ref: 13ca2581f9f18d441ce911e42c2bd93e387cee4d
dir: /code/renderer/tr_image.c/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_image.c #include "tr_local.h" /* * Include file for users of JPEG library. * You will need to have included system headers that define at least * the typedefs FILE and size_t before you can include jpeglib.h. * (stdio.h is sufficient on ANSI-conforming systems.) * You may also wish to include "jerror.h". */ #define JPEG_INTERNALS #include "../jpeg-6/jpeglib.h" static void LoadBMP( const char *name, byte **pic, int *width, int *height ); static void LoadTGA( const char *name, byte **pic, int *width, int *height ); static void LoadJPG( const char *name, byte **pic, int *width, int *height ); static byte s_intensitytable[256]; static unsigned char s_gammatable[256]; int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST; int gl_filter_max = GL_LINEAR; #define FILE_HASH_SIZE 1024 static image_t* hashTable[FILE_HASH_SIZE]; /* ** R_GammaCorrect */ void R_GammaCorrect( byte *buffer, int bufSize ) { int i; for ( i = 0; i < bufSize; i++ ) { buffer[i] = s_gammatable[buffer[i]]; } } typedef struct { char *name; int minimize, maximize; } textureMode_t; textureMode_t modes[] = { {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} }; /* ================ return a hash value for the filename ================ */ static long generateHashValue( const char *fname ) { int i; long hash; char letter; hash = 0; i = 0; while (fname[i] != '\0') { letter = tolower(fname[i]); if (letter =='.') break; // don't include extension if (letter =='\\') letter = '/'; // damn path names hash+=(long)(letter)*(i+119); i++; } hash &= (FILE_HASH_SIZE-1); return hash; } /* =============== GL_TextureMode =============== */ void GL_TextureMode( const char *string ) { int i; image_t *glt; for ( i=0 ; i< 6 ; i++ ) { if ( !Q_stricmp( modes[i].name, string ) ) { break; } } // hack to prevent trilinear from being set on voodoo, // because their driver freaks... if ( i == 5 && glConfig.hardwareType == GLHW_3DFX_2D3D ) { ri.Printf( PRINT_ALL, "Refusing to set trilinear on a voodoo.\n" ); i = 3; } if ( i == 6 ) { ri.Printf (PRINT_ALL, "bad filter name\n"); return; } gl_filter_min = modes[i].minimize; gl_filter_max = modes[i].maximize; // change all the existing mipmap texture objects for ( i = 0 ; i < tr.numImages ; i++ ) { glt = tr.images[ i ]; if ( glt->mipmap ) { GL_Bind (glt); qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } } } /* =============== R_SumOfUsedImages =============== */ int R_SumOfUsedImages( void ) { int total; int i; total = 0; for ( i = 0; i < tr.numImages; i++ ) { if ( tr.images[i]->frameUsed == tr.frameCount ) { total += tr.images[i]->uploadWidth * tr.images[i]->uploadHeight; } } return total; } /* =============== R_ImageList_f =============== */ void R_ImageList_f( void ) { int i; image_t *image; int texels; const char *yesno[] = { "no ", "yes" }; ri.Printf (PRINT_ALL, "\n -w-- -h-- -mm- -TMU- -if-- wrap --name-------\n"); texels = 0; for ( i = 0 ; i < tr.numImages ; i++ ) { image = tr.images[ i ]; texels += image->uploadWidth*image->uploadHeight; ri.Printf (PRINT_ALL, "%4i: %4i %4i %s %d ", i, image->uploadWidth, image->uploadHeight, yesno[image->mipmap], image->TMU ); switch ( image->internalFormat ) { case 1: ri.Printf( PRINT_ALL, "I " ); break; case 2: ri.Printf( PRINT_ALL, "IA " ); break; case 3: ri.Printf( PRINT_ALL, "RGB " ); break; case 4: ri.Printf( PRINT_ALL, "RGBA " ); break; case GL_RGBA8: ri.Printf( PRINT_ALL, "RGBA8" ); break; case GL_RGB8: ri.Printf( PRINT_ALL, "RGB8" ); break; case GL_RGB4_S3TC: ri.Printf( PRINT_ALL, "S3TC " ); break; case GL_RGBA4: ri.Printf( PRINT_ALL, "RGBA4" ); break; case GL_RGB5: ri.Printf( PRINT_ALL, "RGB5 " ); break; default: ri.Printf( PRINT_ALL, "???? " ); } switch ( image->wrapClampMode ) { case GL_REPEAT: ri.Printf( PRINT_ALL, "rept " ); break; case GL_CLAMP: ri.Printf( PRINT_ALL, "clmp " ); break; default: ri.Printf( PRINT_ALL, "%4i ", image->wrapClampMode ); break; } ri.Printf( PRINT_ALL, " %s\n", image->imgName ); } ri.Printf (PRINT_ALL, " ---------\n"); ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels); ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages ); } //======================================================================= /* ================ ResampleTexture Used to resample images in a more general than quartering fashion. This will only be filtered properly if the resampled size is greater than half the original size. If a larger shrinking is needed, use the mipmap function before or after. ================ */ static void ResampleTexture( unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight ) { int i, j; unsigned *inrow, *inrow2; unsigned frac, fracstep; unsigned p1[2048], p2[2048]; byte *pix1, *pix2, *pix3, *pix4; if (outwidth>2048) ri.Error(ERR_DROP, "ResampleTexture: max width"); fracstep = inwidth*0x10000/outwidth; frac = fracstep>>2; for ( i=0 ; i<outwidth ; i++ ) { p1[i] = 4*(frac>>16); frac += fracstep; } frac = 3*(fracstep>>2); for ( i=0 ; i<outwidth ; i++ ) { p2[i] = 4*(frac>>16); frac += fracstep; } for (i=0 ; i<outheight ; i++, out += outwidth) { inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); frac = fracstep >> 1; for (j=0 ; j<outwidth ; j++) { pix1 = (byte *)inrow + p1[j]; pix2 = (byte *)inrow + p2[j]; pix3 = (byte *)inrow2 + p1[j]; pix4 = (byte *)inrow2 + p2[j]; ((byte *)(out+j))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0])>>2; ((byte *)(out+j))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1])>>2; ((byte *)(out+j))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2])>>2; ((byte *)(out+j))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3])>>2; } } } /* ================ R_LightScaleTexture Scale up the pixel values in a texture to increase the lighting range ================ */ void R_LightScaleTexture (unsigned *in, int inwidth, int inheight, qboolean only_gamma ) { if ( only_gamma ) { if ( !glConfig.deviceSupportsGamma ) { int i, c; byte *p; p = (byte *)in; c = inwidth*inheight; for (i=0 ; i<c ; i++, p+=4) { p[0] = s_gammatable[p[0]]; p[1] = s_gammatable[p[1]]; p[2] = s_gammatable[p[2]]; } } } else { int i, c; byte *p; p = (byte *)in; c = inwidth*inheight; if ( glConfig.deviceSupportsGamma ) { for (i=0 ; i<c ; i++, p+=4) { p[0] = s_intensitytable[p[0]]; p[1] = s_intensitytable[p[1]]; p[2] = s_intensitytable[p[2]]; } } else { for (i=0 ; i<c ; i++, p+=4) { p[0] = s_gammatable[s_intensitytable[p[0]]]; p[1] = s_gammatable[s_intensitytable[p[1]]]; p[2] = s_gammatable[s_intensitytable[p[2]]]; } } } } /* ================ R_MipMap2 Operates in place, quartering the size of the texture Proper linear filter ================ */ static void R_MipMap2( unsigned *in, int inWidth, int inHeight ) { int i, j, k; byte *outpix; int inWidthMask, inHeightMask; int total; int outWidth, outHeight; unsigned *temp; outWidth = inWidth >> 1; outHeight = inHeight >> 1; temp = ri.Hunk_AllocateTempMemory( outWidth * outHeight * 4 ); inWidthMask = inWidth - 1; inHeightMask = inHeight - 1; for ( i = 0 ; i < outHeight ; i++ ) { for ( j = 0 ; j < outWidth ; j++ ) { outpix = (byte *) ( temp + i * outWidth + j ); for ( k = 0 ; k < 4 ; k++ ) { total = 1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + 2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + 2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + 1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + 2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + 4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + 4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + 2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + 2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + 4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + 4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + 2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] + 1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] + 2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] + 2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] + 1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k]; outpix[k] = total / 36; } } } Com_Memcpy( in, temp, outWidth * outHeight * 4 ); ri.Hunk_FreeTempMemory( temp ); } /* ================ R_MipMap Operates in place, quartering the size of the texture ================ */ static void R_MipMap (byte *in, int width, int height) { int i, j; byte *out; int row; if ( !r_simpleMipMaps->integer ) { R_MipMap2( (unsigned *)in, width, height ); return; } if ( width == 1 && height == 1 ) { return; } row = width * 4; out = in; width >>= 1; height >>= 1; if ( width == 0 || height == 0 ) { width += height; // get largest for (i=0 ; i<width ; i++, out+=4, in+=8 ) { out[0] = ( in[0] + in[4] )>>1; out[1] = ( in[1] + in[5] )>>1; out[2] = ( in[2] + in[6] )>>1; out[3] = ( in[3] + in[7] )>>1; } return; } for (i=0 ; i<height ; i++, in+=row) { for (j=0 ; j<width ; j++, out+=4, in+=8) { out[0] = (in[0] + in[4] + in[row+0] + in[row+4])>>2; out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2; out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2; out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2; } } } /* ================== R_BlendOverTexture Apply a color blend over a set of pixels ================== */ static void R_BlendOverTexture( byte *data, int pixelCount, byte blend[4] ) { int i; int inverseAlpha; int premult[3]; inverseAlpha = 255 - blend[3]; premult[0] = blend[0] * blend[3]; premult[1] = blend[1] * blend[3]; premult[2] = blend[2] * blend[3]; for ( i = 0 ; i < pixelCount ; i++, data+=4 ) { data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; } } byte mipBlendColors[16][4] = { {0,0,0,0}, {255,0,0,128}, {0,255,0,128}, {0,0,255,128}, {255,0,0,128}, {0,255,0,128}, {0,0,255,128}, {255,0,0,128}, {0,255,0,128}, {0,0,255,128}, {255,0,0,128}, {0,255,0,128}, {0,0,255,128}, {255,0,0,128}, {0,255,0,128}, {0,0,255,128}, }; /* =============== Upload32 =============== */ extern qboolean charSet; static void Upload32( unsigned *data, int width, int height, qboolean mipmap, qboolean picmip, qboolean lightMap, int *format, int *pUploadWidth, int *pUploadHeight ) { int samples; unsigned *scaledBuffer = NULL; unsigned *resampledBuffer = NULL; int scaled_width, scaled_height; int i, c; byte *scan; GLenum internalFormat = GL_RGB; float rMax = 0, gMax = 0, bMax = 0; // // convert to exact power of 2 sizes // for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) ; for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) ; if ( r_roundImagesDown->integer && scaled_width > width ) scaled_width >>= 1; if ( r_roundImagesDown->integer && scaled_height > height ) scaled_height >>= 1; if ( scaled_width != width || scaled_height != height ) { resampledBuffer = ri.Hunk_AllocateTempMemory( scaled_width * scaled_height * 4 ); ResampleTexture (data, width, height, resampledBuffer, scaled_width, scaled_height); data = resampledBuffer; width = scaled_width; height = scaled_height; } // // perform optional picmip operation // if ( picmip ) { scaled_width >>= r_picmip->integer; scaled_height >>= r_picmip->integer; } // // clamp to minimum size // if (scaled_width < 1) { scaled_width = 1; } if (scaled_height < 1) { scaled_height = 1; } // // clamp to the current upper OpenGL limit // scale both axis down equally so we don't have to // deal with a half mip resampling // while ( scaled_width > glConfig.maxTextureSize || scaled_height > glConfig.maxTextureSize ) { scaled_width >>= 1; scaled_height >>= 1; } scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height ); // // scan the texture for each channel's max values // and verify if the alpha channel is being used or not // c = width*height; scan = ((byte *)data); samples = 3; if (!lightMap) { for ( i = 0; i < c; i++ ) { if ( scan[i*4+0] > rMax ) { rMax = scan[i*4+0]; } if ( scan[i*4+1] > gMax ) { gMax = scan[i*4+1]; } if ( scan[i*4+2] > bMax ) { bMax = scan[i*4+2]; } if ( scan[i*4 + 3] != 255 ) { samples = 4; break; } } // select proper internal format if ( samples == 3 ) { if ( glConfig.textureCompression == TC_S3TC ) { internalFormat = GL_RGB4_S3TC; } else if ( r_texturebits->integer == 16 ) { internalFormat = GL_RGB5; } else if ( r_texturebits->integer == 32 ) { internalFormat = GL_RGB8; } else { internalFormat = 3; } } else if ( samples == 4 ) { if ( r_texturebits->integer == 16 ) { internalFormat = GL_RGBA4; } else if ( r_texturebits->integer == 32 ) { internalFormat = GL_RGBA8; } else { internalFormat = 4; } } } else { internalFormat = 3; } // copy or resample data as appropriate for first MIP level if ( ( scaled_width == width ) && ( scaled_height == height ) ) { if (!mipmap) { qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); *pUploadWidth = scaled_width; *pUploadHeight = scaled_height; *format = internalFormat; goto done; } Com_Memcpy (scaledBuffer, data, width*height*4); } else { // use the normal mip-mapping function to go down from here while ( width > scaled_width || height > scaled_height ) { R_MipMap( (byte *)data, width, height ); width >>= 1; height >>= 1; if ( width < 1 ) { width = 1; } if ( height < 1 ) { height = 1; } } Com_Memcpy( scaledBuffer, data, width * height * 4 ); } R_LightScaleTexture (scaledBuffer, scaled_width, scaled_height, !mipmap ); *pUploadWidth = scaled_width; *pUploadHeight = scaled_height; *format = internalFormat; qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaledBuffer ); if (mipmap) { int miplevel; miplevel = 0; while (scaled_width > 1 || scaled_height > 1) { R_MipMap( (byte *)scaledBuffer, scaled_width, scaled_height ); scaled_width >>= 1; scaled_height >>= 1; if (scaled_width < 1) scaled_width = 1; if (scaled_height < 1) scaled_height = 1; miplevel++; if ( r_colorMipLevels->integer ) { R_BlendOverTexture( (byte *)scaledBuffer, scaled_width * scaled_height, mipBlendColors[miplevel] ); } qglTexImage2D (GL_TEXTURE_2D, miplevel, internalFormat, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaledBuffer ); } } done: if (mipmap) { qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } else { qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); } GL_CheckErrors(); if ( scaledBuffer != 0 ) ri.Hunk_FreeTempMemory( scaledBuffer ); if ( resampledBuffer != 0 ) ri.Hunk_FreeTempMemory( resampledBuffer ); } /* ================ R_CreateImage This is the only way any image_t are created ================ */ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) { image_t *image; qboolean isLightmap = qfalse; long hash; if (strlen(name) >= MAX_QPATH ) { ri.Error (ERR_DROP, "R_CreateImage: \"%s\" is too long\n", name); } if ( !strncmp( name, "*lightmap", 9 ) ) { isLightmap = qtrue; } if ( tr.numImages == MAX_DRAWIMAGES ) { ri.Error( ERR_DROP, "R_CreateImage: MAX_DRAWIMAGES hit\n"); } image = tr.images[tr.numImages] = ri.Hunk_Alloc( sizeof( image_t ), h_low ); image->texnum = 1024 + tr.numImages; tr.numImages++; image->mipmap = mipmap; image->allowPicmip = allowPicmip; strcpy (image->imgName, name); image->width = width; image->height = height; image->wrapClampMode = glWrapClampMode; // lightmaps are always allocated on TMU 1 if ( qglActiveTextureARB && isLightmap ) { image->TMU = 1; } else { image->TMU = 0; } if ( qglActiveTextureARB ) { GL_SelectTexture( image->TMU ); } GL_Bind(image); Upload32( (unsigned *)pic, image->width, image->height, image->mipmap, allowPicmip, isLightmap, &image->internalFormat, &image->uploadWidth, &image->uploadHeight ); qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode ); qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode ); qglBindTexture( GL_TEXTURE_2D, 0 ); if ( image->TMU == 1 ) { GL_SelectTexture( 0 ); } hash = generateHashValue(name); image->next = hashTable[hash]; hashTable[hash] = image; return image; } /* ========================================================= BMP LOADING ========================================================= */ typedef struct { char id[2]; unsigned long fileSize; unsigned long reserved0; unsigned long bitmapDataOffset; unsigned long bitmapHeaderSize; unsigned long width; unsigned long height; unsigned short planes; unsigned short bitsPerPixel; unsigned long compression; unsigned long bitmapDataSize; unsigned long hRes; unsigned long vRes; unsigned long colors; unsigned long importantColors; unsigned char palette[256][4]; } BMPHeader_t; static void LoadBMP( const char *name, byte **pic, int *width, int *height ) { int columns, rows, numPixels; byte *pixbuf; int row, column; byte *buf_p; byte *buffer; int length; BMPHeader_t bmpHeader; byte *bmpRGBA; *pic = NULL; // // load the file // length = ri.FS_ReadFile( ( char * ) name, (void **)&buffer); if (!buffer) { return; } buf_p = buffer; bmpHeader.id[0] = *buf_p++; bmpHeader.id[1] = *buf_p++; bmpHeader.fileSize = LittleLong( * ( long * ) buf_p ); buf_p += 4; bmpHeader.reserved0 = LittleLong( * ( long * ) buf_p ); buf_p += 4; bmpHeader.bitmapDataOffset = LittleLong( * ( long * ) buf_p ); buf_p += 4; bmpHeader.bitmapHeaderSize = LittleLong( * ( long * ) buf_p ); buf_p += 4; bmpHeader.width = LittleLong( * ( long * ) buf_p ); buf_p += 4; bmpHeader.height = LittleLong( * ( long * ) buf_p ); buf_p += 4; bmpHeader.planes = LittleShort( * ( short * ) buf_p ); buf_p += 2; bmpHeader.bitsPerPixel = LittleShort( * ( short * ) buf_p ); buf_p += 2; bmpHeader.compression = LittleLong( * ( long * ) buf_p ); buf_p += 4; bmpHeader.bitmapDataSize = LittleLong( * ( long * ) buf_p ); buf_p += 4; bmpHeader.hRes = LittleLong( * ( long * ) buf_p ); buf_p += 4; bmpHeader.vRes = LittleLong( * ( long * ) buf_p ); buf_p += 4; bmpHeader.colors = LittleLong( * ( long * ) buf_p ); buf_p += 4; bmpHeader.importantColors = LittleLong( * ( long * ) buf_p ); buf_p += 4; Com_Memcpy( bmpHeader.palette, buf_p, sizeof( bmpHeader.palette ) ); if ( bmpHeader.bitsPerPixel == 8 ) buf_p += 1024; if ( bmpHeader.id[0] != 'B' && bmpHeader.id[1] != 'M' ) { ri.Error( ERR_DROP, "LoadBMP: only Windows-style BMP files supported (%s)\n", name ); } if ( bmpHeader.fileSize != length ) { ri.Error( ERR_DROP, "LoadBMP: header size does not match file size (%d vs. %d) (%s)\n", bmpHeader.fileSize, length, name ); } if ( bmpHeader.compression != 0 ) { ri.Error( ERR_DROP, "LoadBMP: only uncompressed BMP files supported (%s)\n", name ); } if ( bmpHeader.bitsPerPixel < 8 ) { ri.Error( ERR_DROP, "LoadBMP: monochrome and 4-bit BMP files not supported (%s)\n", name ); } columns = bmpHeader.width; rows = bmpHeader.height; if ( rows < 0 ) rows = -rows; numPixels = columns * rows; if ( width ) *width = columns; if ( height ) *height = rows; bmpRGBA = ri.Malloc( numPixels * 4 ); *pic = bmpRGBA; for ( row = rows-1; row >= 0; row-- ) { pixbuf = bmpRGBA + row*columns*4; for ( column = 0; column < columns; column++ ) { unsigned char red, green, blue, alpha; int palIndex; unsigned short shortPixel; switch ( bmpHeader.bitsPerPixel ) { case 8: palIndex = *buf_p++; *pixbuf++ = bmpHeader.palette[palIndex][2]; *pixbuf++ = bmpHeader.palette[palIndex][1]; *pixbuf++ = bmpHeader.palette[palIndex][0]; *pixbuf++ = 0xff; break; case 16: shortPixel = * ( unsigned short * ) pixbuf; pixbuf += 2; *pixbuf++ = ( shortPixel & ( 31 << 10 ) ) >> 7; *pixbuf++ = ( shortPixel & ( 31 << 5 ) ) >> 2; *pixbuf++ = ( shortPixel & ( 31 ) ) << 3; *pixbuf++ = 0xff; break; case 24: blue = *buf_p++; green = *buf_p++; red = *buf_p++; *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = 255; break; case 32: blue = *buf_p++; green = *buf_p++; red = *buf_p++; alpha = *buf_p++; *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = alpha; break; default: ri.Error( ERR_DROP, "LoadBMP: illegal pixel_size '%d' in file '%s'\n", bmpHeader.bitsPerPixel, name ); break; } } } ri.FS_FreeFile( buffer ); } /* ================================================================= PCX LOADING ================================================================= */ /* ============== LoadPCX ============== */ static void LoadPCX ( const char *filename, byte **pic, byte **palette, int *width, int *height) { byte *raw; pcx_t *pcx; int x, y; int len; int dataByte, runLength; byte *out, *pix; int xmax, ymax; *pic = NULL; *palette = NULL; // // load the file // len = ri.FS_ReadFile( ( char * ) filename, (void **)&raw); if (!raw) { return; } // // parse the PCX file // pcx = (pcx_t *)raw; raw = &pcx->data; xmax = LittleShort(pcx->xmax); ymax = LittleShort(pcx->ymax); if (pcx->manufacturer != 0x0a || pcx->version != 5 || pcx->encoding != 1 || pcx->bits_per_pixel != 8 || xmax >= 1024 || ymax >= 1024) { ri.Printf (PRINT_ALL, "Bad pcx file %s (%i x %i) (%i x %i)\n", filename, xmax+1, ymax+1, pcx->xmax, pcx->ymax); return; } out = ri.Malloc ( (ymax+1) * (xmax+1) ); *pic = out; pix = out; if (palette) { *palette = ri.Malloc(768); Com_Memcpy (*palette, (byte *)pcx + len - 768, 768); } if (width) *width = xmax+1; if (height) *height = ymax+1; // FIXME: use bytes_per_line here? for (y=0 ; y<=ymax ; y++, pix += xmax+1) { for (x=0 ; x<=xmax ; ) { dataByte = *raw++; if((dataByte & 0xC0) == 0xC0) { runLength = dataByte & 0x3F; dataByte = *raw++; } else runLength = 1; while(runLength-- > 0) pix[x++] = dataByte; } } if ( raw - (byte *)pcx > len) { ri.Printf (PRINT_DEVELOPER, "PCX file %s was malformed", filename); ri.Free (*pic); *pic = NULL; } ri.FS_FreeFile (pcx); } /* ============== LoadPCX32 ============== */ static void LoadPCX32 ( const char *filename, byte **pic, int *width, int *height) { byte *palette; byte *pic8; int i, c, p; byte *pic32; LoadPCX (filename, &pic8, &palette, width, height); if (!pic8) { *pic = NULL; return; } c = (*width) * (*height); pic32 = *pic = ri.Malloc(4 * c ); for (i = 0 ; i < c ; i++) { p = pic8[i]; pic32[0] = palette[p*3]; pic32[1] = palette[p*3 + 1]; pic32[2] = palette[p*3 + 2]; pic32[3] = 255; pic32 += 4; } ri.Free (pic8); ri.Free (palette); } /* ========================================================= TARGA LOADING ========================================================= */ /* ============= LoadTGA ============= */ static void LoadTGA ( const char *name, byte **pic, int *width, int *height) { int columns, rows, numPixels; byte *pixbuf; int row, column; byte *buf_p; byte *buffer; TargaHeader targa_header; byte *targa_rgba; *pic = NULL; // // load the file // ri.FS_ReadFile ( ( char * ) name, (void **)&buffer); if (!buffer) { return; } buf_p = buffer; targa_header.id_length = *buf_p++; targa_header.colormap_type = *buf_p++; targa_header.image_type = *buf_p++; targa_header.colormap_index = LittleShort ( *(short *)buf_p ); buf_p += 2; targa_header.colormap_length = LittleShort ( *(short *)buf_p ); buf_p += 2; targa_header.colormap_size = *buf_p++; targa_header.x_origin = LittleShort ( *(short *)buf_p ); buf_p += 2; targa_header.y_origin = LittleShort ( *(short *)buf_p ); buf_p += 2; targa_header.width = LittleShort ( *(short *)buf_p ); buf_p += 2; targa_header.height = LittleShort ( *(short *)buf_p ); buf_p += 2; targa_header.pixel_size = *buf_p++; targa_header.attributes = *buf_p++; if (targa_header.image_type!=2 && targa_header.image_type!=10 && targa_header.image_type != 3 ) { ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n"); } if ( targa_header.colormap_type != 0 ) { ri.Error( ERR_DROP, "LoadTGA: colormaps not supported\n" ); } if ( ( targa_header.pixel_size != 32 && targa_header.pixel_size != 24 ) && targa_header.image_type != 3 ) { ri.Error (ERR_DROP, "LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); } columns = targa_header.width; rows = targa_header.height; numPixels = columns * rows; if (width) *width = columns; if (height) *height = rows; targa_rgba = ri.Malloc (numPixels*4); *pic = targa_rgba; if (targa_header.id_length != 0) buf_p += targa_header.id_length; // skip TARGA image comment if ( targa_header.image_type==2 || targa_header.image_type == 3 ) { // Uncompressed RGB or gray scale image for(row=rows-1; row>=0; row--) { pixbuf = targa_rgba + row*columns*4; for(column=0; column<columns; column++) { unsigned char red,green,blue,alphabyte; switch (targa_header.pixel_size) { case 8: blue = *buf_p++; green = blue; red = blue; *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = 255; break; case 24: blue = *buf_p++; green = *buf_p++; red = *buf_p++; *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = 255; break; case 32: blue = *buf_p++; green = *buf_p++; red = *buf_p++; alphabyte = *buf_p++; *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = alphabyte; break; default: ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, name ); break; } } } } else if (targa_header.image_type==10) { // Runlength encoded RGB images unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j; red = 0; green = 0; blue = 0; alphabyte = 0xff; for(row=rows-1; row>=0; row--) { pixbuf = targa_rgba + row*columns*4; for(column=0; column<columns; ) { packetHeader= *buf_p++; packetSize = 1 + (packetHeader & 0x7f); if (packetHeader & 0x80) { // run-length packet switch (targa_header.pixel_size) { case 24: blue = *buf_p++; green = *buf_p++; red = *buf_p++; alphabyte = 255; break; case 32: blue = *buf_p++; green = *buf_p++; red = *buf_p++; alphabyte = *buf_p++; break; default: ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, name ); break; } for(j=0;j<packetSize;j++) { *pixbuf++=red; *pixbuf++=green; *pixbuf++=blue; *pixbuf++=alphabyte; column++; if (column==columns) { // run spans across rows column=0; if (row>0) row--; else goto breakOut; pixbuf = targa_rgba + row*columns*4; } } } else { // non run-length packet for(j=0;j<packetSize;j++) { switch (targa_header.pixel_size) { case 24: blue = *buf_p++; green = *buf_p++; red = *buf_p++; *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = 255; break; case 32: blue = *buf_p++; green = *buf_p++; red = *buf_p++; alphabyte = *buf_p++; *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = alphabyte; break; default: ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, name ); break; } column++; if (column==columns) { // pixel packet run spans across rows column=0; if (row>0) row--; else goto breakOut; pixbuf = targa_rgba + row*columns*4; } } } } breakOut:; } } #if 0 // TTimo: this is the chunk of code to ensure a behavior that meets TGA specs // bk0101024 - fix from Leonardo // bit 5 set => top-down if (targa_header.attributes & 0x20) { unsigned char *flip = (unsigned char*)malloc (columns*4); unsigned char *src, *dst; for (row = 0; row < rows/2; row++) { src = targa_rgba + row * 4 * columns; dst = targa_rgba + (rows - row - 1) * 4 * columns; memcpy (flip, src, columns*4); memcpy (src, dst, columns*4); memcpy (dst, flip, columns*4); } free (flip); } #endif // instead we just print a warning if (targa_header.attributes & 0x20) { ri.Printf( PRINT_WARNING, "WARNING: '%s' TGA file header declares top-down image, ignoring\n", name); } ri.FS_FreeFile (buffer); } static void LoadJPG( const char *filename, unsigned char **pic, int *width, int *height ) { /* This struct contains the JPEG decompression parameters and pointers to * working space (which is allocated as needed by the JPEG library). */ struct jpeg_decompress_struct cinfo; /* We use our private extension JPEG error handler. * Note that this struct must live as long as the main JPEG parameter * struct, to avoid dangling-pointer problems. */ /* This struct represents a JPEG error handler. It is declared separately * because applications often want to supply a specialized error handler * (see the second half of this file for an example). But here we just * take the easy way out and use the standard error handler, which will * print a message on stderr and call exit() if compression fails. * Note that this struct must live as long as the main JPEG parameter * struct, to avoid dangling-pointer problems. */ struct jpeg_error_mgr jerr; /* More stuff */ JSAMPARRAY buffer; /* Output row buffer */ int row_stride; /* physical row width in output buffer */ unsigned char *out; byte *fbuffer; byte *bbuf; /* In this example we want to open the input file before doing anything else, * so that the setjmp() error recovery below can assume the file is open. * VERY IMPORTANT: use "b" option to fopen() if you are on a machine that * requires it in order to read binary files. */ ri.FS_ReadFile ( ( char * ) filename, (void **)&fbuffer); if (!fbuffer) { return; } /* Step 1: allocate and initialize JPEG decompression object */ /* We have to set up the error handler first, in case the initialization * step fails. (Unlikely, but it could happen if you are out of memory.) * This routine fills in the contents of struct jerr, and returns jerr's * address which we place into the link field in cinfo. */ cinfo.err = jpeg_std_error(&jerr); /* Now we can initialize the JPEG decompression object. */ jpeg_create_decompress(&cinfo); /* Step 2: specify data source (eg, a file) */ jpeg_stdio_src(&cinfo, fbuffer); /* Step 3: read file parameters with jpeg_read_header() */ (void) jpeg_read_header(&cinfo, TRUE); /* We can ignore the return value from jpeg_read_header since * (a) suspension is not possible with the stdio data source, and * (b) we passed TRUE to reject a tables-only JPEG file as an error. * See libjpeg.doc for more info. */ /* Step 4: set parameters for decompression */ /* In this example, we don't need to change any of the defaults set by * jpeg_read_header(), so we do nothing here. */ /* Step 5: Start decompressor */ (void) jpeg_start_decompress(&cinfo); /* We can ignore the return value since suspension is not possible * with the stdio data source. */ /* We may need to do some setup of our own at this point before reading * the data. After jpeg_start_decompress() we have the correct scaled * output image dimensions available, as well as the output colormap * if we asked for color quantization. * In this example, we need to make an output work buffer of the right size. */ /* JSAMPLEs per row in output buffer */ row_stride = cinfo.output_width * cinfo.output_components; out = ri.Malloc(cinfo.output_width*cinfo.output_height*cinfo.output_components); *pic = out; *width = cinfo.output_width; *height = cinfo.output_height; /* Step 6: while (scan lines remain to be read) */ /* jpeg_read_scanlines(...); */ /* Here we use the library's state variable cinfo.output_scanline as the * loop counter, so that we don't have to keep track ourselves. */ while (cinfo.output_scanline < cinfo.output_height) { /* jpeg_read_scanlines expects an array of pointers to scanlines. * Here the array is only one element long, but you could ask for * more than one scanline at a time if that's more convenient. */ bbuf = ((out+(row_stride*cinfo.output_scanline))); buffer = &bbuf; (void) jpeg_read_scanlines(&cinfo, buffer, 1); } // clear all the alphas to 255 { int i, j; byte *buf; buf = *pic; j = cinfo.output_width * cinfo.output_height * 4; for ( i = 3 ; i < j ; i+=4 ) { buf[i] = 255; } } /* Step 7: Finish decompression */ (void) jpeg_finish_decompress(&cinfo); /* We can ignore the return value since suspension is not possible * with the stdio data source. */ /* Step 8: Release JPEG decompression object */ /* This is an important step since it will release a good deal of memory. */ jpeg_destroy_decompress(&cinfo); /* After finish_decompress, we can close the input file. * Here we postpone it until after no more JPEG errors are possible, * so as to simplify the setjmp error logic above. (Actually, I don't * think that jpeg_destroy can do an error exit, but why assume anything...) */ ri.FS_FreeFile (fbuffer); /* At this point you may want to check to see whether any corrupt-data * warnings occurred (test whether jerr.pub.num_warnings is nonzero). */ /* And we're done! */ } /* Expanded data destination object for stdio output */ typedef struct { struct jpeg_destination_mgr pub; /* public fields */ byte* outfile; /* target stream */ int size; } my_destination_mgr; typedef my_destination_mgr * my_dest_ptr; /* * Initialize destination --- called by jpeg_start_compress * before any data is actually written. */ void init_destination (j_compress_ptr cinfo) { my_dest_ptr dest = (my_dest_ptr) cinfo->dest; dest->pub.next_output_byte = dest->outfile; dest->pub.free_in_buffer = dest->size; } /* * Empty the output buffer --- called whenever buffer fills up. * * In typical applications, this should write the entire output buffer * (ignoring the current state of next_output_byte & free_in_buffer), * reset the pointer & count to the start of the buffer, and return TRUE * indicating that the buffer has been dumped. * * In applications that need to be able to suspend compression due to output * overrun, a FALSE return indicates that the buffer cannot be emptied now. * In this situation, the compressor will return to its caller (possibly with * an indication that it has not accepted all the supplied scanlines). The * application should resume compression after it has made more room in the * output buffer. Note that there are substantial restrictions on the use of * suspension --- see the documentation. * * When suspending, the compressor will back up to a convenient restart point * (typically the start of the current MCU). next_output_byte & free_in_buffer * indicate where the restart point will be if the current call returns FALSE. * Data beyond this point will be regenerated after resumption, so do not * write it out when emptying the buffer externally. */ boolean empty_output_buffer (j_compress_ptr cinfo) { return TRUE; } /* * Compression initialization. * Before calling this, all parameters and a data destination must be set up. * * We require a write_all_tables parameter as a failsafe check when writing * multiple datastreams from the same compression object. Since prior runs * will have left all the tables marked sent_table=TRUE, a subsequent run * would emit an abbreviated stream (no tables) by default. This may be what * is wanted, but for safety's sake it should not be the default behavior: * programmers should have to make a deliberate choice to emit abbreviated * images. Therefore the documentation and examples should encourage people * to pass write_all_tables=TRUE; then it will take active thought to do the * wrong thing. */ GLOBAL void jpeg_start_compress (j_compress_ptr cinfo, boolean write_all_tables) { if (cinfo->global_state != CSTATE_START) ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); if (write_all_tables) jpeg_suppress_tables(cinfo, FALSE); /* mark all tables to be written */ /* (Re)initialize error mgr and destination modules */ (*cinfo->err->reset_error_mgr) ((j_common_ptr) cinfo); (*cinfo->dest->init_destination) (cinfo); /* Perform master selection of active modules */ jinit_compress_master(cinfo); /* Set up for the first pass */ (*cinfo->master->prepare_for_pass) (cinfo); /* Ready for application to drive first pass through jpeg_write_scanlines * or jpeg_write_raw_data. */ cinfo->next_scanline = 0; cinfo->global_state = (cinfo->raw_data_in ? CSTATE_RAW_OK : CSTATE_SCANNING); } /* * Write some scanlines of data to the JPEG compressor. * * The return value will be the number of lines actually written. * This should be less than the supplied num_lines only in case that * the data destination module has requested suspension of the compressor, * or if more than image_height scanlines are passed in. * * Note: we warn about excess calls to jpeg_write_scanlines() since * this likely signals an application programmer error. However, * excess scanlines passed in the last valid call are *silently* ignored, * so that the application need not adjust num_lines for end-of-image * when using a multiple-scanline buffer. */ GLOBAL JDIMENSION jpeg_write_scanlines (j_compress_ptr cinfo, JSAMPARRAY scanlines, JDIMENSION num_lines) { JDIMENSION row_ctr, rows_left; if (cinfo->global_state != CSTATE_SCANNING) ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state); if (cinfo->next_scanline >= cinfo->image_height) WARNMS(cinfo, JWRN_TOO_MUCH_DATA); /* Call progress monitor hook if present */ if (cinfo->progress != NULL) { cinfo->progress->pass_counter = (long) cinfo->next_scanline; cinfo->progress->pass_limit = (long) cinfo->image_height; (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo); } /* Give master control module another chance if this is first call to * jpeg_write_scanlines. This lets output of the frame/scan headers be * delayed so that application can write COM, etc, markers between * jpeg_start_compress and jpeg_write_scanlines. */ if (cinfo->master->call_pass_startup) (*cinfo->master->pass_startup) (cinfo); /* Ignore any extra scanlines at bottom of image. */ rows_left = cinfo->image_height - cinfo->next_scanline; if (num_lines > rows_left) num_lines = rows_left; row_ctr = 0; (*cinfo->main->process_data) (cinfo, scanlines, &row_ctr, num_lines); cinfo->next_scanline += row_ctr; return row_ctr; } /* * Terminate destination --- called by jpeg_finish_compress * after all data has been written. Usually needs to flush buffer. * * NB: *not* called by jpeg_abort or jpeg_destroy; surrounding * application must deal with any cleanup that should happen even * for error exit. */ static int hackSize; void term_destination (j_compress_ptr cinfo) { my_dest_ptr dest = (my_dest_ptr) cinfo->dest; size_t datacount = dest->size - dest->pub.free_in_buffer; hackSize = datacount; } /* * Prepare for output to a stdio stream. * The caller must have already opened the stream, and is responsible * for closing it after finishing compression. */ void jpegDest (j_compress_ptr cinfo, byte* outfile, int size) { my_dest_ptr dest; /* The destination object is made permanent so that multiple JPEG images * can be written to the same file without re-executing jpeg_stdio_dest. * This makes it dangerous to use this manager and a different destination * manager serially with the same JPEG object, because their private object * sizes may be different. Caveat programmer. */ if (cinfo->dest == NULL) { /* first time for this JPEG object? */ cinfo->dest = (struct jpeg_destination_mgr *) (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, sizeof(my_destination_mgr)); } dest = (my_dest_ptr) cinfo->dest; dest->pub.init_destination = init_destination; dest->pub.empty_output_buffer = empty_output_buffer; dest->pub.term_destination = term_destination; dest->outfile = outfile; dest->size = size; } void SaveJPG(char * filename, int quality, int image_width, int image_height, unsigned char *image_buffer) { /* This struct contains the JPEG compression parameters and pointers to * working space (which is allocated as needed by the JPEG library). * It is possible to have several such structures, representing multiple * compression/decompression processes, in existence at once. We refer * to any one struct (and its associated working data) as a "JPEG object". */ struct jpeg_compress_struct cinfo; /* This struct represents a JPEG error handler. It is declared separately * because applications often want to supply a specialized error handler * (see the second half of this file for an example). But here we just * take the easy way out and use the standard error handler, which will * print a message on stderr and call exit() if compression fails. * Note that this struct must live as long as the main JPEG parameter * struct, to avoid dangling-pointer problems. */ struct jpeg_error_mgr jerr; /* More stuff */ JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */ int row_stride; /* physical row width in image buffer */ unsigned char *out; /* Step 1: allocate and initialize JPEG compression object */ /* We have to set up the error handler first, in case the initialization * step fails. (Unlikely, but it could happen if you are out of memory.) * This routine fills in the contents of struct jerr, and returns jerr's * address which we place into the link field in cinfo. */ cinfo.err = jpeg_std_error(&jerr); /* Now we can initialize the JPEG compression object. */ jpeg_create_compress(&cinfo); /* Step 2: specify data destination (eg, a file) */ /* Note: steps 2 and 3 can be done in either order. */ /* Here we use the library-supplied code to send compressed data to a * stdio stream. You can also write your own code to do something else. * VERY IMPORTANT: use "b" option to fopen() if you are on a machine that * requires it in order to write binary files. */ out = ri.Hunk_AllocateTempMemory(image_width*image_height*4); jpegDest(&cinfo, out, image_width*image_height*4); /* Step 3: set parameters for compression */ /* First we supply a description of the input image. * Four fields of the cinfo struct must be filled in: */ cinfo.image_width = image_width; /* image width and height, in pixels */ cinfo.image_height = image_height; cinfo.input_components = 4; /* # of color components per pixel */ cinfo.in_color_space = JCS_RGB; /* colorspace of input image */ /* Now use the library's routine to set default compression parameters. * (You must set at least cinfo.in_color_space before calling this, * since the defaults depend on the source color space.) */ jpeg_set_defaults(&cinfo); /* Now you can set any non-default parameters you wish to. * Here we just illustrate the use of quality (quantization table) scaling: */ jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */); /* Step 4: Start compressor */ /* TRUE ensures that we will write a complete interchange-JPEG file. * Pass TRUE unless you are very sure of what you're doing. */ jpeg_start_compress(&cinfo, TRUE); /* Step 5: while (scan lines remain to be written) */ /* jpeg_write_scanlines(...); */ /* Here we use the library's state variable cinfo.next_scanline as the * loop counter, so that we don't have to keep track ourselves. * To keep things simple, we pass one scanline per call; you can pass * more if you wish, though. */ row_stride = image_width * 4; /* JSAMPLEs per row in image_buffer */ while (cinfo.next_scanline < cinfo.image_height) { /* jpeg_write_scanlines expects an array of pointers to scanlines. * Here the array is only one element long, but you could pass * more than one scanline at a time if that's more convenient. */ row_pointer[0] = & image_buffer[((cinfo.image_height-1)*row_stride)-cinfo.next_scanline * row_stride]; (void) jpeg_write_scanlines(&cinfo, row_pointer, 1); } /* Step 6: Finish compression */ jpeg_finish_compress(&cinfo); /* After finish_compress, we can close the output file. */ ri.FS_WriteFile( filename, out, hackSize ); ri.Hunk_FreeTempMemory(out); /* Step 7: release JPEG compression object */ /* This is an important step since it will release a good deal of memory. */ jpeg_destroy_compress(&cinfo); /* And we're done! */ } //=================================================================== /* ================= R_LoadImage Loads any of the supported image types into a cannonical 32 bit format. ================= */ void R_LoadImage( const char *name, byte **pic, int *width, int *height ) { int len; *pic = NULL; *width = 0; *height = 0; len = strlen(name); if (len<5) { return; } if ( !Q_stricmp( name+len-4, ".tga" ) ) { LoadTGA( name, pic, width, height ); // try tga first if (!*pic) { // char altname[MAX_QPATH]; // try jpg in place of tga strcpy( altname, name ); len = strlen( altname ); altname[len-3] = 'j'; altname[len-2] = 'p'; altname[len-1] = 'g'; LoadJPG( altname, pic, width, height ); } } else if ( !Q_stricmp(name+len-4, ".pcx") ) { LoadPCX32( name, pic, width, height ); } else if ( !Q_stricmp( name+len-4, ".bmp" ) ) { LoadBMP( name, pic, width, height ); } else if ( !Q_stricmp( name+len-4, ".jpg" ) ) { LoadJPG( name, pic, width, height ); } } /* =============== R_FindImageFile Finds or loads the given image. Returns NULL if it fails, not a default image. ============== */ image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) { image_t *image; int width, height; byte *pic; long hash; if (!name) { return NULL; } hash = generateHashValue(name); // // see if the image is already loaded // for (image=hashTable[hash]; image; image=image->next) { if ( !strcmp( name, image->imgName ) ) { // the white image can be used with any set of parms, but other mismatches are errors if ( strcmp( name, "*white" ) ) { if ( image->mipmap != mipmap ) { ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed mipmap parm\n", name ); } if ( image->allowPicmip != allowPicmip ) { ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed allowPicmip parm\n", name ); } if ( image->wrapClampMode != glWrapClampMode ) { ri.Printf( PRINT_ALL, "WARNING: reused image %s with mixed glWrapClampMode parm\n", name ); } } return image; } } // // load the pic from disk // R_LoadImage( name, &pic, &width, &height ); if ( pic == NULL ) { // if we dont get a successful load char altname[MAX_QPATH]; // copy the name int len; // strcpy( altname, name ); // len = strlen( altname ); // altname[len-3] = toupper(altname[len-3]); // and try upper case extension for unix systems altname[len-2] = toupper(altname[len-2]); // altname[len-1] = toupper(altname[len-1]); // ri.Printf( PRINT_ALL, "trying %s...\n", altname ); // R_LoadImage( altname, &pic, &width, &height ); // if (pic == NULL) { // if that fails return NULL; // bail } } image = R_CreateImage( ( char * ) name, pic, width, height, mipmap, allowPicmip, glWrapClampMode ); ri.Free( pic ); return image; } /* ================ R_CreateDlightImage ================ */ #define DLIGHT_SIZE 16 static void R_CreateDlightImage( void ) { int x,y; byte data[DLIGHT_SIZE][DLIGHT_SIZE][4]; int b; // make a centered inverse-square falloff blob for dynamic lighting for (x=0 ; x<DLIGHT_SIZE ; x++) { for (y=0 ; y<DLIGHT_SIZE ; y++) { float d; d = ( DLIGHT_SIZE/2 - 0.5f - x ) * ( DLIGHT_SIZE/2 - 0.5f - x ) + ( DLIGHT_SIZE/2 - 0.5f - y ) * ( DLIGHT_SIZE/2 - 0.5f - y ); b = 4000 / d; if (b > 255) { b = 255; } else if ( b < 75 ) { b = 0; } data[y][x][0] = data[y][x][1] = data[y][x][2] = b; data[y][x][3] = 255; } } tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, qfalse, qfalse, GL_CLAMP ); } /* ================= R_InitFogTable ================= */ void R_InitFogTable( void ) { int i; float d; float exp; exp = 0.5; for ( i = 0 ; i < FOG_TABLE_SIZE ; i++ ) { d = pow ( (float)i/(FOG_TABLE_SIZE-1), exp ); tr.fogTable[i] = d; } } /* ================ R_FogFactor Returns a 0.0 to 1.0 fog density value This is called for each texel of the fog texture on startup and for each vertex of transparent shaders in fog dynamically ================ */ float R_FogFactor( float s, float t ) { float d; s -= 1.0/512; if ( s < 0 ) { return 0; } if ( t < 1.0/32 ) { return 0; } if ( t < 31.0/32 ) { s *= (t - 1.0f/32.0f) / (30.0f/32.0f); } // we need to leave a lot of clamp range s *= 8; if ( s > 1.0 ) { s = 1.0; } d = tr.fogTable[ (int)(s * (FOG_TABLE_SIZE-1)) ]; return d; } /* ================ R_CreateFogImage ================ */ #define FOG_S 256 #define FOG_T 32 static void R_CreateFogImage( void ) { int x,y; byte *data; float g; float d; float borderColor[4]; data = ri.Hunk_AllocateTempMemory( FOG_S * FOG_T * 4 ); g = 2.0; // S is distance, T is depth for (x=0 ; x<FOG_S ; x++) { for (y=0 ; y<FOG_T ; y++) { d = R_FogFactor( ( x + 0.5f ) / FOG_S, ( y + 0.5f ) / FOG_T ); data[(y*FOG_S+x)*4+0] = data[(y*FOG_S+x)*4+1] = data[(y*FOG_S+x)*4+2] = 255; data[(y*FOG_S+x)*4+3] = 255*d; } } // standard openGL clamping doesn't really do what we want -- it includes // the border color at the edges. OpenGL 1.2 has clamp-to-edge, which does // what we want. tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, qfalse, qfalse, GL_CLAMP ); ri.Hunk_FreeTempMemory( data ); borderColor[0] = 1.0; borderColor[1] = 1.0; borderColor[2] = 1.0; borderColor[3] = 1; qglTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor ); } /* ================== R_CreateDefaultImage ================== */ #define DEFAULT_SIZE 16 static void R_CreateDefaultImage( void ) { int x; byte data[DEFAULT_SIZE][DEFAULT_SIZE][4]; // the default image will be a box, to allow you to see the mapping coordinates Com_Memset( data, 32, sizeof( data ) ); for ( x = 0 ; x < DEFAULT_SIZE ; x++ ) { data[0][x][0] = data[0][x][1] = data[0][x][2] = data[0][x][3] = 255; data[x][0][0] = data[x][0][1] = data[x][0][2] = data[x][0][3] = 255; data[DEFAULT_SIZE-1][x][0] = data[DEFAULT_SIZE-1][x][1] = data[DEFAULT_SIZE-1][x][2] = data[DEFAULT_SIZE-1][x][3] = 255; data[x][DEFAULT_SIZE-1][0] = data[x][DEFAULT_SIZE-1][1] = data[x][DEFAULT_SIZE-1][2] = data[x][DEFAULT_SIZE-1][3] = 255; } tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qtrue, qfalse, GL_REPEAT ); } /* ================== R_CreateBuiltinImages ================== */ void R_CreateBuiltinImages( void ) { int x,y; byte data[DEFAULT_SIZE][DEFAULT_SIZE][4]; R_CreateDefaultImage(); // we use a solid white image instead of disabling texturing Com_Memset( data, 255, sizeof( data ) ); tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, qfalse, qfalse, GL_REPEAT ); // with overbright bits active, we need an image which is some fraction of full color, // for default lightmaps, etc for (x=0 ; x<DEFAULT_SIZE ; x++) { for (y=0 ; y<DEFAULT_SIZE ; y++) { data[y][x][0] = data[y][x][1] = data[y][x][2] = tr.identityLightByte; data[y][x][3] = 255; } } tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, qfalse, qfalse, GL_REPEAT ); for(x=0;x<32;x++) { // scratchimage is usually used for cinematic drawing tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qfalse, qtrue, GL_CLAMP ); } R_CreateDlightImage(); R_CreateFogImage(); } /* =============== R_SetColorMappings =============== */ void R_SetColorMappings( void ) { int i, j; float g; int inf; int shift; // setup the overbright lighting tr.overbrightBits = r_overBrightBits->integer; if ( !glConfig.deviceSupportsGamma ) { tr.overbrightBits = 0; // need hardware gamma for overbright } // never overbright in windowed mode if ( !glConfig.isFullscreen ) { tr.overbrightBits = 0; } // allow 2 overbright bits in 24 bit, but only 1 in 16 bit if ( glConfig.colorBits > 16 ) { if ( tr.overbrightBits > 2 ) { tr.overbrightBits = 2; } } else { if ( tr.overbrightBits > 1 ) { tr.overbrightBits = 1; } } if ( tr.overbrightBits < 0 ) { tr.overbrightBits = 0; } tr.identityLight = 1.0f / ( 1 << tr.overbrightBits ); tr.identityLightByte = 255 * tr.identityLight; if ( r_intensity->value <= 1 ) { ri.Cvar_Set( "r_intensity", "1" ); } if ( r_gamma->value < 0.5f ) { ri.Cvar_Set( "r_gamma", "0.5" ); } else if ( r_gamma->value > 3.0f ) { ri.Cvar_Set( "r_gamma", "3.0" ); } g = r_gamma->value; shift = tr.overbrightBits; for ( i = 0; i < 256; i++ ) { if ( g == 1 ) { inf = i; } else { inf = 255 * pow ( i/255.0f, 1.0f / g ) + 0.5f; } inf <<= shift; if (inf < 0) { inf = 0; } if (inf > 255) { inf = 255; } s_gammatable[i] = inf; } for (i=0 ; i<256 ; i++) { j = i * r_intensity->value; if (j > 255) { j = 255; } s_intensitytable[i] = j; } if ( glConfig.deviceSupportsGamma ) { GLimp_SetGamma( s_gammatable, s_gammatable, s_gammatable ); } } /* =============== R_InitImages =============== */ void R_InitImages( void ) { Com_Memset(hashTable, 0, sizeof(hashTable)); // build brightness translation tables R_SetColorMappings(); // create default texture and white texture R_CreateBuiltinImages(); } /* =============== R_DeleteTextures =============== */ void R_DeleteTextures( void ) { int i; for ( i=0; i<tr.numImages ; i++ ) { qglDeleteTextures( 1, &tr.images[i]->texnum ); } Com_Memset( tr.images, 0, sizeof( tr.images ) ); tr.numImages = 0; Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) ); if ( qglBindTexture ) { if ( qglActiveTextureARB ) { GL_SelectTexture( 1 ); qglBindTexture( GL_TEXTURE_2D, 0 ); GL_SelectTexture( 0 ); qglBindTexture( GL_TEXTURE_2D, 0 ); } else { qglBindTexture( GL_TEXTURE_2D, 0 ); } } } /* ============================================================================ SKINS ============================================================================ */ /* ================== CommaParse This is unfortunate, but the skin files aren't compatable with our normal parsing rules. ================== */ static char *CommaParse( char **data_p ) { int c = 0, len; char *data; static char com_token[MAX_TOKEN_CHARS]; data = *data_p; len = 0; com_token[0] = 0; // make sure incoming data is valid if ( !data ) { *data_p = NULL; return com_token; } while ( 1 ) { // skip whitespace while( (c = *data) <= ' ') { if( !c ) { break; } data++; } c = *data; // skip double slash comments if ( c == '/' && data[1] == '/' ) { while (*data && *data != '\n') data++; } // skip /* */ comments else if ( c=='/' && data[1] == '*' ) { while ( *data && ( *data != '*' || data[1] != '/' ) ) { data++; } if ( *data ) { data += 2; } } else { break; } } if ( c == 0 ) { return ""; } // handle quoted strings if (c == '\"') { data++; while (1) { c = *data++; if (c=='\"' || !c) { com_token[len] = 0; *data_p = ( char * ) data; return com_token; } if (len < MAX_TOKEN_CHARS) { com_token[len] = c; len++; } } } // parse a regular word do { if (len < MAX_TOKEN_CHARS) { com_token[len] = c; len++; } data++; c = *data; } while (c>32 && c != ',' ); if (len == MAX_TOKEN_CHARS) { // Com_Printf ("Token exceeded %i chars, discarded.\n", MAX_TOKEN_CHARS); len = 0; } com_token[len] = 0; *data_p = ( char * ) data; return com_token; } /* =============== RE_RegisterSkin =============== */ qhandle_t RE_RegisterSkin( const char *name ) { qhandle_t hSkin; skin_t *skin; skinSurface_t *surf; char *text, *text_p; char *token; char surfName[MAX_QPATH]; if ( !name || !name[0] ) { Com_Printf( "Empty name passed to RE_RegisterSkin\n" ); return 0; } if ( strlen( name ) >= MAX_QPATH ) { Com_Printf( "Skin name exceeds MAX_QPATH\n" ); return 0; } // see if the skin is already loaded for ( hSkin = 1; hSkin < tr.numSkins ; hSkin++ ) { skin = tr.skins[hSkin]; if ( !Q_stricmp( skin->name, name ) ) { if( skin->numSurfaces == 0 ) { return 0; // default skin } return hSkin; } } // allocate a new skin if ( tr.numSkins == MAX_SKINS ) { ri.Printf( PRINT_WARNING, "WARNING: RE_RegisterSkin( '%s' ) MAX_SKINS hit\n", name ); return 0; } tr.numSkins++; skin = ri.Hunk_Alloc( sizeof( skin_t ), h_low ); tr.skins[hSkin] = skin; Q_strncpyz( skin->name, name, sizeof( skin->name ) ); skin->numSurfaces = 0; // make sure the render thread is stopped R_SyncRenderThread(); // If not a .skin file, load as a single shader if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) { skin->numSurfaces = 1; skin->surfaces[0] = ri.Hunk_Alloc( sizeof(skin->surfaces[0]), h_low ); skin->surfaces[0]->shader = R_FindShader( name, LIGHTMAP_NONE, qtrue ); return hSkin; } // load and parse the skin file ri.FS_ReadFile( name, (void **)&text ); if ( !text ) { return 0; } text_p = text; while ( text_p && *text_p ) { // get surface name token = CommaParse( &text_p ); Q_strncpyz( surfName, token, sizeof( surfName ) ); if ( !token[0] ) { break; } // lowercase the surface name so skin compares are faster Q_strlwr( surfName ); if ( *text_p == ',' ) { text_p++; } if ( strstr( token, "tag_" ) ) { continue; } // parse the shader name token = CommaParse( &text_p ); surf = skin->surfaces[ skin->numSurfaces ] = ri.Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low ); Q_strncpyz( surf->name, surfName, sizeof( surf->name ) ); surf->shader = R_FindShader( token, LIGHTMAP_NONE, qtrue ); skin->numSurfaces++; } ri.FS_FreeFile( text ); // never let a skin have 0 shaders if ( skin->numSurfaces == 0 ) { return 0; // use default skin } return hSkin; } /* =============== R_InitSkins =============== */ void R_InitSkins( void ) { skin_t *skin; tr.numSkins = 1; // make the default skin have all default shaders skin = tr.skins[0] = ri.Hunk_Alloc( sizeof( skin_t ), h_low ); Q_strncpyz( skin->name, "<default skin>", sizeof( skin->name ) ); skin->numSurfaces = 1; skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces ), h_low ); skin->surfaces[0]->shader = tr.defaultShader; } /* =============== R_GetSkinByHandle =============== */ skin_t *R_GetSkinByHandle( qhandle_t hSkin ) { if ( hSkin < 1 || hSkin >= tr.numSkins ) { return tr.skins[0]; } return tr.skins[ hSkin ]; } /* =============== R_SkinList_f =============== */ void R_SkinList_f( void ) { int i, j; skin_t *skin; ri.Printf (PRINT_ALL, "------------------\n"); for ( i = 0 ; i < tr.numSkins ; i++ ) { skin = tr.skins[i]; ri.Printf( PRINT_ALL, "%3i:%s\n", i, skin->name ); for ( j = 0 ; j < skin->numSurfaces ; j++ ) { ri.Printf( PRINT_ALL, " %s = %s\n", skin->surfaces[j]->name, skin->surfaces[j]->shader->name ); } } ri.Printf (PRINT_ALL, "------------------\n"); }