ref: a1e3f3526b7ec899b58e9f4e2e1662ea254e5805
dir: /code/unix/linux_common.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /** * GAS syntax equivalents of the MSVC asm memory calls in common.c * * The following changes have been made to the asm: * 1. Registers are loaded by the inline asm arguments when possible * 2. Labels have been changed to local label format (0,1,etc.) to allow inlining * * HISTORY: * AH - Created on 08 Dec 2000 */ #include "../game/q_shared.h" void Com_Memcpy (void* dest, const void* src, const size_t count) { memcpy(dest, src, count); } void Com_Memset (void* dest, const int val, const size_t count) { memset(dest, val, count); }