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ref: b10d6e123329a38a29030744bf232ac03387cee5
dir: /game/m_parasite.c/

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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
/*
==============================================================================

parasite

==============================================================================
*/

#include "g_local.h"
#include "m_parasite.h"


static int	sound_pain1;
static int	sound_pain2;
static int	sound_die;
static int	sound_launch;
static int	sound_impact;
static int	sound_suck;
static int	sound_reelin;
static int	sound_sight;
static int	sound_tap;
static int	sound_scratch;
static int	sound_search;


void parasite_stand (edict_t *self);
void parasite_start_run (edict_t *self);
void parasite_run (edict_t *self);
void parasite_walk (edict_t *self);
void parasite_start_walk (edict_t *self);
void parasite_end_fidget (edict_t *self);
void parasite_do_fidget (edict_t *self);
void parasite_refidget (edict_t *self);


void parasite_launch (edict_t *self)
{
	gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0);
}

void parasite_reel_in (edict_t *self)
{
	gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0);
}

void parasite_sight (edict_t *self, edict_t *other)
{
	gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0);
}

void parasite_tap (edict_t *self)
{
	gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0);
}

void parasite_scratch (edict_t *self)
{
	gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0);
}

void parasite_search (edict_t *self)
{
	gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0);
}


mframe_t parasite_frames_start_fidget [] =
{
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL
};
mmove_t parasite_move_start_fidget = {FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget};

mframe_t parasite_frames_fidget [] =
{	
	ai_stand, 0, parasite_scratch,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, parasite_scratch,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL
};
mmove_t parasite_move_fidget = {FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget};

mframe_t parasite_frames_end_fidget [] =
{
	ai_stand, 0, parasite_scratch,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL
};
mmove_t parasite_move_end_fidget = {FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand};

void parasite_end_fidget (edict_t *self)
{
	self->monsterinfo.currentmove = &parasite_move_end_fidget;
}

void parasite_do_fidget (edict_t *self)
{
	self->monsterinfo.currentmove = &parasite_move_fidget;
}

void parasite_refidget (edict_t *self)
{ 
	if (random() <= 0.8)
		self->monsterinfo.currentmove = &parasite_move_fidget;
	else
		self->monsterinfo.currentmove = &parasite_move_end_fidget;
}

void parasite_idle (edict_t *self)
{ 
	self->monsterinfo.currentmove = &parasite_move_start_fidget;
}


mframe_t parasite_frames_stand [] =
{
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, parasite_tap,
	ai_stand, 0, NULL,
	ai_stand, 0, parasite_tap,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, parasite_tap,
	ai_stand, 0, NULL,
	ai_stand, 0, parasite_tap,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, NULL,
	ai_stand, 0, parasite_tap,
	ai_stand, 0, NULL,
	ai_stand, 0, parasite_tap
};
mmove_t	parasite_move_stand = {FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand};

void parasite_stand (edict_t *self)
{
	self->monsterinfo.currentmove = &parasite_move_stand;
}


mframe_t parasite_frames_run [] =
{
	ai_run, 30, NULL,
	ai_run, 30, NULL,
	ai_run, 22, NULL,
	ai_run, 19, NULL,
	ai_run, 24, NULL,
	ai_run, 28, NULL,
	ai_run, 25, NULL
};
mmove_t parasite_move_run = {FRAME_run03, FRAME_run09, parasite_frames_run, NULL};

mframe_t parasite_frames_start_run [] =
{
	ai_run, 0,	NULL,
	ai_run, 30, NULL,
};
mmove_t parasite_move_start_run = {FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run};

mframe_t parasite_frames_stop_run [] =
{	
	ai_run, 20, NULL,
	ai_run, 20,	NULL,
	ai_run, 12, NULL,
	ai_run, 10, NULL,
	ai_run, 0,  NULL,
	ai_run, 0,  NULL
};
mmove_t parasite_move_stop_run = {FRAME_run10, FRAME_run15, parasite_frames_stop_run, NULL};

void parasite_start_run (edict_t *self)
{	
	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
		self->monsterinfo.currentmove = &parasite_move_stand;
	else
		self->monsterinfo.currentmove = &parasite_move_start_run;
}

void parasite_run (edict_t *self)
{
	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
		self->monsterinfo.currentmove = &parasite_move_stand;
	else
		self->monsterinfo.currentmove = &parasite_move_run;
}


mframe_t parasite_frames_walk [] =
{
	ai_walk, 30, NULL,
	ai_walk, 30, NULL,
	ai_walk, 22, NULL,
	ai_walk, 19, NULL,
	ai_walk, 24, NULL,
	ai_walk, 28, NULL,
	ai_walk, 25, NULL
};
mmove_t parasite_move_walk = {FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk};

mframe_t parasite_frames_start_walk [] =
{
	ai_walk, 0,	NULL,
	ai_walk, 30, parasite_walk
};
mmove_t parasite_move_start_walk = {FRAME_run01, FRAME_run02, parasite_frames_start_walk, NULL};

mframe_t parasite_frames_stop_walk [] =
{	
	ai_walk, 20, NULL,
	ai_walk, 20,	NULL,
	ai_walk, 12, NULL,
	ai_walk, 10, NULL,
	ai_walk, 0,  NULL,
	ai_walk, 0,  NULL
};
mmove_t parasite_move_stop_walk = {FRAME_run10, FRAME_run15, parasite_frames_stop_walk, NULL};

void parasite_start_walk (edict_t *self)
{	
	self->monsterinfo.currentmove = &parasite_move_start_walk;
}

void parasite_walk (edict_t *self)
{
	self->monsterinfo.currentmove = &parasite_move_walk;
}


mframe_t parasite_frames_pain1 [] =
{
	ai_move, 0, NULL,
	ai_move, 0, NULL,
	ai_move, 0,	NULL,
	ai_move, 0,	NULL,
	ai_move, 0,	NULL,
	ai_move, 0,	NULL,
	ai_move, 6,	NULL,
	ai_move, 16, NULL,
	ai_move, -6, NULL,
	ai_move, -7, NULL,
	ai_move, 0, NULL
};
mmove_t parasite_move_pain1 = {FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run};

void parasite_pain (edict_t *self, edict_t *other, float kick, int damage)
{
	if (self->health < (self->max_health / 2))
		self->s.skinnum = 1;

	if (level.time < self->pain_debounce_time)
		return;

	self->pain_debounce_time = level.time + 3;

	if (skill->value == 3)
		return;		// no pain anims in nightmare

	if (random() < 0.5)
		gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
	else
		gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);

	self->monsterinfo.currentmove = &parasite_move_pain1;
}


static qboolean parasite_drain_attack_ok (vec3_t start, vec3_t end)
{
	vec3_t	dir, angles;

	// check for max distance
	VectorSubtract (start, end, dir);
	if (VectorLength(dir) > 256)
		return false;

	// check for min/max pitch
	vectoangles (dir, angles);
	if (angles[0] < -180)
		angles[0] += 360;
	if (fabs(angles[0]) > 30)
		return false;

	return true;
}

void parasite_drain_attack (edict_t *self)
{
	vec3_t	offset, start, f, r, end, dir;
	trace_t	tr;
	int damage;

	AngleVectors (self->s.angles, f, r, NULL);
	VectorSet (offset, 24, 0, 6);
	G_ProjectSource (self->s.origin, offset, f, r, start);

	VectorCopy (self->enemy->s.origin, end);
	if (!parasite_drain_attack_ok(start, end))
	{
		end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8;
		if (!parasite_drain_attack_ok(start, end))
		{
			end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8;
			if (!parasite_drain_attack_ok(start, end))
				return;
		}
	}
	VectorCopy (self->enemy->s.origin, end);

	tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT);
	if (tr.ent != self->enemy)
		return;

	if (self->s.frame == FRAME_drain03)
	{
		damage = 5;
		gi.sound (self->enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0);
	}
	else
	{
		if (self->s.frame == FRAME_drain04)
			gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0);
		damage = 2;
	}

	gi.WriteByte (svc_temp_entity);
	gi.WriteByte (TE_PARASITE_ATTACK);
	gi.WriteShort (self - g_edicts);
	gi.WritePosition (start);
	gi.WritePosition (end);
	gi.multicast (self->s.origin, MULTICAST_PVS);

	VectorSubtract (start, end, dir);
	T_Damage (self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
}

mframe_t parasite_frames_drain [] =
{
	ai_charge, 0,	parasite_launch,
	ai_charge, 0,	NULL,
	ai_charge, 15,	parasite_drain_attack,			// Target hits
	ai_charge, 0,	parasite_drain_attack,			// drain
	ai_charge, 0,	parasite_drain_attack,			// drain
	ai_charge, 0,	parasite_drain_attack,			// drain
	ai_charge, 0,	parasite_drain_attack,			// drain
	ai_charge, -2,  parasite_drain_attack,			// drain
	ai_charge, -2,	parasite_drain_attack,			// drain
	ai_charge, -3,	parasite_drain_attack,			// drain
	ai_charge, -2,	parasite_drain_attack,			// drain
	ai_charge, 0,	parasite_drain_attack,			// drain
	ai_charge, -1,  parasite_drain_attack,			// drain
	ai_charge, 0,	parasite_reel_in,				// let go
	ai_charge, -2,	NULL,
	ai_charge, -2,	NULL,
	ai_charge, -3,	NULL,
	ai_charge, 0,	NULL
};
mmove_t parasite_move_drain = {FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run};


mframe_t parasite_frames_break [] =
{
	ai_charge, 0,	NULL,
	ai_charge, -3,	NULL,
	ai_charge, 1,	NULL,
	ai_charge, 2,	NULL,
	ai_charge, -3,	NULL,
	ai_charge, 1,	NULL,
	ai_charge, 1,	NULL,
	ai_charge, 3,	NULL,
	ai_charge, 0,	NULL,
	ai_charge, -18,	NULL,
	ai_charge, 3,	NULL,
	ai_charge, 9,	NULL,
	ai_charge, 6,	NULL,
	ai_charge, 0,	NULL,
	ai_charge, -18,	NULL,
	ai_charge, 0,	NULL,
	ai_charge, 8,	NULL,
	ai_charge, 9,	NULL,
	ai_charge, 0,	NULL,
	ai_charge, -18,	NULL,
	ai_charge, 0,	NULL,
	ai_charge, 0,	NULL,		// airborne
	ai_charge, 0,	NULL,		// airborne
	ai_charge, 0,	NULL,		// slides
	ai_charge, 0,	NULL,		// slides
	ai_charge, 0,	NULL,		// slides
	ai_charge, 0,	NULL,		// slides
	ai_charge, 4,	NULL,
	ai_charge, 11,	NULL,		
	ai_charge, -2,	NULL,
	ai_charge, -5,	NULL,
	ai_charge, 1,	NULL
};
mmove_t parasite_move_break = {FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run};

/*
=== 
Break Stuff Ends
===
*/

void parasite_attack (edict_t *self)
{
//	if (random() <= 0.2)
//		self->monsterinfo.currentmove = &parasite_move_break;
//	else
		self->monsterinfo.currentmove = &parasite_move_drain;
}



/*
===
Death Stuff Starts
===
*/

void parasite_dead (edict_t *self)
{
	VectorSet (self->mins, -16, -16, -24);
	VectorSet (self->maxs, 16, 16, -8);
	self->movetype = MOVETYPE_TOSS;
	self->svflags |= SVF_DEADMONSTER;
	self->nextthink = 0;
	gi.linkentity (self);
}

mframe_t parasite_frames_death [] =
{
	ai_move, 0,	 NULL,
	ai_move, 0,	 NULL,
	ai_move, 0,	 NULL,
	ai_move, 0,	 NULL,
	ai_move, 0,	 NULL,
	ai_move, 0,	 NULL,
	ai_move, 0,	 NULL
};
mmove_t parasite_move_death = {FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead};

void parasite_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
	int		n;

// check for gib
	if (self->health <= self->gib_health)
	{
		gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
		for (n= 0; n < 2; n++)
			ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
		for (n= 0; n < 4; n++)
			ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
		ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
		self->deadflag = DEAD_DEAD;
		return;
	}

	if (self->deadflag == DEAD_DEAD)
		return;

// regular death
	gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
	self->deadflag = DEAD_DEAD;
	self->takedamage = DAMAGE_YES;
	self->monsterinfo.currentmove = &parasite_move_death;
}

/*
===
End Death Stuff
===
*/

/*QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void SP_monster_parasite (edict_t *self)
{
	if (deathmatch->value)
	{
		G_FreeEdict (self);
		return;
	}

	sound_pain1 = gi.soundindex ("parasite/parpain1.wav");	
	sound_pain2 = gi.soundindex ("parasite/parpain2.wav");	
	sound_die = gi.soundindex ("parasite/pardeth1.wav");	
	sound_launch = gi.soundindex("parasite/paratck1.wav");
	sound_impact = gi.soundindex("parasite/paratck2.wav");
	sound_suck = gi.soundindex("parasite/paratck3.wav");
	sound_reelin = gi.soundindex("parasite/paratck4.wav");
	sound_sight = gi.soundindex("parasite/parsght1.wav");
	sound_tap = gi.soundindex("parasite/paridle1.wav");
	sound_scratch = gi.soundindex("parasite/paridle2.wav");
	sound_search = gi.soundindex("parasite/parsrch1.wav");

	self->s.modelindex = gi.modelindex ("models/monsters/parasite/tris.md2");
	VectorSet (self->mins, -16, -16, -24);
	VectorSet (self->maxs, 16, 16, 24);
	self->movetype = MOVETYPE_STEP;
	self->solid = SOLID_BBOX;

	self->health = 175;
	self->gib_health = -50;
	self->mass = 250;

	self->pain = parasite_pain;
	self->die = parasite_die;

	self->monsterinfo.stand = parasite_stand;
	self->monsterinfo.walk = parasite_start_walk;
	self->monsterinfo.run = parasite_start_run;
	self->monsterinfo.attack = parasite_attack;
	self->monsterinfo.sight = parasite_sight;
	self->monsterinfo.idle = parasite_idle;

	gi.linkentity (self);

	self->monsterinfo.currentmove = &parasite_move_stand;	
	self->monsterinfo.scale = MODEL_SCALE;

	walkmonster_start (self);
}