ref: 761946b93cf45a3b9e47868a704fb165af760333
dir: /code/q3_ui/ui_sound.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /* ======================================================================= SOUND OPTIONS MENU ======================================================================= */ #include "ui_local.h" #define ART_FRAMEL "menu/art/frame2_l" #define ART_FRAMER "menu/art/frame1_r" #define ART_BACK0 "menu/art/back_0" #define ART_BACK1 "menu/art/back_1" #define ID_GRAPHICS 10 #define ID_DISPLAY 11 #define ID_SOUND 12 #define ID_NETWORK 13 #define ID_EFFECTSVOLUME 14 #define ID_MUSICVOLUME 15 #define ID_QUALITY 16 //#define ID_A3D 17 #define ID_BACK 18 static const char *quality_items[] = { "Low", "High", 0 }; typedef struct { menuframework_s menu; menutext_s banner; menubitmap_s framel; menubitmap_s framer; menutext_s graphics; menutext_s display; menutext_s sound; menutext_s network; menuslider_s sfxvolume; menuslider_s musicvolume; menulist_s quality; // menuradiobutton_s a3d; menubitmap_s back; } soundOptionsInfo_t; static soundOptionsInfo_t soundOptionsInfo; /* ================= UI_SoundOptionsMenu_Event ================= */ static void UI_SoundOptionsMenu_Event( void* ptr, int event ) { if( event != QM_ACTIVATED ) { return; } switch( ((menucommon_s*)ptr)->id ) { case ID_GRAPHICS: UI_PopMenu(); UI_GraphicsOptionsMenu(); break; case ID_DISPLAY: UI_PopMenu(); UI_DisplayOptionsMenu(); break; case ID_SOUND: break; case ID_NETWORK: UI_PopMenu(); UI_NetworkOptionsMenu(); break; case ID_EFFECTSVOLUME: trap_Cvar_SetValue( "s_volume", soundOptionsInfo.sfxvolume.curvalue / 10 ); break; case ID_MUSICVOLUME: trap_Cvar_SetValue( "s_musicvolume", soundOptionsInfo.musicvolume.curvalue / 10 ); break; case ID_QUALITY: if( soundOptionsInfo.quality.curvalue ) { trap_Cvar_SetValue( "s_khz", 22 ); trap_Cvar_SetValue( "s_compression", 0 ); } else { trap_Cvar_SetValue( "s_khz", 11 ); trap_Cvar_SetValue( "s_compression", 1 ); } UI_ForceMenuOff(); trap_Cmd_ExecuteText( EXEC_APPEND, "snd_restart\n" ); break; /* case ID_A3D: if( soundOptionsInfo.a3d.curvalue ) { trap_Cmd_ExecuteText( EXEC_NOW, "s_enable_a3d\n" ); } else { trap_Cmd_ExecuteText( EXEC_NOW, "s_disable_a3d\n" ); } soundOptionsInfo.a3d.curvalue = (int)trap_Cvar_VariableValue( "s_usingA3D" ); break; */ case ID_BACK: UI_PopMenu(); break; } } /* =============== UI_SoundOptionsMenu_Init =============== */ static void UI_SoundOptionsMenu_Init( void ) { int y; memset( &soundOptionsInfo, 0, sizeof(soundOptionsInfo) ); UI_SoundOptionsMenu_Cache(); soundOptionsInfo.menu.wrapAround = qtrue; soundOptionsInfo.menu.fullscreen = qtrue; soundOptionsInfo.banner.generic.type = MTYPE_BTEXT; soundOptionsInfo.banner.generic.flags = QMF_CENTER_JUSTIFY; soundOptionsInfo.banner.generic.x = 320; soundOptionsInfo.banner.generic.y = 16; soundOptionsInfo.banner.string = "SYSTEM SETUP"; soundOptionsInfo.banner.color = color_white; soundOptionsInfo.banner.style = UI_CENTER; soundOptionsInfo.framel.generic.type = MTYPE_BITMAP; soundOptionsInfo.framel.generic.name = ART_FRAMEL; soundOptionsInfo.framel.generic.flags = QMF_INACTIVE; soundOptionsInfo.framel.generic.x = 0; soundOptionsInfo.framel.generic.y = 78; soundOptionsInfo.framel.width = 256; soundOptionsInfo.framel.height = 329; soundOptionsInfo.framer.generic.type = MTYPE_BITMAP; soundOptionsInfo.framer.generic.name = ART_FRAMER; soundOptionsInfo.framer.generic.flags = QMF_INACTIVE; soundOptionsInfo.framer.generic.x = 376; soundOptionsInfo.framer.generic.y = 76; soundOptionsInfo.framer.width = 256; soundOptionsInfo.framer.height = 334; soundOptionsInfo.graphics.generic.type = MTYPE_PTEXT; soundOptionsInfo.graphics.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; soundOptionsInfo.graphics.generic.id = ID_GRAPHICS; soundOptionsInfo.graphics.generic.callback = UI_SoundOptionsMenu_Event; soundOptionsInfo.graphics.generic.x = 216; soundOptionsInfo.graphics.generic.y = 240 - 2 * PROP_HEIGHT; soundOptionsInfo.graphics.string = "GRAPHICS"; soundOptionsInfo.graphics.style = UI_RIGHT; soundOptionsInfo.graphics.color = color_red; soundOptionsInfo.display.generic.type = MTYPE_PTEXT; soundOptionsInfo.display.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; soundOptionsInfo.display.generic.id = ID_DISPLAY; soundOptionsInfo.display.generic.callback = UI_SoundOptionsMenu_Event; soundOptionsInfo.display.generic.x = 216; soundOptionsInfo.display.generic.y = 240 - PROP_HEIGHT; soundOptionsInfo.display.string = "DISPLAY"; soundOptionsInfo.display.style = UI_RIGHT; soundOptionsInfo.display.color = color_red; soundOptionsInfo.sound.generic.type = MTYPE_PTEXT; soundOptionsInfo.sound.generic.flags = QMF_RIGHT_JUSTIFY; soundOptionsInfo.sound.generic.id = ID_SOUND; soundOptionsInfo.sound.generic.callback = UI_SoundOptionsMenu_Event; soundOptionsInfo.sound.generic.x = 216; soundOptionsInfo.sound.generic.y = 240; soundOptionsInfo.sound.string = "SOUND"; soundOptionsInfo.sound.style = UI_RIGHT; soundOptionsInfo.sound.color = color_red; soundOptionsInfo.network.generic.type = MTYPE_PTEXT; soundOptionsInfo.network.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; soundOptionsInfo.network.generic.id = ID_NETWORK; soundOptionsInfo.network.generic.callback = UI_SoundOptionsMenu_Event; soundOptionsInfo.network.generic.x = 216; soundOptionsInfo.network.generic.y = 240 + PROP_HEIGHT; soundOptionsInfo.network.string = "NETWORK"; soundOptionsInfo.network.style = UI_RIGHT; soundOptionsInfo.network.color = color_red; y = 240 - 1.5 * (BIGCHAR_HEIGHT + 2); soundOptionsInfo.sfxvolume.generic.type = MTYPE_SLIDER; soundOptionsInfo.sfxvolume.generic.name = "Effects Volume:"; soundOptionsInfo.sfxvolume.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; soundOptionsInfo.sfxvolume.generic.callback = UI_SoundOptionsMenu_Event; soundOptionsInfo.sfxvolume.generic.id = ID_EFFECTSVOLUME; soundOptionsInfo.sfxvolume.generic.x = 400; soundOptionsInfo.sfxvolume.generic.y = y; soundOptionsInfo.sfxvolume.minvalue = 0; soundOptionsInfo.sfxvolume.maxvalue = 10; y += BIGCHAR_HEIGHT+2; soundOptionsInfo.musicvolume.generic.type = MTYPE_SLIDER; soundOptionsInfo.musicvolume.generic.name = "Music Volume:"; soundOptionsInfo.musicvolume.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; soundOptionsInfo.musicvolume.generic.callback = UI_SoundOptionsMenu_Event; soundOptionsInfo.musicvolume.generic.id = ID_MUSICVOLUME; soundOptionsInfo.musicvolume.generic.x = 400; soundOptionsInfo.musicvolume.generic.y = y; soundOptionsInfo.musicvolume.minvalue = 0; soundOptionsInfo.musicvolume.maxvalue = 10; y += BIGCHAR_HEIGHT+2; soundOptionsInfo.quality.generic.type = MTYPE_SPINCONTROL; soundOptionsInfo.quality.generic.name = "Sound Quality:"; soundOptionsInfo.quality.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; soundOptionsInfo.quality.generic.callback = UI_SoundOptionsMenu_Event; soundOptionsInfo.quality.generic.id = ID_QUALITY; soundOptionsInfo.quality.generic.x = 400; soundOptionsInfo.quality.generic.y = y; soundOptionsInfo.quality.itemnames = quality_items; /* y += BIGCHAR_HEIGHT+2; soundOptionsInfo.a3d.generic.type = MTYPE_RADIOBUTTON; soundOptionsInfo.a3d.generic.name = "A3D:"; soundOptionsInfo.a3d.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; soundOptionsInfo.a3d.generic.callback = UI_SoundOptionsMenu_Event; soundOptionsInfo.a3d.generic.id = ID_A3D; soundOptionsInfo.a3d.generic.x = 400; soundOptionsInfo.a3d.generic.y = y; */ soundOptionsInfo.back.generic.type = MTYPE_BITMAP; soundOptionsInfo.back.generic.name = ART_BACK0; soundOptionsInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; soundOptionsInfo.back.generic.callback = UI_SoundOptionsMenu_Event; soundOptionsInfo.back.generic.id = ID_BACK; soundOptionsInfo.back.generic.x = 0; soundOptionsInfo.back.generic.y = 480-64; soundOptionsInfo.back.width = 128; soundOptionsInfo.back.height = 64; soundOptionsInfo.back.focuspic = ART_BACK1; Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.banner ); Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.framel ); Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.framer ); Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.graphics ); Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.display ); Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.sound ); Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.network ); Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.sfxvolume ); Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.musicvolume ); Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.quality ); // Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.a3d ); Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.back ); soundOptionsInfo.sfxvolume.curvalue = trap_Cvar_VariableValue( "s_volume" ) * 10; soundOptionsInfo.musicvolume.curvalue = trap_Cvar_VariableValue( "s_musicvolume" ) * 10; soundOptionsInfo.quality.curvalue = !trap_Cvar_VariableValue( "s_compression" ); // soundOptionsInfo.a3d.curvalue = (int)trap_Cvar_VariableValue( "s_usingA3D" ); } /* =============== UI_SoundOptionsMenu_Cache =============== */ void UI_SoundOptionsMenu_Cache( void ) { trap_R_RegisterShaderNoMip( ART_FRAMEL ); trap_R_RegisterShaderNoMip( ART_FRAMER ); trap_R_RegisterShaderNoMip( ART_BACK0 ); trap_R_RegisterShaderNoMip( ART_BACK1 ); } /* =============== UI_SoundOptionsMenu =============== */ void UI_SoundOptionsMenu( void ) { UI_SoundOptionsMenu_Init(); UI_PushMenu( &soundOptionsInfo.menu ); Menu_SetCursorToItem( &soundOptionsInfo.menu, &soundOptionsInfo.sound ); }