ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/game/ai_chat.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /***************************************************************************** * name: ai_chat.h * * desc: Quake3 bot AI * * $Archive: /source/code/botai/ai_chat.c $ * *****************************************************************************/ // int BotChat_EnterGame(bot_state_t *bs); // int BotChat_ExitGame(bot_state_t *bs); // int BotChat_StartLevel(bot_state_t *bs); // int BotChat_EndLevel(bot_state_t *bs); // int BotChat_HitTalking(bot_state_t *bs); // int BotChat_HitNoDeath(bot_state_t *bs); // int BotChat_HitNoKill(bot_state_t *bs); // int BotChat_Death(bot_state_t *bs); // int BotChat_Kill(bot_state_t *bs); // int BotChat_EnemySuicide(bot_state_t *bs); // int BotChat_Random(bot_state_t *bs); // time the selected chat takes to type in float BotChatTime(bot_state_t *bs); // returns true if the bot can chat at the current position int BotValidChatPosition(bot_state_t *bs); // test the initial bot chats void BotChatTest(bot_state_t *bs);