ref: a1e3f3526b7ec899b58e9f4e2e1662ea254e5805
dir: /code/unix/linux_common.c/
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/**
* GAS syntax equivalents of the MSVC asm memory calls in common.c
*
* The following changes have been made to the asm:
* 1. Registers are loaded by the inline asm arguments when possible
* 2. Labels have been changed to local label format (0,1,etc.) to allow inlining
*
* HISTORY:
* AH - Created on 08 Dec 2000
*/
#include "../game/q_shared.h"
void Com_Memcpy (void* dest, const void* src, const size_t count) {
memcpy(dest, src, count);
}
void Com_Memset (void* dest, const int val, const size_t count) {
memset(dest, val, count);
}