ref: 761946b93cf45a3b9e47868a704fb165af760333
dir: /code/q3_ui/ui_startserver.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /* ============================================================================= START SERVER MENU ***** ============================================================================= */ #include "ui_local.h" #define GAMESERVER_BACK0 "menu/art/back_0" #define GAMESERVER_BACK1 "menu/art/back_1" #define GAMESERVER_NEXT0 "menu/art/next_0" #define GAMESERVER_NEXT1 "menu/art/next_1" #define GAMESERVER_FRAMEL "menu/art/frame2_l" #define GAMESERVER_FRAMER "menu/art/frame1_r" #define GAMESERVER_SELECT "menu/art/maps_select" #define GAMESERVER_SELECTED "menu/art/maps_selected" #define GAMESERVER_FIGHT0 "menu/art/fight_0" #define GAMESERVER_FIGHT1 "menu/art/fight_1" #define GAMESERVER_UNKNOWNMAP "menu/art/unknownmap" #define GAMESERVER_ARROWS "menu/art/gs_arrows_0" #define GAMESERVER_ARROWSL "menu/art/gs_arrows_l" #define GAMESERVER_ARROWSR "menu/art/gs_arrows_r" #define MAX_MAPROWS 2 #define MAX_MAPCOLS 2 #define MAX_MAPSPERPAGE 4 #define MAX_SERVERSTEXT 8192 #define MAX_SERVERMAPS 64 #define MAX_NAMELENGTH 16 #define ID_GAMETYPE 10 #define ID_PICTURES 11 // 12, 13, 14 #define ID_PREVPAGE 15 #define ID_NEXTPAGE 16 #define ID_STARTSERVERBACK 17 #define ID_STARTSERVERNEXT 18 typedef struct { menuframework_s menu; menutext_s banner; menubitmap_s framel; menubitmap_s framer; menulist_s gametype; menubitmap_s mappics[MAX_MAPSPERPAGE]; menubitmap_s mapbuttons[MAX_MAPSPERPAGE]; menubitmap_s arrows; menubitmap_s prevpage; menubitmap_s nextpage; menubitmap_s back; menubitmap_s next; menutext_s mapname; menubitmap_s item_null; qboolean multiplayer; int currentmap; int nummaps; int page; int maxpages; char maplist[MAX_SERVERMAPS][MAX_NAMELENGTH]; int mapGamebits[MAX_SERVERMAPS]; } startserver_t; static startserver_t s_startserver; static const char *gametype_items[] = { "Free For All", "Team Deathmatch", "Tournament", "Capture the Flag", 0 }; static int gametype_remap[] = {GT_FFA, GT_TEAM, GT_TOURNAMENT, GT_CTF}; static int gametype_remap2[] = {0, 2, 0, 1, 3}; // use ui_servers2.c definition extern const char* punkbuster_items[]; static void UI_ServerOptionsMenu( qboolean multiplayer ); /* ================= GametypeBits ================= */ static int GametypeBits( char *string ) { int bits; char *p; char *token; bits = 0; p = string; while( 1 ) { token = COM_ParseExt( &p, qfalse ); if( token[0] == 0 ) { break; } if( Q_stricmp( token, "ffa" ) == 0 ) { bits |= 1 << GT_FFA; continue; } if( Q_stricmp( token, "tourney" ) == 0 ) { bits |= 1 << GT_TOURNAMENT; continue; } if( Q_stricmp( token, "single" ) == 0 ) { bits |= 1 << GT_SINGLE_PLAYER; continue; } if( Q_stricmp( token, "team" ) == 0 ) { bits |= 1 << GT_TEAM; continue; } if( Q_stricmp( token, "ctf" ) == 0 ) { bits |= 1 << GT_CTF; continue; } } return bits; } /* ================= StartServer_Update ================= */ static void StartServer_Update( void ) { int i; int top; static char picname[MAX_MAPSPERPAGE][64]; top = s_startserver.page*MAX_MAPSPERPAGE; for (i=0; i<MAX_MAPSPERPAGE; i++) { if (top+i >= s_startserver.nummaps) break; Com_sprintf( picname[i], sizeof(picname[i]), "levelshots/%s", s_startserver.maplist[top+i] ); s_startserver.mappics[i].generic.flags &= ~QMF_HIGHLIGHT; s_startserver.mappics[i].generic.name = picname[i]; s_startserver.mappics[i].shader = 0; // reset s_startserver.mapbuttons[i].generic.flags |= QMF_PULSEIFFOCUS; s_startserver.mapbuttons[i].generic.flags &= ~QMF_INACTIVE; } for (; i<MAX_MAPSPERPAGE; i++) { s_startserver.mappics[i].generic.flags &= ~QMF_HIGHLIGHT; s_startserver.mappics[i].generic.name = NULL; s_startserver.mappics[i].shader = 0; // disable s_startserver.mapbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS; s_startserver.mapbuttons[i].generic.flags |= QMF_INACTIVE; } // no servers to start if( !s_startserver.nummaps ) { s_startserver.next.generic.flags |= QMF_INACTIVE; // set the map name strcpy( s_startserver.mapname.string, "NO MAPS FOUND" ); } else { // set the highlight s_startserver.next.generic.flags &= ~QMF_INACTIVE; i = s_startserver.currentmap - top; if ( i >=0 && i < MAX_MAPSPERPAGE ) { s_startserver.mappics[i].generic.flags |= QMF_HIGHLIGHT; s_startserver.mapbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS; } // set the map name strcpy( s_startserver.mapname.string, s_startserver.maplist[s_startserver.currentmap] ); } Q_strupr( s_startserver.mapname.string ); } /* ================= StartServer_MapEvent ================= */ static void StartServer_MapEvent( void* ptr, int event ) { if( event != QM_ACTIVATED) { return; } s_startserver.currentmap = (s_startserver.page*MAX_MAPSPERPAGE) + (((menucommon_s*)ptr)->id - ID_PICTURES); StartServer_Update(); } /* ================= StartServer_GametypeEvent ================= */ static void StartServer_GametypeEvent( void* ptr, int event ) { int i; int count; int gamebits; int matchbits; const char *info; if( event != QM_ACTIVATED) { return; } count = UI_GetNumArenas(); s_startserver.nummaps = 0; matchbits = 1 << gametype_remap[s_startserver.gametype.curvalue]; if( gametype_remap[s_startserver.gametype.curvalue] == GT_FFA ) { matchbits |= ( 1 << GT_SINGLE_PLAYER ); } for( i = 0; i < count; i++ ) { info = UI_GetArenaInfoByNumber( i ); gamebits = GametypeBits( Info_ValueForKey( info, "type") ); if( !( gamebits & matchbits ) ) { continue; } Q_strncpyz( s_startserver.maplist[s_startserver.nummaps], Info_ValueForKey( info, "map"), MAX_NAMELENGTH ); Q_strupr( s_startserver.maplist[s_startserver.nummaps] ); s_startserver.mapGamebits[s_startserver.nummaps] = gamebits; s_startserver.nummaps++; } s_startserver.maxpages = (s_startserver.nummaps + MAX_MAPSPERPAGE-1)/MAX_MAPSPERPAGE; s_startserver.page = 0; s_startserver.currentmap = 0; StartServer_Update(); } /* ================= StartServer_MenuEvent ================= */ static void StartServer_MenuEvent( void* ptr, int event ) { if( event != QM_ACTIVATED ) { return; } switch( ((menucommon_s*)ptr)->id ) { case ID_PREVPAGE: if( s_startserver.page > 0 ) { s_startserver.page--; StartServer_Update(); } break; case ID_NEXTPAGE: if( s_startserver.page < s_startserver.maxpages - 1 ) { s_startserver.page++; StartServer_Update(); } break; case ID_STARTSERVERNEXT: trap_Cvar_SetValue( "g_gameType", gametype_remap[s_startserver.gametype.curvalue] ); UI_ServerOptionsMenu( s_startserver.multiplayer ); break; case ID_STARTSERVERBACK: UI_PopMenu(); break; } } /* =============== StartServer_LevelshotDraw =============== */ static void StartServer_LevelshotDraw( void *self ) { menubitmap_s *b; int x; int y; int w; int h; int n; b = (menubitmap_s *)self; if( !b->generic.name ) { return; } if( b->generic.name && !b->shader ) { b->shader = trap_R_RegisterShaderNoMip( b->generic.name ); if( !b->shader && b->errorpic ) { b->shader = trap_R_RegisterShaderNoMip( b->errorpic ); } } if( b->focuspic && !b->focusshader ) { b->focusshader = trap_R_RegisterShaderNoMip( b->focuspic ); } x = b->generic.x; y = b->generic.y; w = b->width; h = b->height; if( b->shader ) { UI_DrawHandlePic( x, y, w, h, b->shader ); } x = b->generic.x; y = b->generic.y + b->height; UI_FillRect( x, y, b->width, 28, colorBlack ); x += b->width / 2; y += 4; n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES; UI_DrawString( x, y, s_startserver.maplist[n], UI_CENTER|UI_SMALLFONT, color_orange ); x = b->generic.x; y = b->generic.y; w = b->width; h = b->height + 28; if( b->generic.flags & QMF_HIGHLIGHT ) { UI_DrawHandlePic( x, y, w, h, b->focusshader ); } } /* ================= StartServer_MenuInit ================= */ static void StartServer_MenuInit( void ) { int i; int x; int y; static char mapnamebuffer[64]; // zero set all our globals memset( &s_startserver, 0 ,sizeof(startserver_t) ); StartServer_Cache(); s_startserver.menu.wrapAround = qtrue; s_startserver.menu.fullscreen = qtrue; s_startserver.banner.generic.type = MTYPE_BTEXT; s_startserver.banner.generic.x = 320; s_startserver.banner.generic.y = 16; s_startserver.banner.string = "GAME SERVER"; s_startserver.banner.color = color_white; s_startserver.banner.style = UI_CENTER; s_startserver.framel.generic.type = MTYPE_BITMAP; s_startserver.framel.generic.name = GAMESERVER_FRAMEL; s_startserver.framel.generic.flags = QMF_INACTIVE; s_startserver.framel.generic.x = 0; s_startserver.framel.generic.y = 78; s_startserver.framel.width = 256; s_startserver.framel.height = 329; s_startserver.framer.generic.type = MTYPE_BITMAP; s_startserver.framer.generic.name = GAMESERVER_FRAMER; s_startserver.framer.generic.flags = QMF_INACTIVE; s_startserver.framer.generic.x = 376; s_startserver.framer.generic.y = 76; s_startserver.framer.width = 256; s_startserver.framer.height = 334; s_startserver.gametype.generic.type = MTYPE_SPINCONTROL; s_startserver.gametype.generic.name = "Game Type:"; s_startserver.gametype.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_startserver.gametype.generic.callback = StartServer_GametypeEvent; s_startserver.gametype.generic.id = ID_GAMETYPE; s_startserver.gametype.generic.x = 320 - 24; s_startserver.gametype.generic.y = 368; s_startserver.gametype.itemnames = gametype_items; for (i=0; i<MAX_MAPSPERPAGE; i++) { x = (i % MAX_MAPCOLS) * (128+8) + 188; y = (i / MAX_MAPROWS) * (128+8) + 96; s_startserver.mappics[i].generic.type = MTYPE_BITMAP; s_startserver.mappics[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE; s_startserver.mappics[i].generic.x = x; s_startserver.mappics[i].generic.y = y; s_startserver.mappics[i].generic.id = ID_PICTURES+i; s_startserver.mappics[i].width = 128; s_startserver.mappics[i].height = 96; s_startserver.mappics[i].focuspic = GAMESERVER_SELECTED; s_startserver.mappics[i].errorpic = GAMESERVER_UNKNOWNMAP; s_startserver.mappics[i].generic.ownerdraw = StartServer_LevelshotDraw; s_startserver.mapbuttons[i].generic.type = MTYPE_BITMAP; s_startserver.mapbuttons[i].generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_NODEFAULTINIT; s_startserver.mapbuttons[i].generic.id = ID_PICTURES+i; s_startserver.mapbuttons[i].generic.callback = StartServer_MapEvent; s_startserver.mapbuttons[i].generic.x = x - 30; s_startserver.mapbuttons[i].generic.y = y - 32; s_startserver.mapbuttons[i].width = 256; s_startserver.mapbuttons[i].height = 248; s_startserver.mapbuttons[i].generic.left = x; s_startserver.mapbuttons[i].generic.top = y; s_startserver.mapbuttons[i].generic.right = x + 128; s_startserver.mapbuttons[i].generic.bottom = y + 128; s_startserver.mapbuttons[i].focuspic = GAMESERVER_SELECT; } s_startserver.arrows.generic.type = MTYPE_BITMAP; s_startserver.arrows.generic.name = GAMESERVER_ARROWS; s_startserver.arrows.generic.flags = QMF_INACTIVE; s_startserver.arrows.generic.x = 260; s_startserver.arrows.generic.y = 400; s_startserver.arrows.width = 128; s_startserver.arrows.height = 32; s_startserver.prevpage.generic.type = MTYPE_BITMAP; s_startserver.prevpage.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; s_startserver.prevpage.generic.callback = StartServer_MenuEvent; s_startserver.prevpage.generic.id = ID_PREVPAGE; s_startserver.prevpage.generic.x = 260; s_startserver.prevpage.generic.y = 400; s_startserver.prevpage.width = 64; s_startserver.prevpage.height = 32; s_startserver.prevpage.focuspic = GAMESERVER_ARROWSL; s_startserver.nextpage.generic.type = MTYPE_BITMAP; s_startserver.nextpage.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; s_startserver.nextpage.generic.callback = StartServer_MenuEvent; s_startserver.nextpage.generic.id = ID_NEXTPAGE; s_startserver.nextpage.generic.x = 321; s_startserver.nextpage.generic.y = 400; s_startserver.nextpage.width = 64; s_startserver.nextpage.height = 32; s_startserver.nextpage.focuspic = GAMESERVER_ARROWSR; s_startserver.mapname.generic.type = MTYPE_PTEXT; s_startserver.mapname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE; s_startserver.mapname.generic.x = 320; s_startserver.mapname.generic.y = 440; s_startserver.mapname.string = mapnamebuffer; s_startserver.mapname.style = UI_CENTER|UI_BIGFONT; s_startserver.mapname.color = text_color_normal; s_startserver.back.generic.type = MTYPE_BITMAP; s_startserver.back.generic.name = GAMESERVER_BACK0; s_startserver.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; s_startserver.back.generic.callback = StartServer_MenuEvent; s_startserver.back.generic.id = ID_STARTSERVERBACK; s_startserver.back.generic.x = 0; s_startserver.back.generic.y = 480-64; s_startserver.back.width = 128; s_startserver.back.height = 64; s_startserver.back.focuspic = GAMESERVER_BACK1; s_startserver.next.generic.type = MTYPE_BITMAP; s_startserver.next.generic.name = GAMESERVER_NEXT0; s_startserver.next.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; s_startserver.next.generic.callback = StartServer_MenuEvent; s_startserver.next.generic.id = ID_STARTSERVERNEXT; s_startserver.next.generic.x = 640; s_startserver.next.generic.y = 480-64; s_startserver.next.width = 128; s_startserver.next.height = 64; s_startserver.next.focuspic = GAMESERVER_NEXT1; s_startserver.item_null.generic.type = MTYPE_BITMAP; s_startserver.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT; s_startserver.item_null.generic.x = 0; s_startserver.item_null.generic.y = 0; s_startserver.item_null.width = 640; s_startserver.item_null.height = 480; Menu_AddItem( &s_startserver.menu, &s_startserver.banner ); Menu_AddItem( &s_startserver.menu, &s_startserver.framel ); Menu_AddItem( &s_startserver.menu, &s_startserver.framer ); Menu_AddItem( &s_startserver.menu, &s_startserver.gametype ); for (i=0; i<MAX_MAPSPERPAGE; i++) { Menu_AddItem( &s_startserver.menu, &s_startserver.mappics[i] ); Menu_AddItem( &s_startserver.menu, &s_startserver.mapbuttons[i] ); } Menu_AddItem( &s_startserver.menu, &s_startserver.arrows ); Menu_AddItem( &s_startserver.menu, &s_startserver.prevpage ); Menu_AddItem( &s_startserver.menu, &s_startserver.nextpage ); Menu_AddItem( &s_startserver.menu, &s_startserver.back ); Menu_AddItem( &s_startserver.menu, &s_startserver.next ); Menu_AddItem( &s_startserver.menu, &s_startserver.mapname ); Menu_AddItem( &s_startserver.menu, &s_startserver.item_null ); StartServer_GametypeEvent( NULL, QM_ACTIVATED ); } /* ================= StartServer_Cache ================= */ void StartServer_Cache( void ) { int i; const char *info; qboolean precache; char picname[64]; trap_R_RegisterShaderNoMip( GAMESERVER_BACK0 ); trap_R_RegisterShaderNoMip( GAMESERVER_BACK1 ); trap_R_RegisterShaderNoMip( GAMESERVER_NEXT0 ); trap_R_RegisterShaderNoMip( GAMESERVER_NEXT1 ); trap_R_RegisterShaderNoMip( GAMESERVER_FRAMEL ); trap_R_RegisterShaderNoMip( GAMESERVER_FRAMER ); trap_R_RegisterShaderNoMip( GAMESERVER_SELECT ); trap_R_RegisterShaderNoMip( GAMESERVER_SELECTED ); trap_R_RegisterShaderNoMip( GAMESERVER_UNKNOWNMAP ); trap_R_RegisterShaderNoMip( GAMESERVER_ARROWS ); trap_R_RegisterShaderNoMip( GAMESERVER_ARROWSL ); trap_R_RegisterShaderNoMip( GAMESERVER_ARROWSR ); precache = trap_Cvar_VariableValue("com_buildscript"); s_startserver.nummaps = UI_GetNumArenas(); for( i = 0; i < s_startserver.nummaps; i++ ) { info = UI_GetArenaInfoByNumber( i ); Q_strncpyz( s_startserver.maplist[i], Info_ValueForKey( info, "map"), MAX_NAMELENGTH ); Q_strupr( s_startserver.maplist[i] ); s_startserver.mapGamebits[i] = GametypeBits( Info_ValueForKey( info, "type") ); if( precache ) { Com_sprintf( picname, sizeof(picname), "levelshots/%s", s_startserver.maplist[i] ); trap_R_RegisterShaderNoMip(picname); } } s_startserver.maxpages = (s_startserver.nummaps + MAX_MAPSPERPAGE-1)/MAX_MAPSPERPAGE; } /* ================= UI_StartServerMenu ================= */ void UI_StartServerMenu( qboolean multiplayer ) { StartServer_MenuInit(); s_startserver.multiplayer = multiplayer; UI_PushMenu( &s_startserver.menu ); } /* ============================================================================= SERVER OPTIONS MENU ***** ============================================================================= */ #define ID_PLAYER_TYPE 20 #define ID_MAXCLIENTS 21 #define ID_DEDICATED 22 #define ID_GO 23 #define ID_BACK 24 #define PLAYER_SLOTS 12 typedef struct { menuframework_s menu; menutext_s banner; menubitmap_s mappic; menubitmap_s picframe; menulist_s dedicated; menufield_s timelimit; menufield_s fraglimit; menufield_s flaglimit; menuradiobutton_s friendlyfire; menufield_s hostname; menuradiobutton_s pure; menulist_s botSkill; menutext_s player0; menulist_s playerType[PLAYER_SLOTS]; menutext_s playerName[PLAYER_SLOTS]; menulist_s playerTeam[PLAYER_SLOTS]; menubitmap_s go; menubitmap_s next; menubitmap_s back; qboolean multiplayer; int gametype; char mapnamebuffer[32]; char playerNameBuffers[PLAYER_SLOTS][16]; qboolean newBot; int newBotIndex; char newBotName[16]; menulist_s punkbuster; } serveroptions_t; static serveroptions_t s_serveroptions; static const char *dedicated_list[] = { "No", "LAN", "Internet", 0 }; static const char *playerType_list[] = { "Open", "Bot", "----", 0 }; static const char *playerTeam_list[] = { "Blue", "Red", 0 }; static const char *botSkill_list[] = { "I Can Win", "Bring It On", "Hurt Me Plenty", "Hardcore", "Nightmare!", 0 }; /* ================= BotAlreadySelected ================= */ static qboolean BotAlreadySelected( const char *checkName ) { int n; for( n = 1; n < PLAYER_SLOTS; n++ ) { if( s_serveroptions.playerType[n].curvalue != 1 ) { continue; } if( (s_serveroptions.gametype >= GT_TEAM) && (s_serveroptions.playerTeam[n].curvalue != s_serveroptions.playerTeam[s_serveroptions.newBotIndex].curvalue ) ) { continue; } if( Q_stricmp( checkName, s_serveroptions.playerNameBuffers[n] ) == 0 ) { return qtrue; } } return qfalse; } /* ================= ServerOptions_Start ================= */ static void ServerOptions_Start( void ) { int timelimit; int fraglimit; int maxclients; int dedicated; int friendlyfire; int flaglimit; int pure; int skill; int n; char buf[64]; timelimit = atoi( s_serveroptions.timelimit.field.buffer ); fraglimit = atoi( s_serveroptions.fraglimit.field.buffer ); flaglimit = atoi( s_serveroptions.flaglimit.field.buffer ); dedicated = s_serveroptions.dedicated.curvalue; friendlyfire = s_serveroptions.friendlyfire.curvalue; pure = s_serveroptions.pure.curvalue; skill = s_serveroptions.botSkill.curvalue + 1; //set maxclients for( n = 0, maxclients = 0; n < PLAYER_SLOTS; n++ ) { if( s_serveroptions.playerType[n].curvalue == 2 ) { continue; } if( (s_serveroptions.playerType[n].curvalue == 1) && (s_serveroptions.playerNameBuffers[n][0] == 0) ) { continue; } maxclients++; } switch( s_serveroptions.gametype ) { case GT_FFA: default: trap_Cvar_SetValue( "ui_ffa_fraglimit", fraglimit ); trap_Cvar_SetValue( "ui_ffa_timelimit", timelimit ); break; case GT_TOURNAMENT: trap_Cvar_SetValue( "ui_tourney_fraglimit", fraglimit ); trap_Cvar_SetValue( "ui_tourney_timelimit", timelimit ); break; case GT_TEAM: trap_Cvar_SetValue( "ui_team_fraglimit", fraglimit ); trap_Cvar_SetValue( "ui_team_timelimit", timelimit ); trap_Cvar_SetValue( "ui_team_friendlt", friendlyfire ); break; case GT_CTF: trap_Cvar_SetValue( "ui_ctf_fraglimit", fraglimit ); trap_Cvar_SetValue( "ui_ctf_timelimit", timelimit ); trap_Cvar_SetValue( "ui_ctf_friendlt", friendlyfire ); break; } trap_Cvar_SetValue( "sv_maxclients", Com_Clamp( 0, 12, maxclients ) ); trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, dedicated ) ); trap_Cvar_SetValue ("timelimit", Com_Clamp( 0, timelimit, timelimit ) ); trap_Cvar_SetValue ("fraglimit", Com_Clamp( 0, fraglimit, fraglimit ) ); trap_Cvar_SetValue ("capturelimit", Com_Clamp( 0, flaglimit, flaglimit ) ); trap_Cvar_SetValue( "g_friendlyfire", friendlyfire ); trap_Cvar_SetValue( "sv_pure", pure ); trap_Cvar_Set("sv_hostname", s_serveroptions.hostname.field.buffer ); trap_Cvar_SetValue( "sv_punkbuster", s_serveroptions.punkbuster.curvalue ); // the wait commands will allow the dedicated to take effect trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", s_startserver.maplist[s_startserver.currentmap] ) ); // add bots trap_Cmd_ExecuteText( EXEC_APPEND, "wait 3\n" ); for( n = 1; n < PLAYER_SLOTS; n++ ) { if( s_serveroptions.playerType[n].curvalue != 1 ) { continue; } if( s_serveroptions.playerNameBuffers[n][0] == 0 ) { continue; } if( s_serveroptions.playerNameBuffers[n][0] == '-' ) { continue; } if( s_serveroptions.gametype >= GT_TEAM ) { Com_sprintf( buf, sizeof(buf), "addbot %s %i %s\n", s_serveroptions.playerNameBuffers[n], skill, playerTeam_list[s_serveroptions.playerTeam[n].curvalue] ); } else { Com_sprintf( buf, sizeof(buf), "addbot %s %i\n", s_serveroptions.playerNameBuffers[n], skill ); } trap_Cmd_ExecuteText( EXEC_APPEND, buf ); } // set player's team if( dedicated == 0 && s_serveroptions.gametype >= GT_TEAM ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait 5; team %s\n", playerTeam_list[s_serveroptions.playerTeam[0].curvalue] ) ); } } /* ================= ServerOptions_InitPlayerItems ================= */ static void ServerOptions_InitPlayerItems( void ) { int n; int v; // init types if( s_serveroptions.multiplayer ) { v = 0; // open } else { v = 1; // bot } for( n = 0; n < PLAYER_SLOTS; n++ ) { s_serveroptions.playerType[n].curvalue = v; } if( s_serveroptions.multiplayer && (s_serveroptions.gametype < GT_TEAM) ) { for( n = 8; n < PLAYER_SLOTS; n++ ) { s_serveroptions.playerType[n].curvalue = 2; } } // if not a dedicated server, first slot is reserved for the human on the server if( s_serveroptions.dedicated.curvalue == 0 ) { // human s_serveroptions.playerType[0].generic.flags |= QMF_INACTIVE; s_serveroptions.playerType[0].curvalue = 0; trap_Cvar_VariableStringBuffer( "name", s_serveroptions.playerNameBuffers[0], sizeof(s_serveroptions.playerNameBuffers[0]) ); Q_CleanStr( s_serveroptions.playerNameBuffers[0] ); } // init teams if( s_serveroptions.gametype >= GT_TEAM ) { for( n = 0; n < (PLAYER_SLOTS / 2); n++ ) { s_serveroptions.playerTeam[n].curvalue = 0; } for( ; n < PLAYER_SLOTS; n++ ) { s_serveroptions.playerTeam[n].curvalue = 1; } } else { for( n = 0; n < PLAYER_SLOTS; n++ ) { s_serveroptions.playerTeam[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN); } } } /* ================= ServerOptions_SetPlayerItems ================= */ static void ServerOptions_SetPlayerItems( void ) { int start; int n; // types // for( n = 0; n < PLAYER_SLOTS; n++ ) { // if( (!s_serveroptions.multiplayer) && (n > 0) && (s_serveroptions.playerType[n].curvalue == 0) ) { // s_serveroptions.playerType[n].curvalue = 1; // } // } // names if( s_serveroptions.dedicated.curvalue == 0 ) { s_serveroptions.player0.string = "Human"; s_serveroptions.playerName[0].generic.flags &= ~QMF_HIDDEN; start = 1; } else { s_serveroptions.player0.string = "Open"; start = 0; } for( n = start; n < PLAYER_SLOTS; n++ ) { if( s_serveroptions.playerType[n].curvalue == 1 ) { s_serveroptions.playerName[n].generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN); } else { s_serveroptions.playerName[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN); } } // teams if( s_serveroptions.gametype < GT_TEAM ) { return; } for( n = start; n < PLAYER_SLOTS; n++ ) { if( s_serveroptions.playerType[n].curvalue == 2 ) { s_serveroptions.playerTeam[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN); } else { s_serveroptions.playerTeam[n].generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN); } } } /* ================= ServerOptions_Event ================= */ static void ServerOptions_Event( void* ptr, int event ) { switch( ((menucommon_s*)ptr)->id ) { //if( event != QM_ACTIVATED && event != QM_LOSTFOCUS) { // return; //} case ID_PLAYER_TYPE: if( event != QM_ACTIVATED ) { break; } ServerOptions_SetPlayerItems(); break; case ID_MAXCLIENTS: case ID_DEDICATED: ServerOptions_SetPlayerItems(); break; case ID_GO: if( event != QM_ACTIVATED ) { break; } ServerOptions_Start(); break; case ID_STARTSERVERNEXT: if( event != QM_ACTIVATED ) { break; } break; case ID_BACK: if( event != QM_ACTIVATED ) { break; } UI_PopMenu(); break; } } static void ServerOptions_PlayerNameEvent( void* ptr, int event ) { int n; if( event != QM_ACTIVATED ) { return; } n = ((menutext_s*)ptr)->generic.id; s_serveroptions.newBotIndex = n; UI_BotSelectMenu( s_serveroptions.playerNameBuffers[n] ); } /* ================= ServerOptions_StatusBar ================= */ static void ServerOptions_StatusBar( void* ptr ) { switch( ((menucommon_s*)ptr)->id ) { default: UI_DrawString( 320, 440, "0 = NO LIMIT", UI_CENTER|UI_SMALLFONT, colorWhite ); break; } } /* =============== ServerOptions_LevelshotDraw =============== */ static void ServerOptions_LevelshotDraw( void *self ) { menubitmap_s *b; int x; int y; // strange place for this, but it works if( s_serveroptions.newBot ) { Q_strncpyz( s_serveroptions.playerNameBuffers[s_serveroptions.newBotIndex], s_serveroptions.newBotName, 16 ); s_serveroptions.newBot = qfalse; } b = (menubitmap_s *)self; Bitmap_Draw( b ); x = b->generic.x; y = b->generic.y + b->height; UI_FillRect( x, y, b->width, 40, colorBlack ); x += b->width / 2; y += 4; UI_DrawString( x, y, s_serveroptions.mapnamebuffer, UI_CENTER|UI_SMALLFONT, color_orange ); y += SMALLCHAR_HEIGHT; UI_DrawString( x, y, gametype_items[gametype_remap2[s_serveroptions.gametype]], UI_CENTER|UI_SMALLFONT, color_orange ); } static void ServerOptions_InitBotNames( void ) { int count; int n; const char *arenaInfo; const char *botInfo; char *p; char *bot; char bots[MAX_INFO_STRING]; if( s_serveroptions.gametype >= GT_TEAM ) { Q_strncpyz( s_serveroptions.playerNameBuffers[1], "grunt", 16 ); Q_strncpyz( s_serveroptions.playerNameBuffers[2], "major", 16 ); if( s_serveroptions.gametype == GT_TEAM ) { Q_strncpyz( s_serveroptions.playerNameBuffers[3], "visor", 16 ); } else { s_serveroptions.playerType[3].curvalue = 2; } s_serveroptions.playerType[4].curvalue = 2; s_serveroptions.playerType[5].curvalue = 2; Q_strncpyz( s_serveroptions.playerNameBuffers[6], "sarge", 16 ); Q_strncpyz( s_serveroptions.playerNameBuffers[7], "grunt", 16 ); Q_strncpyz( s_serveroptions.playerNameBuffers[8], "major", 16 ); if( s_serveroptions.gametype == GT_TEAM ) { Q_strncpyz( s_serveroptions.playerNameBuffers[9], "visor", 16 ); } else { s_serveroptions.playerType[9].curvalue = 2; } s_serveroptions.playerType[10].curvalue = 2; s_serveroptions.playerType[11].curvalue = 2; return; } count = 1; // skip the first slot, reserved for a human // get info for this map arenaInfo = UI_GetArenaInfoByMap( s_serveroptions.mapnamebuffer ); // get the bot info - we'll seed with them if any are listed Q_strncpyz( bots, Info_ValueForKey( arenaInfo, "bots" ), sizeof(bots) ); p = &bots[0]; while( *p && count < PLAYER_SLOTS ) { //skip spaces while( *p && *p == ' ' ) { p++; } if( !p ) { break; } // mark start of bot name bot = p; // skip until space of null while( *p && *p != ' ' ) { p++; } if( *p ) { *p++ = 0; } botInfo = UI_GetBotInfoByName( bot ); bot = Info_ValueForKey( botInfo, "name" ); Q_strncpyz( s_serveroptions.playerNameBuffers[count], bot, sizeof(s_serveroptions.playerNameBuffers[count]) ); count++; } // set the rest of the bot slots to "---" for( n = count; n < PLAYER_SLOTS; n++ ) { strcpy( s_serveroptions.playerNameBuffers[n], "--------" ); } // pad up to #8 as open slots for( ;count < 8; count++ ) { s_serveroptions.playerType[count].curvalue = 0; } // close off the rest by default for( ;count < PLAYER_SLOTS; count++ ) { if( s_serveroptions.playerType[count].curvalue == 1 ) { s_serveroptions.playerType[count].curvalue = 2; } } } /* ================= ServerOptions_SetMenuItems ================= */ static void ServerOptions_SetMenuItems( void ) { static char picname[64]; switch( s_serveroptions.gametype ) { case GT_FFA: default: Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ffa_fraglimit" ) ) ); Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ffa_timelimit" ) ) ); break; case GT_TOURNAMENT: Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_tourney_fraglimit" ) ) ); Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_tourney_timelimit" ) ) ); break; case GT_TEAM: Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_fraglimit" ) ) ); Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_timelimit" ) ) ); s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_team_friendly" ) ); break; case GT_CTF: Com_sprintf( s_serveroptions.flaglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 100, trap_Cvar_VariableValue( "ui_ctf_capturelimit" ) ) ); Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ctf_timelimit" ) ) ); s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_ctf_friendly" ) ); break; } Q_strncpyz( s_serveroptions.hostname.field.buffer, UI_Cvar_VariableString( "sv_hostname" ), sizeof( s_serveroptions.hostname.field.buffer ) ); s_serveroptions.pure.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "sv_pure" ) ); // set the map pic Com_sprintf( picname, 64, "levelshots/%s", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.mappic.generic.name = picname; // set the map name strcpy( s_serveroptions.mapnamebuffer, s_startserver.mapname.string ); Q_strupr( s_serveroptions.mapnamebuffer ); // get the player selections initialized ServerOptions_InitPlayerItems(); ServerOptions_SetPlayerItems(); // seed bot names ServerOptions_InitBotNames(); ServerOptions_SetPlayerItems(); } /* ================= PlayerName_Draw ================= */ static void PlayerName_Draw( void *item ) { menutext_s *s; float *color; int x, y; int style; qboolean focus; s = (menutext_s *)item; x = s->generic.x; y = s->generic.y; style = UI_SMALLFONT; focus = (s->generic.parent->cursor == s->generic.menuPosition); if ( s->generic.flags & QMF_GRAYED ) color = text_color_disabled; else if ( focus ) { color = text_color_highlight; style |= UI_PULSE; } else if ( s->generic.flags & QMF_BLINK ) { color = text_color_highlight; style |= UI_BLINK; } else color = text_color_normal; if ( focus ) { // draw cursor UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color ); UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); } UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color ); UI_DrawString( x + SMALLCHAR_WIDTH, y, s->string, style|UI_LEFT, color ); } /* ================= ServerOptions_MenuInit ================= */ #define OPTIONS_X 456 static void ServerOptions_MenuInit( qboolean multiplayer ) { int y; int n; memset( &s_serveroptions, 0 ,sizeof(serveroptions_t) ); s_serveroptions.multiplayer = multiplayer; s_serveroptions.gametype = (int)Com_Clamp( 0, 5, trap_Cvar_VariableValue( "g_gameType" ) ); s_serveroptions.punkbuster.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "sv_punkbuster" ) ); ServerOptions_Cache(); s_serveroptions.menu.wrapAround = qtrue; s_serveroptions.menu.fullscreen = qtrue; s_serveroptions.banner.generic.type = MTYPE_BTEXT; s_serveroptions.banner.generic.x = 320; s_serveroptions.banner.generic.y = 16; s_serveroptions.banner.string = "GAME SERVER"; s_serveroptions.banner.color = color_white; s_serveroptions.banner.style = UI_CENTER; s_serveroptions.mappic.generic.type = MTYPE_BITMAP; s_serveroptions.mappic.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE; s_serveroptions.mappic.generic.x = 352; s_serveroptions.mappic.generic.y = 80; s_serveroptions.mappic.width = 160; s_serveroptions.mappic.height = 120; s_serveroptions.mappic.errorpic = GAMESERVER_UNKNOWNMAP; s_serveroptions.mappic.generic.ownerdraw = ServerOptions_LevelshotDraw; s_serveroptions.picframe.generic.type = MTYPE_BITMAP; s_serveroptions.picframe.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE|QMF_HIGHLIGHT; s_serveroptions.picframe.generic.x = 352 - 38; s_serveroptions.picframe.generic.y = 80 - 40; s_serveroptions.picframe.width = 320; s_serveroptions.picframe.height = 320; s_serveroptions.picframe.focuspic = GAMESERVER_SELECT; y = 272; if( s_serveroptions.gametype != GT_CTF ) { s_serveroptions.fraglimit.generic.type = MTYPE_FIELD; s_serveroptions.fraglimit.generic.name = "Frag Limit:"; s_serveroptions.fraglimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.fraglimit.generic.x = OPTIONS_X; s_serveroptions.fraglimit.generic.y = y; s_serveroptions.fraglimit.generic.statusbar = ServerOptions_StatusBar; s_serveroptions.fraglimit.field.widthInChars = 3; s_serveroptions.fraglimit.field.maxchars = 3; } else { s_serveroptions.flaglimit.generic.type = MTYPE_FIELD; s_serveroptions.flaglimit.generic.name = "Capture Limit:"; s_serveroptions.flaglimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.flaglimit.generic.x = OPTIONS_X; s_serveroptions.flaglimit.generic.y = y; s_serveroptions.flaglimit.generic.statusbar = ServerOptions_StatusBar; s_serveroptions.flaglimit.field.widthInChars = 3; s_serveroptions.flaglimit.field.maxchars = 3; } y += BIGCHAR_HEIGHT+2; s_serveroptions.timelimit.generic.type = MTYPE_FIELD; s_serveroptions.timelimit.generic.name = "Time Limit:"; s_serveroptions.timelimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.timelimit.generic.x = OPTIONS_X; s_serveroptions.timelimit.generic.y = y; s_serveroptions.timelimit.generic.statusbar = ServerOptions_StatusBar; s_serveroptions.timelimit.field.widthInChars = 3; s_serveroptions.timelimit.field.maxchars = 3; if( s_serveroptions.gametype >= GT_TEAM ) { y += BIGCHAR_HEIGHT+2; s_serveroptions.friendlyfire.generic.type = MTYPE_RADIOBUTTON; s_serveroptions.friendlyfire.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.friendlyfire.generic.x = OPTIONS_X; s_serveroptions.friendlyfire.generic.y = y; s_serveroptions.friendlyfire.generic.name = "Friendly Fire:"; } y += BIGCHAR_HEIGHT+2; s_serveroptions.pure.generic.type = MTYPE_RADIOBUTTON; s_serveroptions.pure.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.pure.generic.x = OPTIONS_X; s_serveroptions.pure.generic.y = y; s_serveroptions.pure.generic.name = "Pure Server:"; if( s_serveroptions.multiplayer ) { y += BIGCHAR_HEIGHT+2; s_serveroptions.dedicated.generic.type = MTYPE_SPINCONTROL; s_serveroptions.dedicated.generic.id = ID_DEDICATED; s_serveroptions.dedicated.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.dedicated.generic.callback = ServerOptions_Event; s_serveroptions.dedicated.generic.x = OPTIONS_X; s_serveroptions.dedicated.generic.y = y; s_serveroptions.dedicated.generic.name = "Dedicated:"; s_serveroptions.dedicated.itemnames = dedicated_list; } if( s_serveroptions.multiplayer ) { y += BIGCHAR_HEIGHT+2; s_serveroptions.hostname.generic.type = MTYPE_FIELD; s_serveroptions.hostname.generic.name = "Hostname:"; s_serveroptions.hostname.generic.flags = QMF_SMALLFONT; s_serveroptions.hostname.generic.x = OPTIONS_X; s_serveroptions.hostname.generic.y = y; s_serveroptions.hostname.field.widthInChars = 18; s_serveroptions.hostname.field.maxchars = 64; } y += BIGCHAR_HEIGHT+2; s_serveroptions.punkbuster.generic.type = MTYPE_SPINCONTROL; s_serveroptions.punkbuster.generic.name = "Punkbuster:"; s_serveroptions.punkbuster.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.punkbuster.generic.id = 0; s_serveroptions.punkbuster.generic.x = OPTIONS_X; s_serveroptions.punkbuster.generic.y = y; s_serveroptions.punkbuster.itemnames = punkbuster_items; y = 80; s_serveroptions.botSkill.generic.type = MTYPE_SPINCONTROL; s_serveroptions.botSkill.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.botSkill.generic.name = "Bot Skill: "; s_serveroptions.botSkill.generic.x = 32 + (strlen(s_serveroptions.botSkill.generic.name) + 2 ) * SMALLCHAR_WIDTH; s_serveroptions.botSkill.generic.y = y; s_serveroptions.botSkill.itemnames = botSkill_list; s_serveroptions.botSkill.curvalue = 1; y += ( 2 * SMALLCHAR_HEIGHT ); s_serveroptions.player0.generic.type = MTYPE_TEXT; s_serveroptions.player0.generic.flags = QMF_SMALLFONT; s_serveroptions.player0.generic.x = 32 + SMALLCHAR_WIDTH; s_serveroptions.player0.generic.y = y; s_serveroptions.player0.color = color_orange; s_serveroptions.player0.style = UI_LEFT|UI_SMALLFONT; for( n = 0; n < PLAYER_SLOTS; n++ ) { s_serveroptions.playerType[n].generic.type = MTYPE_SPINCONTROL; s_serveroptions.playerType[n].generic.flags = QMF_SMALLFONT; s_serveroptions.playerType[n].generic.id = ID_PLAYER_TYPE; s_serveroptions.playerType[n].generic.callback = ServerOptions_Event; s_serveroptions.playerType[n].generic.x = 32; s_serveroptions.playerType[n].generic.y = y; s_serveroptions.playerType[n].itemnames = playerType_list; s_serveroptions.playerName[n].generic.type = MTYPE_TEXT; s_serveroptions.playerName[n].generic.flags = QMF_SMALLFONT; s_serveroptions.playerName[n].generic.x = 96; s_serveroptions.playerName[n].generic.y = y; s_serveroptions.playerName[n].generic.callback = ServerOptions_PlayerNameEvent; s_serveroptions.playerName[n].generic.id = n; s_serveroptions.playerName[n].generic.ownerdraw = PlayerName_Draw; s_serveroptions.playerName[n].color = color_orange; s_serveroptions.playerName[n].style = UI_SMALLFONT; s_serveroptions.playerName[n].string = s_serveroptions.playerNameBuffers[n]; s_serveroptions.playerName[n].generic.top = s_serveroptions.playerName[n].generic.y; s_serveroptions.playerName[n].generic.bottom = s_serveroptions.playerName[n].generic.y + SMALLCHAR_HEIGHT; s_serveroptions.playerName[n].generic.left = s_serveroptions.playerName[n].generic.x - SMALLCHAR_HEIGHT/ 2; s_serveroptions.playerName[n].generic.right = s_serveroptions.playerName[n].generic.x + 16 * SMALLCHAR_WIDTH; s_serveroptions.playerTeam[n].generic.type = MTYPE_SPINCONTROL; s_serveroptions.playerTeam[n].generic.flags = QMF_SMALLFONT; s_serveroptions.playerTeam[n].generic.x = 240; s_serveroptions.playerTeam[n].generic.y = y; s_serveroptions.playerTeam[n].itemnames = playerTeam_list; y += ( SMALLCHAR_HEIGHT + 4 ); } s_serveroptions.back.generic.type = MTYPE_BITMAP; s_serveroptions.back.generic.name = GAMESERVER_BACK0; s_serveroptions.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; s_serveroptions.back.generic.callback = ServerOptions_Event; s_serveroptions.back.generic.id = ID_BACK; s_serveroptions.back.generic.x = 0; s_serveroptions.back.generic.y = 480-64; s_serveroptions.back.width = 128; s_serveroptions.back.height = 64; s_serveroptions.back.focuspic = GAMESERVER_BACK1; s_serveroptions.next.generic.type = MTYPE_BITMAP; s_serveroptions.next.generic.name = GAMESERVER_NEXT0; s_serveroptions.next.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_INACTIVE|QMF_GRAYED|QMF_HIDDEN; s_serveroptions.next.generic.callback = ServerOptions_Event; s_serveroptions.next.generic.id = ID_STARTSERVERNEXT; s_serveroptions.next.generic.x = 640; s_serveroptions.next.generic.y = 480-64-72; s_serveroptions.next.generic.statusbar = ServerOptions_StatusBar; s_serveroptions.next.width = 128; s_serveroptions.next.height = 64; s_serveroptions.next.focuspic = GAMESERVER_NEXT1; s_serveroptions.go.generic.type = MTYPE_BITMAP; s_serveroptions.go.generic.name = GAMESERVER_FIGHT0; s_serveroptions.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; s_serveroptions.go.generic.callback = ServerOptions_Event; s_serveroptions.go.generic.id = ID_GO; s_serveroptions.go.generic.x = 640; s_serveroptions.go.generic.y = 480-64; s_serveroptions.go.width = 128; s_serveroptions.go.height = 64; s_serveroptions.go.focuspic = GAMESERVER_FIGHT1; Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.banner ); Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.mappic ); Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.picframe ); Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.botSkill ); Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.player0 ); for( n = 0; n < PLAYER_SLOTS; n++ ) { if( n != 0 ) { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerType[n] ); } Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerName[n] ); if( s_serveroptions.gametype >= GT_TEAM ) { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerTeam[n] ); } } if( s_serveroptions.gametype != GT_CTF ) { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.fraglimit ); } else { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.flaglimit ); } Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.timelimit ); if( s_serveroptions.gametype >= GT_TEAM ) { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.friendlyfire ); } Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.pure ); if( s_serveroptions.multiplayer ) { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.dedicated ); } if( s_serveroptions.multiplayer ) { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.hostname ); } Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.back ); Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.next ); Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.go ); Menu_AddItem( &s_serveroptions.menu, (void*) &s_serveroptions.punkbuster ); ServerOptions_SetMenuItems(); } /* ================= ServerOptions_Cache ================= */ void ServerOptions_Cache( void ) { trap_R_RegisterShaderNoMip( GAMESERVER_BACK0 ); trap_R_RegisterShaderNoMip( GAMESERVER_BACK1 ); trap_R_RegisterShaderNoMip( GAMESERVER_FIGHT0 ); trap_R_RegisterShaderNoMip( GAMESERVER_FIGHT1 ); trap_R_RegisterShaderNoMip( GAMESERVER_SELECT ); trap_R_RegisterShaderNoMip( GAMESERVER_UNKNOWNMAP ); } /* ================= UI_ServerOptionsMenu ================= */ static void UI_ServerOptionsMenu( qboolean multiplayer ) { ServerOptions_MenuInit( multiplayer ); UI_PushMenu( &s_serveroptions.menu ); } /* ============================================================================= BOT SELECT MENU ***** ============================================================================= */ #define BOTSELECT_BACK0 "menu/art/back_0" #define BOTSELECT_BACK1 "menu/art/back_1" #define BOTSELECT_ACCEPT0 "menu/art/accept_0" #define BOTSELECT_ACCEPT1 "menu/art/accept_1" #define BOTSELECT_SELECT "menu/art/opponents_select" #define BOTSELECT_SELECTED "menu/art/opponents_selected" #define BOTSELECT_ARROWS "menu/art/gs_arrows_0" #define BOTSELECT_ARROWSL "menu/art/gs_arrows_l" #define BOTSELECT_ARROWSR "menu/art/gs_arrows_r" #define PLAYERGRID_COLS 4 #define PLAYERGRID_ROWS 4 #define MAX_MODELSPERPAGE (PLAYERGRID_ROWS * PLAYERGRID_COLS) typedef struct { menuframework_s menu; menutext_s banner; menubitmap_s pics[MAX_MODELSPERPAGE]; menubitmap_s picbuttons[MAX_MODELSPERPAGE]; menutext_s picnames[MAX_MODELSPERPAGE]; menubitmap_s arrows; menubitmap_s left; menubitmap_s right; menubitmap_s go; menubitmap_s back; int numBots; int modelpage; int numpages; int selectedmodel; int sortedBotNums[MAX_BOTS]; char boticons[MAX_MODELSPERPAGE][MAX_QPATH]; char botnames[MAX_MODELSPERPAGE][16]; } botSelectInfo_t; static botSelectInfo_t botSelectInfo; /* ================= UI_BotSelectMenu_SortCompare ================= */ static int QDECL UI_BotSelectMenu_SortCompare( const void *arg1, const void *arg2 ) { int num1, num2; const char *info1, *info2; const char *name1, *name2; num1 = *(int *)arg1; num2 = *(int *)arg2; info1 = UI_GetBotInfoByNumber( num1 ); info2 = UI_GetBotInfoByNumber( num2 ); name1 = Info_ValueForKey( info1, "name" ); name2 = Info_ValueForKey( info2, "name" ); return Q_stricmp( name1, name2 ); } /* ================= UI_BotSelectMenu_BuildList ================= */ static void UI_BotSelectMenu_BuildList( void ) { int n; botSelectInfo.modelpage = 0; botSelectInfo.numBots = UI_GetNumBots(); botSelectInfo.numpages = botSelectInfo.numBots / MAX_MODELSPERPAGE; if( botSelectInfo.numBots % MAX_MODELSPERPAGE ) { botSelectInfo.numpages++; } // initialize the array for( n = 0; n < botSelectInfo.numBots; n++ ) { botSelectInfo.sortedBotNums[n] = n; } // now sort it qsort( botSelectInfo.sortedBotNums, botSelectInfo.numBots, sizeof(botSelectInfo.sortedBotNums[0]), UI_BotSelectMenu_SortCompare ); } /* ================= ServerPlayerIcon ================= */ static void ServerPlayerIcon( const char *modelAndSkin, char *iconName, int iconNameMaxSize ) { char *skin; char model[MAX_QPATH]; Q_strncpyz( model, modelAndSkin, sizeof(model)); skin = Q_strrchr( model, '/' ); if ( skin ) { *skin++ = '\0'; } else { skin = "default"; } Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_%s.tga", model, skin ); if( !trap_R_RegisterShaderNoMip( iconName ) && Q_stricmp( skin, "default" ) != 0 ) { Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_default.tga", model ); } } /* ================= UI_BotSelectMenu_UpdateGrid ================= */ static void UI_BotSelectMenu_UpdateGrid( void ) { const char *info; int i; int j; j = botSelectInfo.modelpage * MAX_MODELSPERPAGE; for( i = 0; i < (PLAYERGRID_ROWS * PLAYERGRID_COLS); i++, j++) { if( j < botSelectInfo.numBots ) { info = UI_GetBotInfoByNumber( botSelectInfo.sortedBotNums[j] ); ServerPlayerIcon( Info_ValueForKey( info, "model" ), botSelectInfo.boticons[i], MAX_QPATH ); Q_strncpyz( botSelectInfo.botnames[i], Info_ValueForKey( info, "name" ), 16 ); Q_CleanStr( botSelectInfo.botnames[i] ); botSelectInfo.pics[i].generic.name = botSelectInfo.boticons[i]; if( BotAlreadySelected( botSelectInfo.botnames[i] ) ) { botSelectInfo.picnames[i].color = color_red; } else { botSelectInfo.picnames[i].color = color_orange; } botSelectInfo.picbuttons[i].generic.flags &= ~QMF_INACTIVE; } else { // dead slot botSelectInfo.pics[i].generic.name = NULL; botSelectInfo.picbuttons[i].generic.flags |= QMF_INACTIVE; botSelectInfo.botnames[i][0] = 0; } botSelectInfo.pics[i].generic.flags &= ~QMF_HIGHLIGHT; botSelectInfo.pics[i].shader = 0; botSelectInfo.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS; } // set selected model i = botSelectInfo.selectedmodel % MAX_MODELSPERPAGE; botSelectInfo.pics[i].generic.flags |= QMF_HIGHLIGHT; botSelectInfo.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS; if( botSelectInfo.numpages > 1 ) { if( botSelectInfo.modelpage > 0 ) { botSelectInfo.left.generic.flags &= ~QMF_INACTIVE; } else { botSelectInfo.left.generic.flags |= QMF_INACTIVE; } if( botSelectInfo.modelpage < (botSelectInfo.numpages - 1) ) { botSelectInfo.right.generic.flags &= ~QMF_INACTIVE; } else { botSelectInfo.right.generic.flags |= QMF_INACTIVE; } } else { // hide left/right markers botSelectInfo.left.generic.flags |= QMF_INACTIVE; botSelectInfo.right.generic.flags |= QMF_INACTIVE; } } /* ================= UI_BotSelectMenu_Default ================= */ static void UI_BotSelectMenu_Default( char *bot ) { const char *botInfo; const char *test; int n; int i; for( n = 0; n < botSelectInfo.numBots; n++ ) { botInfo = UI_GetBotInfoByNumber( n ); test = Info_ValueForKey( botInfo, "name" ); if( Q_stricmp( bot, test ) == 0 ) { break; } } if( n == botSelectInfo.numBots ) { botSelectInfo.selectedmodel = 0; return; } for( i = 0; i < botSelectInfo.numBots; i++ ) { if( botSelectInfo.sortedBotNums[i] == n ) { break; } } if( i == botSelectInfo.numBots ) { botSelectInfo.selectedmodel = 0; return; } botSelectInfo.selectedmodel = i; } /* ================= UI_BotSelectMenu_LeftEvent ================= */ static void UI_BotSelectMenu_LeftEvent( void* ptr, int event ) { if( event != QM_ACTIVATED ) { return; } if( botSelectInfo.modelpage > 0 ) { botSelectInfo.modelpage--; botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE; UI_BotSelectMenu_UpdateGrid(); } } /* ================= UI_BotSelectMenu_RightEvent ================= */ static void UI_BotSelectMenu_RightEvent( void* ptr, int event ) { if( event != QM_ACTIVATED ) { return; } if( botSelectInfo.modelpage < botSelectInfo.numpages - 1 ) { botSelectInfo.modelpage++; botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE; UI_BotSelectMenu_UpdateGrid(); } } /* ================= UI_BotSelectMenu_BotEvent ================= */ static void UI_BotSelectMenu_BotEvent( void* ptr, int event ) { int i; if( event != QM_ACTIVATED ) { return; } for( i = 0; i < (PLAYERGRID_ROWS * PLAYERGRID_COLS); i++ ) { botSelectInfo.pics[i].generic.flags &= ~QMF_HIGHLIGHT; botSelectInfo.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS; } // set selected i = ((menucommon_s*)ptr)->id; botSelectInfo.pics[i].generic.flags |= QMF_HIGHLIGHT; botSelectInfo.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS; botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE + i; } /* ================= UI_BotSelectMenu_BackEvent ================= */ static void UI_BotSelectMenu_BackEvent( void* ptr, int event ) { if( event != QM_ACTIVATED ) { return; } UI_PopMenu(); } /* ================= UI_BotSelectMenu_SelectEvent ================= */ static void UI_BotSelectMenu_SelectEvent( void* ptr, int event ) { if( event != QM_ACTIVATED ) { return; } UI_PopMenu(); s_serveroptions.newBot = qtrue; Q_strncpyz( s_serveroptions.newBotName, botSelectInfo.botnames[botSelectInfo.selectedmodel % MAX_MODELSPERPAGE], 16 ); } /* ================= UI_BotSelectMenu_Cache ================= */ void UI_BotSelectMenu_Cache( void ) { trap_R_RegisterShaderNoMip( BOTSELECT_BACK0 ); trap_R_RegisterShaderNoMip( BOTSELECT_BACK1 ); trap_R_RegisterShaderNoMip( BOTSELECT_ACCEPT0 ); trap_R_RegisterShaderNoMip( BOTSELECT_ACCEPT1 ); trap_R_RegisterShaderNoMip( BOTSELECT_SELECT ); trap_R_RegisterShaderNoMip( BOTSELECT_SELECTED ); trap_R_RegisterShaderNoMip( BOTSELECT_ARROWS ); trap_R_RegisterShaderNoMip( BOTSELECT_ARROWSL ); trap_R_RegisterShaderNoMip( BOTSELECT_ARROWSR ); } static void UI_BotSelectMenu_Init( char *bot ) { int i, j, k; int x, y; memset( &botSelectInfo, 0 ,sizeof(botSelectInfo) ); botSelectInfo.menu.wrapAround = qtrue; botSelectInfo.menu.fullscreen = qtrue; UI_BotSelectMenu_Cache(); botSelectInfo.banner.generic.type = MTYPE_BTEXT; botSelectInfo.banner.generic.x = 320; botSelectInfo.banner.generic.y = 16; botSelectInfo.banner.string = "SELECT BOT"; botSelectInfo.banner.color = color_white; botSelectInfo.banner.style = UI_CENTER; y = 80; for( i = 0, k = 0; i < PLAYERGRID_ROWS; i++) { x = 180; for( j = 0; j < PLAYERGRID_COLS; j++, k++ ) { botSelectInfo.pics[k].generic.type = MTYPE_BITMAP; botSelectInfo.pics[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE; botSelectInfo.pics[k].generic.x = x; botSelectInfo.pics[k].generic.y = y; botSelectInfo.pics[k].generic.name = botSelectInfo.boticons[k]; botSelectInfo.pics[k].width = 64; botSelectInfo.pics[k].height = 64; botSelectInfo.pics[k].focuspic = BOTSELECT_SELECTED; botSelectInfo.pics[k].focuscolor = colorRed; botSelectInfo.picbuttons[k].generic.type = MTYPE_BITMAP; botSelectInfo.picbuttons[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS; botSelectInfo.picbuttons[k].generic.callback = UI_BotSelectMenu_BotEvent; botSelectInfo.picbuttons[k].generic.id = k; botSelectInfo.picbuttons[k].generic.x = x - 16; botSelectInfo.picbuttons[k].generic.y = y - 16; botSelectInfo.picbuttons[k].generic.left = x; botSelectInfo.picbuttons[k].generic.top = y; botSelectInfo.picbuttons[k].generic.right = x + 64; botSelectInfo.picbuttons[k].generic.bottom = y + 64; botSelectInfo.picbuttons[k].width = 128; botSelectInfo.picbuttons[k].height = 128; botSelectInfo.picbuttons[k].focuspic = BOTSELECT_SELECT; botSelectInfo.picbuttons[k].focuscolor = colorRed; botSelectInfo.picnames[k].generic.type = MTYPE_TEXT; botSelectInfo.picnames[k].generic.flags = QMF_SMALLFONT; botSelectInfo.picnames[k].generic.x = x + 32; botSelectInfo.picnames[k].generic.y = y + 64; botSelectInfo.picnames[k].string = botSelectInfo.botnames[k]; botSelectInfo.picnames[k].color = color_orange; botSelectInfo.picnames[k].style = UI_CENTER|UI_SMALLFONT; x += (64 + 6); } y += (64 + SMALLCHAR_HEIGHT + 6); } botSelectInfo.arrows.generic.type = MTYPE_BITMAP; botSelectInfo.arrows.generic.name = BOTSELECT_ARROWS; botSelectInfo.arrows.generic.flags = QMF_INACTIVE; botSelectInfo.arrows.generic.x = 260; botSelectInfo.arrows.generic.y = 440; botSelectInfo.arrows.width = 128; botSelectInfo.arrows.height = 32; botSelectInfo.left.generic.type = MTYPE_BITMAP; botSelectInfo.left.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; botSelectInfo.left.generic.callback = UI_BotSelectMenu_LeftEvent; botSelectInfo.left.generic.x = 260; botSelectInfo.left.generic.y = 440; botSelectInfo.left.width = 64; botSelectInfo.left.height = 32; botSelectInfo.left.focuspic = BOTSELECT_ARROWSL; botSelectInfo.right.generic.type = MTYPE_BITMAP; botSelectInfo.right.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; botSelectInfo.right.generic.callback = UI_BotSelectMenu_RightEvent; botSelectInfo.right.generic.x = 321; botSelectInfo.right.generic.y = 440; botSelectInfo.right.width = 64; botSelectInfo.right.height = 32; botSelectInfo.right.focuspic = BOTSELECT_ARROWSR; botSelectInfo.back.generic.type = MTYPE_BITMAP; botSelectInfo.back.generic.name = BOTSELECT_BACK0; botSelectInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; botSelectInfo.back.generic.callback = UI_BotSelectMenu_BackEvent; botSelectInfo.back.generic.x = 0; botSelectInfo.back.generic.y = 480-64; botSelectInfo.back.width = 128; botSelectInfo.back.height = 64; botSelectInfo.back.focuspic = BOTSELECT_BACK1; botSelectInfo.go.generic.type = MTYPE_BITMAP; botSelectInfo.go.generic.name = BOTSELECT_ACCEPT0; botSelectInfo.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; botSelectInfo.go.generic.callback = UI_BotSelectMenu_SelectEvent; botSelectInfo.go.generic.x = 640; botSelectInfo.go.generic.y = 480-64; botSelectInfo.go.width = 128; botSelectInfo.go.height = 64; botSelectInfo.go.focuspic = BOTSELECT_ACCEPT1; Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.banner ); for( i = 0; i < MAX_MODELSPERPAGE; i++ ) { Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.pics[i] ); Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.picbuttons[i] ); Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.picnames[i] ); } Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.arrows ); Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.left ); Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.right ); Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.back ); Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.go ); UI_BotSelectMenu_BuildList(); UI_BotSelectMenu_Default( bot ); botSelectInfo.modelpage = botSelectInfo.selectedmodel / MAX_MODELSPERPAGE; UI_BotSelectMenu_UpdateGrid(); } /* ================= UI_BotSelectMenu ================= */ void UI_BotSelectMenu( char *bot ) { UI_BotSelectMenu_Init( bot ); UI_PushMenu( &botSelectInfo.menu ); }