ref: b10d6e123329a38a29030744bf232ac03387cee5
dir: /ref_soft/r_aclip.c/
/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_aclip.c: clip routines for drawing Alias models directly to the screen #include "r_local.h" static finalvert_t fv[2][8]; void R_AliasProjectAndClipTestFinalVert (finalvert_t *fv); void R_Alias_clip_top (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out); void R_Alias_clip_bottom (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out); void R_Alias_clip_left (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out); void R_Alias_clip_right (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out); /* ================ R_Alias_clip_z pfv0 is the unclipped vertex, pfv1 is the z-clipped vertex ================ */ void R_Alias_clip_z (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out) { float scale; scale = (ALIAS_Z_CLIP_PLANE - pfv0->xyz[2]) / (pfv1->xyz[2] - pfv0->xyz[2]); out->xyz[0] = pfv0->xyz[0] + (pfv1->xyz[0] - pfv0->xyz[0]) * scale; out->xyz[1] = pfv0->xyz[1] + (pfv1->xyz[1] - pfv0->xyz[1]) * scale; out->xyz[2] = ALIAS_Z_CLIP_PLANE; out->s = pfv0->s + (pfv1->s - pfv0->s) * scale; out->t = pfv0->t + (pfv1->t - pfv0->t) * scale; out->l = pfv0->l + (pfv1->l - pfv0->l) * scale; R_AliasProjectAndClipTestFinalVert (out); } #if !id386 void R_Alias_clip_left (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out) { float scale; if (pfv0->v >= pfv1->v ) { scale = (float)(r_refdef.aliasvrect.x - pfv0->u) / (pfv1->u - pfv0->u); out->u = pfv0->u + ( pfv1->u - pfv0->u ) * scale + 0.5; out->v = pfv0->v + ( pfv1->v - pfv0->v ) * scale + 0.5; out->s = pfv0->s + ( pfv1->s - pfv0->s ) * scale + 0.5; out->t = pfv0->t + ( pfv1->t - pfv0->t ) * scale + 0.5; out->l = pfv0->l + ( pfv1->l - pfv0->l ) * scale + 0.5; out->zi = pfv0->zi + ( pfv1->zi - pfv0->zi) * scale + 0.5; } else { scale = (float)(r_refdef.aliasvrect.x - pfv1->u) / (pfv0->u - pfv1->u); out->u = pfv1->u + ( pfv0->u - pfv1->u ) * scale + 0.5; out->v = pfv1->v + ( pfv0->v - pfv1->v ) * scale + 0.5; out->s = pfv1->s + ( pfv0->s - pfv1->s ) * scale + 0.5; out->t = pfv1->t + ( pfv0->t - pfv1->t ) * scale + 0.5; out->l = pfv1->l + ( pfv0->l - pfv1->l ) * scale + 0.5; out->zi = pfv1->zi + ( pfv0->zi - pfv1->zi) * scale + 0.5; } } void R_Alias_clip_right (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out) { float scale; if ( pfv0->v >= pfv1->v ) { scale = (float)(r_refdef.aliasvrectright - pfv0->u ) / (pfv1->u - pfv0->u ); out->u = pfv0->u + ( pfv1->u - pfv0->u ) * scale + 0.5; out->v = pfv0->v + ( pfv1->v - pfv0->v ) * scale + 0.5; out->s = pfv0->s + ( pfv1->s - pfv0->s ) * scale + 0.5; out->t = pfv0->t + ( pfv1->t - pfv0->t ) * scale + 0.5; out->l = pfv0->l + ( pfv1->l - pfv0->l ) * scale + 0.5; out->zi = pfv0->zi + ( pfv1->zi - pfv0->zi) * scale + 0.5; } else { scale = (float)(r_refdef.aliasvrectright - pfv1->u ) / (pfv0->u - pfv1->u ); out->u = pfv1->u + ( pfv0->u - pfv1->u ) * scale + 0.5; out->v = pfv1->v + ( pfv0->v - pfv1->v ) * scale + 0.5; out->s = pfv1->s + ( pfv0->s - pfv1->s ) * scale + 0.5; out->t = pfv1->t + ( pfv0->t - pfv1->t ) * scale + 0.5; out->l = pfv1->l + ( pfv0->l - pfv1->l ) * scale + 0.5; out->zi = pfv1->zi + ( pfv0->zi - pfv1->zi) * scale + 0.5; } } void R_Alias_clip_top (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out) { float scale; if (pfv0->v >= pfv1->v) { scale = (float)(r_refdef.aliasvrect.y - pfv0->v) / (pfv1->v - pfv0->v); out->u = pfv0->u + ( pfv1->u - pfv0->u ) * scale + 0.5; out->v = pfv0->v + ( pfv1->v - pfv0->v ) * scale + 0.5; out->s = pfv0->s + ( pfv1->s - pfv0->s ) * scale + 0.5; out->t = pfv0->t + ( pfv1->t - pfv0->t ) * scale + 0.5; out->l = pfv0->l + ( pfv1->l - pfv0->l ) * scale + 0.5; out->zi = pfv0->zi + ( pfv1->zi - pfv0->zi) * scale + 0.5; } else { scale = (float)(r_refdef.aliasvrect.y - pfv1->v) / (pfv0->v - pfv1->v); out->u = pfv1->u + ( pfv0->u - pfv1->u ) * scale + 0.5; out->v = pfv1->v + ( pfv0->v - pfv1->v ) * scale + 0.5; out->s = pfv1->s + ( pfv0->s - pfv1->s ) * scale + 0.5; out->t = pfv1->t + ( pfv0->t - pfv1->t ) * scale + 0.5; out->l = pfv1->l + ( pfv0->l - pfv1->l ) * scale + 0.5; out->zi = pfv1->zi + ( pfv0->zi - pfv1->zi) * scale + 0.5; } } void R_Alias_clip_bottom (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out) { float scale; if (pfv0->v >= pfv1->v) { scale = (float)(r_refdef.aliasvrectbottom - pfv0->v) / (pfv1->v - pfv0->v); out->u = pfv0->u + ( pfv1->u - pfv0->u ) * scale + 0.5; out->v = pfv0->v + ( pfv1->v - pfv0->v ) * scale + 0.5; out->s = pfv0->s + ( pfv1->s - pfv0->s ) * scale + 0.5; out->t = pfv0->t + ( pfv1->t - pfv0->t ) * scale + 0.5; out->l = pfv0->l + ( pfv1->l - pfv0->l ) * scale + 0.5; out->zi = pfv0->zi + ( pfv1->zi - pfv0->zi) * scale + 0.5; } else { scale = (float)(r_refdef.aliasvrectbottom - pfv1->v) / (pfv0->v - pfv1->v); out->u = pfv1->u + ( pfv0->u - pfv1->u ) * scale + 0.5; out->v = pfv1->v + ( pfv0->v - pfv1->v ) * scale + 0.5; out->s = pfv1->s + ( pfv0->s - pfv1->s ) * scale + 0.5; out->t = pfv1->t + ( pfv0->t - pfv1->t ) * scale + 0.5; out->l = pfv1->l + ( pfv0->l - pfv1->l ) * scale + 0.5; out->zi = pfv1->zi + ( pfv0->zi - pfv1->zi) * scale + 0.5; } } #endif int R_AliasClip (finalvert_t *in, finalvert_t *out, int flag, int count, void(*clip)(finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out) ) { int i,j,k; int flags, oldflags; j = count-1; k = 0; for (i=0 ; i<count ; j = i, i++) { oldflags = in[j].flags & flag; flags = in[i].flags & flag; if (flags && oldflags) continue; if (oldflags ^ flags) { clip (&in[j], &in[i], &out[k]); out[k].flags = 0; if (out[k].u < r_refdef.aliasvrect.x) out[k].flags |= ALIAS_LEFT_CLIP; if (out[k].v < r_refdef.aliasvrect.y) out[k].flags |= ALIAS_TOP_CLIP; if (out[k].u > r_refdef.aliasvrectright) out[k].flags |= ALIAS_RIGHT_CLIP; if (out[k].v > r_refdef.aliasvrectbottom) out[k].flags |= ALIAS_BOTTOM_CLIP; k++; } if (!flags) { out[k] = in[i]; k++; } } return k; } /* ================ R_AliasClipTriangle ================ */ void R_AliasClipTriangle (finalvert_t *index0, finalvert_t *index1, finalvert_t *index2) { int i, k, pingpong; unsigned clipflags; // copy vertexes and fix seam texture coordinates fv[0][0] = *index0; fv[0][1] = *index1; fv[0][2] = *index2; // clip clipflags = fv[0][0].flags | fv[0][1].flags | fv[0][2].flags; if (clipflags & ALIAS_Z_CLIP) { k = R_AliasClip (fv[0], fv[1], ALIAS_Z_CLIP, 3, R_Alias_clip_z); if (k == 0) return; pingpong = 1; clipflags = fv[1][0].flags | fv[1][1].flags | fv[1][2].flags; } else { pingpong = 0; k = 3; } if (clipflags & ALIAS_LEFT_CLIP) { k = R_AliasClip (fv[pingpong], fv[pingpong ^ 1], ALIAS_LEFT_CLIP, k, R_Alias_clip_left); if (k == 0) return; pingpong ^= 1; } if (clipflags & ALIAS_RIGHT_CLIP) { k = R_AliasClip (fv[pingpong], fv[pingpong ^ 1], ALIAS_RIGHT_CLIP, k, R_Alias_clip_right); if (k == 0) return; pingpong ^= 1; } if (clipflags & ALIAS_BOTTOM_CLIP) { k = R_AliasClip (fv[pingpong], fv[pingpong ^ 1], ALIAS_BOTTOM_CLIP, k, R_Alias_clip_bottom); if (k == 0) return; pingpong ^= 1; } if (clipflags & ALIAS_TOP_CLIP) { k = R_AliasClip (fv[pingpong], fv[pingpong ^ 1], ALIAS_TOP_CLIP, k, R_Alias_clip_top); if (k == 0) return; pingpong ^= 1; } for (i=0 ; i<k ; i++) { if (fv[pingpong][i].u < r_refdef.aliasvrect.x) fv[pingpong][i].u = r_refdef.aliasvrect.x; else if (fv[pingpong][i].u > r_refdef.aliasvrectright) fv[pingpong][i].u = r_refdef.aliasvrectright; if (fv[pingpong][i].v < r_refdef.aliasvrect.y) fv[pingpong][i].v = r_refdef.aliasvrect.y; else if (fv[pingpong][i].v > r_refdef.aliasvrectbottom) fv[pingpong][i].v = r_refdef.aliasvrectbottom; fv[pingpong][i].flags = 0; } // draw triangles for (i=1 ; i<k-1 ; i++) { aliastriangleparms.a = &fv[pingpong][0]; aliastriangleparms.b = &fv[pingpong][i]; aliastriangleparms.c = &fv[pingpong][i+1]; R_DrawTriangle(); } }