ref: 761946b93cf45a3b9e47868a704fb165af760333
dir: /code/botlib/l_script.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /***************************************************************************** * name: l_script.h * * desc: lexicographical parser * * $Archive: /source/code/botlib/l_script.h $ * *****************************************************************************/ //undef if binary numbers of the form 0b... or 0B... are not allowed #define BINARYNUMBERS //undef if not using the token.intvalue and token.floatvalue #define NUMBERVALUE //use dollar sign also as punctuation #define DOLLAR //maximum token length #define MAX_TOKEN 1024 #if defined(BSPC) && !defined(QDECL) #define QDECL #endif //script flags #define SCFL_NOERRORS 0x0001 #define SCFL_NOWARNINGS 0x0002 #define SCFL_NOSTRINGWHITESPACES 0x0004 #define SCFL_NOSTRINGESCAPECHARS 0x0008 #define SCFL_PRIMITIVE 0x0010 #define SCFL_NOBINARYNUMBERS 0x0020 #define SCFL_NONUMBERVALUES 0x0040 //token types #define TT_STRING 1 // string #define TT_LITERAL 2 // literal #define TT_NUMBER 3 // number #define TT_NAME 4 // name #define TT_PUNCTUATION 5 // punctuation //string sub type //--------------- // the length of the string //literal sub type //---------------- // the ASCII code of the literal //number sub type //--------------- #define TT_DECIMAL 0x0008 // decimal number #define TT_HEX 0x0100 // hexadecimal number #define TT_OCTAL 0x0200 // octal number #ifdef BINARYNUMBERS #define TT_BINARY 0x0400 // binary number #endif //BINARYNUMBERS #define TT_FLOAT 0x0800 // floating point number #define TT_INTEGER 0x1000 // integer number #define TT_LONG 0x2000 // long number #define TT_UNSIGNED 0x4000 // unsigned number //punctuation sub type //-------------------- #define P_RSHIFT_ASSIGN 1 #define P_LSHIFT_ASSIGN 2 #define P_PARMS 3 #define P_PRECOMPMERGE 4 #define P_LOGIC_AND 5 #define P_LOGIC_OR 6 #define P_LOGIC_GEQ 7 #define P_LOGIC_LEQ 8 #define P_LOGIC_EQ 9 #define P_LOGIC_UNEQ 10 #define P_MUL_ASSIGN 11 #define P_DIV_ASSIGN 12 #define P_MOD_ASSIGN 13 #define P_ADD_ASSIGN 14 #define P_SUB_ASSIGN 15 #define P_INC 16 #define P_DEC 17 #define P_BIN_AND_ASSIGN 18 #define P_BIN_OR_ASSIGN 19 #define P_BIN_XOR_ASSIGN 20 #define P_RSHIFT 21 #define P_LSHIFT 22 #define P_POINTERREF 23 #define P_CPP1 24 #define P_CPP2 25 #define P_MUL 26 #define P_DIV 27 #define P_MOD 28 #define P_ADD 29 #define P_SUB 30 #define P_ASSIGN 31 #define P_BIN_AND 32 #define P_BIN_OR 33 #define P_BIN_XOR 34 #define P_BIN_NOT 35 #define P_LOGIC_NOT 36 #define P_LOGIC_GREATER 37 #define P_LOGIC_LESS 38 #define P_REF 39 #define P_COMMA 40 #define P_SEMICOLON 41 #define P_COLON 42 #define P_QUESTIONMARK 43 #define P_PARENTHESESOPEN 44 #define P_PARENTHESESCLOSE 45 #define P_BRACEOPEN 46 #define P_BRACECLOSE 47 #define P_SQBRACKETOPEN 48 #define P_SQBRACKETCLOSE 49 #define P_BACKSLASH 50 #define P_PRECOMP 51 #define P_DOLLAR 52 //name sub type //------------- // the length of the name //punctuation typedef struct punctuation_s { char *p; //punctuation character(s) int n; //punctuation indication struct punctuation_s *next; //next punctuation } punctuation_t; //token typedef struct token_s { char string[MAX_TOKEN]; //available token int type; //last read token type int subtype; //last read token sub type #ifdef NUMBERVALUE unsigned long int intvalue; //integer value long double floatvalue; //floating point value #endif //NUMBERVALUE char *whitespace_p; //start of white space before token char *endwhitespace_p; //start of white space before token int line; //line the token was on int linescrossed; //lines crossed in white space struct token_s *next; //next token in chain } token_t; //script file typedef struct script_s { char filename[1024]; //file name of the script char *buffer; //buffer containing the script char *script_p; //current pointer in the script char *end_p; //pointer to the end of the script char *lastscript_p; //script pointer before reading token char *whitespace_p; //begin of the white space char *endwhitespace_p; //end of the white space int length; //length of the script in bytes int line; //current line in script int lastline; //line before reading token int tokenavailable; //set by UnreadLastToken int flags; //several script flags punctuation_t *punctuations; //the punctuations used in the script punctuation_t **punctuationtable; token_t token; //available token struct script_s *next; //next script in a chain } script_t; //read a token from the script int PS_ReadToken(script_t *script, token_t *token); //expect a certain token int PS_ExpectTokenString(script_t *script, char *string); //expect a certain token type int PS_ExpectTokenType(script_t *script, int type, int subtype, token_t *token); //expect a token int PS_ExpectAnyToken(script_t *script, token_t *token); //returns true when the token is available int PS_CheckTokenString(script_t *script, char *string); //returns true an reads the token when a token with the given type is available int PS_CheckTokenType(script_t *script, int type, int subtype, token_t *token); //skip tokens until the given token string is read int PS_SkipUntilString(script_t *script, char *string); //unread the last token read from the script void PS_UnreadLastToken(script_t *script); //unread the given token void PS_UnreadToken(script_t *script, token_t *token); //returns the next character of the read white space, returns NULL if none char PS_NextWhiteSpaceChar(script_t *script); //remove any leading and trailing double quotes from the token void StripDoubleQuotes(char *string); //remove any leading and trailing single quotes from the token void StripSingleQuotes(char *string); //read a possible signed integer signed long int ReadSignedInt(script_t *script); //read a possible signed floating point number long double ReadSignedFloat(script_t *script); //set an array with punctuations, NULL restores default C/C++ set void SetScriptPunctuations(script_t *script, punctuation_t *p); //set script flags void SetScriptFlags(script_t *script, int flags); //get script flags int GetScriptFlags(script_t *script); //reset a script void ResetScript(script_t *script); //returns true if at the end of the script int EndOfScript(script_t *script); //returns a pointer to the punctuation with the given number char *PunctuationFromNum(script_t *script, int num); //load a script from the given file at the given offset with the given length script_t *LoadScriptFile(const char *filename); //load a script from the given memory with the given length script_t *LoadScriptMemory(char *ptr, int length, char *name); //free a script void FreeScript(script_t *script); //set the base folder to load files from void PS_SetBaseFolder(char *path); //print a script error with filename and line number void QDECL ScriptError(script_t *script, char *str, ...); //print a script warning with filename and line number void QDECL ScriptWarning(script_t *script, char *str, ...);