter_Seek_Camp(bot_state_t *bs, char *s); void AIEnter_Battle_Fight(bot_state_t *bs, char *s); void AIEnter_Battle_Chase(bot_state_t *bs, char *s); void AIEnter_Battle_Retreat(bot_state_t *bs, char *s); void AIEnter_Battle_NBG(bot_state_t *bs, char *s); int AINode_Intermission(bot_state_t *bs); int AINode_Observer(bot_state_t *bs); int AINode_Respawn(bot_state_t *bs); int AINode_Stand(bot_state_t *bs); int AINode_Seek_ActivateEntity(bot_state_t *bs); int AINode_Seek_NBG(bot_state_t *bs); int AINode_Seek_LTG(bot_state_t *bs); int AINode_Battle_Fight(bot_state_t *bs); int AINode_Battle_Chase(bot_state_t *bs); int AINode_Battle_Retreat(bot_state_t *bs); int AINode_Battle_NBG(bot_state_t *bs); void BotResetNodeSwitches(void); void BotDumpNodeSwitches(bot_state_t *bs);