ref: ed82668431413cf8d5389a631cad56a6c4d2d6da
dir: /mkfile/
</$objtype/mkfile BIN=$home/bin/$objtype TARG=quake2 # change this to build/load a different game "dll" <mk.baseq2 OFILES=\ client/cl_cin.$O\ client/cl_ents.$O\ client/cl_fx.$O\ client/cl_newfx.$O\ client/cl_input.$O\ client/cl_inv.$O\ client/cl_main.$O\ client/cl_parse.$O\ client/cl_pred.$O\ client/cl_tent.$O\ client/cl_scrn.$O\ client/cl_view.$O\ client/console.$O\ client/keys.$O\ client/menu.$O\ client/snd_dma.$O\ client/snd_mem.$O\ client/snd_mix.$O\ client/qmenu.$O\ server/sv_ccmds.$O\ server/sv_ents.$O\ server/sv_game.$O\ server/sv_init.$O\ server/sv_main.$O\ server/sv_send.$O\ server/sv_user.$O\ server/sv_world.$O\ qcommon/cmd.$O\ qcommon/cmodel.$O\ qcommon/common.$O\ qcommon/crc.$O\ qcommon/cvar.$O\ qcommon/files.$O\ qcommon/md4.$O\ qcommon/net_chan.$O\ qcommon/pmove.$O\ plan9/cd.$O\ plan9/in.$O\ plan9/menu.$O\ plan9/misc.$O\ plan9/snd.$O\ plan9/sys.$O\ plan9/udp.$O\ plan9/vid.$O\ ref/r_aclip.$O\ ref/r_alias.$O\ ref/r_bsp.$O\ ref/r_draw.$O\ ref/r_edge.$O\ ref/r_image.$O\ ref/r_light.$O\ ref/r_main.$O\ ref/r_misc.$O\ ref/r_model.$O\ ref/r_part.$O\ ref/r_poly.$O\ ref/r_polyse.$O\ ref/r_rast.$O\ ref/r_scan.$O\ ref/r_sprite.$O\ ref/r_surf.$O\ $GMOFILES\ HFILES=\ anorms.h\ q_shared.h\ client/cdaudio.h\ client/client.h\ client/console.h\ client/input.h\ client/keys.h\ client/qmenu.h\ client/ref.h\ client/screen.h\ client/snd_loc.h\ client/sound.h\ client/vid.h\ server/server.h\ qcommon/crc.h\ qcommon/qcommon.h\ qcommon/qfiles.h\ ref/adivtab.h\ ref/r_local.h\ ref/rand1k.h\ $GMHFILES\ # FIXME CLEANFILES=$OFILES */*.acid </sys/src/cmd/mkone %.$O: %.c $CC -o $target $CFLAGS $stem.c