ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/client/cl_console.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // console.c #include "client.h" int g_console_field_width = 78; #define NUM_CON_TIMES 4 #define CON_TEXTSIZE 32768 typedef struct { qboolean initialized; short text[CON_TEXTSIZE]; int current; // line where next message will be printed int x; // offset in current line for next print int display; // bottom of console displays this line int linewidth; // characters across screen int totallines; // total lines in console scrollback float xadjust; // for wide aspect screens float displayFrac; // aproaches finalFrac at scr_conspeed float finalFrac; // 0.0 to 1.0 lines of console to display int vislines; // in scanlines int times[NUM_CON_TIMES]; // cls.realtime time the line was generated // for transparent notify lines vec4_t color; } console_t; extern console_t con; console_t con; cvar_t *con_conspeed; cvar_t *con_notifytime; #define DEFAULT_CONSOLE_WIDTH 78 vec4_t console_color = {1.0, 1.0, 1.0, 1.0}; /* ================ Con_ToggleConsole_f ================ */ void Con_ToggleConsole_f (void) { // closing a full screen console restarts the demo loop if ( cls.state == CA_DISCONNECTED && cls.keyCatchers == KEYCATCH_CONSOLE ) { CL_StartDemoLoop(); return; } Field_Clear( &g_consoleField ); g_consoleField.widthInChars = g_console_field_width; Con_ClearNotify (); cls.keyCatchers ^= KEYCATCH_CONSOLE; } /* ================ Con_MessageMode_f ================ */ void Con_MessageMode_f (void) { chat_playerNum = -1; chat_team = qfalse; Field_Clear( &chatField ); chatField.widthInChars = 30; cls.keyCatchers ^= KEYCATCH_MESSAGE; } /* ================ Con_MessageMode2_f ================ */ void Con_MessageMode2_f (void) { chat_playerNum = -1; chat_team = qtrue; Field_Clear( &chatField ); chatField.widthInChars = 25; cls.keyCatchers ^= KEYCATCH_MESSAGE; } /* ================ Con_MessageMode3_f ================ */ void Con_MessageMode3_f (void) { chat_playerNum = VM_Call( cgvm, CG_CROSSHAIR_PLAYER ); if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) { chat_playerNum = -1; return; } chat_team = qfalse; Field_Clear( &chatField ); chatField.widthInChars = 30; cls.keyCatchers ^= KEYCATCH_MESSAGE; } /* ================ Con_MessageMode4_f ================ */ void Con_MessageMode4_f (void) { chat_playerNum = VM_Call( cgvm, CG_LAST_ATTACKER ); if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) { chat_playerNum = -1; return; } chat_team = qfalse; Field_Clear( &chatField ); chatField.widthInChars = 30; cls.keyCatchers ^= KEYCATCH_MESSAGE; } /* ================ Con_Clear_f ================ */ void Con_Clear_f (void) { int i; for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) { con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' '; } Con_Bottom(); // go to end } /* ================ Con_Dump_f Save the console contents out to a file ================ */ void Con_Dump_f (void) { int l, x, i; short *line; fileHandle_t f; char buffer[1024]; if (Cmd_Argc() != 2) { Com_Printf ("usage: condump <filename>\n"); return; } Com_Printf ("Dumped console text to %s.\n", Cmd_Argv(1) ); f = FS_FOpenFileWrite( Cmd_Argv( 1 ) ); if (!f) { Com_Printf ("ERROR: couldn't open.\n"); return; } // skip empty lines for (l = con.current - con.totallines + 1 ; l <= con.current ; l++) { line = con.text + (l%con.totallines)*con.linewidth; for (x=0 ; x<con.linewidth ; x++) if ((line[x] & 0xff) != ' ') break; if (x != con.linewidth) break; } // write the remaining lines buffer[con.linewidth] = 0; for ( ; l <= con.current ; l++) { line = con.text + (l%con.totallines)*con.linewidth; for(i=0; i<con.linewidth; i++) buffer[i] = line[i] & 0xff; for (x=con.linewidth-1 ; x>=0 ; x--) { if (buffer[x] == ' ') buffer[x] = 0; else break; } strcat( buffer, "\n" ); FS_Write(buffer, strlen(buffer), f); } FS_FCloseFile( f ); } /* ================ Con_ClearNotify ================ */ void Con_ClearNotify( void ) { int i; for ( i = 0 ; i < NUM_CON_TIMES ; i++ ) { con.times[i] = 0; } } /* ================ Con_CheckResize If the line width has changed, reformat the buffer. ================ */ void Con_CheckResize (void) { int i, j, width, oldwidth, oldtotallines, numlines, numchars; MAC_STATIC short tbuf[CON_TEXTSIZE]; width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2; if (width == con.linewidth) return; if (width < 1) // video hasn't been initialized yet { width = DEFAULT_CONSOLE_WIDTH; con.linewidth = width; con.totallines = CON_TEXTSIZE / con.linewidth; for(i=0; i<CON_TEXTSIZE; i++) con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' '; } else { oldwidth = con.linewidth; con.linewidth = width; oldtotallines = con.totallines; con.totallines = CON_TEXTSIZE / con.linewidth; numlines = oldtotallines; if (con.totallines < numlines) numlines = con.totallines; numchars = oldwidth; if (con.linewidth < numchars) numchars = con.linewidth; Com_Memcpy (tbuf, con.text, CON_TEXTSIZE * sizeof(short)); for(i=0; i<CON_TEXTSIZE; i++) con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' '; for (i=0 ; i<numlines ; i++) { for (j=0 ; j<numchars ; j++) { con.text[(con.totallines - 1 - i) * con.linewidth + j] = tbuf[((con.current - i + oldtotallines) % oldtotallines) * oldwidth + j]; } } Con_ClearNotify (); } con.current = con.totallines - 1; con.display = con.current; } /* ================ Con_Init ================ */ void Con_Init (void) { int i; con_notifytime = Cvar_Get ("con_notifytime", "3", 0); con_conspeed = Cvar_Get ("scr_conspeed", "3", 0); Field_Clear( &g_consoleField ); g_consoleField.widthInChars = g_console_field_width; for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) { Field_Clear( &historyEditLines[i] ); historyEditLines[i].widthInChars = g_console_field_width; } Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f); Cmd_AddCommand ("messagemode", Con_MessageMode_f); Cmd_AddCommand ("messagemode2", Con_MessageMode2_f); Cmd_AddCommand ("messagemode3", Con_MessageMode3_f); Cmd_AddCommand ("messagemode4", Con_MessageMode4_f); Cmd_AddCommand ("clear", Con_Clear_f); Cmd_AddCommand ("condump", Con_Dump_f); } /* =============== Con_Linefeed =============== */ void Con_Linefeed (qboolean skipnotify) { int i; // mark time for transparent overlay if (con.current >= 0) { if (skipnotify) con.times[con.current % NUM_CON_TIMES] = 0; else con.times[con.current % NUM_CON_TIMES] = cls.realtime; } con.x = 0; if (con.display == con.current) con.display++; con.current++; for(i=0; i<con.linewidth; i++) con.text[(con.current%con.totallines)*con.linewidth+i] = (ColorIndex(COLOR_WHITE)<<8) | ' '; } /* ================ CL_ConsolePrint Handles cursor positioning, line wrapping, etc All console printing must go through this in order to be logged to disk If no console is visible, the text will appear at the top of the game window ================ */ void CL_ConsolePrint( char *txt ) { int y; int c, l; int color; qboolean skipnotify = qfalse; // NERVE - SMF int prev; // NERVE - SMF // TTimo - prefix for text that shows up in console but not in notify // backported from RTCW if ( !Q_strncmp( txt, "[skipnotify]", 12 ) ) { skipnotify = qtrue; txt += 12; } // for some demos we don't want to ever show anything on the console if ( cl_noprint && cl_noprint->integer ) { return; } if (!con.initialized) { con.color[0] = con.color[1] = con.color[2] = con.color[3] = 1.0f; con.linewidth = -1; Con_CheckResize (); con.initialized = qtrue; } color = ColorIndex(COLOR_WHITE); while ( (c = *txt) != 0 ) { if ( Q_IsColorString( txt ) ) { color = ColorIndex( *(txt+1) ); txt += 2; continue; } // count word length for (l=0 ; l< con.linewidth ; l++) { if ( txt[l] <= ' ') { break; } } // word wrap if (l != con.linewidth && (con.x + l >= con.linewidth) ) { Con_Linefeed(skipnotify); } txt++; switch (c) { case '\n': Con_Linefeed (skipnotify); break; case '\r': con.x = 0; break; default: // display character and advance y = con.current % con.totallines; con.text[y*con.linewidth+con.x] = (color << 8) | c; con.x++; if (con.x >= con.linewidth) { Con_Linefeed(skipnotify); con.x = 0; } break; } } // mark time for transparent overlay if (con.current >= 0) { // NERVE - SMF if ( skipnotify ) { prev = con.current % NUM_CON_TIMES - 1; if ( prev < 0 ) prev = NUM_CON_TIMES - 1; con.times[prev] = 0; } else // -NERVE - SMF con.times[con.current % NUM_CON_TIMES] = cls.realtime; } } /* ============================================================================== DRAWING ============================================================================== */ /* ================ Con_DrawInput Draw the editline after a ] prompt ================ */ void Con_DrawInput (void) { int y; if ( cls.state != CA_DISCONNECTED && !(cls.keyCatchers & KEYCATCH_CONSOLE ) ) { return; } y = con.vislines - ( SMALLCHAR_HEIGHT * 2 ); re.SetColor( con.color ); SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' ); Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y, SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue ); } /* ================ Con_DrawNotify Draws the last few lines of output transparently over the game top ================ */ void Con_DrawNotify (void) { int x, v; short *text; int i; int time; int skip; int currentColor; currentColor = 7; re.SetColor( g_color_table[currentColor] ); v = 0; for (i= con.current-NUM_CON_TIMES+1 ; i<=con.current ; i++) { if (i < 0) continue; time = con.times[i % NUM_CON_TIMES]; if (time == 0) continue; time = cls.realtime - time; if (time > con_notifytime->value*1000) continue; text = con.text + (i % con.totallines)*con.linewidth; if (cl.snap.ps.pm_type != PM_INTERMISSION && cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME) ) { continue; } for (x = 0 ; x < con.linewidth ; x++) { if ( ( text[x] & 0xff ) == ' ' ) { continue; } if ( ( (text[x]>>8)&7 ) != currentColor ) { currentColor = (text[x]>>8)&7; re.SetColor( g_color_table[currentColor] ); } SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff ); } v += SMALLCHAR_HEIGHT; } re.SetColor( NULL ); if (cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME) ) { return; } // draw the chat line if ( cls.keyCatchers & KEYCATCH_MESSAGE ) { if (chat_team) { SCR_DrawBigString (8, v, "say_team:", 1.0f ); skip = 11; } else { SCR_DrawBigString (8, v, "say:", 1.0f ); skip = 5; } Field_BigDraw( &chatField, skip * BIGCHAR_WIDTH, v, SCREEN_WIDTH - ( skip + 1 ) * BIGCHAR_WIDTH, qtrue ); v += BIGCHAR_HEIGHT; } } /* ================ Con_DrawSolidConsole Draws the console with the solid background ================ */ void Con_DrawSolidConsole( float frac ) { int i, x, y; int rows; short *text; int row; int lines; // qhandle_t conShader; int currentColor; vec4_t color; lines = cls.glconfig.vidHeight * frac; if (lines <= 0) return; if (lines > cls.glconfig.vidHeight ) lines = cls.glconfig.vidHeight; // on wide screens, we will center the text con.xadjust = 0; SCR_AdjustFrom640( &con.xadjust, NULL, NULL, NULL ); // draw the background y = frac * SCREEN_HEIGHT - 2; if ( y < 1 ) { y = 0; } else { SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.consoleShader ); } color[0] = 1; color[1] = 0; color[2] = 0; color[3] = 1; SCR_FillRect( 0, y, SCREEN_WIDTH, 2, color ); // draw the version number re.SetColor( g_color_table[ColorIndex(COLOR_RED)] ); i = strlen( Q3_VERSION ); for (x=0 ; x<i ; x++) { SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x ) * SMALLCHAR_WIDTH, (lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), Q3_VERSION[x] ); } // draw the text con.vislines = lines; rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw y = lines - (SMALLCHAR_HEIGHT*3); // draw from the bottom up if (con.display != con.current) { // draw arrows to show the buffer is backscrolled re.SetColor( g_color_table[ColorIndex(COLOR_RED)] ); for (x=0 ; x<con.linewidth ; x+=4) SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' ); y -= SMALLCHAR_HEIGHT; rows--; } row = con.display; if ( con.x == 0 ) { row--; } currentColor = 7; re.SetColor( g_color_table[currentColor] ); for (i=0 ; i<rows ; i++, y -= SMALLCHAR_HEIGHT, row--) { if (row < 0) break; if (con.current - row >= con.totallines) { // past scrollback wrap point continue; } text = con.text + (row % con.totallines)*con.linewidth; for (x=0 ; x<con.linewidth ; x++) { if ( ( text[x] & 0xff ) == ' ' ) { continue; } if ( ( (text[x]>>8)&7 ) != currentColor ) { currentColor = (text[x]>>8)&7; re.SetColor( g_color_table[currentColor] ); } SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff ); } } // draw the input prompt, user text, and cursor if desired Con_DrawInput (); re.SetColor( NULL ); } /* ================== Con_DrawConsole ================== */ void Con_DrawConsole( void ) { // check for console width changes from a vid mode change Con_CheckResize (); // if disconnected, render console full screen if ( cls.state == CA_DISCONNECTED ) { if ( !( cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME)) ) { Con_DrawSolidConsole( 1.0 ); return; } } if ( con.displayFrac ) { Con_DrawSolidConsole( con.displayFrac ); } else { // draw notify lines if ( cls.state == CA_ACTIVE ) { Con_DrawNotify (); } } } //================================================================ /* ================== Con_RunConsole Scroll it up or down ================== */ void Con_RunConsole (void) { // decide on the destination height of the console if ( cls.keyCatchers & KEYCATCH_CONSOLE ) con.finalFrac = 0.5; // half screen else con.finalFrac = 0; // none visible // scroll towards the destination height if (con.finalFrac < con.displayFrac) { con.displayFrac -= con_conspeed->value*cls.realFrametime*0.001; if (con.finalFrac > con.displayFrac) con.displayFrac = con.finalFrac; } else if (con.finalFrac > con.displayFrac) { con.displayFrac += con_conspeed->value*cls.realFrametime*0.001; if (con.finalFrac < con.displayFrac) con.displayFrac = con.finalFrac; } } void Con_PageUp( void ) { con.display -= 2; if ( con.current - con.display >= con.totallines ) { con.display = con.current - con.totallines + 1; } } void Con_PageDown( void ) { con.display += 2; if (con.display > con.current) { con.display = con.current; } } void Con_Top( void ) { con.display = con.totallines; if ( con.current - con.display >= con.totallines ) { con.display = con.current - con.totallines + 1; } } void Con_Bottom( void ) { con.display = con.current; } void Con_Close( void ) { if ( !com_cl_running->integer ) { return; } Field_Clear( &g_consoleField ); Con_ClearNotify (); cls.keyCatchers &= ~KEYCATCH_CONSOLE; con.finalFrac = 0; // none visible con.displayFrac = 0; }