ref: 761946b93cf45a3b9e47868a704fb165af760333
dir: /code/q3_ui/ui_options.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ======================================================================= SYSTEM CONFIGURATION MENU ======================================================================= */ #include "ui_local.h" #define ART_FRAMEL "menu/art/frame2_l" #define ART_FRAMER "menu/art/frame1_r" #define ART_BACK0 "menu/art/back_0" #define ART_BACK1 "menu/art/back_1" #define ID_GRAPHICS 10 #define ID_DISPLAY 11 #define ID_SOUND 12 #define ID_NETWORK 13 #define ID_BACK 14 #define VERTICAL_SPACING 34 typedef struct { menuframework_s menu; menutext_s banner; menubitmap_s framel; menubitmap_s framer; menutext_s graphics; menutext_s display; menutext_s sound; menutext_s network; menubitmap_s back; } optionsmenu_t; static optionsmenu_t s_options; /* ================= Options_Event ================= */ static void Options_Event( void* ptr, int event ) { if( event != QM_ACTIVATED ) { return; } switch( ((menucommon_s*)ptr)->id ) { case ID_GRAPHICS: UI_GraphicsOptionsMenu(); break; case ID_DISPLAY: UI_DisplayOptionsMenu(); break; case ID_SOUND: UI_SoundOptionsMenu(); break; case ID_NETWORK: UI_NetworkOptionsMenu(); break; case ID_BACK: UI_PopMenu(); break; } } /* =============== SystemConfig_Cache =============== */ void SystemConfig_Cache( void ) { trap_R_RegisterShaderNoMip( ART_FRAMEL ); trap_R_RegisterShaderNoMip( ART_FRAMER ); trap_R_RegisterShaderNoMip( ART_BACK0 ); trap_R_RegisterShaderNoMip( ART_BACK1 ); } /* =============== Options_MenuInit =============== */ void Options_MenuInit( void ) { int y; uiClientState_t cstate; memset( &s_options, 0, sizeof(optionsmenu_t) ); SystemConfig_Cache(); s_options.menu.wrapAround = qtrue; trap_GetClientState( &cstate ); if ( cstate.connState >= CA_CONNECTED ) { s_options.menu.fullscreen = qfalse; } else { s_options.menu.fullscreen = qtrue; } s_options.banner.generic.type = MTYPE_BTEXT; s_options.banner.generic.flags = QMF_CENTER_JUSTIFY; s_options.banner.generic.x = 320; s_options.banner.generic.y = 16; s_options.banner.string = "SYSTEM SETUP"; s_options.banner.color = color_white; s_options.banner.style = UI_CENTER; s_options.framel.generic.type = MTYPE_BITMAP; s_options.framel.generic.name = ART_FRAMEL; s_options.framel.generic.flags = QMF_INACTIVE; s_options.framel.generic.x = 8; s_options.framel.generic.y = 76; s_options.framel.width = 256; s_options.framel.height = 334; s_options.framer.generic.type = MTYPE_BITMAP; s_options.framer.generic.name = ART_FRAMER; s_options.framer.generic.flags = QMF_INACTIVE; s_options.framer.generic.x = 376; s_options.framer.generic.y = 76; s_options.framer.width = 256; s_options.framer.height = 334; y = 168; s_options.graphics.generic.type = MTYPE_PTEXT; s_options.graphics.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_options.graphics.generic.callback = Options_Event; s_options.graphics.generic.id = ID_GRAPHICS; s_options.graphics.generic.x = 320; s_options.graphics.generic.y = y; s_options.graphics.string = "GRAPHICS"; s_options.graphics.color = color_red; s_options.graphics.style = UI_CENTER; y += VERTICAL_SPACING; s_options.display.generic.type = MTYPE_PTEXT; s_options.display.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_options.display.generic.callback = Options_Event; s_options.display.generic.id = ID_DISPLAY; s_options.display.generic.x = 320; s_options.display.generic.y = y; s_options.display.string = "DISPLAY"; s_options.display.color = color_red; s_options.display.style = UI_CENTER; y += VERTICAL_SPACING; s_options.sound.generic.type = MTYPE_PTEXT; s_options.sound.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_options.sound.generic.callback = Options_Event; s_options.sound.generic.id = ID_SOUND; s_options.sound.generic.x = 320; s_options.sound.generic.y = y; s_options.sound.string = "SOUND"; s_options.sound.color = color_red; s_options.sound.style = UI_CENTER; y += VERTICAL_SPACING; s_options.network.generic.type = MTYPE_PTEXT; s_options.network.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; s_options.network.generic.callback = Options_Event; s_options.network.generic.id = ID_NETWORK; s_options.network.generic.x = 320; s_options.network.generic.y = y; s_options.network.string = "NETWORK"; s_options.network.color = color_red; s_options.network.style = UI_CENTER; s_options.back.generic.type = MTYPE_BITMAP; s_options.back.generic.name = ART_BACK0; s_options.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; s_options.back.generic.callback = Options_Event; s_options.back.generic.id = ID_BACK; s_options.back.generic.x = 0; s_options.back.generic.y = 480-64; s_options.back.width = 128; s_options.back.height = 64; s_options.back.focuspic = ART_BACK1; Menu_AddItem( &s_options.menu, ( void * ) &s_options.banner ); Menu_AddItem( &s_options.menu, ( void * ) &s_options.framel ); Menu_AddItem( &s_options.menu, ( void * ) &s_options.framer ); Menu_AddItem( &s_options.menu, ( void * ) &s_options.graphics ); Menu_AddItem( &s_options.menu, ( void * ) &s_options.display ); Menu_AddItem( &s_options.menu, ( void * ) &s_options.sound ); Menu_AddItem( &s_options.menu, ( void * ) &s_options.network ); Menu_AddItem( &s_options.menu, ( void * ) &s_options.back ); } /* =============== UI_SystemConfigMenu =============== */ void UI_SystemConfigMenu( void ) { Options_MenuInit(); UI_PushMenu ( &s_options.menu ); }