ref: a4200cb010c09374c6d664cbcc4d88c2e40006e2
dir: /sv_world.c/
#include <u.h> #include <libc.h> #include <stdio.h> #include "dat.h" #include "fns.h" typedef struct moveclip_t moveclip_t; typedef struct areanode_t areanode_t; /* ENTITY AREA CHECKING: high level object sorting to reduce interaction tests * FIXME: this use of "area" is different from the bsp file use */ // (type *)STRUCT_FROM_LINK(link_t *link, type, member) // ent = STRUCT_FROM_LINK(link,entity_t,order) // FIXME: remove this mess! #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (uintptr)&(((t *)0)->m))) #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area) enum{ AREA_DEPTH = 4, AREA_NODES = 32, MAX_TOTAL_ENT_LEAFS = 128 }; struct areanode_t{ int axis; // -1 = leaf node float dist; areanode_t *children[2]; link_t trigger_edicts; link_t solid_edicts; }; areanode_t sv_areanodes[AREA_NODES]; int sv_numareanodes; float *area_mins; float *area_maxs; edict_t **area_list; int area_count; int area_maxcount; int area_type; struct moveclip_t{ vec3_t boxmins; // enclose the test object along entire move vec3_t boxmaxs; float *mins; // size of the moving object float *maxs; vec3_t mins2; // size when clipping against monsters vec3_t maxs2; float *start; float *end; trace_t trace; edict_t *passedict; int contentmask; }; int SV_HullForEntity(edict_t *); /* used for new headnodes */ void ClearLink(link_t *l) { l->prev = l->next = l; } void RemoveLink(link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore(link_t *l, link_t *before) { l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } /* builds a uniformly subdivided tree for the given world size */ areanode_t * SV_CreateAreaNode(int depth, vec3_t mins, vec3_t maxs) { areanode_t *anode; vec3_t size; vec3_t mins1, maxs1, mins2, maxs2; anode = &sv_areanodes[sv_numareanodes]; sv_numareanodes++; ClearLink (&anode->trigger_edicts); ClearLink (&anode->solid_edicts); if (depth == AREA_DEPTH) { anode->axis = -1; anode->children[0] = anode->children[1] = NULL; return anode; } VectorSubtract (maxs, mins, size); if (size[0] > size[1]) anode->axis = 0; else anode->axis = 1; anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); VectorCopy (mins, mins1); VectorCopy (mins, mins2); VectorCopy (maxs, maxs1); VectorCopy (maxs, maxs2); maxs1[anode->axis] = mins2[anode->axis] = anode->dist; anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2); anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); return anode; } /* called after the world model has been loaded, before linking any entities */ void SV_ClearWorld(void) { memset(sv_areanodes, 0, sizeof sv_areanodes); sv_numareanodes = 0; SV_CreateAreaNode(0, sv.models[1]->mins, sv.models[1]->maxs); } /* call before removing an entity, and before trying to move one, so it doesn't * clip against itself */ void SV_UnlinkEdict(edict_t *p) { if(!p->area.prev) return; // not linked in anywhere RemoveLink(&p->area); p->area.prev = p->area.next = nil; } /* needs to be called any time an entity changes origin, mins, maxs, or solid. * automatically unlinks if needed. sets ent->v.absmin and ent->v.absmax. sets * ent->leafnums[] for pvs determination even if the entity is not solid */ void SV_LinkEdict(edict_t *ent) { areanode_t *node; int leafs[MAX_TOTAL_ENT_LEAFS]; int clusters[MAX_TOTAL_ENT_LEAFS]; int num_leafs; int i, j, k; int area; int topnode; if (ent->area.prev) SV_UnlinkEdict (ent); // unlink from old position if (ent == ge->edicts) return; // don't add the world if (!ent->inuse) return; // set the size VectorSubtract (ent->maxs, ent->mins, ent->size); // encode the size into the entity_state for client prediction if (ent->solid == SOLID_BBOX && !(ent->svflags & SVF_DEADMONSTER)) { // assume that x/y are equal and symetric i = ent->maxs[0]/8; if (i<1) i = 1; if (i>31) i = 31; // z is not symetric j = (-ent->mins[2])/8; if (j<1) j = 1; if (j>31) j = 31; // and z maxs can be negative... k = (ent->maxs[2]+32)/8; if (k<1) k = 1; if (k>63) k = 63; ent->s.solid = (k<<10) | (j<<5) | i; } else if (ent->solid == SOLID_BSP) { ent->s.solid = 31; // a solid_bbox will never create this value } else ent->s.solid = 0; // set the abs box if (ent->solid == SOLID_BSP && (ent->s.angles[0] || ent->s.angles[1] || ent->s.angles[2]) ) { // expand for rotation float max, v; int i; max = 0; for (i=0 ; i<3 ; i++) { v =fabs( ent->mins[i]); if (v > max) max = v; v =fabs( ent->maxs[i]); if (v > max) max = v; } for (i=0 ; i<3 ; i++) { ent->absmin[i] = ent->s.origin[i] - max; ent->absmax[i] = ent->s.origin[i] + max; } } else { // normal VectorAdd (ent->s.origin, ent->mins, ent->absmin); VectorAdd (ent->s.origin, ent->maxs, ent->absmax); } // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch ent->absmin[0] -= 1; ent->absmin[1] -= 1; ent->absmin[2] -= 1; ent->absmax[0] += 1; ent->absmax[1] += 1; ent->absmax[2] += 1; // link to PVS leafs ent->num_clusters = 0; ent->areanum = 0; ent->areanum2 = 0; //get all leafs, including solids num_leafs = CM_BoxLeafnums (ent->absmin, ent->absmax, leafs, MAX_TOTAL_ENT_LEAFS, &topnode); // set areas for (i=0 ; i<num_leafs ; i++) { clusters[i] = CM_LeafCluster (leafs[i]); area = CM_LeafArea (leafs[i]); if (area) { // doors may legally straggle two areas, // but nothing should evern need more than that if (ent->areanum && ent->areanum != area) { if (ent->areanum2 && ent->areanum2 != area && sv.state == ss_loading) Com_DPrintf ("Object touching 3 areas at %f %f %f\n", ent->absmin[0], ent->absmin[1], ent->absmin[2]); ent->areanum2 = area; } else ent->areanum = area; } } if (num_leafs >= MAX_TOTAL_ENT_LEAFS) { // assume we missed some leafs, and mark by headnode ent->num_clusters = -1; ent->headnode = topnode; } else { ent->num_clusters = 0; for (i=0 ; i<num_leafs ; i++) { if (clusters[i] == -1) continue; // not a visible leaf for (j=0 ; j<i ; j++) if (clusters[j] == clusters[i]) break; if (j == i) { if (ent->num_clusters == MAX_ENT_CLUSTERS) { // assume we missed some leafs, and mark by headnode ent->num_clusters = -1; ent->headnode = topnode; break; } ent->clusternums[ent->num_clusters++] = clusters[i]; } } } // if first time, make sure old_origin is valid if (!ent->linkcount) { VectorCopy (ent->s.origin, ent->s.old_origin); } ent->linkcount++; if (ent->solid == SOLID_NOT) return; // find the first node that the ent's box crosses node = sv_areanodes; while (1) { if (node->axis == -1) break; if (ent->absmin[node->axis] > node->dist) node = node->children[0]; else if (ent->absmax[node->axis] < node->dist) node = node->children[1]; else break; // crosses the node } // link it in if (ent->solid == SOLID_TRIGGER) InsertLinkBefore (&ent->area, &node->trigger_edicts); else InsertLinkBefore (&ent->area, &node->solid_edicts); } void SV_AreaEdicts_r(areanode_t *node) { link_t *l, *next, *start; edict_t *check; // touch linked edicts if (area_type == AREA_SOLID) start = &node->solid_edicts; else start = &node->trigger_edicts; for (l=start->next ; l != start ; l = next) { next = l->next; check = EDICT_FROM_AREA(l); if (check->solid == SOLID_NOT) continue; // deactivated if (check->absmin[0] > area_maxs[0] || check->absmin[1] > area_maxs[1] || check->absmin[2] > area_maxs[2] || check->absmax[0] < area_mins[0] || check->absmax[1] < area_mins[1] || check->absmax[2] < area_mins[2]) continue; // not touching if (area_count == area_maxcount) { Com_Printf ("SV_AreaEdicts: MAXCOUNT\n"); return; } area_list[area_count] = check; area_count++; } if (node->axis == -1) return; // terminal node // recurse down both sides if ( area_maxs[node->axis] > node->dist ) SV_AreaEdicts_r ( node->children[0] ); if ( area_mins[node->axis] < node->dist ) SV_AreaEdicts_r ( node->children[1] ); } /* fills in a table of edict pointers with edicts that have bounding boxes that * intersect the given area. it is possible for a non-axial bmodel to be * returned that doesn't actually intersect the area on an exact test. returns * the number of pointers filled in. * ??? does this always return the world? */ int SV_AreaEdicts(vec3_t mins, vec3_t maxs, edict_t **list, int maxcount, int areatype) { area_mins = mins; area_maxs = maxs; area_list = list; area_count = 0; area_maxcount = maxcount; area_type = areatype; SV_AreaEdicts_r (sv_areanodes); return area_count; } /* returns the CONTENTS_* value from the world at the given point. Quake 2 * extends this to also check entities, to allow moving liquids */ int SV_PointContents(vec3_t p) { edict_t *touch[MAX_EDICTS], *hit; int i, num; int contents, c2; int headnode; // get base contents from world contents = CM_PointContents (p, sv.models[1]->headnode); // or in contents from all the other entities num = SV_AreaEdicts (p, p, touch, MAX_EDICTS, AREA_SOLID); for (i=0 ; i<num ; i++) { hit = touch[i]; // might intersect, so do an exact clip headnode = SV_HullForEntity (hit); /* unused float *angles; angles = hit->s.angles; if (hit->solid != SOLID_BSP) angles = vec3_origin; // boxes don't rotate */ c2 = CM_TransformedPointContents (p, headnode, hit->s.origin, hit->s.angles); contents |= c2; } return contents; } /* returns a headnode that can be used for testing or clipping an object of * mins/maxs size. offset is filled in to contain the adjustment that must be * added to the testing object's origin to get a point to use with the returned * hull. */ int SV_HullForEntity(edict_t *ent) { cmodel_t *model; // decide which clipping hull to use, based on the size if (ent->solid == SOLID_BSP) { // explicit hulls in the BSP model model = sv.models[ ent->s.modelindex ]; if (!model) Com_Error (ERR_FATAL, "MOVETYPE_PUSH with a non bsp model"); return model->headnode; } // create a temp hull from bounding box sizes return CM_HeadnodeForBox (ent->mins, ent->maxs); } void SV_ClipMoveToEntities(moveclip_t *clip) { int i, num; edict_t *touchlist[MAX_EDICTS], *touch; trace_t trace; int headnode; float *angles; num = SV_AreaEdicts (clip->boxmins, clip->boxmaxs, touchlist , MAX_EDICTS, AREA_SOLID); // be careful, it is possible to have an entity in this // list removed before we get to it (killtriggered) for (i=0 ; i<num ; i++) { touch = touchlist[i]; if (touch->solid == SOLID_NOT) continue; if (touch == clip->passedict) continue; if (clip->trace.allsolid) return; if (clip->passedict) { if (touch->owner == clip->passedict) continue; // don't clip against own missiles if (clip->passedict->owner == touch) continue; // don't clip against owner } if ( !(clip->contentmask & CONTENTS_DEADMONSTER) && (touch->svflags & SVF_DEADMONSTER) ) continue; // might intersect, so do an exact clip headnode = SV_HullForEntity (touch); angles = touch->s.angles; if (touch->solid != SOLID_BSP) angles = vec3_origin; // boxes don't rotate if (touch->svflags & SVF_MONSTER) trace = CM_TransformedBoxTrace (clip->start, clip->end, clip->mins2, clip->maxs2, headnode, clip->contentmask, touch->s.origin, angles); else trace = CM_TransformedBoxTrace (clip->start, clip->end, clip->mins, clip->maxs, headnode, clip->contentmask, touch->s.origin, angles); if (trace.allsolid || trace.startsolid || trace.fraction < clip->trace.fraction) { trace.ent = touch; if (clip->trace.startsolid) { clip->trace = trace; clip->trace.startsolid = true; } else clip->trace = trace; } else if (trace.startsolid) clip->trace.startsolid = true; } } void SV_TraceBounds(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) { /* // debug to test against everything boxmins[0] = boxmins[1] = boxmins[2] = -9999; boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999; */ int i; for (i=0 ; i<3 ; i++) { if (end[i] > start[i]) { boxmins[i] = start[i] + mins[i] - 1; boxmaxs[i] = end[i] + maxs[i] + 1; } else { boxmins[i] = end[i] + mins[i] - 1; boxmaxs[i] = start[i] + maxs[i] + 1; } } } /* moves the given mins/maxs volume through the world from start to end. * passedict and edicts owned by passedict are explicitly not checked. mins and * maxs are relative. * if the entire move stays in a solid volume, trace.allsolid will be set, * trace.startsolid will be set, and trace.fraction will be 0. if the starting * point is in a solid, it will be allowed to move out to an open area */ trace_t SV_Trace(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, edict_t *passedict, int contentmask) { moveclip_t clip; if (!mins) mins = vec3_origin; if (!maxs) maxs = vec3_origin; memset ( &clip, 0, sizeof ( moveclip_t ) ); // clip to world clip.trace = CM_BoxTrace (start, end, mins, maxs, 0, contentmask); clip.trace.ent = ge->edicts; if (clip.trace.fraction == 0) return clip.trace; // blocked by the world clip.contentmask = contentmask; clip.start = start; clip.end = end; clip.mins = mins; clip.maxs = maxs; clip.passedict = passedict; VectorCopy (mins, clip.mins2); VectorCopy (maxs, clip.maxs2); // create the bounding box of the entire move SV_TraceBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs ); // clip to other solid entities SV_ClipMoveToEntities ( &clip ); return clip.trace; }