ref: c7c68fb9f3355063dbb6091bfe71f276cc43743d
dir: /r_scan.c/
// Portable C scan-level rasterization code, all pixel depths. #include <u.h> #include <libc.h> #include <stdio.h> #include "dat.h" #include "fns.h" unsigned char *r_turb_pbase, *r_turb_pdest; fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep; int *r_turb_turb; int r_turb_spancount; void D_DrawTurbulent8Span (void); /* ============= D_WarpScreen this performs a slight compression of the screen at the same time as the sine warp, to keep the edges from wrapping ============= */ void D_WarpScreen (void) { int w, h; int u,v, u2, v2; byte *dest; int *turb; int *col; byte **row; static int cached_width, cached_height; static byte *rowptr[MAXHEIGHT+AMP2*2]; static int column[MAXWIDTH+AMP2*2]; // // these are constant over resolutions, and can be saved // w = r_newrefdef.width; h = r_newrefdef.height; if (w != cached_width || h != cached_height) { cached_width = w; cached_height = h; for (v=0 ; v<h+AMP2*2 ; v++) { v2 = (int)((float)v/(h + AMP2 * 2) * r_refdef.vrect.height); rowptr[v] = r_warpbuffer + (WARP_WIDTH * v2); } for (u=0 ; u<w+AMP2*2 ; u++) { u2 = (int)((float)u/(w + AMP2 * 2) * r_refdef.vrect.width); column[u] = u2; } } turb = intsintable + ((int)(r_newrefdef.time*SPEED)&(CYCLE-1)); dest = vid.buffer + r_newrefdef.y * vid.rowbytes + r_newrefdef.x; for (v=0 ; v<h ; v++, dest += vid.rowbytes) { col = &column[turb[v]]; row = &rowptr[v]; for (u=0 ; u<w ; u+=4) { dest[u+0] = row[turb[u+0]][col[u+0]]; dest[u+1] = row[turb[u+1]][col[u+1]]; dest[u+2] = row[turb[u+2]][col[u+2]]; dest[u+3] = row[turb[u+3]][col[u+3]]; } } } /* ============= D_DrawTurbulent8Span ============= */ void D_DrawTurbulent8Span (void) { int sturb, tturb; do { sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63; tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63; *r_turb_pdest++ = *(r_turb_pbase + (tturb<<6) + sturb); r_turb_s += r_turb_sstep; r_turb_t += r_turb_tstep; } while (--r_turb_spancount > 0); } /* ============= Turbulent8 ============= */ void Turbulent8 (espan_t *pspan) { int count; fixed16_t snext, tnext; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz16stepu, tdivz16stepu, zi16stepu; r_turb_turb = sintable + ((int)(r_newrefdef.time*SPEED)&(CYCLE-1)); r_turb_sstep = 0; // keep compiler happy r_turb_tstep = 0; // ditto r_turb_pbase = (unsigned char *)cacheblock; sdivz16stepu = d_sdivzstepu * 16; tdivz16stepu = d_tdivzstepu * 16; zi16stepu = d_zistepu * 16; do { r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer + (r_screenwidth * pspan->v) + pspan->u); count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point r_turb_s = (int)(sdivz * z) + sadjust; if (r_turb_s > bbextents) r_turb_s = bbextents; else if (r_turb_s < 0) r_turb_s = 0; r_turb_t = (int)(tdivz * z) + tadjust; if (r_turb_t > bbextentt) r_turb_t = bbextentt; else if (r_turb_t < 0) r_turb_t = 0; do { // calculate s and t at the far end of the span if (count >= 16) r_turb_spancount = 16; else r_turb_spancount = count; count -= r_turb_spancount; if (count) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz16stepu; tdivz += tdivz16stepu; zi += zi16stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 16) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps r_turb_sstep = (snext - r_turb_s) >> 4; r_turb_tstep = (tnext - r_turb_t) >> 4; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)(r_turb_spancount - 1); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 16) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps if (r_turb_spancount > 1) { r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1); r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1); } } r_turb_s = r_turb_s & ((CYCLE<<16)-1); r_turb_t = r_turb_t & ((CYCLE<<16)-1); D_DrawTurbulent8Span (); r_turb_s = snext; r_turb_t = tnext; } while (count > 0); } while ((pspan = pspan->pnext) != NULL); } //==================== //PGM /* ============= NonTurbulent8 - this is for drawing scrolling textures. they're warping water textures but the turbulence is automatically 0. ============= */ void NonTurbulent8 (espan_t *pspan) { int count; fixed16_t snext, tnext; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz16stepu, tdivz16stepu, zi16stepu; // r_turb_turb = sintable + ((int)(r_newrefdef.time*SPEED)&(CYCLE-1)); r_turb_turb = blanktable; r_turb_sstep = 0; // keep compiler happy r_turb_tstep = 0; // ditto r_turb_pbase = (unsigned char *)cacheblock; sdivz16stepu = d_sdivzstepu * 16; tdivz16stepu = d_tdivzstepu * 16; zi16stepu = d_zistepu * 16; do { r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer + (r_screenwidth * pspan->v) + pspan->u); count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point r_turb_s = (int)(sdivz * z) + sadjust; if (r_turb_s > bbextents) r_turb_s = bbextents; else if (r_turb_s < 0) r_turb_s = 0; r_turb_t = (int)(tdivz * z) + tadjust; if (r_turb_t > bbextentt) r_turb_t = bbextentt; else if (r_turb_t < 0) r_turb_t = 0; do { // calculate s and t at the far end of the span if (count >= 16) r_turb_spancount = 16; else r_turb_spancount = count; count -= r_turb_spancount; if (count) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz16stepu; tdivz += tdivz16stepu; zi += zi16stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 16) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps r_turb_sstep = (snext - r_turb_s) >> 4; r_turb_tstep = (tnext - r_turb_t) >> 4; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)(r_turb_spancount - 1); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 16) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps if (r_turb_spancount > 1) { r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1); r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1); } } r_turb_s = r_turb_s & ((CYCLE<<16)-1); r_turb_t = r_turb_t & ((CYCLE<<16)-1); D_DrawTurbulent8Span (); r_turb_s = snext; r_turb_t = tnext; } while (count > 0); } while ((pspan = pspan->pnext) != NULL); } //PGM //==================== /* ============= D_DrawSpans16 FIXME: actually make this subdivide by 16 instead of 8!!! ============= */ void D_DrawSpans16 (espan_t *pspan) { int count, spancount; unsigned char *pbase, *pdest; fixed16_t s, t, snext, tnext, sstep, tstep; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz8stepu, tdivz8stepu, zi8stepu; sstep = 0; // keep compiler happy tstep = 0; // ditto pbase = (unsigned char *)cacheblock; sdivz8stepu = d_sdivzstepu * 8; tdivz8stepu = d_tdivzstepu * 8; zi8stepu = d_zistepu * 8; do { pdest = (unsigned char *)((byte *)d_viewbuffer + (r_screenwidth * pspan->v) + pspan->u); count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point s = (int)(sdivz * z) + sadjust; if (s > bbextents) s = bbextents; else if (s < 0) s = 0; t = (int)(tdivz * z) + tadjust; if (t > bbextentt) t = bbextentt; else if (t < 0) t = 0; do { // calculate s and t at the far end of the span if (count >= 8) spancount = 8; else spancount = count; count -= spancount; if (count) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz8stepu; tdivz += tdivz8stepu; zi += zi8stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 8) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 8) tnext = 8; // guard against round-off error on <0 steps sstep = (snext - s) >> 3; tstep = (tnext - t) >> 3; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)(spancount - 1); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 8) snext = 8; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 8) tnext = 8; // guard against round-off error on <0 steps if (spancount > 1) { sstep = (snext - s) / (spancount - 1); tstep = (tnext - t) / (spancount - 1); } } do { *pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth); s += sstep; t += tstep; } while (--spancount > 0); s = snext; t = tnext; } while (count > 0); } while ((pspan = pspan->pnext) != NULL); } /* ============= D_DrawZSpans ============= */ void D_DrawZSpans (espan_t *pspan) { int count, doublecount, izistep; int izi; short *pdest; unsigned ltemp; float zi; float du, dv; // FIXME: check for clamping/range problems // we count on FP exceptions being turned off to avoid range problems izistep = (int)(d_zistepu * 0x8000 * 0x10000); do { pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u; count = pspan->count; // calculate the initial 1/z du = (float)pspan->u; dv = (float)pspan->v; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; // we count on FP exceptions being turned off to avoid range problems izi = (int)(zi * 0x8000 * 0x10000); if ((uintptr)pdest & 0x02) { *pdest++ = (short)(izi >> 16); izi += izistep; count--; } if ((doublecount = count >> 1) > 0) { do { ltemp = izi >> 16; izi += izistep; ltemp |= izi & 0xFFFF0000; izi += izistep; *(int *)pdest = ltemp; pdest += 2; } while (--doublecount > 0); } if (count & 1) *pdest = (short)(izi >> 16); } while ((pspan = pspan->pnext) != NULL); }