ref: 761946b93cf45a3b9e47868a704fb165af760333
dir: /code/q3_ui/ui_addbots.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /* ======================================================================= ADD BOTS MENU ======================================================================= */ #include "ui_local.h" #define ART_BACK0 "menu/art/back_0" #define ART_BACK1 "menu/art/back_1" #define ART_FIGHT0 "menu/art/accept_0" #define ART_FIGHT1 "menu/art/accept_1" #define ART_BACKGROUND "menu/art/addbotframe" #define ART_ARROWS "menu/art/arrows_vert_0" #define ART_ARROWUP "menu/art/arrows_vert_top" #define ART_ARROWDOWN "menu/art/arrows_vert_bot" #define ID_BACK 10 #define ID_GO 11 #define ID_LIST 12 #define ID_UP 13 #define ID_DOWN 14 #define ID_SKILL 15 #define ID_TEAM 16 #define ID_BOTNAME0 20 #define ID_BOTNAME1 21 #define ID_BOTNAME2 22 #define ID_BOTNAME3 23 #define ID_BOTNAME4 24 #define ID_BOTNAME5 25 #define ID_BOTNAME6 26 typedef struct { menuframework_s menu; menubitmap_s arrows; menubitmap_s up; menubitmap_s down; menutext_s bots[7]; menulist_s skill; menulist_s team; menubitmap_s go; menubitmap_s back; int numBots; int delay; int baseBotNum; int selectedBotNum; int sortedBotNums[MAX_BOTS]; char botnames[7][32]; } addBotsMenuInfo_t; static addBotsMenuInfo_t addBotsMenuInfo; /* ================= UI_AddBotsMenu_FightEvent ================= */ static void UI_AddBotsMenu_FightEvent( void* ptr, int event ) { const char *team; int skill; if (event != QM_ACTIVATED) { return; } team = addBotsMenuInfo.team.itemnames[addBotsMenuInfo.team.curvalue]; skill = addBotsMenuInfo.skill.curvalue + 1; trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s %i\n", addBotsMenuInfo.botnames[addBotsMenuInfo.selectedBotNum], skill, team, addBotsMenuInfo.delay) ); addBotsMenuInfo.delay += 1500; } /* ================= UI_AddBotsMenu_BotEvent ================= */ static void UI_AddBotsMenu_BotEvent( void* ptr, int event ) { if (event != QM_ACTIVATED) { return; } addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = color_orange; addBotsMenuInfo.selectedBotNum = ((menucommon_s*)ptr)->id - ID_BOTNAME0; addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = color_white; } /* ================= UI_AddBotsMenu_BackEvent ================= */ static void UI_AddBotsMenu_BackEvent( void* ptr, int event ) { if (event != QM_ACTIVATED) { return; } UI_PopMenu(); } /* ================= UI_AddBotsMenu_SetBotNames ================= */ static void UI_AddBotsMenu_SetBotNames( void ) { int n; const char *info; for ( n = 0; n < 7; n++ ) { info = UI_GetBotInfoByNumber( addBotsMenuInfo.sortedBotNums[addBotsMenuInfo.baseBotNum + n] ); Q_strncpyz( addBotsMenuInfo.botnames[n], Info_ValueForKey( info, "name" ), sizeof(addBotsMenuInfo.botnames[n]) ); } } /* ================= UI_AddBotsMenu_UpEvent ================= */ static void UI_AddBotsMenu_UpEvent( void* ptr, int event ) { if (event != QM_ACTIVATED) { return; } if( addBotsMenuInfo.baseBotNum > 0 ) { addBotsMenuInfo.baseBotNum--; UI_AddBotsMenu_SetBotNames(); } } /* ================= UI_AddBotsMenu_DownEvent ================= */ static void UI_AddBotsMenu_DownEvent( void* ptr, int event ) { if (event != QM_ACTIVATED) { return; } if( addBotsMenuInfo.baseBotNum + 7 < addBotsMenuInfo.numBots ) { addBotsMenuInfo.baseBotNum++; UI_AddBotsMenu_SetBotNames(); } } /* ================= UI_AddBotsMenu_GetSortedBotNums ================= */ static int QDECL UI_AddBotsMenu_SortCompare( const void *arg1, const void *arg2 ) { int num1, num2; const char *info1, *info2; const char *name1, *name2; num1 = *(int *)arg1; num2 = *(int *)arg2; info1 = UI_GetBotInfoByNumber( num1 ); info2 = UI_GetBotInfoByNumber( num2 ); name1 = Info_ValueForKey( info1, "name" ); name2 = Info_ValueForKey( info2, "name" ); return Q_stricmp( name1, name2 ); } static void UI_AddBotsMenu_GetSortedBotNums( void ) { int n; // initialize the array for( n = 0; n < addBotsMenuInfo.numBots; n++ ) { addBotsMenuInfo.sortedBotNums[n] = n; } qsort( addBotsMenuInfo.sortedBotNums, addBotsMenuInfo.numBots, sizeof(addBotsMenuInfo.sortedBotNums[0]), UI_AddBotsMenu_SortCompare ); } /* ================= UI_AddBotsMenu_Draw ================= */ static void UI_AddBotsMenu_Draw( void ) { UI_DrawBannerString( 320, 16, "ADD BOTS", UI_CENTER, color_white ); UI_DrawNamedPic( 320-233, 240-166, 466, 332, ART_BACKGROUND ); // standard menu drawing Menu_Draw( &addBotsMenuInfo.menu ); } /* ================= UI_AddBotsMenu_Init ================= */ static const char *skillNames[] = { "I Can Win", "Bring It On", "Hurt Me Plenty", "Hardcore", "Nightmare!", 0 }; static const char *teamNames1[] = { "Free", 0 }; static const char *teamNames2[] = { "Red", "Blue", 0 }; static void UI_AddBotsMenu_Init( void ) { int n; int y; int gametype; int count; char info[MAX_INFO_STRING]; trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING); gametype = atoi( Info_ValueForKey( info,"g_gametype" ) ); memset( &addBotsMenuInfo, 0 ,sizeof(addBotsMenuInfo) ); addBotsMenuInfo.menu.draw = UI_AddBotsMenu_Draw; addBotsMenuInfo.menu.fullscreen = qfalse; addBotsMenuInfo.menu.wrapAround = qtrue; addBotsMenuInfo.delay = 1000; UI_AddBots_Cache(); addBotsMenuInfo.numBots = UI_GetNumBots(); count = addBotsMenuInfo.numBots < 7 ? addBotsMenuInfo.numBots : 7; addBotsMenuInfo.arrows.generic.type = MTYPE_BITMAP; addBotsMenuInfo.arrows.generic.name = ART_ARROWS; addBotsMenuInfo.arrows.generic.flags = QMF_INACTIVE; addBotsMenuInfo.arrows.generic.x = 200; addBotsMenuInfo.arrows.generic.y = 128; addBotsMenuInfo.arrows.width = 64; addBotsMenuInfo.arrows.height = 128; addBotsMenuInfo.up.generic.type = MTYPE_BITMAP; addBotsMenuInfo.up.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; addBotsMenuInfo.up.generic.x = 200; addBotsMenuInfo.up.generic.y = 128; addBotsMenuInfo.up.generic.id = ID_UP; addBotsMenuInfo.up.generic.callback = UI_AddBotsMenu_UpEvent; addBotsMenuInfo.up.width = 64; addBotsMenuInfo.up.height = 64; addBotsMenuInfo.up.focuspic = ART_ARROWUP; addBotsMenuInfo.down.generic.type = MTYPE_BITMAP; addBotsMenuInfo.down.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; addBotsMenuInfo.down.generic.x = 200; addBotsMenuInfo.down.generic.y = 128+64; addBotsMenuInfo.down.generic.id = ID_DOWN; addBotsMenuInfo.down.generic.callback = UI_AddBotsMenu_DownEvent; addBotsMenuInfo.down.width = 64; addBotsMenuInfo.down.height = 64; addBotsMenuInfo.down.focuspic = ART_ARROWDOWN; for( n = 0, y = 120; n < count; n++, y += 20 ) { addBotsMenuInfo.bots[n].generic.type = MTYPE_PTEXT; addBotsMenuInfo.bots[n].generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; addBotsMenuInfo.bots[n].generic.id = ID_BOTNAME0 + n; addBotsMenuInfo.bots[n].generic.x = 320 - 56; addBotsMenuInfo.bots[n].generic.y = y; addBotsMenuInfo.bots[n].generic.callback = UI_AddBotsMenu_BotEvent; addBotsMenuInfo.bots[n].string = addBotsMenuInfo.botnames[n]; addBotsMenuInfo.bots[n].color = color_orange; addBotsMenuInfo.bots[n].style = UI_LEFT|UI_SMALLFONT; } y += 12; addBotsMenuInfo.skill.generic.type = MTYPE_SPINCONTROL; addBotsMenuInfo.skill.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; addBotsMenuInfo.skill.generic.x = 320; addBotsMenuInfo.skill.generic.y = y; addBotsMenuInfo.skill.generic.name = "Skill:"; addBotsMenuInfo.skill.generic.id = ID_SKILL; addBotsMenuInfo.skill.itemnames = skillNames; addBotsMenuInfo.skill.curvalue = Com_Clamp( 0, 4, (int)trap_Cvar_VariableValue( "g_spSkill" ) - 1 ); y += SMALLCHAR_HEIGHT; addBotsMenuInfo.team.generic.type = MTYPE_SPINCONTROL; addBotsMenuInfo.team.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; addBotsMenuInfo.team.generic.x = 320; addBotsMenuInfo.team.generic.y = y; addBotsMenuInfo.team.generic.name = "Team: "; addBotsMenuInfo.team.generic.id = ID_TEAM; if( gametype >= GT_TEAM ) { addBotsMenuInfo.team.itemnames = teamNames2; } else { addBotsMenuInfo.team.itemnames = teamNames1; addBotsMenuInfo.team.generic.flags = QMF_GRAYED; } addBotsMenuInfo.go.generic.type = MTYPE_BITMAP; addBotsMenuInfo.go.generic.name = ART_FIGHT0; addBotsMenuInfo.go.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; addBotsMenuInfo.go.generic.id = ID_GO; addBotsMenuInfo.go.generic.callback = UI_AddBotsMenu_FightEvent; addBotsMenuInfo.go.generic.x = 320+128-128; addBotsMenuInfo.go.generic.y = 256+128-64; addBotsMenuInfo.go.width = 128; addBotsMenuInfo.go.height = 64; addBotsMenuInfo.go.focuspic = ART_FIGHT1; addBotsMenuInfo.back.generic.type = MTYPE_BITMAP; addBotsMenuInfo.back.generic.name = ART_BACK0; addBotsMenuInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; addBotsMenuInfo.back.generic.id = ID_BACK; addBotsMenuInfo.back.generic.callback = UI_AddBotsMenu_BackEvent; addBotsMenuInfo.back.generic.x = 320-128; addBotsMenuInfo.back.generic.y = 256+128-64; addBotsMenuInfo.back.width = 128; addBotsMenuInfo.back.height = 64; addBotsMenuInfo.back.focuspic = ART_BACK1; addBotsMenuInfo.baseBotNum = 0; addBotsMenuInfo.selectedBotNum = 0; addBotsMenuInfo.bots[0].color = color_white; UI_AddBotsMenu_GetSortedBotNums(); UI_AddBotsMenu_SetBotNames(); Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.arrows ); Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.up ); Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.down ); for( n = 0; n < count; n++ ) { Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.bots[n] ); } Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.skill ); Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.team ); Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.go ); Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.back ); } /* ================= UI_AddBots_Cache ================= */ void UI_AddBots_Cache( void ) { trap_R_RegisterShaderNoMip( ART_BACK0 ); trap_R_RegisterShaderNoMip( ART_BACK1 ); trap_R_RegisterShaderNoMip( ART_FIGHT0 ); trap_R_RegisterShaderNoMip( ART_FIGHT1 ); trap_R_RegisterShaderNoMip( ART_BACKGROUND ); trap_R_RegisterShaderNoMip( ART_ARROWS ); trap_R_RegisterShaderNoMip( ART_ARROWUP ); trap_R_RegisterShaderNoMip( ART_ARROWDOWN ); } /* ================= UI_AddBotsMenu ================= */ void UI_AddBotsMenu( void ) { UI_AddBotsMenu_Init(); UI_PushMenu( &addBotsMenuInfo.menu ); }