ref: a6d435a131bd7d0828a26257d89ef92223ac07eb
dir: /cl_main.c/
// cl_main.c -- client main loop #include <u.h> #include <libc.h> #include <stdio.h> #include "dat.h" #include "fns.h" cvar_t *adr0; cvar_t *adr1; cvar_t *adr2; cvar_t *adr3; cvar_t *adr4; cvar_t *adr5; cvar_t *adr6; cvar_t *adr7; cvar_t *adr8; cvar_t *cl_stereo_separation; cvar_t *cl_stereo; cvar_t *rcon_client_password; cvar_t *rcon_address; cvar_t *cl_noskins; cvar_t *cl_autoskins; cvar_t *cl_footsteps; cvar_t *cl_timeout; cvar_t *cl_predict; //cvar_t *cl_minfps; cvar_t *cl_maxfps; cvar_t *cl_gun; cvar_t *cl_add_particles; cvar_t *cl_add_lights; cvar_t *cl_add_entities; cvar_t *cl_add_blend; cvar_t *cl_shownet; cvar_t *cl_showmiss; cvar_t *cl_showclamp; cvar_t *cl_paused; cvar_t *cl_timedemo; cvar_t *cl_lightlevel; // // userinfo // cvar_t *info_password; cvar_t *info_spectator; cvar_t *name; cvar_t *skin; cvar_t *rate; cvar_t *fov; cvar_t *msg; cvar_t *hand; cvar_t *gender; cvar_t *gender_auto; cvar_t *cl_vwep; client_static_t cls; client_state_t cl; centity_t cl_entities[MAX_EDICTS]; entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES]; extern cvar_t *allow_download; extern cvar_t *allow_download_players; extern cvar_t *allow_download_models; extern cvar_t *allow_download_sounds; extern cvar_t *allow_download_maps; //====================================================================== void CL_SetGameInput(k) { switch(cls.key_dest = k){ case key_game: IN_Grabm(1); if(Cvar_VariableValue("maxclients") == 1 && Com_ServerState()) Cvar_Set("paused", "0"); break; default: IN_Grabm(0); if(Cvar_VariableValue("maxclients") == 1 && Com_ServerState()) Cvar_Set("paused", "1"); break; } } /* ==================== CL_WriteDemoMessage Dumps the current net message, prefixed by the length ==================== */ void CL_WriteDemoMessage (void) { int len, swlen; // the first eight bytes are just packet sequencing stuff len = net_message.cursize-8; swlen = LittleLong(len); fwrite (&swlen, 4, 1, cls.demofile); fwrite (net_message.data+8, len, 1, cls.demofile); } /* ==================== CL_Stop_f stop recording a demo ==================== */ void CL_Stop_f (void) { int len; if (!cls.demorecording) { Com_Printf ("Not recording a demo.\n"); return; } // finish up len = -1; fwrite (&len, 4, 1, cls.demofile); fclose (cls.demofile); cls.demofile = NULL; cls.demorecording = false; Com_Printf ("Stopped demo.\n"); } /* ==================== CL_Record_f record <demoname> Begins recording a demo from the current position ==================== */ void CL_Record_f (void) { char name[MAX_OSPATH]; char buf_data[MAX_MSGLEN]; sizebuf_t buf; int i; int len; entity_state_t *ent; entity_state_t nullstate; if (Cmd_Argc() != 2) { Com_Printf ("record <demoname>\n"); return; } if (cls.demorecording) { Com_Printf ("Already recording.\n"); return; } if (cls.state != ca_active) { Com_Printf ("You must be in a level to record.\n"); return; } // // open the demo file // Com_sprintf (name, sizeof(name), "%s/demos/%s.dm2", FS_Gamedir(), Cmd_Argv(1)); Com_Printf ("recording to %s.\n", name); FS_CreatePath (name); cls.demofile = fopen (name, "wb"); if (!cls.demofile) { Com_Printf ("ERROR: couldn't open.\n"); return; } cls.demorecording = true; // don't start saving messages until a non-delta compressed message is received cls.demowaiting = true; // // write out messages to hold the startup information // SZ_Init (&buf, (uchar *)buf_data, sizeof(buf_data)); // send the serverdata MSG_WriteByte (&buf, svc_serverdata); MSG_WriteLong (&buf, PROTOCOL_VERSION); MSG_WriteLong (&buf, 0x10000 + cl.servercount); MSG_WriteByte (&buf, 1); // demos are always attract loops MSG_WriteString (&buf, cl.gamedir); MSG_WriteShort (&buf, cl.playernum); MSG_WriteString (&buf, cl.configstrings[CS_NAME]); // configstrings for (i=0 ; i<MAX_CONFIGSTRINGS ; i++) { if (cl.configstrings[i][0]) { if (buf.cursize + strlen (cl.configstrings[i]) + 32 > buf.maxsize) { // write it out len = LittleLong (buf.cursize); fwrite (&len, 4, 1, cls.demofile); fwrite (buf.data, buf.cursize, 1, cls.demofile); buf.cursize = 0; } MSG_WriteByte (&buf, svc_configstring); MSG_WriteShort (&buf, i); MSG_WriteString (&buf, cl.configstrings[i]); } } // baselines memset (&nullstate, 0, sizeof(nullstate)); for (i=0; i<MAX_EDICTS ; i++) { ent = &cl_entities[i].baseline; if (!ent->modelindex) continue; if (buf.cursize + 64 > buf.maxsize) { // write it out len = LittleLong (buf.cursize); fwrite (&len, 4, 1, cls.demofile); fwrite (buf.data, buf.cursize, 1, cls.demofile); buf.cursize = 0; } MSG_WriteByte (&buf, svc_spawnbaseline); MSG_WriteDeltaEntity (&nullstate, &cl_entities[i].baseline, &buf, true, true); } MSG_WriteByte (&buf, svc_stufftext); MSG_WriteString (&buf, "precache\n"); // write it to the demo file len = LittleLong (buf.cursize); fwrite (&len, 4, 1, cls.demofile); fwrite (buf.data, buf.cursize, 1, cls.demofile); // the rest of the demo file will be individual frames } /* adds the current command line as a clc_stringcmd to the client message. * things like godmode, noclip, etc, are commands directed to the server, so * when they are typed in at the console, they will need to be forwarded. */ void Cmd_ForwardToServer (void) { char *cmd; cmd = Cmd_Argv(0); if(cls.state <= ca_connected || *cmd == '-' || *cmd == '+'){ Com_Printf("Unknown command \"%s\"\n", cmd); return; } MSG_WriteByte(&cls.netchan.message, clc_stringcmd); SZ_Print(&cls.netchan.message, cmd); if(Cmd_Argc() > 1){ SZ_Print(&cls.netchan.message, " "); SZ_Print(&cls.netchan.message, Cmd_Args()); } } void CL_Setenv_f(void) { int i, l = 0, argc; char name[1024], val[1024], *env; argc = Cmd_Argc(); if(argc > 2){ strncpy(name, Cmd_Argv(1), sizeof name); for(i = 2; i < argc; i++){ strncpy(val+l, Cmd_Argv(i), sizeof(name) - l - 2); val[sizeof(val)-2] = 0; strcat(val, " "); l = strlen(val); } putenv(name, val); }else if(argc == 2){ env = getenv(Cmd_Argv(1)); if(env){ Com_Printf("%s=%s\n", Cmd_Argv(1), env); free(env); }else Com_Printf("%s undefined\n", Cmd_Argv(1), env); } } void CL_ForwardToServer_f(void) { if(cls.state != ca_connected && cls.state != ca_active){ Com_Printf("Can't \"%s\", not connected\n", Cmd_Argv(0)); return; } /* don't forward the first argument */ if(Cmd_Argc() > 1){ MSG_WriteByte(&cls.netchan.message, clc_stringcmd); SZ_Print(&cls.netchan.message, Cmd_Args()); } } /* ================== CL_Pause_f ================== */ void CL_Pause_f (void) { // never pause in multiplayer if (Cvar_VariableValue ("maxclients") > 1 || !Com_ServerState ()) { Cvar_SetValue ("paused", 0); return; } Cvar_SetValue ("paused", !cl_paused->value); } /* ================== CL_Quit_f ================== */ void CL_Quit_f (void) { CL_Disconnect (); Com_Quit (); } /* ================ CL_Drop Called after an ERR_DROP was thrown ================ */ void CL_Drop (void) { if (cls.state == ca_uninitialized) return; if (cls.state == ca_disconnected) return; CL_Disconnect (); // drop loading plaque unless this is the initial game start if (cls.disable_servercount != -1) SCR_EndLoadingPlaque (); // get rid of loading plaque } /* ======================= CL_SendConnectPacket We have gotten a challenge from the server, so try and connect. ====================== */ void CL_SendConnectPacket (void) { netadr_t adr; int port; if (!NET_StringToAdr (cls.servername, &adr)) { Com_Printf ("Bad server address\n"); cls.connect_time = 0; return; } if (adr.port == 0) adr.port = BigShort (PORT_SERVER); port = Cvar_VariableValue ("qport"); userinfo_modified = false; Netchan_OutOfBandPrint (NS_CLIENT, adr, "connect %i %i %i \"%s\"\n", PROTOCOL_VERSION, port, cls.challenge, Cvar_Userinfo() ); } /* ================= CL_CheckForResend Resend a connect message if the last one has timed out ================= */ void CL_CheckForResend (void) { netadr_t adr; // if the local server is running and we aren't // then connect if (cls.state == ca_disconnected && Com_ServerState() ) { cls.state = ca_connecting; strncpy (cls.servername, "localhost", sizeof(cls.servername)-1); // we don't need a challenge on the localhost CL_SendConnectPacket (); return; // cls.connect_time = -99999; // CL_CheckForResend() will fire immediately } // resend if we haven't gotten a reply yet if (cls.state != ca_connecting) return; if (cls.realtime - cls.connect_time < 3000) return; if (!NET_StringToAdr (cls.servername, &adr)) { Com_Printf ("Bad server address\n"); cls.state = ca_disconnected; return; } if (adr.port == 0) adr.port = BigShort (PORT_SERVER); cls.connect_time = cls.realtime; // for retransmit requests Com_Printf ("Connecting to %s...\n", cls.servername); Netchan_OutOfBandPrint (NS_CLIENT, adr, "getchallenge\n"); } /* ================ CL_Connect_f ================ */ void CL_Connect_f (void) { char *server; if (Cmd_Argc() != 2) { Com_Printf ("usage: connect <server>\n"); return; } if (Com_ServerState ()) { // if running a local server, kill it and reissue SV_Shutdown (va("Server quit\n", msg), false); } else { CL_Disconnect (); } server = Cmd_Argv (1); NET_Config (true); // allow remote CL_Disconnect (); cls.state = ca_connecting; strncpy (cls.servername, server, sizeof(cls.servername)-1); cls.connect_time = -99999; // CL_CheckForResend() will fire immediately } /* ===================== CL_Rcon_f Send the rest of the command line over as an unconnected command. ===================== */ void CL_Rcon_f (void) { char message[1024]; int i; netadr_t to; if (!rcon_client_password->string) { Com_Printf ("You must set 'rcon_password' before\n" "issuing an rcon command.\n"); return; } message[0] = (char)255; message[1] = (char)255; message[2] = (char)255; message[3] = (char)255; message[4] = 0; NET_Config (true); // allow remote strcat (message, "rcon "); strcat (message, rcon_client_password->string); strcat (message, " "); for (i=1 ; i<Cmd_Argc() ; i++) { strcat (message, Cmd_Argv(i)); strcat (message, " "); } if (cls.state >= ca_connected) to = cls.netchan.remote_address; else { if (!strlen(rcon_address->string)) { Com_Printf ("You must either be connected,\n" "or set the 'rcon_address' cvar\n" "to issue rcon commands\n"); return; } NET_StringToAdr (rcon_address->string, &to); if (to.port == 0) to.port = BigShort (PORT_SERVER); } NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to); } /* ===================== CL_ClearState ===================== */ void CL_ClearState (void) { S_StopAllSounds (); CL_ClearEffects (); CL_ClearTEnts (); // wipe the entire cl structure memset (&cl, 0, sizeof(cl)); memset (cl_entities, 0, sizeof(cl_entities)); SZ_Clear (&cls.netchan.message); } /* ===================== CL_Disconnect Goes from a connected state to full screen console state Sends a disconnect message to the server This is also called on Com_Error, so it shouldn't cause any errors ===================== */ void CL_Disconnect (void) { byte final[32]; if (cls.state == ca_disconnected) return; if (cl_timedemo && cl_timedemo->value) { int time; time = Sys_Milliseconds () - cl.timedemo_start; if (time > 0) Com_Printf ("%i frames, %3.1f seconds: %3.1f fps\n", cl.timedemo_frames, time/1000.0, cl.timedemo_frames*1000.0 / time); } VectorClear (cl.refdef.blend); re.CinematicSetPalette(NULL); M_ForceMenuOff(false); CDAudio_Stop(); cls.connect_time = 0; SCR_StopCinematic (); if (cls.demorecording) CL_Stop_f (); // send a disconnect message to the server final[0] = clc_stringcmd; strcpy ((char *)final+1, "disconnect"); Netchan_Transmit (&cls.netchan, strlen((char *)final), final); Netchan_Transmit (&cls.netchan, strlen((char *)final), final); Netchan_Transmit (&cls.netchan, strlen((char *)final), final); CL_ClearState (); // stop download if (cls.download) { fclose(cls.download); cls.download = NULL; } cls.state = ca_disconnected; } void CL_Disconnect_f (void) { Com_Error (ERR_DROP, "Disconnected from server"); } /* ==================== CL_Packet_f packet <destination> <contents> Contents allows \n escape character ==================== */ void CL_Packet_f (void) { char send[2048]; int i, l; char *in, *out; netadr_t adr; if (Cmd_Argc() != 3) { Com_Printf ("packet <destination> <contents>\n"); return; } NET_Config (true); // allow remote if (!NET_StringToAdr (Cmd_Argv(1), &adr)) { Com_Printf ("Bad address\n"); return; } if (!adr.port) adr.port = BigShort (PORT_SERVER); in = Cmd_Argv(2); out = send+4; send[0] = send[1] = send[2] = send[3] = (char)0xff; l = strlen (in); for (i=0 ; i<l ; i++) { if (in[i] == '\\' && in[i+1] == 'n') { *out++ = '\n'; i++; } else *out++ = in[i]; } *out = 0; NET_SendPacket (NS_CLIENT, out-send, send, adr); } /* ================= CL_Changing_f Just sent as a hint to the client that they should drop to full console ================= */ void CL_Changing_f (void) { //ZOID //if we are downloading, we don't change! This so we don't suddenly stop downloading a map if (cls.download) return; SCR_BeginLoadingPlaque (); cls.state = ca_connected; // not active anymore, but not disconnected Com_Printf ("\nChanging map...\n"); } /* ================= CL_Reconnect_f The server is changing levels ================= */ void CL_Reconnect_f (void) { //ZOID //if we are downloading, we don't change! This so we don't suddenly stop downloading a map if (cls.download) return; S_StopAllSounds (); if (cls.state == ca_connected) { Com_Printf ("reconnecting...\n"); cls.state = ca_connected; MSG_WriteChar (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, "new"); return; } if (*cls.servername) { if (cls.state >= ca_connected) { CL_Disconnect(); cls.connect_time = cls.realtime - 1500; } else cls.connect_time = -99999; // fire immediately cls.state = ca_connecting; Com_Printf ("reconnecting...\n"); } } /* ================= CL_ParseStatusMessage Handle a reply from a ping ================= */ void CL_ParseStatusMessage (void) { char *s; s = MSG_ReadString(&net_message); Com_Printf ("%s\n", s); M_AddToServerList (net_from, s); } /* ================= CL_PingServers_f ================= */ void CL_PingServers_f (void) { int i; netadr_t adr; char name[32]; char *adrstring; cvar_t *noudp; cvar_t *noipx; NET_Config (true); // allow remote // send a broadcast packet Com_Printf ("pinging broadcast...\n"); noudp = Cvar_Get ("noudp", "0", CVAR_NOSET); if (!noudp->value) { adr.type = NA_BROADCAST; adr.port = BigShort(PORT_SERVER); Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION)); } noipx = Cvar_Get ("noipx", "0", CVAR_NOSET); if (!noipx->value) { adr.type = NA_BROADCAST_IPX; adr.port = BigShort(PORT_SERVER); Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION)); } // send a packet to each address book entry for (i=0 ; i<16 ; i++) { Com_sprintf (name, sizeof(name), "adr%i", i); adrstring = Cvar_VariableString (name); if (!adrstring || !adrstring[0]) continue; Com_Printf ("pinging %s...\n", adrstring); if (!NET_StringToAdr (adrstring, &adr)) { Com_Printf ("Bad address: %s\n", adrstring); continue; } if (!adr.port) adr.port = BigShort(PORT_SERVER); Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION)); } } /* ================= CL_Skins_f Load or download any custom player skins and models ================= */ void CL_Skins_f (void) { int i; for (i=0 ; i<MAX_CLIENTS ; i++) { if (!cl.configstrings[CS_PLAYERSKINS+i][0]) continue; Com_Printf ("client %i: %s\n", i, cl.configstrings[CS_PLAYERSKINS+i]); SCR_UpdateScreen (); Sys_SendKeyEvents (); // pump message loop CL_ParseClientinfo (i); } } /* ================= CL_ConnectionlessPacket Responses to broadcasts, etc ================= */ void CL_ConnectionlessPacket (void) { char *s; char *c; MSG_BeginReading (&net_message); MSG_ReadLong (&net_message); // skip the -1 s = MSG_ReadStringLine (&net_message); Cmd_TokenizeString (s, false); c = Cmd_Argv(0); Com_Printf ("%s: %s\n", NET_AdrToString (net_from), c); // server connection if (!strcmp(c, "client_connect")) { if (cls.state == ca_connected) { Com_Printf ("Dup connect received. Ignored.\n"); return; } Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.quakePort); MSG_WriteChar (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, "new"); cls.state = ca_connected; return; } // server responding to a status broadcast if (!strcmp(c, "info")) { CL_ParseStatusMessage (); return; } // remote command from gui front end if (!strcmp(c, "cmd")) { if (!NET_IsLocalAddress(net_from)) { Com_Printf ("Command packet from remote host. Ignored.\n"); return; } s = MSG_ReadString (&net_message); Cbuf_AddText (s); Cbuf_AddText ("\n"); return; } // print command from somewhere if (!strcmp(c, "print")) { s = MSG_ReadString (&net_message); Com_Printf ("%s", s); return; } // ping from somewhere if (!strcmp(c, "ping")) { Netchan_OutOfBandPrint (NS_CLIENT, net_from, "ack"); return; } // challenge from the server we are connecting to if (!strcmp(c, "challenge")) { cls.challenge = atoi(Cmd_Argv(1)); CL_SendConnectPacket (); return; } // echo request from server if (!strcmp(c, "echo")) { Netchan_OutOfBandPrint (NS_CLIENT, net_from, "%s", Cmd_Argv(1) ); return; } Com_Printf ("Unknown command.\n"); } /* ================= CL_DumpPackets A vain attempt to help bad TCP stacks that cause problems when they overflow ================= */ void CL_DumpPackets (void) { while (NET_GetPacket (NS_CLIENT, &net_from, &net_message)) { Com_Printf ("dumnping a packet\n"); } } /* ================= CL_ReadPackets ================= */ void CL_ReadPackets (void) { while (NET_GetPacket (NS_CLIENT, &net_from, &net_message)) { // Com_Printf ("packet\n"); // // remote command packet // if (*(int *)net_message.data == -1) { CL_ConnectionlessPacket (); continue; } if (cls.state == ca_disconnected || cls.state == ca_connecting) continue; // dump it if not connected if (net_message.cursize < 8) { Com_Printf ("%s: Runt packet\n",NET_AdrToString(net_from)); continue; } // // packet from server // if (!NET_CompareAdr (net_from, cls.netchan.remote_address)) { Com_DPrintf ("%s:sequenced packet without connection\n" ,NET_AdrToString(net_from)); continue; } if (!Netchan_Process(&cls.netchan, &net_message)) continue; // wasn't accepted for some reason CL_ParseServerMessage (); } // // check timeout // if (cls.state >= ca_connected && cls.realtime - cls.netchan.last_received > cl_timeout->value*1000) { if (++cl.timeoutcount > 5) // timeoutcount saves debugger { Com_Printf ("\nServer connection timed out.\n"); CL_Disconnect (); return; } } else cl.timeoutcount = 0; } //============================================================================= /* ============== CL_FixUpGender_f ============== */ void CL_FixUpGender(void) { char *p; char sk[80]; if (gender_auto->value) { if (gender->modified) { // was set directly, don't override the user gender->modified = false; return; } strncpy(sk, skin->string, sizeof(sk) - 1); if ((p = strchr(sk, '/')) != NULL) *p = 0; if (cistrcmp(sk, "male") == 0 || cistrcmp(sk, "cyborg") == 0) Cvar_Set ("gender", "male"); else if (cistrcmp(sk, "female") == 0 || cistrcmp(sk, "crackhor") == 0) Cvar_Set ("gender", "female"); else Cvar_Set ("gender", "none"); gender->modified = false; } } /* ============== CL_Userinfo_f ============== */ void CL_Userinfo_f (void) { Com_Printf ("User info settings:\n"); Info_Print (Cvar_Userinfo()); } int precache_check; // for autodownload of precache items int precache_spawncount; int precache_tex; int precache_model_skin; byte *precache_model; // used for skin checking in alias models #define PLAYER_MULT 5 // ENV_CNT is map load, ENV_CNT+1 is first env map #define ENV_CNT (CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT) #define TEXTURE_CNT (ENV_CNT+13) static char *env_suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; void CL_RequestNextDownload (void) { unsigned map_checksum; // for detecting cheater maps char fn[MAX_OSPATH]; dmdl_t *pheader; if (cls.state != ca_connected) return; if (!allow_download->value && precache_check < ENV_CNT) precache_check = ENV_CNT; //ZOID if (precache_check == CS_MODELS) { // confirm map precache_check = CS_MODELS+2; // 0 isn't used if (allow_download_maps->value) if (!CL_CheckOrDownloadFile(cl.configstrings[CS_MODELS+1])) return; // started a download } if (precache_check >= CS_MODELS && precache_check < CS_MODELS+MAX_MODELS) { if (allow_download_models->value) { while (precache_check < CS_MODELS+MAX_MODELS && cl.configstrings[precache_check][0]) { if (cl.configstrings[precache_check][0] == '*' || cl.configstrings[precache_check][0] == '#') { precache_check++; continue; } if (precache_model_skin == 0) { if (!CL_CheckOrDownloadFile(cl.configstrings[precache_check])) { precache_model_skin = 1; return; // started a download } precache_model_skin = 1; } // checking for skins in the model if (!precache_model) { FS_LoadFile (cl.configstrings[precache_check], (void **)&precache_model); if (!precache_model) { precache_model_skin = 0; precache_check++; continue; // couldn't load it } if (LittleLong(*(unsigned *)precache_model) != IDALIASHEADER) { // not an alias model FS_FreeFile(precache_model); precache_model = 0; precache_model_skin = 0; precache_check++; continue; } pheader = (dmdl_t *)precache_model; if (LittleLong (pheader->version) != ALIAS_VERSION) { precache_check++; precache_model_skin = 0; continue; // couldn't load it } } pheader = (dmdl_t *)precache_model; while (precache_model_skin - 1 < LittleLong(pheader->num_skins)) { if (!CL_CheckOrDownloadFile((char *)precache_model + LittleLong(pheader->ofs_skins) + (precache_model_skin - 1)*MAX_SKINNAME)) { precache_model_skin++; return; // started a download } precache_model_skin++; } if (precache_model) { FS_FreeFile(precache_model); precache_model = 0; } precache_model_skin = 0; precache_check++; } } precache_check = CS_SOUNDS; } if (precache_check >= CS_SOUNDS && precache_check < CS_SOUNDS+MAX_SOUNDS) { if (allow_download_sounds->value) { if (precache_check == CS_SOUNDS) precache_check++; // zero is blank while (precache_check < CS_SOUNDS+MAX_SOUNDS && cl.configstrings[precache_check][0]) { if (cl.configstrings[precache_check][0] == '*') { precache_check++; continue; } Com_sprintf(fn, sizeof(fn), "sound/%s", cl.configstrings[precache_check++]); if (!CL_CheckOrDownloadFile(fn)) return; // started a download } } precache_check = CS_IMAGES; } if (precache_check >= CS_IMAGES && precache_check < CS_IMAGES+MAX_IMAGES) { if (precache_check == CS_IMAGES) precache_check++; // zero is blank while (precache_check < CS_IMAGES+MAX_IMAGES && cl.configstrings[precache_check][0]) { Com_sprintf(fn, sizeof(fn), "pics/%s.pcx", cl.configstrings[precache_check++]); if (!CL_CheckOrDownloadFile(fn)) return; // started a download } precache_check = CS_PLAYERSKINS; } // skins are special, since a player has three things to download: // model, weapon model and skin // so precache_check is now *3 if (precache_check >= CS_PLAYERSKINS && precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT) { if (allow_download_players->value) { while (precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT) { int i, n; char model[MAX_QPATH], skin[MAX_QPATH], *p; i = (precache_check - CS_PLAYERSKINS)/PLAYER_MULT; n = (precache_check - CS_PLAYERSKINS)%PLAYER_MULT; if (!cl.configstrings[CS_PLAYERSKINS+i][0]) { precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT; continue; } if ((p = strchr(cl.configstrings[CS_PLAYERSKINS+i], '\\')) != NULL) p++; else p = cl.configstrings[CS_PLAYERSKINS+i]; strcpy(model, p); p = strchr(model, '/'); if (!p) p = strchr(model, '\\'); if (p) { *p++ = 0; strcpy(skin, p); } else *skin = 0; switch (n) { case 0: // model Com_sprintf(fn, sizeof(fn), "players/%s/tris.md2", model); if (!CL_CheckOrDownloadFile(fn)) { precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 1; return; // started a download } /*FALL THROUGH*/ case 1: // weapon model Com_sprintf(fn, sizeof(fn), "players/%s/weapon.md2", model); if (!CL_CheckOrDownloadFile(fn)) { precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 2; return; // started a download } /*FALL THROUGH*/ case 2: // weapon skin Com_sprintf(fn, sizeof(fn), "players/%s/weapon.pcx", model); if (!CL_CheckOrDownloadFile(fn)) { precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 3; return; // started a download } /*FALL THROUGH*/ case 3: // skin Com_sprintf(fn, sizeof(fn), "players/%s/%s.pcx", model, skin); if (!CL_CheckOrDownloadFile(fn)) { precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 4; return; // started a download } /*FALL THROUGH*/ case 4: // skin_i Com_sprintf(fn, sizeof(fn), "players/%s/%s_i.pcx", model, skin); if (!CL_CheckOrDownloadFile(fn)) { precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 5; return; // started a download } // move on to next model precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT; } } } // precache phase completed precache_check = ENV_CNT; } if (precache_check == ENV_CNT) { precache_check = ENV_CNT + 1; CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum); if (map_checksum != atoi(cl.configstrings[CS_MAPCHECKSUM])) { Com_Error (ERR_DROP, "Local map version differs from server: %i != '%s'\n", map_checksum, cl.configstrings[CS_MAPCHECKSUM]); return; } } if (precache_check > ENV_CNT && precache_check < TEXTURE_CNT) { if (allow_download->value && allow_download_maps->value) { while (precache_check < TEXTURE_CNT) { int n = precache_check++ - ENV_CNT - 1; if (n & 1) Com_sprintf(fn, sizeof(fn), "env/%s%s.pcx", cl.configstrings[CS_SKY], env_suf[n/2]); else Com_sprintf(fn, sizeof(fn), "env/%s%s.tga", cl.configstrings[CS_SKY], env_suf[n/2]); if (!CL_CheckOrDownloadFile(fn)) return; // started a download } } precache_check = TEXTURE_CNT; } if (precache_check == TEXTURE_CNT) { precache_check = TEXTURE_CNT+1; precache_tex = 0; } // confirm existance of textures, download any that don't exist if (precache_check == TEXTURE_CNT+1) { // from qcommon/cmodel.c extern int numtexinfo; extern mapsurface_t map_surfaces[]; if (allow_download->value && allow_download_maps->value) { while (precache_tex < numtexinfo) { char fn[MAX_OSPATH]; sprintf(fn, "textures/%s.wal", map_surfaces[precache_tex++].rname); if (!CL_CheckOrDownloadFile(fn)) return; // started a download } } precache_check = TEXTURE_CNT+999; } //ZOID CL_RegisterSounds (); CL_PrepRefresh (); MSG_WriteByte (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, va("begin %i\n", precache_spawncount) ); } /* ================= CL_Precache_f The server will send this command right before allowing the client into the server ================= */ void CL_Precache_f (void) { //Yet another hack to let old demos work //the old precache sequence if (Cmd_Argc() < 2) { unsigned map_checksum; // for detecting cheater maps CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum); CL_RegisterSounds (); CL_PrepRefresh (); return; } precache_check = CS_MODELS; precache_spawncount = atoi(Cmd_Argv(1)); precache_model = 0; precache_model_skin = 0; CL_RequestNextDownload(); } /* ================= CL_InitLocal ================= */ void CL_InitLocal (void) { cls.state = ca_disconnected; cls.realtime = Sys_Milliseconds (); CL_InitInput (); adr0 = Cvar_Get( "adr0", "", CVAR_ARCHIVE ); adr1 = Cvar_Get( "adr1", "", CVAR_ARCHIVE ); adr2 = Cvar_Get( "adr2", "", CVAR_ARCHIVE ); adr3 = Cvar_Get( "adr3", "", CVAR_ARCHIVE ); adr4 = Cvar_Get( "adr4", "", CVAR_ARCHIVE ); adr5 = Cvar_Get( "adr5", "", CVAR_ARCHIVE ); adr6 = Cvar_Get( "adr6", "", CVAR_ARCHIVE ); adr7 = Cvar_Get( "adr7", "", CVAR_ARCHIVE ); adr8 = Cvar_Get( "adr8", "", CVAR_ARCHIVE ); // // register our variables // cl_stereo_separation = Cvar_Get( "cl_stereo_separation", "0.4", CVAR_ARCHIVE ); cl_stereo = Cvar_Get( "cl_stereo", "0", 0 ); cl_add_blend = Cvar_Get ("cl_blend", "1", 0); cl_add_lights = Cvar_Get ("cl_lights", "1", 0); cl_add_particles = Cvar_Get ("cl_particles", "1", 0); cl_add_entities = Cvar_Get ("cl_entities", "1", 0); cl_gun = Cvar_Get ("cl_gun", "1", 0); cl_footsteps = Cvar_Get ("cl_footsteps", "1", 0); cl_noskins = Cvar_Get ("cl_noskins", "0", 0); cl_autoskins = Cvar_Get ("cl_autoskins", "0", 0); cl_predict = Cvar_Get ("cl_predict", "1", 0); // cl_minfps = Cvar_Get ("cl_minfps", "5", 0); cl_maxfps = Cvar_Get ("cl_maxfps", "90", 0); cl_upspeed = Cvar_Get ("cl_upspeed", "200", 0); cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", 0); cl_sidespeed = Cvar_Get ("cl_sidespeed", "200", 0); cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", 0); cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", 0); cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0); cl_run = Cvar_Get ("cl_run", "0", CVAR_ARCHIVE); cl_shownet = Cvar_Get ("cl_shownet", "0", 0); cl_showmiss = Cvar_Get ("cl_showmiss", "0", 0); cl_showclamp = Cvar_Get ("showclamp", "0", 0); cl_timeout = Cvar_Get ("cl_timeout", "120", 0); cl_paused = Cvar_Get ("paused", "0", 0); cl_timedemo = Cvar_Get ("timedemo", "0", 0); rcon_client_password = Cvar_Get ("rcon_password", "", 0); rcon_address = Cvar_Get ("rcon_address", "", 0); cl_lightlevel = Cvar_Get ("r_lightlevel", "0", 0); // // userinfo // info_password = Cvar_Get ("password", "", CVAR_USERINFO); info_spectator = Cvar_Get ("spectator", "0", CVAR_USERINFO); name = Cvar_Get ("name", "unnamed", CVAR_USERINFO | CVAR_ARCHIVE); skin = Cvar_Get ("skin", "male/grunt", CVAR_USERINFO | CVAR_ARCHIVE); rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE); // FIXME msg = Cvar_Get ("msg", "1", CVAR_USERINFO | CVAR_ARCHIVE); hand = Cvar_Get ("hand", "0", CVAR_USERINFO | CVAR_ARCHIVE); fov = Cvar_Get ("fov", "90", CVAR_USERINFO | CVAR_ARCHIVE); gender = Cvar_Get ("gender", "male", CVAR_USERINFO | CVAR_ARCHIVE); gender_auto = Cvar_Get ("gender_auto", "1", CVAR_ARCHIVE); gender->modified = false; // clear this so we know when user sets it manually cl_vwep = Cvar_Get ("cl_vwep", "1", CVAR_ARCHIVE); // // register our commands // Cmd_AddCommand ("cmd", CL_ForwardToServer_f); Cmd_AddCommand ("pause", CL_Pause_f); Cmd_AddCommand ("pingservers", CL_PingServers_f); Cmd_AddCommand ("skins", CL_Skins_f); Cmd_AddCommand ("userinfo", CL_Userinfo_f); Cmd_AddCommand ("changing", CL_Changing_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("stop", CL_Stop_f); Cmd_AddCommand ("quit", CL_Quit_f); Cmd_AddCommand ("connect", CL_Connect_f); Cmd_AddCommand ("reconnect", CL_Reconnect_f); Cmd_AddCommand ("rcon", CL_Rcon_f); // Cmd_AddCommand ("packet", CL_Packet_f); // this is dangerous to leave in Cmd_AddCommand ("setenv", CL_Setenv_f ); Cmd_AddCommand ("precache", CL_Precache_f); Cmd_AddCommand ("download", CL_Download_f); // // forward to server commands // // the only thing this does is allow command completion // to work -- all unknown commands are automatically // forwarded to the server Cmd_AddCommand ("wave", NULL); Cmd_AddCommand ("inven", NULL); Cmd_AddCommand ("kill", NULL); Cmd_AddCommand ("use", NULL); Cmd_AddCommand ("drop", NULL); Cmd_AddCommand ("say", NULL); Cmd_AddCommand ("say_team", NULL); Cmd_AddCommand ("info", NULL); Cmd_AddCommand ("prog", NULL); Cmd_AddCommand ("give", NULL); Cmd_AddCommand ("god", NULL); Cmd_AddCommand ("notarget", NULL); Cmd_AddCommand ("noclip", NULL); Cmd_AddCommand ("invuse", NULL); Cmd_AddCommand ("invprev", NULL); Cmd_AddCommand ("invnext", NULL); Cmd_AddCommand ("invdrop", NULL); Cmd_AddCommand ("weapnext", NULL); Cmd_AddCommand ("weapprev", NULL); } /* =============== CL_WriteConfiguration Writes key bindings and archived cvars to config.cfg =============== */ void CL_WriteConfiguration (void) { FILE *f; char path[MAX_QPATH]; if (cls.state == ca_uninitialized) return; Com_sprintf (path, sizeof(path),"%s/config.cfg",FS_Gamedir()); f = fopen (path, "w"); if (!f) { Com_Printf ("Couldn't write config.cfg.\n"); return; } fprintf (f, "// generated by quake, do not modify\n"); Key_WriteBindings (f); fclose (f); Cvar_WriteVariables (path); } /* ================== CL_FixCvarCheats ================== */ typedef struct { char *name; char *value; cvar_t *var; } cheatvar_t; cheatvar_t cheatvars[] = { {"timescale", "1"}, {"timedemo", "0"}, {"r_drawworld", "1"}, {"cl_testlights", "0"}, {"r_fullbright", "0"}, {"r_drawflat", "0"}, {"paused", "0"}, {"fixedtime", "0"}, {"sw_draworder", "0"}, {"gl_lightmap", "0"}, {"gl_saturatelighting", "0"}, {NULL, NULL} }; int numcheatvars; void CL_FixCvarCheats (void) { int i; cheatvar_t *var; if ( !strcmp(cl.configstrings[CS_MAXCLIENTS], "1") || !cl.configstrings[CS_MAXCLIENTS][0] ) return; // single player can cheat // find all the cvars if we haven't done it yet if (!numcheatvars) { while (cheatvars[numcheatvars].name) { cheatvars[numcheatvars].var = Cvar_Get (cheatvars[numcheatvars].name, cheatvars[numcheatvars].value, 0); numcheatvars++; } } // make sure they are all set to the proper values for (i=0, var = cheatvars ; i<numcheatvars ; i++, var++) { if ( strcmp (var->var->string, var->value) ) { Cvar_Set (var->name, var->value); } } } //============================================================================ /* ================== CL_SendCommand ================== */ void CL_SendCommand (void) { // get new key events Sys_SendKeyEvents (); // allow mice or other external controllers to add commands IN_Commands (); // process console commands Cbuf_Execute (); // fix any cheating cvars CL_FixCvarCheats (); // send intentions now CL_SendCmd (); // resend a connection request if necessary CL_CheckForResend (); } /* ================== CL_Frame ================== */ void CL_Frame (int msec) { static int extratime; static int lasttimecalled; if (dedicated->value) return; extratime += msec; if (!cl_timedemo->value) { if (cls.state == ca_connected && extratime < 100) return; // don't flood packets out while connecting if (extratime < 1000/cl_maxfps->value) return; // framerate is too high } // let the mouse activate or deactivate IN_Frame (); // decide the simulation time cls.frametime = extratime/1000.0; cl.time += extratime; cls.realtime = curtime; extratime = 0; /* if (cls.frametime > (1.0 / cl_minfps->value)) cls.frametime = (1.0 / cl_minfps->value); */ if (cls.frametime > (1.0 / 5)) cls.frametime = (1.0 / 5); // if in the debugger last frame, don't timeout if (msec > 5000) cls.netchan.last_received = Sys_Milliseconds (); // fetch results from server CL_ReadPackets (); // send a new command message to the server CL_SendCommand (); // predict all unacknowledged movements CL_PredictMovement (); // allow rendering DLL change if (!cl.refresh_prepped && cls.state == ca_active) CL_PrepRefresh (); // update the screen if (host_speeds->value) time_before_ref = Sys_Milliseconds (); SCR_UpdateScreen (); if (host_speeds->value) time_after_ref = Sys_Milliseconds (); // update audio S_Update (cl.refdef.vieworg, cl.v_forward, cl.v_right, cl.v_up); CDAudio_Update(); // advance local effects for next frame CL_RunDLights (); CL_RunLightStyles (); SCR_RunCinematic (); SCR_RunConsole (); cls.framecount++; if ( log_stats->value ) { if ( cls.state == ca_active ) { if ( !lasttimecalled ) { lasttimecalled = Sys_Milliseconds(); if ( log_stats_file ) fprintf( log_stats_file, "0\n" ); } else { int now = Sys_Milliseconds(); if ( log_stats_file ) fprintf( log_stats_file, "%d\n", now - lasttimecalled ); lasttimecalled = now; } } } } //============================================================================ /* ==================== CL_Init ==================== */ void CL_Init (void) { if(dedicated->value){ IN_Init(); return; // nothing running on the client } // all archived variables will now be loaded Con_Init (); initsnd(); initfb(); IN_Init(); V_Init (); net_message.data = net_message_buffer; net_message.maxsize = sizeof(net_message_buffer); M_Init (); SCR_Init (); cls.disable_screen = true; // don't draw yet CDAudio_Init (); CL_InitLocal (); // Cbuf_AddText ("exec autoexec.cfg\n"); FS_ExecAutoexec (); Cbuf_Execute (); } /* =============== CL_Shutdown FIXME: this is a callback from Sys_Quit and Com_Error. It would be better to run quit through here before the final handoff to the sys code. =============== */ void CL_Shutdown(void) { static qboolean isdown = false; if (isdown) { printf ("recursive shutdown\n"); return; } isdown = true; CL_WriteConfiguration (); CDAudio_Shutdown (); shutsnd(); IN_Shutdown (); R_Shutdown(); }